Class
Rarity
clear all

Obliterate 1

Deal @ damage to all enemies.

Obliterate 2

Deal @ damage to all enemies.

Mana Blink 1

Your characters'
abilities Refresh ({0}).
Their next ability is
({1}) Speed faster.

Mana Blink 2

Your characters'
abilities Refresh ({0}).
Their next ability is
({1}) Speed faster.

Mana Blink 3

Your characters'
abilities Refresh ({0}).
Their next ability is
({1}) Speed faster.

Mana Blink 4

Your characters'
abilities Refresh ({0}).
Their next ability is
({1}) Speed faster.

Mana Blink 5

Your characters'
abilities Refresh ({0}).
Their next ability is
({1}) Speed faster.

Shifting Tides 1

Deal {0} damage. (Damage increased by +{1} for each Spell School cast this game.)

Shifting Tides 2

Deal {0} damage. (Damage increased by +{1} for each Spell School cast this game.)

Shifting Tides 3

Deal {0} damage. (Damage increased by +{1} for each Spell School cast this game.)

Shifting Tides 4

Deal {0} damage. (Damage increased by +{1} for each Spell School cast this game.)

Shifting Tides 5

Deal {0} damage. (Damage increased by +{1} for each Spell School cast this game.)

Arcane Volley 1

Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 1 at a random enemy.

Arcane Volley 2

Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 2 at a random enemy.

Arcane Volley 3

Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 3 at a random enemy.

Arcane Volley 4

Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 4 at a random enemy.

Arcane Volley 5

Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 5 at a random enemy.

Greater Arcane Missiles 1

Shoot three missiles
at random enemies
that deal
5 damage each.@Shoot three missiles at the lowest-Health
enemy that deal
5 damage each.

Greater Arcane Missiles 2

Shoot three missiles at random enemies
that deal
10 damage each.@Shoot three missiles at the lowest-Health
enemy that deal
10 damage each.

Greater Arcane Missiles 3

Shoot three missiles at random enemies
that deal
15 damage each.@Shoot three missiles at the lowest-Health
enemy that deal
15 damage each.

Greater Arcane Missiles 4

Shoot three missiles at random enemies
that deal
18 damage each.@Shoot three missiles at the lowest-Health
enemy that deal
18 damage each.

Greater Arcane Missiles 5

Shoot three missiles at random enemies
that deal
20 damage each.@Shoot three missiles at the lowest-Health
enemy that deal
20 damage each.

Moonfire Volley 5

Deal 20 damage to a
random enemy. Repeat
for each Arcane ability
you've cast this turn.

Arcane Lance 1

Deal 1 damage to a random enemy. Repeat for each Arcane ability you've cast this game.

Arcane Lance 2

Deal 2 damage to a random enemy. Repeat for each Arcane ability you've cast this game.

Arcane Lance 3

Deal 3 damage to a random enemy. Repeat for each Arcane ability you've cast this game.

Arcane Lance 4

Deal 4 damage to a random enemy. Repeat for each Arcane ability you've cast this game.

Arcane Lance 5

Deal 5 damage to a random enemy. Repeat for each Arcane ability you've cast this game.

Celestial Alignment

Set each player to 0 Mana Crystals. Set the Cost of cards in all hands and decks to (1).

"Is my deck any good?" "I mean, if the stars align."

Power of Creation

Discover a 6-Cost minion. Summon two copies of it.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Rise of Shadows
  • Spell School: Arcane
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Zoltan Boros
  • Collectible

Mostly used for party tricks, to be honest.

Arcane Shot 1

Deal 4 damage to an enemy.@Deal 4 damage to an
enemy. If they have already
acted, deal 10 instead.@Deal 4 damage to an
enemy. If they have already
acted, deal 13 instead.@Deal 4 damage to an
enemy. If they have already
acted, deal 16instead.@Deal 4 damage to an
enemy. If they have already
acted, deal 19 instead.

