Coliseum Manager
Card Text
Inspire: Return this minion to your hand.
Flavor Text
Meets monthly with the gladiators to discuss career goals.
Card Sounds
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Earth Elemental | Minion | Shaman | 5 | 7 | 8 |
Frost Elemental | Minion | 6 | 5 | 5 | |
Priestess of Elune | Minion | 6 | 5 | 4 | |
Captain Greenskin | Minion | 5 | 5 | 4 | |
Lava Burst | Ability | Shaman | 3 | 0 | 0 |
Murloc Raider | Minion | 1 | 2 | 1 | |
Aviator Bob | Hero | Paladin | 0 | 0 | 40 |
Reincarnate | Ability | Shaman | 1 | 0 | 0 |
Shadowboxer | Minion | Priest | 2 | 2 | 3 |
Piloted Shredder | Minion | 4 | 4 | 3 | |
Clockwork Giant | Minion | 12 | 8 | 8 | |
Ancestor's Call | Ability | Shaman | 4 | 0 | 0 |
Dalaran Aspirant | Minion | Mage | 4 | 3 | 5 |
Coliseum Manager | Minion | 3 | 2 | 5 | |
Evil Heckler | Minion | 4 | 5 | 4 | |
Mulch | Ability | Druid | 3 | 0 | 0 |
Disciple of C'Thun | Minion | 3 | 2 | 2 | |
Eater of Secrets | Minion | 4 | 2 | 4 | |
Master of Evolution | Minion | Shaman | 4 | 4 | 5 |
Renounce Darkness | Ability | Warlock | 2 | 0 | 0 |
Arcane Giant | Minion | 12 | 8 | 8 | |
Shadow Volley | Ability | 6 | 0 | 0 | |
Gallery Protection | Hero Power | 0 | 0 | 0 | |
Burgly Bully | Minion | 5 | 4 | 6 | |
Hidden Cache | Ability | Hunter | 2 | 0 | 0 |
Fire Plume Phoenix | Minion | 4 | 3 | 3 | |
Lightfused Stegodon | Minion | Paladin | 3 | 3 | 3 |
Fatespinner | Minion | Druid | 5 | 5 | 3 |
Obliterate | Ability | Death Knight | 2 | 0 | 0 |
Death and Decay | Ability | Death Knight | 3 | 0 | 0 |
Bink the Burglar | Hero | Rogue | 0 | 0 | 10 |
Unidentified Elixir | Ability | Priest | 3 | 0 | 0 |
Unidentified Shield | Ability | Warrior | 6 | 0 | 0 |
Bag of Stuffing | Ability | 1 | 0 | 0 | |
Glyph of Warding | Ability | 0 | 0 | 0 | |
Unidentified Maul | Weapon | Paladin | 3 | 2 | 2 |
Gattling Gunner | Minion | 4 | 5 | 3 | |
Dark Possession | Ability | Warlock | 1 | 0 | 0 |
Blazing Invocation | Ability | Shaman | 1 | 0 | 0 |
Entrenchment | Ability | 0 | 0 | 0 |
Totally forgot this card existed.. Got it from devolve.
Lol i played wild and a guy got this from evolve. I proceeded to potion of madness it and use my heal to keep it.
Raza priest says "hello my little friend" muahahahaha total darkness! Uncanny!!
The most reliable way to complete Rogue quest though...
My God i just lost 2 arena matches in a row because of this card... Now i hate myself, this card and whoever is reading this. Worst inspire so far (IF you are an idiot like me and you missplay shit all the time).
I picked Magma Rager in arena.
Magma Rager is insane. 3 mana 5 attack without downside, unlike the stupid Unlicensed Apotechary. Magma Rager is the best card in the entire game. There. I said it!
No. 1 missplay causing card, at least in arena.
using him just for those quotes. :D
I played them all and wow you're right! I do like shamans ... I .. I don't know!
I got it! Tech him for anti-Patron deck. He is unleashed on the poor, unsuspecting patron warrior for turns 2(with coin) through 7, then he is "inspired-retired" right before critical turn 8. OPOP
Technical question that'd be interesting to test.
Suppose I have a Manager on the board that is left with 1 health. If I use Fireblast on my Manager, does it come to my hand or just die? Or suppose I ping an Explosive Sheep instead. Do I get him back? Anub'arak and The Skeleton Knight have "return to your hand" effects that work even when they're dead.
The answer to this probably depends on whether or not death resolution happens in between Hero Power use and Inspire activation.
I mean, this is old as shit, but I only noticed it now. According to the totem buffing inspire shaman card, Inspire happens after the hero power is resolved, so he'd die. As far as exploding sheep, it possibly depends on who was played first, but I don't know about that.
Why is this Card art for this, A guy infront of Ice Crown? Ice Crown is not a coliseum.
Im pretty sure that's the Trial of the Crusader tournament, but I could be wrong... On the hs wiki they called The Grand Tournament a "lighthearted" approach of the Argent Tournament.
Meets monthly with the gladiators to discuss career goals, then leaves when the hero does his thing.
"Inspire: Return this minion to you hand" = Triggering Freezing Trap with it
I've played with this card a bit since it was one of the first cards I got on asia/eu. I have only found anecdotal usage for it, where it was just the best card I had for the situation rather than the best card I could of had. The only thing I can say is the anecdotal usages crossed paths with other similarly anecdotal situations where the best card I could of had in either situation wouldn't have been able to do the same.
Off the top of my head, I found it useful for fishing out Mirror entity. Similar to throwing out Pyromancer or Explosive sheep, it denies moves or usage of their hero power unless they forfeit the card they paid to play (steal/copy). With the added bennefit you can pick it back up and reuse it, not allowing him to kill it off with his own and a spell/minion.
Guys this card has good value in that it's a 2-for-1 against almost every 2- or 3-drop. Forget the drawback, unless you're mage (you won't be running this anyway). You use it to kill their knife juggler, then their timber wolf. Then it dies, and you killed 2 things for 1 card. Or hell, use it to kill 3 2/1s.
So yeah, mediocre, but useful against 2-health minions and exciting for the Johnny players who want re-summon shenanigans.
Finally a way to play around MC Tech :D