• 1

    posted a message on New Druid Legendary Card - Fandral Staghelm

    Played on turn 5 it makes Raven Idol a draw 2 card spell for 1, and those 2 cards you have some influence in what they are which is utterly amazing (1 being a spell and 1 being a creature). Combos well with Starfall and Wrath for a 4 mana 3/5 body this card just opens the door to so many druid possibilities.

    Interestingly, if you use it with Keeper of the Grove (assuming you're playing it over Spellbreaker) and you kill a target with the 2 damage that leaves Stanghelm as the last minion on the board, you'll be forced to silence your own Stanghelm sadly :(.

    Posted in: Card Discussion
  • 2

    posted a message on What gives? No pally nerfs? Divine Favor?

    Knife Juggler and Ironbeak Owl were paladin staples that were nerfed. Besides Standard is the paladin nerf, without GvG expect Paladins to sink in ease of use and tempo decks. Perhaps Divine Favor could use a nerf but it's a tough judgement call.

    Posted in: General Discussion
  • 1

    posted a message on Card Nerf - Leper Gnome

    "Great work Blizzard but why is Pit Snake still a thing. I'm trying to get played here! More one drop nerfs Kappa". - Hungry Dragon 

    Posted in: Card Discussion
  • 1

    posted a message on Card Nerf - Ironbeak Owl

    Aside from Shaman picking between Earth Shock and Ironbeak Owl now being an obvious Earthshock, this doesn't change much. Granted it is nice the silencing player has to use just a little bit more of their resources to play owl, Silence is just a devastating effect. I don't mind it on expensive cards as it's an expensive removal effect, but 3 mana is a huge enough draw back to stop this from being a face hunter deck stuffer. Granted I'm much happier with this subtle nerf than keeping it the way it was. We'll have to see if it was enough but perhaps in certain situations it'll make a huge difference.

    Posted in: Card Discussion
  • 1

    posted a message on Card Nerf - Force of Nature

    Honestly very surprised. I imagined the Warsong Commander treatment where this card would never see the light of day again. A 5 mana 6/6 over 3 bodies... is actually reasonable. No longer a broken combo piece but something you might actually consider when standard power level is reduced in a spell deck or in very niche decks. Arguably better for arena now.

    Posted in: Card Discussion
  • 3

    posted a message on Twilight Flamecaller

    Utterly Bonkers for arena, a small board clear on a 2/2 body for 3 that's a class common is likely going to RIP the over abundance of paladins. Might make priest raise in arena after the board classes are decimated by the rise of arena control mage.

    Posted in: Twilight Flamecaller
  • 16

    posted a message on Shifting Shade

    Anyone who plays Thoughtsteal knows this always happens.

    Posted in: Shifting Shade
  • 4

    posted a message on Shadowcaster

    Happy Feet, That ain't Falco! WOMBO COMBO

     

    Posted in: Shadowcaster
  • 4

    posted a message on Shadowcaster

    Wow this card has potential, I absolutely love the design and the fact that as an epic you can run 2 in the deck (unless you decide to use it for it's Reno Jackson synergy) Unique legendaries with battlecry effects work well. Works utterly phenomenally well with Brann Bronzebeard (make 2 more Branns!!!!) and works well with Coldlight Oracle as with both they can be played in unison on turn 8. A staple for Mill rogue, it also augments Combo cards and other control cards (some for the same mill deck) being SI:7 Agent and Dark Iron Skulker. Great synergy with Xaril, Poisoned Mind. Phenominal Card to Gang Up in a mill rogue deck should you be unable to keep a coldlight in it's place.

    A 4/4 for 5 mana is also nothing to scoff at. You do sacrifice tempo but it's really a decent body with just endless potential as it works with any battlecry minion, deathrattle minion, spell damage minion, combo minion or end of turn minion. Since rogue has Conceal you can make those minions survive even at later mana turns such as Ragnaros the Firelord. Special mention to Azure Drake for both being a draw minion and a spell damage minon.

    Other random synergies include a concealed Malygos finisher making your sinsiter strikes deal 13 damage each when you have 4 free floating mana to finish your opponent off.

    It's millin time boys! This is easily one of my favorite cards of the set!

    Posted in: Shadowcaster
  • 0

    posted a message on Deathwing, Dragonlord

    Excellent card as a finisher for dragon decks without causing you to discard your hand >.>... Granted it might be too early to tell how well this card will fit in an already very slow archtype. Dragon decks usually only run 7-8 dragons with most cards being dragon support cards, this makes me feel while it's great for anti removal you will likely get smaller value than you'd like to get in return. Hex is the nightmare for this card assuming shaman is going to be as good as people imagine it might be. Should BGH stay the way it is, it's still not a great investment but decent depending on your hand.

    Slower Dragons such as Chromaggus and Ysera (Also pulls Emerald Drake from your hand) will be great additions to cheap massive tempo swings. Neutral effect for Chillmaw as your aoe wouldn't nuke the board, however if you are holding dragon synergy cards such as Blackwing Corruptor or dragon battlecry cards such as Nefarian or Dragon Consort the effect is a downside (however generally an upside with Deathwing himself skipping the negative battlecry of discarding.)

    Posted in: Deathwing, Dragonlord
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