Poll: What do you think about this card?
What do you think about this card? - Single Choice
- Meta-defining! 22.3%
- Very Good 53.7%
- Playable 20.9%
- Bad 2.3%
- Dust It! 0.8%
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I think it's decent card in combination to any card like Succubus or card that discards at least one card. :)
GG Played DK Guldan 5 times in a row.
Loving the new discard buff. Let's see if either of these work.
TFW you discard the card that lets you do great things with cards you've discarded.
What if I only discard 1 card before play it?
I get 3 copies or only 1?
You get only that 1 card you discarded or if you discarded all three before playing this , you get all those three back to hand. :)
Op sideboob returns your Gul'dan twice. More news at 7.
This plus the new legendary is the missing piece for the quest value deck i have been playing on and off the last 12 months. Only discard card in the deck is 2 copies of cataclysm. Going to have a blast trying this on launch day :D
Huh. This is exactly what control discolock needed. Who'd have guessed?
how i read it:
add Bloodreaver Gul'dan and 2 random cards you discarded this game to your hand.
moment my eyes see card effect and how it will be awesome this is my reaction xDDDD
so you have afew issue , first one you waste 7 cards slots 6 cards + quest , 2nd issue is diretroll cost 3 and soul fire an screech/shriek cost also 1 , so he can easy discard them and if you try to play the spells first while diretroll in your hand then you have to add more trash cards to you hand that cost 1 mana and 2 mana , to put ice on cake you could use soulfire and discard screech or the opposite , people already try this something similar in theory in past by just add 4-5 cards that discard 2 but it didn't work very well
well if you mean using soul warden to back discarded card , that means you will complete the quest on turn 10 , its very slow , or even worst you could discard her and the 2nd copy of her already hidden deep in your deck
because it would have less 7 cards compare to other control decks , and because of that you have less chance having to draw the right answer , a good example is Prince Malchezaar , its good on paper but even for control decks it prevent you from drawing your AOE or clearning single target minions and make things even more slower , which can cause tempo and aggro and OTK decks to win on you easy
It’s about time! Discolock been thirstin’ for a way to control return their discards
And that's what I call an EPIC! It could be even playable in control warlock with Soulfires. You can just get back what you lost. I look at you Alexstrasza!
People need to understand one thing: if discardlock is sometimes viable, the quest still isn't. The quest is still too slow, far too slow. While i can see discardlock might be viable in the future (wild only, and i still doubt it, since you can also discard the soulwarden and discard is too random in general), i can't see the quest to be ever viable.
Personally i think if discardlock is ever a viable deck, it's an aggro-deck where you try to overwhelm the enemy with strong or free minions. The quest is a total control-card; too much of an tempo-loss for a discardlock, and tempo here is everything. Also you probably don't have enough cards to play it. Let's see the quest:
First you need to play the quest on turn 1. Discardlock want's rather a 3/2 on turn 1 than a quest that does nothing. But let's say the quest was played. You need to discard 6 cards still. The issue is NOT if you manage to discard these. The issue is still: you need to discard 1/5th of your deck. On turn 6 you have drawn around 9-11 cards (if you are second, you get an extra card and the coin). So you still need to discard with 5 cards 6 of yours, because then you are out of steam. Ok, even if you draw 2 cards through 1 time hero-power and 1 time cobolt, you still only have 7 cards, and not every card can be a discard-card. Even if you manage all of this: you need still to play the card itself, and when you are at turn 8-9, only if you are lucky to get it till then: you can only use the portal + max 5 mana stuff. That's normally not enough to pull through. You only get the imps at the end of the turn, so you can't interact with them at all before the next turn.
So in the end: might discardlock be now viable in wild: maybe. Is the quest viable too: probably no; not really.
There is no rule that a Quest needs to be played on turn 1. You can play Flame Imp turn 1, and just play the quest sometime before you discard your first card.
In any normal deck, discarding 1/5th of your deck would definitely be bad thing, but in discolock, discarding is a resource, similar to how Overload is a resource for an Overload deck.
I am not as pessimistic as you about discard decks.