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Frost GiantCosts (1) less for each time you used your Hero Power this game.
Don't ask him about the beard. JUST DON'T. |
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Varian WrynnBattlecry: Draw 3 cards.
Leader of the Alliance! Father of Anduin! Also he likes to play Arena, and he averages 12 wins. |
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AvianaYour minions cost (1).
Call her "Tweety". She'll find it real funny. I PROMISE. |
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IcehowlCharge
This massive yeti just closes his eyes and charges at the nearest target. The nearest Target is a couple blocks away and has sick deals on skateboards. |
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North Sea KrakenBattlecry: Deal 4 damage.
You have no idea how tired this guy is of being released. |
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Anub'arakDeathrattle: Summon a 4/4 Nerubian with "Deathrattle:
Was actually a pretty nice guy before, you know, the whole Lich King thing. |
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RhoninDeathrattle: Add 3 copies of Arcane Missiles to your hand.
A masterless shamurai. |
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Captured Jormungar
You can keep him, but you have to promise to feed him and clean out his tank every day! |
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ChillmawTaunt
Chillmaw keeps trying to ruin the Grand Tournament, and she would've done it too, if it weren't for those dang kids! |
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Confessor PaletressBattlecry and Inspire: Summon a random Legendary minion.
She sees into your past and makes you face your fears. Most common fear: Getting Majordomo out of Sneed's Old Shredder. |
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Eadric the PureBattlecry: Change all enemy minions'
Nobody rocks a monocle like Eadric. |
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Fearsome Doomguard
They were originally called Cuddleguards, but they were not inspiring the proper amount of fear. |
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Fearsome Doomguard
They were originally called Cuddleguards, but they were not inspiring the proper amount of fear. |
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Knight of the WildCosts (1) less for each Beast you've summoned this game.
He gets a discount on the tournament entry fee because he is his own horse. |
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Skycap'n KraggCharrrrrge
What's more boss than riding a parrot with a jawbone for a shoulderpad while wielding a giant hook-lance-thing and wearing a pirate hat? NOTHING. |
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Bolf RamshieldWhenever your hero takes damage, this minion takes it instead.
Bolf keeps coming in 2nd at the Grand Tournament. It might be his year this year, if Lebron doesn't enter. |
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Coldarra DrakeYou can use your Hero Power any number of times.
The Grand Tournament has a "No dragons allowed" policy, but it's rarely enforced. |
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Grand CrusaderBattlecry: Add a random Paladin card to your hand.
A veteran of a number of crusades, she is a force for light and goodness. Her latest crusade is against goblin telemarketers. |
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Justicar TrueheartBattlecry: Replace your starting Hero Power with a better one.
It's like putting racing stripes and a giant spoiler on your hero power. |
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KodoriderInspire: Summon a 3/5 War Kodo.
Someone called her a Rhinorider, and she's NOT HAPPY. |
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Master JousterBattlecry: Reveal a minion in each deck. If yours costs more, gain Taunt and Divine Shield.
Needs just a few more ratings points to become Grandmaster Jouster. |
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Mogor's Champion50% chance to attack the wrong enemy.
This champion has learned from the best. Except for his target selection. |
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Sea ReaverWhen you draw this, deal 1 damage to your minions.
A little better than Sea Minus Reaver. |
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Sea ReaverWhen you draw this, deal 1 damage to your minions.
A little better than Sea Minus Reaver. |
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Sideshow SpelleaterBattlecry: Copy your opponent's Hero Power.
Hey! Let me try that... |
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The MistcallerBattlecry: Give all minions in your hand and deck +1/+1.
Calling the mist doesn't sound all that great. "Ooooh, it is slightly damp now!" |
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The Skeleton KnightDeathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand.
Apparently it really was just a flesh wound. |
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Void CrusherInspire: Destroy a random minion for each player.
We like to call him "Wesley". |
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Wilfred FizzlebangCards you draw from your Hero Power cost (0).
He can summon anything, even a FEARSOME DOOMGUARD*. *He's pretty sure this is going to work out. |
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Flame LanceDeal 25 damage
It's on the rack next to ice lance, acid lance, and English muffin lance. |
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Clockwork KnightBattlecry: Give a friendly Mech +1/+1.