Arcane Shot 2

Deal 8 damage to an enemy.@Deal 8 damage to an
enemy. If they have already
acted, deal 14 instead.@Deal 8 damage to an
enemy. If they have already
acted, deal 17 instead.@Deal 8 damage to an
enemy. If they have already
acted, deal 20 instead.@Deal 8 damage to an
enemy. If they have already
acted, deal 23 instead.

Arcane Shot 3

Deal 12 damage to an enemy.@Deal 12 damage to an
enemy. If they have already
acted, deal 18 instead.@Deal 12 damage to an
enemy. If they have already
acted, deal 21 instead.@Deal 12 damage to an
enemy. If they have already
acted, deal 24 instead.@Deal 12 damage to an
enemy. If they have already
acted, deal 27 instead.

Arcane Shot 4

Deal 13 damage to an enemy.@Deal 13 damage to an
enemy. If they have already
acted, deal 19 instead.@Deal 13 damage to an
enemy. If they have already
acted, deal 22 instead.@Deal 13 damage to an
enemy. If they have already
acted, deal 25 instead.@Deal 13 damage to an
enemy. If they have already
acted, deal 28 instead.

Arcane Shot 5

Deal 14 damage to an enemy.@Deal 14 damage to an
enemy. If they have already
acted, deal 20 instead.@Deal 14 damage to an
enemy. If they have already
acted, deal 23 instead.@Deal 14 damage to an
enemy. If they have already
acted, deal 26 instead.@Deal 14 damage to an
enemy. If they have already
acted, deal 29 instead.

Celestial Breath 1

Deal @ damage to an enemy. Any excess continues to the left or right.

Celestial Breath 2

Deal @ damage to an enemy. Any excess continues to the left or right.

Celestial Breath 3

Deal @ damage to an enemy. Any excess continues to the left or right.

Celestial Breath 4

Deal @ damage to an enemy. Any excess continues to the left or right.

Celestial Breath 5

Deal @ damage to an enemy. Any excess continues to the left or right.

Focus Or Miss

Deal @ damage to the lowest health enemy. If you didn't predict their action, damage the highest health enemy instead.

Potion of Illusion I

Summon copies of your other friendly characters with 1 Health.

Greater Arcane Missiles

Shoot three missiles at random enemies that deal 3 damage each.

Wow, and I thought Arcane Missiles was great!

Infinite Arcane

Destroy your deck.
Each turn, Discover a card
from your destroyed deck
to draw. It costs (2) less.

Be honest -- you weren't using that deck anyway.

Luna's Pocket Galaxy

Change the Cost of minions in your
deck to (1).

Luna became head of the astronomy department when her boss invented the Pocket Black Hole.

Mass Polymorph

Transform all minions into 1/1 Sheep.

Sheep in Frostwolves' clothing.

Arcane Bolt 1

Deal 4 damage.
Gain +1 Arcane Damage@Deal 4 damage.
Gain +2 Arcane Damage@Deal 4 damage.
Gain +3 Arcane Damage@Deal 4 damage.
Gain +4 Arcane Damage@Deal 4 damage.
Gain +5 Arcane Damage

Arcane Bolt 2

Deal 7 damage.
Gain +2 Arcane Damage@Deal 7 damage.
Gain +3 Arcane Damage@Deal 7 damage.
Gain +4 Arcane Damage@Deal 7 damage.
Gain +5 Arcane Damage@Deal 7 damage.
Gain +6 Arcane Damage

Arcane Bolt 3

Deal 10 damage.
Gain +3 Arcane Damage@Deal 10 damage.
Gain +4 Arcane Damage@Deal 10 damage.
Gain +5 Arcane Damage@Deal 10 damage.
Gain +6 Arcane Damage@Deal 10 damage.
Gain +7 Arcane Damage

Arcane Bolt 4

Deal 11 damage.
Gain +3 Arcane Damage@Deal 11 damage.
Gain +4 Arcane Damage@Deal 11 damage.
Gain +5 Arcane Damage@Deal 11 damage.
Gain +6 Arcane Damage@Deal 11 damage.
Gain +7 Arcane Damage

Arcane Bolt 5

Deal 12 damage.
Gain +3 Arcane Damage@Deal 12 damage.
Gain +4 Arcane Damage@Deal 12 damage.
Gain +5 Arcane Damage@Deal 12 damage.
Gain +6 Arcane Damage@Deal 12 damage.
Gain +7 Arcane Damage

Elune's Grace 1

Your next Arcane ability casts twice
and is permanently
(1) Speed faster.@Your next Arcane or Nature ability casts twice and is permanently (1) Speed faster.

