In terms I would say Priest did pretty well. I'm happy with their cards but the real winner is Shaman for sure. Of course Paladin got hit so hard with the loss of so many good cards and well a lack of C'Thun synergy.
Paladin on paper lost, but they really couldn't replace Shielded Minibot, Muster for Battle, Coghammer, and Avenge. Losing Old Murk-Eye guts Anyfin decks, but its one of the few classes that looks to have a strong Aggro, Mid Range, and Control game.
What they got seems to be reasonable and there are some crazy early game synergies with Divine Shield and Murlocs. I think when the dust settles the class will have at least one Tier 1 deck.
Cards alone: Shaman and Priest win, Warlock and Warrior lose
Cards, Nerfs, and Rotation considered: Shaman and Mage win, Rogue and Paladin lose
Can I ask what your reasoning is for saying that Priest won based on cards? I agree 100% with Shaman but besides the two common minions and the rare one that gives you health if your C'thun has over 10-attack it seems as though Priest got relatively little.
Honestly, Shaman cards were really cool and they're definitely a welcome, but I was really impressed with the control/fatigue mage, Cabilists Tome seemed OP as fuck
Cabalist's tome into Cabalist's Tome was one of the most legit slow game value plays I have ever seen.
Paladin on paper lost, but they really couldn't replace Shielded Minibot, Muster for Battle, Coghammer, and Avenge. Losing Old Murk Eye guts Anyfin decks, but its one of the few classes that looks to have a strong Aggro, Mid Range, and Control game.
What they got seems to be reasonable and there are some crazy early game synergies with Divine Shield and Murlocs. I think when the dust settles the class will have at least one Tier 1 deck.
I agree they couldn't realistically replace those cards. But I'm not sure about the second part. Paladin was a pretty weak class during the classic period. GvG picked it up with a pretty insane card selection and now that's gone.
Maybe you get a decent aggro option and murloc deck? It's a lot less clear just what Paladin is supposed to be with this expansion than some of the other classes that had more clear goals with the card choices.
Imo C'Thun won WoG. Great removal cards, high stat minions and absurd power cards such as the twin emps on top of a game ending card I bet as good as some of the other classes look with new cards C'Thun will crush them. It almost makes since the Old Gods are the focus of the set and the next 2 expansions this year will add cards to every other nonC'Thun deck to eventually combat it, on initial release he'll probably have one of the top tier decks for the expansion. Classes that play C'Thun very well won, except rogue. Rogue most definitely lost.
Imo C'Thun won WoG. Great removal cards, high stat minions and absurd power cards such as the twin emps on top of a game ending card I bet as good as some of the other classes look with new cards C'Thun will crush them. It almost makes since the Old Gods are the focus of the set and the next 2 expansions this year will add cards to every other nonC'Thun deck to eventually combat it, on initial release he'll probably have one of the top tier decks for the expansion. Classes that play C'Thun very well won, except rogue. Rogue most definitely lost.
How can you say C'thun is amazing and then bash Rogue? Rogue has one of if not the best C'thun deck in theory.
I'd lay it out like this based on the expansion alone.
Tier 1: Shaman: By far the best class in the expansion. We will see if it translates to constructed.
Tier 1.5: Hunter: So many strong cards that fit both potential and current archetypes. Call of the Wild might just be the best card of the set.
Tier 2: Druid, Mage, Rogue: All three classes got strong cards and have clear archetypes to put these strong cards in.
Tier 3: Warrior, Paladin, Priest: These three got a mixed bag of cards. Paladin aggro got a small boost, but it remains to be seen if it will be enough to overcome recent nerfs while warrior and priest seem like strong C'thun classses with little else going for them this expansion. Pirate Warrior could be a thing in wild, but the loss of ship's cannon is probably too much to allow the archetype to flourish in standard.
Tier 4: Warlock: although I will say that every Warlock card seems playable just in archetypes that don't seem very strong. C'thun might also be a natural fit in Warlock despite not getting a ton of support within the class.
