Class
Rarity
clear all

Obliterate 1

Deal @ damage to all enemies.

Obliterate 2

Deal @ damage to all enemies.

Mana Blink 1

Your characters'
abilities Refresh ({0}).
Their next ability is
({1}) Speed faster.

Mana Blink 2

Your characters'
abilities Refresh ({0}).
Their next ability is
({1}) Speed faster.

Mana Blink 3

Your characters'
abilities Refresh ({0}).
Their next ability is
({1}) Speed faster.

Mana Blink 4

Your characters'
abilities Refresh ({0}).
Their next ability is
({1}) Speed faster.

Mana Blink 5

Your characters'
abilities Refresh ({0}).
Their next ability is
({1}) Speed faster.

Shifting Tides 1

Deal {0} damage.
(Damage increased by
+{1} for each Spell School
cast this game.)

Shifting Tides 2

Deal {0} damage.
(Damage increased by
+{1} for each Spell School
cast this game.)

Shifting Tides 3

Deal {0} damage.
(Damage increased by
+{1} for each Spell School
cast this game.)

Shifting Tides 4

Deal {0} damage.
(Damage increased by
+{1} for each Spell School
cast this game.)

Shifting Tides 5

Deal {0} damage.
(Damage increased by
+{1} for each Spell School
cast this game.)

Arcane Volley 1

Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 1 at a random enemy.

Arcane Volley 2

Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 2 at a random enemy.

Arcane Volley 3

Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 3 at a random enemy.

Arcane Volley 4

Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 4 at a random enemy.

Arcane Volley 5

Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 5 at a random enemy.

Greater Arcane Missiles 1

Shoot three missiles
at random enemies
that deal
5 damage each.@Shoot three missiles at the lowest-Health
enemy that deal
5 damage each.

Greater Arcane Missiles 2

Shoot three missiles at random enemies
that deal
10 damage each.@Shoot three missiles at the lowest-Health
enemy that deal
10 damage each.

Greater Arcane Missiles 3

Shoot three missiles at random enemies
that deal
15 damage each.@Shoot three missiles at the lowest-Health
enemy that deal
15 damage each.

Greater Arcane Missiles 4

Shoot three missiles at random enemies
that deal
18 damage each.@Shoot three missiles at the lowest-Health
enemy that deal
18 damage each.

Greater Arcane Missiles 5

Shoot three missiles at random enemies
that deal
20 damage each.@Shoot three missiles at the lowest-Health
enemy that deal
20 damage each.

Moonfire Volley 5

Deal 20 damage to a
random enemy. Repeat
for each Arcane ability
you've cast this turn.

Arcane Lance 1

Deal 1 damage to a random enemy. Repeat for each Arcane ability you've cast this game.

Arcane Lance 2

Deal 2 damage to a random enemy. Repeat for each Arcane ability you've cast this game.

Arcane Lance 3

Deal 3 damage to a random enemy. Repeat for each Arcane ability you've cast this game.

Arcane Lance 4

Deal 4 damage to a random enemy. Repeat for each Arcane ability you've cast this game.

Arcane Lance 5

Deal 5 damage to a random enemy. Repeat for each Arcane ability you've cast this game.

Rewind 1

Deal @ damage to an enemy.
Deathblow: Its neighbors
go last next turn.

Rewind 2

Deal @ damage to an enemy.
Deathblow: Its neighbors
go last next turn.

Rewind 3

Deal @ damage to an enemy.
Deathblow: Its neighbors
go last next turn.

Rewind 4

Deal @ damage to an enemy.
Deathblow: Its neighbors
go last next turn.

Rewind 5

Deal @ damage to an enemy.
Deathblow: Its neighbors
go last next turn.

Arcane Defenders

Summon two 5/6 Golems with Taunt and "Can't be targeted by spells or Hero Powers."

*Arcane batteries not included*

Celestial Alignment

Set your Mana Crystals to 0. Set the Cost of cards in your hand and deck to (1).

"Is my deck any good?" "I mean, if the stars align."

Power of Creation

Discover a 6-Cost minion. Summon two copies of it.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Rise of Shadows
  • Spell School: Arcane
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Zoltan Boros
  • Collectible

Mostly used for party tricks, to be honest.

Arcane Shot 1

Deal 4 damage to an enemy.@Deal 4 damage to an
enemy. If they have already
acted, deal 10 instead.@Deal 4 damage to an
enemy. If they have already
acted, deal 13 instead.@Deal 4 damage to an
enemy. If they have already
acted, deal 16instead.@Deal 4 damage to an
enemy. If they have already
acted, deal 19 instead.

Arcane Shot 2

Deal 8 damage to an enemy.@Deal 8 damage to an
enemy. If they have already
acted, deal 14 instead.@Deal 8 damage to an
enemy. If they have already
acted, deal 17 instead.@Deal 8 damage to an
enemy. If they have already
acted, deal 20 instead.@Deal 8 damage to an
enemy. If they have already
acted, deal 23 instead.

