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Rarity
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Power of Creation

Discover a 6-Cost minion. Summon two copies of it.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Rise of Shadows
  • Spell School: Arcane
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Zoltan Boros
  • Collectible

Mostly used for party tricks, to be honest.

Celestial Alignment

Set each player to 0 Mana Crystals. Set the Cost of cards in all hands and decks to (1).

"Is my deck any good?" "I mean, if the stars align."

Greater Arcane Missiles

Shoot three missiles at random enemies that deal 3 damage each.

Wow, and I thought Arcane Missiles was great!

Luna's Pocket Galaxy

Change the Cost of minions in your
deck to (1).

Luna became head of the astronomy department when her boss invented the Pocket Black Hole.

Starfire

Deal 5 damage.
Draw a card.

Balance is important to druids. This card is perfectly balanced.

Cabalist's Tome

Add 3 random Mage spells to your hand.

What's in there? I bet it's cookie recipes!

Deck of Wonders

Shuffle 5 Scrolls into your deck. When drawn, cast a random spell.

"Pick a card, any card. Wait! No! Not that one!" - Last words of previous owner

Infinite Arcane

Destroy your deck. Each turn Discover a card and put it on top of your deck. It costs (2) less.

Be honest -- you weren't using that deck anyway.

Lunar Visions

Draw 2 cards. Minions drawn cost (2) less.

The true mystery of lunar visions is how there is nothing to watch when there are so many channels.

Polymorph: ???

Choose a minion. Discover a new minion to transform it into.

Starfall

Choose One -
Deal 5 damage to a minion; or 2 damage to all enemy minions.

  • Type: Ability
  • Class: Druid
  • Rarity: Rare
  • Set: Classic (Old)
  • Spell School: Arcane
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Richard Wright
  • Collectible

Is the sky falling? Yes. Yes it is.

Starlord

Deal 5 damage to a minion.

Stellar Drift

Deal 2 damage to all enemy minions.

Super Simian Sphere

Summon King Mukla.
Give it Immune and
'Can't be targeted by
spells or Hero Powers.'

The Gatling Wand

Deal @ damage split
randomly among all enemies
(improves for each spell
you've cast this game)
.

The mightiest, mysticalest, fully automatic spellcasting tool the world has ever seen.

Time Warp

Take an extra turn.

Wand of Disintegration

Silence and destroy all enemy minions.

Ancient Reflections

Choose a minion.
Fill your board with 1/1 copies of it.

Astral Communion

Gain 10 Mana Crystals. Discard your hand.

Hey! Moon! Can I have some mana crystals?

Astral Portal

Summon a random Legendary minion.

Bag of Stuffing

Draw cards until your hand is full.

Echo of Medivh

Put a copy of each friendly minion into your hand.

Medivh's echo haunts Karazhan, eternally cheating at chess and <i>Hearthstone</i>.

Polymorph

Transform a minion
into a 1/1 Sheep.

There was going to be a pun in this flavor text, but it just came out baa-d.

Polymorph

Transform a minion
into a 1/1 Sheep.

There was going to be a pun in this flavor text, but it just came out baa-d.

Potion of Illusion

Add 1/1 copies of your minions to your hand. They cost (1).

Unfortunately, there's no potion that can make you unsee all the faces in that bottle.

Arcane Intellect

Draw 2 cards.

  • Type: Ability
  • Class: Mage
  • Rarity: Common
  • Set: Core
  • Faction: Neutral
  • Spell School: Arcane
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Dave Berggren
  • Collectible

Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.

Arcane Intellect

Draw 2 cards.

Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.

Arcane Intellect

Draw 2 cards.

Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter.

Archmage's Insight

Your spells cost (0) this turn.

Conjurer's Calling

Destroy a minion. Summon 2 minions of the same Cost to replace it.

Conjurer's Calling

Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Rise of Shadows
  • Spell School: Arcane
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jakub Kasper
  • Collectible

If only you’d let it go to voicemail…

Counterspell

Secret: When your opponent casts a spell, Counter it.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Core
  • Faction: Neutral
  • Spell School: Arcane
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jason Chan
  • Collectible

What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.

Counterspell

Secret: When your opponent casts a spell, Counter it.

What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.

Duplicate

Secret: When a friendly minion dies, put 2 copies of it into your hand.

The one time when duping cards won't get your account banned!

In a Snap

Make all enemy minions disappear. They return in 2 turns.

Mage Armor

Gain 10 Armor.

Malygos's Intellect

Draw 4 cards.

Mana Bind

Secret: When your opponent casts a spell, add a copy to your hand that costs (0).

Nice spell. YOINK!

Mirror Entity

Secret: After your opponent plays a minion, summon a copy of it.

  • Type: Ability
  • Class: Mage
  • Rarity: Common
  • Set: Core
  • Faction: Neutral
  • Spell School: Arcane
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Raven Mimura
  • Collectible

"You go first." - Krush'gor the Behemoth, to his pet boar.

Mirror Entity

Secret: After your opponent plays a minion, summon a copy of it.

"You go first." - Krush'gor the Behemoth, to his pet boar.

Mysterious Rune

Put 5 random Mage Secrets into the battlefield.

Netherwind Portal

Secret: After your opponent casts a spell, summon a random
4-Cost minion.

More aromatic than a regular portal.

Overpowered

After you play a card this turn, replay it
(targets chosen randomly).

Polymorph: Boar

Transform a minion into a 4/2 Boar with Charge.

It's always Huffer.