Paladin on paper lost, but they really couldn't replace Shielded Minibot, Muster for Battle, Coghammer, and Avenge. Losing Old Murk Eye guts Anyfin decks, but its one of the few classes that looks to have a strong Aggro, Mid Range, and Control game.
What they got seems to be reasonable and there are some crazy early game synergies with Divine Shield and Murlocs. I think when the dust settles the class will have at least one Tier 1 deck.
I agree they couldn't realistically replace those cards. But I'm not sure about the second part. Paladin was a pretty weak class during the classic period. GvG picked it up with a pretty insane card selection and now that's gone.
Maybe you get a decent aggro option and murloc deck? It's a lot less clear just what Paladin is supposed to be with this expansion than some of the other classes that had more clear goals with the card choices.
I could see the divine shield weapon being really good, also slow paladin has all the tools in a slow meta (Truehart, Tirion, Light Rag, Aldor/Uldaman and Equality,). We might even see dragon paladin with our Dragonlord friend, who knows.
Cards alone: Shaman and Priest win, Warlock and Warrior lose
Cards, Nerfs, and Rotation considered: Shaman and Mage win, Rogue and Paladin lose
Can I ask what your reasoning is for saying that Priest won based on cards? I agree 100% with Shaman but besides the two common minions and the rare one that gives you health if your C'thun has over 10-attack it seems as though Priest got relatively little.
I feel like Priest got some solid mid-rangey minions, which should help it be less constrained to being a totally reactive class. Also feel like all three spells are playable; none are fantastic, but all better than advertised. Could be totally wrong, but I'm really excited to play around with it come Tuesday.
Imo C'Thun won WoG. Great removal cards, high stat minions and absurd power cards such as the twin emps on top of a game ending card I bet as good as some of the other classes look with new cards C'Thun will crush them. It almost makes since the Old Gods are the focus of the set and the next 2 expansions this year will add cards to every other nonC'Thun deck to eventually combat it, on initial release he'll probably have one of the top tier decks for the expansion. Classes that play C'Thun very well won, except rogue. Rogue most definitely lost.
How can you say C'thun is amazing and then bash Rogue? Rogue has one of if not the best C'thun deck in theory.
I'd lay it out like this based on the expansion alone.
Tier 1: Shaman: By far the best class in the expansion. We will see if it translates to constructed.
Tier 1.5: Hunter: So many strong cards that fit both potential and current archetypes. Call of the Wild might just be the best card of the set.
Tier 2: Druid, Mage, Rogue: All three classes got strong cards and have clear archetypes to put these strong cards in.
Tier 3: Warrior, Paladin, Priest: These three got a mixed bag of cards. Paladin aggro got a small boost, but it remains to be seen if it will be enough to overcome recent nerfs while warrior and priest seem like strong C'thun classses with little else going for them this expansion. Pirate Warrior could be a thing in wild, but the loss of ship's cannon is probably too much to allow the archetype to flourish in standard.
Tier 4: Warlock: although I will say that every Warlock card seems playable just in archetypes that don't seem very strong. C'thun might also be a natural fit in Warlock despite not getting a ton of support within the class.
How do you propose Rogue is supposed to safely live until its C'thun turn without a good tempo board clear or strong heal? They gave Rogue control cards and no way to actually control the game...
Cards alone: Shaman and Priest win, Warlock and Warrior lose
Cards, Nerfs, and Rotation considered: Shaman and Mage win, Rogue and Paladin lose
Can I ask what your reasoning is for saying that Priest won based on cards? I agree 100% with Shaman but besides the two common minions and the rare one that gives you health if your C'thun has over 10-attack it seems as though Priest got relatively little.
I feel like Priest got some solid mid-rangey minions, which should help it be less constrained to being a totally reactive class. Also feel like all three spells are playable; none are fantastic, but all better than advertised. Could be totally wrong, but I'm really excited to play around with it come Tuesday.
Right I get that, it will be interesting to see if these mid-range minions will be enough to make up for the crippling loss of lightbomb. Also, it seems as though the fate of Priest is entirely tied to how good C'thun will be: what other deck can they make with the new cards?
I am definitely looking forward to trying them though, especially forbidden shaping. Could turn out to be a sleeper hit of the set.