Arcane Shot 3

Deal 12 damage to an enemy.@Deal 12 damage to an
enemy. If they have already
acted, deal 18 instead.@Deal 12 damage to an
enemy. If they have already
acted, deal 21 instead.@Deal 12 damage to an
enemy. If they have already
acted, deal 24 instead.@Deal 12 damage to an
enemy. If they have already
acted, deal 27 instead.

Arcane Shot 4

Deal 13 damage to an enemy.@Deal 13 damage to an
enemy. If they have already
acted, deal 19 instead.@Deal 13 damage to an
enemy. If they have already
acted, deal 22 instead.@Deal 13 damage to an
enemy. If they have already
acted, deal 25 instead.@Deal 13 damage to an
enemy. If they have already
acted, deal 28 instead.

Arcane Shot 5

Deal 14 damage to an enemy.@Deal 14 damage to an
enemy. If they have already
acted, deal 20 instead.@Deal 14 damage to an
enemy. If they have already
acted, deal 23 instead.@Deal 14 damage to an
enemy. If they have already
acted, deal 26 instead.@Deal 14 damage to an
enemy. If they have already
acted, deal 29 instead.

Celestial Breath 1

Deal @ damage to an enemy. Any excess continues to the left or right.

Celestial Breath 2

Deal @ damage to an enemy. Any excess continues to the left or right.

Celestial Breath 3

Deal @ damage to an enemy. Any excess continues to the left or right.

Celestial Breath 4

Deal @ damage to an enemy. Any excess continues to the left or right.

Celestial Breath 5

Deal @ damage to an enemy. Any excess continues to the left or right.

Cosmic Awe

For two turns, gain Taunt and all abilities target this (if possible).

Echoes Of Us All

Summon {0}/{1} copy of each enemy Merc. They gain Taunt and Attack the original.

Focus Or Miss

Deal @ damage to the lowest Health enemy. If you didn't predict their action, damage the highest Health enemy instead.

Potion of Illusion I

Summon copies of your other friendly characters with 1 Health.

Greater Arcane Missiles

Shoot three missiles at random enemies that deal 3 damage each.

Wow, and I thought Arcane Missiles was great!

Infinite Arcane

Destroy your deck.
Each turn, Discover a card
from your destroyed deck
to draw. It costs (2) less.

Be honest -- you weren't using that deck anyway.

Luna's Pocket Galaxy

Change the Cost of minions in your
deck to (1).

Luna became head of the astronomy department when her boss invented the Pocket Black Hole.

Mass Polymorph

Transform all minions into 1/1 Sheep.

Sheep in Frostwolves' clothing.

Arcane Bolt 1

Deal 4 damage.
Gain +1 Arcane Damage@Deal 4 damage.
Gain +2 Arcane Damage@Deal 4 damage.
Gain +3 Arcane Damage@Deal 4 damage.
Gain +4 Arcane Damage@Deal 4 damage.
Gain +5 Arcane Damage

Arcane Bolt 2

Deal 7 damage.
Gain +2 Arcane Damage@Deal 7 damage.
Gain +3 Arcane Damage@Deal 7 damage.
Gain +4 Arcane Damage@Deal 7 damage.
Gain +5 Arcane Damage@Deal 7 damage.
Gain +6 Arcane Damage

Arcane Bolt 3

Deal 10 damage.
Gain +3 Arcane Damage@Deal 10 damage.
Gain +4 Arcane Damage@Deal 10 damage.
Gain +5 Arcane Damage@Deal 10 damage.
Gain +6 Arcane Damage@Deal 10 damage.
Gain +7 Arcane Damage

Arcane Bolt 4

Deal 11 damage.
Gain +3 Arcane Damage@Deal 11 damage.
Gain +4 Arcane Damage@Deal 11 damage.
Gain +5 Arcane Damage@Deal 11 damage.
Gain +6 Arcane Damage@Deal 11 damage.
Gain +7 Arcane Damage

Arcane Bolt 5

Deal 12 damage.
Gain +3 Arcane Damage@Deal 12 damage.
Gain +4 Arcane Damage@Deal 12 damage.
Gain +5 Arcane Damage@Deal 12 damage.
Gain +6 Arcane Damage@Deal 12 damage.
Gain +7 Arcane Damage

Arcane Surge 1

Deal @ damage. Upgrade Blizzard to Root all enemies.

Arcane Surge 2

Deal @ damage. Upgrade Blizzard to Root all enemies.

Arcane Surge 3

Deal @ damage. Upgrade Blizzard to Root all enemies.

Arcane Surge 4

Deal @ damage. Upgrade Blizzard to Root all enemies.

Arcane Surge 5

Deal @ damage. Upgrade Blizzard to Root all enemies.