Potion of Polymorph

Secret: After your opponent plays a minion, transform it into a
1/1 Sheep.

Tastes like Baaaaananas.

Puzzle Box

Transform all minions into random ones that cost (3) more.

Splitting Image

Secret: When one of your minions is attacked, summon a copy of it.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Rastakhan's Rumble
  • Spell School: Arcane
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: L. Lullabi & K. Turovec
  • Collectible

Sometimes you get punched so hard <i>they</i> see double.

The Stars Align

Arrange your minions by their Health.

Ancient Mysteries

Draw a Secret from your deck. It costs (0).

I'm not saying it was aliens, but it was TOTALLY aliens!

Arcane Explosion

Deal 1 damage to all enemy minions.

This spell is much better than Arcane Implosion.

Arcane Explosion

Deal 1 damage to all enemy minions.

This spell is much better than Arcane Implosion.

Arcane Power

You have Spell Damage +5 this turn.

Astral Rift

Add 2 random minions to your hand.

Let's see what's behind rift number one!

Conjure Mana Biscuit

Add a Biscuit to your hand that refreshes 2 Mana Crystals.

So THIS is why she was AFK.

Cram Session

Draw 1 |4(card, cards) (improved by Spell Damage).

The font of the arcane gives nearly limitless access to power and energy! But it can't keep you awake, for that we still use coffee.

Evocation

Fill your hand with random Mage spells.
At the end of your turn, discard them.

You too could be the winner of the national spelling spree!

Incanter's Flow

Reduce the Cost of spells in your deck by (1).

"Gettin' them discounts in bulk amounts, spells can come, and spells can go, castin' costs drop with my sweet, sweet flow."

Lunar Eclipse

Deal 3 damage to a minion. Your next spell this turn costs (2) less.

When the Azeroth is between the Sun and the Moon.

Malygos's Explosion

Deal 2 damage to all enemy minions.

Primordial Glyph

Discover a spell. Reduce its Cost by (2).

It's the Ancient Tol'vir symbol for "Whoops!"

Runed Orb

Deal 2 damage. Discover a spell.

The most dangerous Winter Veil ornament.

Unstable Portal

Add a random minion to your hand. It costs (3) less.

The denizens of Azeroth have no idea how much work goes into stabilizing portals. We spend like 30% of GDP on portal upkeep.

Arcane Blast

Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.

Now with 100% more blast!

Arcane Breath

Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell.

One of many side effects from eating mana cookies.

Arcane Missiles

Deal 3 damage randomly split among all enemies.

Arcane Missiles

Deal 3 damage randomly split among all enemies.

You'd think you'd be able to control your missiles a little better since you're a powerful mage and all.

Arcane Shot

Deal 2 damage.

  • Type: Ability
  • Class: Hunter
  • Rarity: Rare
  • Set: Core
  • Faction: Neutral
  • Spell School: Arcane
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Luca Zontini
  • Collectible

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.

Arcane Shot

Deal 2 damage.

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.

Arcane Shot

Deal 2 damage.

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.

Astral Portal

Summon a random Legendary minion.

Bunnifitronus

Transform a random minion into a random critter.

Devolving Missiles

Shoot three missiles
at random enemy minions
that transform them into
ones that cost (1) less.

Most intermural spell-dueling contests end with a field of wisps.

Font of Power

Discover a Mage minion. If your deck has no minions, keep all 3.

It's Comic Sans.

Hunter's Insight

Reduce the cost of all cards in your hand by (1).

Mage Armor

Gain 10 Armor.

Magic Trick

Discover a spell that costs (3) or less.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Rise of Shadows
  • Spell School: Arcane
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Ivan Fomin
  • Collectible

The world is not ready for an illusion of this depth and intricacy!

Malygos's Missiles

Deal 6 damage randomly split among all enemies.

Malygos's Polymorph

Transform a minion
into a 1/1 Sheep.

Malygos's Tome

Add 3 random Mage spells to your hand.

Presto Legendaro

Give each player a random Golden Legendary minion.

Primordial Studies

Discover a Spell Damage minion. Your next one costs (1) less.

A long forgotten tome whose very essence seeps of magic. 40 dust, used.

Reductomara

Reduce the cost of all spells in both player's hand and deck by (1).

Shooting Star

Deal 1 damage to a minion and the minions next to it.

  • Type: Ability
  • Class: Mage
  • Rarity: Common
  • Set: Core
  • Spell School: Arcane
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Konstantin Turovec
  • Collectible

Literally starstruck.

Shooting Star

Deal 1 damage to a minion and the minions next to it.

Literally starstruck.

Tome of Intellect

Add a random Mage spell to your hand.

  • Type: Ability
  • Class: Mage
  • Rarity: Common
  • Set: Hall of Fame
  • Spell School: Arcane
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Derk Venneman
  • Collectible

Just a compilation of napkins of intellect.

Unchained Magic

Deal 3 damage to the enemy hero for each spell in their hand.

Yoggers Poggers

Shuffle three Scrolls of Wonder into each player's deck.

Cosmic Projection

Swap hands with your opponent.

Guardian’s Evocation

Gain 5 Mana Crystals this turn only.

Khadgar's Pipe

Put a random spell into each player's hand. Yours costs (0).

Medivh's Locket

Replace your hand with Unstable Portals.

Moonfire

Deal 1 damage.

"Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3

Shifting Scroll

Each turn this is in your hand, transform it into a random Mage spell.

Next turn, this is going to be AMAZING.

Splitting Image

Secret: When one of your minions is attacked, summon a copy of it.