As I said, I'm just bummed Priest doesn't have any early game now since Shrinkmeister and Dark Cultist are taking flight. Only Museum Curator (though that IS a good card.)
Imo C'Thun won WoG. Great removal cards, high stat minions and absurd power cards such as the twin emps on top of a game ending card I bet as good as some of the other classes look with new cards C'Thun will crush them. It almost makes since the Old Gods are the focus of the set and the next 2 expansions this year will add cards to every other nonC'Thun deck to eventually combat it, on initial release he'll probably have one of the top tier decks for the expansion. Classes that play C'Thun very well won, except rogue. Rogue most definitely lost.
How can you say C'thun is amazing and then bash Rogue? Rogue has one of if not the best C'thun deck in theory.
I'd lay it out like this based on the expansion alone.
Tier 1: Shaman: By far the best class in the expansion. We will see if it translates to constructed.
Tier 1.5: Hunter: So many strong cards that fit both potential and current archetypes. Call of the Wild might just be the best card of the set.
Tier 2: Druid, Mage, Rogue: All three classes got strong cards and have clear archetypes to put these strong cards in.
Tier 3: Warrior, Paladin, Priest: These three got a mixed bag of cards. Paladin aggro got a small boost, but it remains to be seen if it will be enough to overcome recent nerfs while warrior and priest seem like strong C'thun classses with little else going for them this expansion. Pirate Warrior could be a thing in wild, but the loss of ship's cannon is probably too much to allow the archetype to flourish in standard.
Tier 4: Warlock: although I will say that every Warlock card seems playable just in archetypes that don't seem very strong. C'thun might also be a natural fit in Warlock despite not getting a ton of support within the class.
How do you propose Rogue is supposed to safely live until its C'thun turn without a good tempo board clear or strong heal? They gave Rogue control cards and no way to actually control the game...
Aggro is looking weak in this expansion, taunts are all over the place in this expansion, blade flurry is actually still playable despite being nerfed into oblivion (at least in control), sap, Blade of C'Thun, and the new 5 damage on an undamaged minion is nice. Deathrattle Rogue also gets a lot this expansion. Rogue players just don't seem to understand that despite not being the same burst you out of no where oil class, Rogue is still getting a lot in this expansion.
shaman won, but for me, with standart and wog coming, paladin got the loser seat, they're removing so many good cards
I think Shaman got the best cards, and Priest / Rogue the worst.
But with that said, Shaman won't benefit that much from a slower meta, while Priest will / Rogue could
In terms I would say Priest did pretty well. I'm happy with their cards but the real winner is Shaman for sure. Of course Paladin got hit so hard with the loss of so many good cards and well a lack of C'Thun synergy.
The Nexus comes to the Inn with my set of Heroes of the Storm Legendaries!
Paladin on paper lost, but they really couldn't replace Shielded Minibot, Muster for Battle, Coghammer, and Avenge. Losing Old Murk-Eye guts Anyfin decks, but its one of the few classes that looks to have a strong Aggro, Mid Range, and Control game.
What they got seems to be reasonable and there are some crazy early game synergies with Divine Shield and Murlocs. I think when the dust settles the class will have at least one Tier 1 deck.
Imo C'Thun won WoG. Great removal cards, high stat minions and absurd power cards such as the twin emps on top of a game ending card I bet as good as some of the other classes look with new cards C'Thun will crush them. It almost makes since the Old Gods are the focus of the set and the next 2 expansions this year will add cards to every other nonC'Thun deck to eventually combat it, on initial release he'll probably have one of the top tier decks for the expansion. Classes that play C'Thun very well won, except rogue. Rogue most definitely lost.
VS
Warlock lost, they got no great cards, they lose voidcaller and gvg cards.
case in point, that librarian card.
Priest, Shaman, Druid won.
Warrior lost
CCGing since '98.
I am definitely looking forward to trying them though, especially forbidden shaping. Could turn out to be a sleeper hit of the set.
As I said, I'm just bummed Priest doesn't have any early game now since Shrinkmeister and Dark Cultist are taking flight. Only Museum Curator (though that IS a good card.)