Elune's Grace 2

Your next Arcane ability casts twice
and is permanently
(2) Speed faster.@Your next Arcane or Nature ability casts twice and is permanently (2) Speed faster.

Elune's Grace 3

Your next Arcane ability casts twice
and is permanently
(3) Speed faster.@Your next Arcane or Nature ability casts twice and is permanently (3) Speed faster.

Reopen Wounds

Apply Bleed (@) to all enemies then double all Bleed on them.

Starfire

Deal 5 damage.
Draw a card.

Balance is important to druids. This card is perfectly balanced.

Arcane Blast 1

Deal 3 damage.
This ability gains
double the bonus
from Arcane Damage.

Arcane Blast 2

Deal 6 damage.
This ability gains
double the bonus
from Arcane Damage.

Arcane Blast 3

Deal 9 damage.
This ability gains
double the bonus
from Arcane Damage.

Arcane Blast 4

Deal 12 damage.
This ability gains
double the bonus
from Arcane Damage.

Arcane Blast 5

Deal 14 damage.
This ability gains
double the bonus
from Arcane Damage.

Arcane Fling 1

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Fling 2

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Fling 3

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Fling 4

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Fling 5

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Salvo 1

Deal 2 damage to two random enemies. If any die, repeat this.@Deal 3 damage to two random enemies. If any die, repeat this.@Deal 4 damage to two random enemies. If any die, repeat this.@Deal 5 damage to two random enemies. If any die, repeat this.@Deal 6 damage to two random enemies. If any die, repeat this.

Arcane Salvo 2

Deal 5 damage to two random enemies. If any die, repeat this.@Deal 6 damage to two random enemies. If any die, repeat this.@Deal 7 damage to two random enemies. If any die, repeat this.@Deal 8 damage to two random enemies. If any die, repeat this.@Deal 9 damage to two random enemies. If any die, repeat this.

Arcane Salvo 3

Deal 8 damage to two random enemies. If any die, repeat this.@Deal 9 damage to two random enemies. If any die, repeat this.@Deal 10 damage to two random enemies. If any die, repeat this.@Deal 11 damage to two random enemies. If any die, repeat this.@Deal 12 damage to two random enemies. If any die, repeat this.

Arcane Salvo 4

Deal 10 damage to two random enemies. If any die, repeat this.@Deal 11 damage to two random enemies. If any die, repeat this.@Deal 12 damage to two random enemies. If any die, repeat this.@Deal 13 damage to two random enemies. If any die, repeat this.@Deal 14 damage to two random enemies. If any die, repeat this.

Arcane Salvo 5

Deal 12 damage to two random enemies. If any die, repeat this.@Deal 13 damage to two random enemies. If any die, repeat this.@Deal 14 damage to two random enemies. If any die, repeat this.@Deal 15 damage to two random enemies. If any die, repeat this.@Deal 16 damage to two random enemies. If any die, repeat this.

Elune's Grace 4

Your next Arcane ability casts twice
and is permanently
(3) Speed faster.@Your next Arcane or Nature ability casts twice and is permanently (3) Speed faster.

Arcane Overflow

Deal 8 damage to an
enemy minion. Summon a
Remnant with stats equal
to the excess damage.

On this ship, when you can’t use an int, learn how to float.

Cabalist's Tome

Add 3 random Mage spells to your hand.

What's in there? I bet it's cookie recipes!

Deck of Wonders

Shuffle 5 Scrolls into your deck. When drawn, cast a random spell.

