• -9

    posted a message on New Druid Card Revealed - Hidden Oasis

    This card may or may not be good but we'll see. If it is played it will only be in druid decks

    Posted in: News
  • 2

    posted a message on New Hunter Card Revealed - Wild Bloodstinger

    I see this as one of the underrated sleeper cards of the set. It's not only a 6/9 for 6 which are pretty good stats distribution wise but it's a dirty rat that likely kills it's target and survives. Quite good actually even though it might not appear as good as it is. It's only in hunter unfortunately but might push the control archetype.

    Posted in: News
  • 1

    posted a message on Need advise building a control "Toilet" Hunter

    The best way to use Rhok'delar imo is combining it with Hemet and simply shitting out all the early game minions then flushing them out of your deck for the DK and Rhok'delar. I've been contemplating running the quest to fill the deck with raptors to stall fatigue and allow for pressure options but other options might  be including purposely bad 2/1 raptor hatchlings.

    This is what I'm currently thinking but I'm a pretty amateur deck builder and would love some advise with Hemet style Rhok'delar control hunter builds. I want to fit tracking in but I'm afraid of having to dump either DK rexxar and Hemet in the same go, it halts a lot of combo potentials even if it allows faster access to DK rexxar *Edit* Contemplating between candleshot and Eaglehorn, I feel the life saved and mana reduction make candle shot too good to exclude.

    Quest Toilet Hunter - Hemet 3 card deck
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    Minion (15) Ability (11) Weapon (3) Playable Hero (1)
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    Posted in: Hunter
  • 14

    posted a message on New Demon Card Reveal: Void Ripper

    Ha! my sword and shield swaps the attack and defense points of all your monsters, get em Ah-Red eyes Black dregon!

    Posted in: News
  • 1

    posted a message on New Card - Dinomancy
    Quote from Sherman1986 >>
    Quote from Toymachine >>
    Quote from Sherman1986 >>
    Lol, I didn't check this thread before and I can't believe people voted this card as meta-defining. Lmao, what a joke...
    Yep. I said it's 100 dust and people laughed at me and spoke some theories how it's value. No one explained how they calculated it's value tho...
    Bad in literally any imaginable situation. Any 2 drop, literally even idk Bloodfen Raptor is better early-mid game game, and if you seek long term value then place some 7-10 mana card and GG more value than Dinomancy. It's just bad. 
    Yeah, that is true.
     While certainly not Meta defining the card is not as dust worthy as you think. This card is a long term value centric card and on it's own merits it gives you more value, reach through out the game and board control that can be played earlier than a high cost card. This card should be seen as a 4 drop spell not a 2 drop, it's a 4 mana 2/2 with charge and gives you 2 mana 2/2s with charge on future turns that might get you value on your current board. The design of the card alone is flavorful and amazing providing a control tool to hunters where they can weave mana in.

    The problem with this card being particularly viable for ladder lies in 2 main issues.
    1.) This is a slow value card, in a world where games end on turn 4 or 5 regularly to pirate warrior and rogue there's no room for heavy draw or value, you have to not die. Seeing as hunter isn't control mage with ice block you're only option is to go sanic speed fast making zerg hunter (or if you call ending the game on turn 5-6 mid range). This is also why Dred is a bad card right now as you'll never make it to turn 7 to be played. The only viable slow decks either run OTK combos with lots of stall like Open the way gates mage or Taunt warrior. Dinomancy is really really good vs taunt warrior but you'll see pirates about 75% more of the time. The pirate eating crab alone makes the pirate match up winable even with Dinomancy being slow but as long as the current iteration of quest rogue exists, you need steady shot more than dinomancy and a tempo play.
    2.) Cards to support this card. Mores and Stonetusk boar are great cards now because they got the support they needed. Spell Synergy beasts, better stated and more beasts with taunts, better AoE board clears and some kind of heal (heal as one form the lore, a beast neutral or class like a moonkin that can restore life, even if it's 3 hp like a farseer) would make the dinomancy deck a lot better. Since the card itself demands beast synergy, you're forced to run stega as your best taunt, iron fur grizzly isn't viable, unleash the hounds isn't a superb aoe, you have no way to self sustain healing and your card draw is severely limited to 5+ drops. The tools to make this card viable just don't exist more.
    If the rogue quest gets tuned down and we see a beast with a healing component, better taunt beasts (just print a hunter/neutral fierce monkey 3/4 3 mana taunt beast I don't care if it's "power creep" on the classic set) and a decent AoE (even if it's positional or situational, you could even be creative and make a direwolf alpha that adds 2 attack to adjacent beasts or +2 attack to charge minions but doesn't let them attack face that turn like the charged devisaur so unleash/stonetusk boar/Tundra rhino make viable removeal non SMOrc tools).
    Even if it's crappy stegadon was a step in the right direction, I would rather Nest Roc just require a single beast to get taunt (a much easier and more specific condition for hunter while also making it less oppressive in arena). There just needs to be more tools for this card to be great. Fencing master on a beast alone would make this card pretty good. Emerald Hive queen also worked great with this card as a follow up turn to your powerful 1 mana 2/3 but this is still not good enough. More spell based summon tools might in order (a violet teacher like beast for example).
    The card might be a 1 of tech in tournament mid range decks when you can ban rogue or to a lesser degree pirate warrior (you have the crabs for pirate warrior). Outside of those tech situations though you aren't wrong saying the card isn't good  due to its play-ability in the current meta/ with available tools but to call it 100 dust is an insult to the card. Perhaps at the end of the year when 2 expansions release enough new cards for spell based hunter decks with beasts to operate it might see play.
    Posted in: Card Discussion
  • 2