Birds of a Feather 1

Deal {0} damage. (Increases by {1} when you use another Arcane ability)

Birds of a Feather 2

Deal {0} damage. (Increases by {1} when you use another Arcane ability)

Birds of a Feather 3

Deal {0} damage. (Increases by {1} when you use another Arcane ability)

Birds of a Feather 4

Deal {0} damage. (Increases by {1} when you use another Arcane ability)

Birds of a Feather 5

Deal {0} damage. (Increases by {1} when you use another Arcane ability)

Elune's Grace 1

Your next Arcane ability casts twice
and is permanently
(1) Speed faster.@Your next Arcane or Nature ability casts twice and is permanently (1) Speed faster.

Elune's Grace 2

Your next Arcane ability casts twice
and is permanently
(2) Speed faster.@Your next Arcane or Nature ability casts twice and is permanently (2) Speed faster.

Elune's Grace 3

Your next Arcane ability casts twice
and is permanently
(3) Speed faster.@Your next Arcane or Nature ability casts twice and is permanently (3) Speed faster.

Reading Chromie 1

Deal {0} damage to an enemy. Gain +{1} damage whenever you cast an ability with higher Speed than this.

Reading Chromie 2

Deal {0} damage to an enemy. Gain +{1} damage whenever you cast an ability with higher Speed than this.

Reading Chromie 3

Deal {0} damage to an enemy. Gain +{1} damage whenever you cast an ability with higher Speed than this.

Reading Chromie 4

Deal {0} damage to an enemy. Gain +{1} damage whenever you cast an ability with higher Speed than this.

Reading Chromie 5

Deal {0} damage to an enemy. Gain +{1} damage whenever you cast an ability with higher Speed than this.

Reopen Wounds

Apply Bleed (@) to all enemies then double all Bleed on them.

Starfire

Deal 5 damage.
Draw a card.

Balance is important to druids. This card is perfectly balanced.

Arcane Blast 1

Deal 3 damage.
This ability gains
double the bonus
from Arcane Damage.

Arcane Blast 2

Deal 6 damage.
This ability gains
double the bonus
from Arcane Damage.

Arcane Blast 3

Deal 9 damage.
This ability gains
double the bonus
from Arcane Damage.

Arcane Blast 4

Deal 12 damage.
This ability gains
double the bonus
from Arcane Damage.

Arcane Blast 5

Deal 14 damage.
This ability gains
double the bonus
from Arcane Damage.

Arcane Fling 1

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Fling 2

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Fling 3

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Fling 4

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Fling 5

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Rift 1

Deal @ damage.
Your next Arcane ability this
turn deals Critical Damage.

Arcane Rift 2

Deal @ damage.
Your next Arcane ability this
turn deals Critical Damage.

Arcane Rift 3

Deal @ damage.
Your next Arcane ability this
turn deals Critical Damage.

Arcane Rift 4

Deal @ damage.
Your next Arcane ability this
turn deals Critical Damage.

Arcane Rift 5

Deal @ damage.
Your next Arcane ability this
turn deals Critical Damage.

Arcane Salvo 1

Deal 2 damage to two random enemies. If any die, repeat this.@Deal 3 damage to two random enemies. If any die, repeat this.@Deal 4 damage to two random enemies. If any die, repeat this.@Deal 5 damage to two random enemies. If any die, repeat this.@Deal 6 damage to two random enemies. If any die, repeat this.

Arcane Salvo 2

Deal 5 damage to two random enemies. If any die, repeat this.@Deal 6 damage to two random enemies. If any die, repeat this.@Deal 7 damage to two random enemies. If any die, repeat this.@Deal 8 damage to two random enemies. If any die, repeat this.@Deal 9 damage to two random enemies. If any die, repeat this.

Arcane Salvo 3

Deal 8 damage to two random enemies. If any die, repeat this.@Deal 9 damage to two random enemies. If any die, repeat this.@Deal 10 damage to two random enemies. If any die, repeat this.@Deal 11 damage to two random enemies. If any die, repeat this.@Deal 12 damage to two random enemies. If any die, repeat this.

Arcane Salvo 4

Deal 10 damage to two random enemies. If any die, repeat this.@Deal 11 damage to two random enemies. If any die, repeat this.@Deal 12 damage to two random enemies. If any die, repeat this.@Deal 13 damage to two random enemies. If any die, repeat this.@Deal 14 damage to two random enemies. If any die, repeat this.

Arcane Salvo 5

Deal 12 damage to two random enemies. If any die, repeat this.@Deal 13 damage to two random enemies. If any die, repeat this.@Deal 14 damage to two random enemies. If any die, repeat this.@Deal 15 damage to two random enemies. If any die, repeat this.@Deal 16 damage to two random enemies. If any die, repeat this.

Change The Timeline 1

Gain +@ Health.
For two turns, abilities with
higher Speed act first.
(Starts off Cooldown.)