It takes a lot to wind him up. |
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Kvaldir RaiderInspire: Gain +2/+2.
Coming soon... to a tuskarr village near you! |
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Mukla's ChampionInspire: Give your other minions +1/+1.
An elegant gorilla, for a more civilized age. |
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Mysterious ChallengerBattlecry: Put one of each Secret from your deck into the battlefield.
He may sound surly and antisocial, but he's actually just really shy. |
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Nexus-Champion SaraadInspire: Add a random spell to your hand.
The ethereals have their own jousting tournament, and Saraad is the reigning champion. Also he won the ethereal hot dog eating contest. |
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Pit Fighter
What did the pits ever do to you? |
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Ram WranglerBattlecry: If you have a Beast, summon a
Not getting trampled is really the trick here. |
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RecruiterInspire: Add a 2/2 Squire to your hand.
Join the Argent Crusade! We have attractive tabards and you get to carry really nice swords! |
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Shado-Pan RiderCombo: Gain +4 Attack.
He needed a break after that business in the Vale of Eternal Blossoms. Naturally, he chose to spend his vacation in an icy snowscape killing monsters. |
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Spawn of ShadowsBattlecry and Inspire:
What did you expect to happen? He's a Spawn. Of Shadows. |
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Thunder Bluff ValiantBattlecry and Inspire:
Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it. |
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Tuskarr JousterBattlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero.
Just could not be talked out of using his turtle for the joust... |
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War Kodo
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Astral CommunionGain 10 Mana Crystals. Discard your hand.
Hey! Moon! Can I have some mana crystals? |
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Dark BargainDestroy 2 random enemy minions. Discard 2 random cards.
A prime example of lose-lose negotiating. |
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Fist of JaraxxusWhen you play or discard this, deal 4 damage to a random enemy.
* Not actually Jaraxxus' fist. |
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Armored WarhorseBattlecry: Reveal a minion in each deck. If yours costs more, gain Charge.
Yep. It's a horse... wearing armor... going to war. |
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Crowd FavoriteWhenever you play a card with Battlecry, gain +1/+1.
The crowd ALWAYS yells lethal. |
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Dalaran AspirantSpell Damage +1
Is he aspiring or inspiring? Make up your mind! |
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Draenei TotemcarverBattlecry: Gain +1/+1 for each friendly Totem.
It's nice to find a real craftsman in this day and age of mass-produced totems. |
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DreadsteedDeathrattle: At the end
Crescendo himself summoned this steed, riding it to victory in the Grand Tournament. Wherever he rides, an army of riders ride behind him, supporting the legendary champion. |
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Evil HecklerTaunt
To be honest, heckling is not the most effective form of evil. |
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Frigid SnoboldSpell Damage +1
Ironically, the natural enemy of the snobold is THE CANDLE. |
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Gormok the ImpalerBattlecry: If you have at least 4 other minions, deal 4 damage.
Gormok has been giving impaling lessons in a small tent near the tournament grounds. For only 25g you too could learn the fine art of impaling! |
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Magnataur AlphaAlso damages the minions next to whomever
Playing him also gets you into the Magnataur Beta. |
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Maiden of the LakeYour Hero Power costs (1).
Not a good basis for a system of government. |
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Murloc KnightInspire: Summon a random Murloc.
Hee hee! Look at his cute little feet. |
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NerubianDeathrattle: Summon Anub'arak.
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Refreshment VendorBattlecry: Restore 4 Health to each hero.
Menu: Funnel cakes, carrots, popcorn, jormungar steaks. It's hard serving a diverse clientele. |
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Savage CombatantInspire: Give your hero +2 Attack this turn.
Maybe if you whistle a tune it will soothe him. Yeah... Try that. |
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Tournament MedicInspire: Restore 2 Health to your hero.
The medic tournament is less entertaining than the Grand Tournament. |
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Twilight GuardianBattlecry: If you're holding a Dragon, gain +1 Attack and Taunt.
A result of magical experiments carried out by the Black Dragonflight, it's not his fault that he's a vicious killer. |
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WildwalkerBattlecry: Give a friendly Beast +3 Health.
She was born to be something. She is just not quite sure what yet... |
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Charged HammerDeathrattle: Your Hero Power becomes 'Deal 2 damage.'