"Pick a card, any card. Wait! No! Not that one!" - Last words of previous owner

Lunar Visions

Draw 2 cards. Minions drawn cost (2) less.

The true mystery of lunar visions is how there is nothing to watch when there are so many channels.

Polymorph: ???

Choose a minion. Discover a new minion to transform it into.

Starfall

Choose One -
Deal 5 damage to a minion; or 2 damage to all enemy minions.

  • Type: Ability
  • Class: Druid
  • Rarity: Rare
  • Set: Legacy
  • Spell School: Arcane
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Richard Wright
  • Collectible

Is the sky falling? Yes. Yes it is.

Starlord

Deal 5 damage to a minion.

Stellar Drift

Deal 2 damage to all enemy minions.

Super Simian Sphere

Summon King Mukla.
Give it Immune and
'Can't be targeted by
spells or Hero Powers.'

The Gatling Wand

Deal @ damage split
randomly among all enemy minions
(improves for each spell
you've cast this game)
.

The mightiest, mysticalest, fully automatic spellcasting tool the world has ever seen.

The Gatling Wand

Deal @ damage split
randomly among all enemies
(improves for each spell
you've cast this game)
.

The mightiest, mysticalest, fully automatic spellcasting tool the world has ever seen.

Time Warp

Take an extra turn.

Wand of Disintegration

Silence and destroy all enemy minions.

Wand of Disintegration

Silence and destroy all enemy minions.

Arcane Explosion 1

Deal 2 damage to
all enemies.@Deal 4 damage to
all enemies.
They lose Stealth.@Deal 5 damage to
all enemies.
They lose Stealth.@Deal 6 damage to
all enemies.
They lose Stealth.@Deal 7 damage to
all enemies.
They lose Stealth.

Arcane Explosion 2

Deal 4 damage to
all enemies.@Deal 6 damage to
all enemies.
They lose Stealth.@Deal 7 damage to
all enemies.
They lose Stealth.@Deal 8 damage to
all enemies.
They lose Stealth.@Deal 9 damage to
all enemies.
They lose Stealth.

Arcane Explosion 3

Deal 6 damage to
all enemies.@Deal 8 damage to
all enemies.
They lose Stealth.@Deal 9 damage to
all enemies.
They lose Stealth.@Deal 10 damage to
all enemies.
They lose Stealth.@Deal 11 damage to
all enemies.
They lose Stealth.

Arcane Explosion 4

Deal 7 damage to
all enemies.@Deal 9 damage to
all enemies.
They lose Stealth.@Deal 10 damage to
all enemies.
They lose Stealth.@Deal 11 damage to
all enemies.
They lose Stealth.@Deal 12 damage to
all enemies.
They lose Stealth.

Arcane Explosion 5

Deal 8 damage to
all enemies.@Deal 10 damage to
all enemies.
They lose Stealth.@Deal 11 damage to
all enemies.
They lose Stealth.@Deal 12 damage to
all enemies.
They lose Stealth.@Deal 13 damage to
all enemies.
They lose Stealth.

Brood Affliction: Blue 4

Deal @ damage to all enemies. A random enemy ability is permanetly (3) Speed slower.

Brood Affliction: Blue 5

Deal @ damage to all enemies. A random enemy ability is permanetly (3) Speed slower.

Elune's Grace 5

Your next Arcane ability casts twice
and is permanently
(3) Speed faster.@Your next Arcane or Nature ability casts twice and is permanently (3) Speed faster.

Ancient Reflections

Choose a minion.
Fill your board with 1/1 copies of it.

Ancient Reflections

Choose a minion.
Fill your board with 1/1 copies of it.

Arcane Brilliance

Add a copy of a 7, 8, 9, and 10-Cost spell in your deck to your hand.

They could probably do with a dash of Arcane Humility.

Astral Communion

Gain 10 Mana Crystals. Discard your hand.

Hey! Moon! Can I have some mana crystals?

Astral Portal

Summon a random Legendary minion.

Bag of Stuffing

Draw cards until your hand is full.