• 1

    posted a message on How Would You Balance Battlegrounds?

    AFK is strong, sure, but I feel that heroes who can give you extra stats in the early game are even stronger. Rat King, Brann, Yogg, Daryl or even Sindragosa can beat a turn 3 AFK with a bit of luck, while still being higher in the Tavern upgrade race AND having their Health intact.

    Posted in: Battlegrounds
  • 0

    posted a message on New Neutral Common Card - Blazing Battlemage

    Not the first Neutral 1/2/2. Does anyone remember Mistress of Mixtures. Yeah, this is better for aggro, but I'd say they have similar power level.

    Posted in: Card Discussion
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    posted a message on Weekly Card Design Competition 10.17 - Discussion Topic
    Quote from McF4rtson >>
    Quote from Wailor >>
     

    WAIT. I just realized, if you have two Coldlight Gravediggers, they'll infinitely revive each other. No bueno. 

     Yup, someone else pointed it out too. I'd go with a non-Murloc minion, but I feel the artwork is part of the charm. I'll probably try some other idea.

    Edit: I might go with it with a Silence effect after the summon. That might be overly complicated, though.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.17 - Discussion Topic

    Here comes my feedback wall, as usual.

    Quote from McF4rtson >>

     So, it's an early minion that can also be used in the lategame, when it turns into some sort of Maexnna which can carry previous buffs. I think that's quite cool, since Demons don't have that.

    BTW, how would the Golden version work? Would it need only 5 Frozen minions (allowing it to become Poisonous on Tier 4) or would it just double stats?

    Quote from Screwjank >>

     Not sure if it is balanced, but it's quite out of the box thinking. I think it has potential to win the competition.

    Just a couple tips to improve its looks: remove the watermark (BG exclusive minions don't have it) and use an artwork which isn't already in the game.

    Quote from DittoLander >>

     I really like the effect! Very interesting indeed. I'd give it slightly more Health, so that it can survive one hit.

    As with the previous post, most of my complaints are aesthetic/flavor:

    • The artwork features an undead, not a Demon. So, I'd suggest changing the artwork.
    • Cards starting with "The" are usually legendary.
    • BG cards don't have a watermark!

     Having synergy that doesn't rely on tribe tags is a fresh change. So, nice job.

    It looks a bit weak for a Tier 6 card, though. I'd say Goldrinn, the Great Wolf is stronger, and he is Tier 5. Either make it a Tier 5 card or make the buff bigger.

    Quote from Yukazi >>

     Cool card. Demons need something to keep up with those OP keyword tribes.

    (Oh, and you should remove the watermark, BG exclusive cards don't have a watermark!)

    Quote from Annorei >>

     

    It's a pretty cool design, but she looks kinda OP, making George incredibly obsolete. I'd bump her Tier to 5 or even 6.

    (Oh, and you should remove the watermark, BG exclusive cards don't have a watermark!)

    Quote from DeraVCC >>

    I saw this in my image bank and thought, "Why not a synergy between demons and mechs?"... And here it is!

     I like cross-class synergy that doesn't rely on Menagerie. Good job!

    Quote from Co_Ga >>

     Tier 4 looks too strong for such an effect, IMO.

    That said, I like the fact that it is a Dragon, since it allows you to make full use of Menagerie cards without having an Amalgam.

    (Oh, and you should remove the watermark, BG exclusive cards don't have a watermark! They're all Neutral, too)

    Quote from Blightcaller >>

     Changing Protector is incredibly OP for a Tier 1 card. It's miles better than Righteous Protector or even Annoy-o-Tron. I'd make it Tier 3, to be honest.

    Deep Hunter is okay, but it is not very original, since it's quite reminiscent of Scavenging Hyena and Junkbot.

    I'd try to come up with another idea :/

    Quote from Adamaxes >>

     I like the card. A Battlecry that messes with the Tavern is something we haven't seen yet, and it'd be interesting.

    About the balance... I made the calculations and minions in general have about a 10% of being Tier 6, while Beasts bump that chance to about 20%. That said, Shifter Zerus can transform each turn. I don't know, I might bump the guy to Tavern 4, while giving it a slightly better statine (something like 5/5 or 6/6 might do the trick)

    Posted in: Fan Creations
  • 2

    posted a message on New Warlock Epic Card Revealed - Dark Skies

    At its absolut best, it's a Spreading Madness that doesn't hit face.

    That said, it fits the Handlock archetype, which is Control oriented, so no hitting face  sois worth something.

    Posted in: Card Discussion
  • 2

    posted a message on Weekly Card Design Competition 10.17 - Discussion Topic

    Hey guys, keep in mind your minions should have no watermark. You can do this by going to Watermarks/Custom/None.

    In any case, here are my ideas:

    • Greedy Merchant: He basically generates 1 or 2 Gold each turn. He can also help you fish for triples.
    • Scorching Infernal: Currently, Murlocs counter Demons and Mechs counter Murlocs. Here's something to make those relationships circular, in addition to Soul Juggler, who kinda counters Divine Shield as well.
    • Coldlight Gravediver: Similar to Kangor's Apprentice, but with a much bigger effect because Murlocs have crap bodies (remember they revive unbuffed).

    Finally, I made two anti-Dhield Demons more, and a card that introduces minion healing in the game mode.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 10.16 - Finalist's Poll

    I thought you were playing with a double meaning. He has horns, but the artwork is also quite sexual.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 10.16 - Finalist's Poll

    Voted Bellybouncer and Ruby Drakonid.

    Other cards were interesting, but too lacking in flavor (Cunning Tank, Tough Guy), so I didn't vote for them.

    Posted in: Fan Creations
  • 0

    posted a message on [Game] Name another card that has the same...

    N'Zoth, the Corruptor

    A card brought back by Doom in the Tomb.

    Posted in: General Chat
  • 0

    posted a message on [Game] Name another card that has the same...

    Weaponized Wasp

    Has a tribe, but it's pretty much irrelevant.

    Posted in: General Chat
  • 0

    posted a message on Mobile version not showing up

    Okay, it worked. I should get my IT Engineer degree taken away lol

    Posted in: Site Feedback & Support
  • 0

    posted a message on Mobile version not showing up

    Well met!

    I usually navigate Hearthpwn using my phone, and I must say the Mobile Version makes the experience quite pleasing.

    However, the Mobile Version isn't showing up since this morning. Instead, it shows the Desktop version, which ain't ideal for phones.

    Am I the only one who's experimenting this issue or is it a generalized problem?

    Thanks in advance!

    Edit: I checked my Chrome settings and the "Desktop version" checkbox isn't active. I also tried clearing the cache but it didn't work, either.

    Posted in: Site Feedback & Support
  • 3

    posted a message on New Neutral Rare Card Revealed - Bad Luck Albatross

    Who would win?

    The Dragonqueen herself?

    Or two birb bois?

    Posted in: Card Discussion
  • 3

    posted a message on Weekly Card Design Competition 10.16 - Submission Topic

    It can deal 2 damage (easy to activate) or 5 (harder to activate).

    Posted in: Fan Creations
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