    posted a message on New Hunter Legendary Card - Swamp King Dred
    Quote from sicknantos >>

    Anyone find out if Dred hits Jaraxxus? I haven't faced the situation yet, but I imagine it will be the same as Potion of Polymorph, with Jaraxxus' battlecry occurring before Dred's effect takes place, meaning Dred doesn't attack a played Jaraxxus.

    I'm hoping Dred does hit him, because that could clinch a lot of matches vs the new questlock.

     Happened to me yesterday, a warlock played Jaraxxus on my lethal board with Dred out. Dred's effect will animate and he'll attempt to attack Jaraxxus after he becomes a hero but deal no damage nor will the hit sound effect will occur. Perhaps it's currently bugged in either preforming the animation or that it should do damage (much like snipe does).
    Posted in: Card Discussion
  • 1

    posted a message on Ungoro Beast Synergy in hunter

    I've been working on theory crafting some Beast decks lately and I'm extra excited about Crackling Razormaw. I'm sure there are tons of under utilized beasts I've never contemplated using with new unogo synergizes.

    KnucklesCrackling Razormaw adapting wind fury potentially gives knuckles Mega-Windfury. Hard to set up but super PogChamp when it does.

    Stonetusk BoarCrackling Razormaw for poisonous 3 mana charge. RNG based (~30% like pyro in paladin) but a nice last chance to flip a game.

    Stonetusk Boar + Dinomancy gives you a 3 mana 3/3 charge. Considering the 1 drop deck it might be worth considering.

    Tundra Rhino + Stubborn Gastropod is a 2 mana Assassinate on 7 that is effected by taunts. Decent

    Alleycat + Nesting Roc for a 6 drop taunt with 2 1/1s. Meh but potentially for defensive purposes

    Posted in: Hunter
  • 1

    posted a message on Card predictions: Overhyped and Underdogs
    Quote from hillandder >>

    People have to see this little one make his turns to finally give the deserved respect: Tortollan Primalist.

     Can't agree more, when people get hit by call of the wild in a slow meta they'll rage at a 5/4 + COTW for 8 mana. Nesting Roc is also crazy for a common neutral, a 4/7 5 drop that's a beast and has taunt potential is an amazing 5 drop.
    And the Crusher of the set every one will hate is Rockpool Hunter. 2 mana 3/4 with partial charge... holy shit it doesn't even have overload itself and it also has the murloc tag itself. This card is legit insane and might make the murloc shaman deck a thing by himself. buff a war leader later in the game for stickiness or a small drop for trades.
    Posted in: Card Discussion
  • 4

    posted a message on New Card - Sated Threshadon

    Better than Captured Jormungar in arena granted that card is rotating out. Less up front health but more resistant to removal.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Molten Reflection

    Cross between Faceless Shambler and Faceless Manipulator costing 4 and friendly target only but a 100% copy. Too bad it costs 4 so you can't combo it with tony but has potential.

    Posted in: Card Discussion
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