You can only pick it up if you are worthy. |
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King's DefenderBattlecry: If you have a minion with Taunt, gain +1 Durability.
"King's Attacker" is a shield. Funny, huh? |
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Ball of SpidersSummon three 1/1 Webspinners
"THEY'RE EVERYWHERE GET THEM OFF!!!" - Everyone |
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Beneath the GroundsShuffle 3 Ambushes into your opponent's deck. When drawn, you summon a 4/4 Nerubian.
Can you hold these eggs for just a second? I promise they're not full of giant enraged undead spider things. |
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BurgleGet 3 random
Yoink! |
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ConvertPut a copy of an enemy minion into your hand. It costs (1).
"Are you interested in... HEALTH benefits?!" |
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EffigySecret: When a friendly minion dies, summon a random minion with the same Cost.
Burning man, brah. |
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Elemental DestructionDeal 4-5 damage to all minions. Overload: (2)
I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do? |
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Enter the ColiseumDestroy all minions except each player's highest Attack minion.
You have to get past the vendors first. So many are lost to shopping... |
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Healing WaveRestore 8 Health. Reveal a minion in each deck. If yours costs more, restore 16 instead.
Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings. |
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MulchDestroy a minion.
Is this a noun or a verb? We will never know. |
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Nerubian Ambush!Casts When Drawn
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Polymorph: BoarTransform a minion into a 4/2 Boar with Charge.
It's always Huffer. |
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PowershotDeal 2 damage to a minion and the minions next to it.
pow POW pow |
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Seal of ChampionsGive a minion
"Arf! Arf! Arf!" - Seal of Champions |
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Seal of ChampionsGive a minion
"Arf! Arf! Arf!" - Seal of Champions |
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AcidmawWhenever an enemy minion takes damage, destroy it.
With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight! |
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Argent HorseriderCharge
His horse's name is Betsy. |
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BoarCharge
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Coliseum ManagerInspire: Return this minion to your hand.
Meets monthly with the gladiators to discuss career goals. |
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Dragonhawk RiderInspire: Gain Windfury
Check it out. You can do barrel rolls on this thing. |
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DreadscaleAt the end of your turn, deal 1 damage to all enemies.
Let's be clear about this: ACIDMAW is the sidekick. |
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Eydis DarkbaneWhenever you target this minion with a spell, deal 3 damage to a random enemy.
HATES being called "the wonder twins". |
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Fencing CoachBattlecry: The next time you use your Hero Power, it costs (2) less.
Good fencers make good neighbors, right? |
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Fjola LightbaneWhenever you target this minion with a spell, gain Divine Shield.
LOVES being called "the wonder twins". |
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Ice Rager
He's a lot cooler than Magma Rager. |
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Light's ChampionBattlecry: Silence a Demon.
When there's something strange (say, a gibbering demon) in your neighborhood, who are you going to call? |
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Master of CeremoniesBattlecry: If you have a minion with Spell Damage, gain +2/+2.
Goes by "MC ElfyElf". |
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Orgrimmar AspirantInspire: Give your weapon +1 Attack.
"Four out of three orcs struggle with math." - Angry Zurge |
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SaboteurBattlecry: Your opponent's Hero Power costs (5) more next turn.
Listen all y'all it's a saboteur! |
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Shady DealerBattlecry: If you have a Pirate, gain +1/+1.
I have great deal for you... for 4 damage to your face! |
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Silent KnightStealth
He used to be a librarian. Old habits die hard. |
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Silver Hand RegentInspire: Summon a 1/1 Silver Hand Recruit.
The Silver Hand is the best paladin organization. The Argent Crusaders are super jealous. |
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SpellslingerBattlecry: Both players
Does he sling spells, or do his spells linger about. Who can say? |
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StablemasterBattlecry: Give a friendly Beast Immune this turn.
Takes way better care of her pets than her brother, Unstablemaster. |
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Warhorse TrainerYour Silver Hand Recruits have +2 Attack and Taunt.
He doesn't even get Sundays off. Every day he's hostling. |
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Warhorse TrainerYour Silver Hand Recruits have +2 Attack and Taunt.
He doesn't even get Sundays off. Every day he's hostling. |