Class
Rarity
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Libram of Hope

Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.

"Think you got lethal? Libram of NOPE!"

Mass Resurrection

Summon 3 friendly minions that died
this game.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Rise of Shadows
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Arthur Bozonnet
  • Collectible

One's company, two's a crowd, and three's a “mass” resurrection, apparently.

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Lay on Hands

Restore 8 Health. Draw 3 cards.

A grammatically awkward life saver.

Power Word: Fortitude

Give a minion +3/+5. Costs (1) less for each spell in your hand.

Part of a balanced breakfast.

Diamond Spellstone

Resurrect 3 different friendly minions. @

Greater Diamond Spellstone

Resurrect 4 different friendly minions.

Hallowed Water

Restore your hero
to full Health.
Draw 5 cards.

Lesser Diamond Spellstone

Resurrect 2 different friendly minions. @(Cast 4 spells to upgrade.)

A diamond, white, this stone the eighth A precious jewel for those of faith A whispered prayer restores the lost But none among them know the cost.

Avenging Wrath

Deal 8 damage randomly split among all enemies.

Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Holy Fire

Deal 5 damage. Restore 5 Health to your hero.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Classic (Old)
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Miguel Coimbra
  • Collectible

Often followed by Holy Smokes!

Lightbomb

Deal damage to each minion equal to its Attack.

This is what happens when you allow goblins to be priests.

Pharaoh's Blessing

Give a minion +4/+4, Divine Shield, and Taunt.

Life hack: Sneeze near a pharaoh.

Blessed Champion

Double a minion's Attack.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Classic (Old)
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Tyler Walpole
  • Collectible

This card causes double the trouble AND double the fun.

Blessing of Authority

Give a minion +8/+8. It can't attack heroes this turn.

A paladin fights with honor! We don't go face... until next turn!

Holy Water

Deal 4 damage to a minion. If that kills it, add a copy of it to your hand.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: The Witchwood
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Vladimir Kafanov
  • Collectible

For a healthier option, try Holy Water: Zero.

Holy Wrath

Draw a card and deal damage equal to its Cost.

C'mon Molten Giant!!

Libram of Justice

Equip a 1/4 weapon. Change the Health of all enemy minions to 1.

Proper justice. Throw the book at him!

Righteousness

Give your minions Divine Shield.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Hall of Fame
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Luke Mancini
  • Collectible

Shield yourself in righteousness! It feels like a warm fuzzy blanket.

Blessing of Kings

Give a minion +4/+4. (+4 Attack/+4 Health)

  • Type: Ability
  • Class: Paladin
  • Rarity: Common
  • Set: Core
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Lucas Graciano
  • Collectible

Given the number of kings who have been assassinated, are you sure you want their blessing?

Blessing of Kings

Give a minion +4/+4. (+4 Attack/+4 Health)

Given the number of kings who have been assassinated, are you sure you want their blessing?

Consecration

Deal 2 damage to all enemies.

Consecrated ground glows with Holy energy. But it smells a little, too.

Consecration

Deal 2 damage to all enemies.

  • Type: Ability
  • Class: Paladin
  • Rarity: Common
  • Set: Core
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Vance Kovacs
  • Collectible

Consecrated ground glows with Holy energy. But it smells a little, too.

Greater Healing Potion

Restore 12 Health to a friendly character.

Filled with electrolytes!

Hammer of Wrath

Deal 3 damage.
Draw a card.

A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.

Holy Nova

Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.

  • Type: Ability
  • Class: Priest
  • Rarity: Common
  • Set: Core
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Luca Zontini
  • Collectible

If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.

Holy Nova

Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.

If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk.

Humble Blessings

Change the Attack, Health, and Cost of all your minions to 3 for the rest of the game.

"The Rules."

Invigorating Sermon

Give +1/+1 to all minions in your hand, deck, and battlefield.

Every underdog sports coach knows this one.

Mass Dispel

Silence all enemy minions. Draw a card.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Classic (Old)
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Sean O’Daniels
  • Collectible

It dispels buffs, powers, hopes, and dreams.

Men at Arms

For the rest of the game, your Silver Hand Recruits have +2/+2.

We're looking for a few good 3/3s.

Power Infusion

Give a minion +2/+6.

  • Type: Ability
  • Class: Priest
  • Rarity: Common
  • Set: Core
  • Spell School: Holy
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Eva Widermann
  • Collectible

It infuses, it enthuses, it amuses!

Power Infusion

Give a minion +2/+6.

It infuses, it enthuses, it amuses!

Rally!

Resurrect a friendly
1-Cost, 2-Cost, and
3-Cost minion.

One for the squire, two for the gnome, three for the glory, and GO, GO, GO!

Silvermoon Portal

Give a minion +2/+2. Summon a random
2-Cost minion.

What's Millhouse Manastorm doing in Silvermoon?

Apotheosis

Give a minion +2/+3 and Lifesteal.

Defined as the absolute pinnacle of existence. Plus Lifesteal.

Divine Favor

Draw cards until you have as many in hand as your opponent.

This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!

Elixir of Hope

Give a minion +2/+2
and "Deathrattle: Return
this minion to your hand."

Elixir of Life

Give a minion +2/+2 and Lifesteal.

Elixir of Purity

Give a minion +2/+2 and Divine Shield.

Equality

Change the Health of ALL minions to 1.

We are all special unique snowflakes... with 1 Health.

Equality

Change the Health of ALL minions to 1.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Core
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Michal Ivan
  • Collectible

We are all special unique snowflakes... with 1 Health.

Gift of Luminance

Give a minion Divine Shield, then summon a 1/1 copy of it.

You get a small version of yourself in a snow globe to remember the moment.

Seal of Champions

Give a minion
+3 Attack and Divine Shield.

"Arf! Arf! Arf!" - Seal of Champions

Unidentified Elixir

Give a minion +2/+2. Gains a bonus effect in your hand.

"Here, taste this." (Slurp) "What is it?" "I don't know, I found it in one of the labs."

Velen's Chosen

Give a minion +2/+4 and Spell Damage +1.

Velen wrote a "Lovely Card" for Tyrande with a picture of the Deeprun Tram that said "I Choo-Choo-Choose you!"

A Light in the Darkness

Discover a minion.
Give it +1/+1.

Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?

Condemn (Rank 1)

Deal 1 damage to
all enemy minions.
(Upgrades when you
have 5 Mana.)

"I wished you no harm, but for your cruelty, by the light, I condemn you all!" Xyrella shouted, unaware that irony was not her strong suit.

Condemn (Rank 2)

Deal 2 damage to
all enemy minions.
(Upgrades when you
have 10 Mana.)

Condemn (Rank 3)

Deal 3 damage to all enemy minions.

Desperate Stand

Give a minion "Deathrattle: Return this to life with 1 Health."

They're grateful for the help, but most minions would prefer not dying in the first place.

Divine Hymn

Restore 6 Health to all friendly characters.

Taken up an octave, it's highly effective against stained glass golems.

Divine Spirit

Double a minion's Health.

  • Type: Ability
  • Class: Priest
  • Rarity: Common
  • Set: Hall of Fame
  • Spell School: Holy
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Jim Pavelec
  • Collectible

Double the trouble. Double the fun!

Equality

Change the Health of ALL minions to 1.

Flash of Light

Restore 4 Health.
Draw a card.

Hey! No cameras allowed!

Greater Pearl Spellstone

Summon a 6/6 Spirit with Taunt.

Hand of A'dal

Give a minion +2/+2.
Draw a card.

When it meets the Hand of Gul'dan, they're SHAKING.

Holy Light

Restore 8 Health to your hero.

If you are often bathed in Holy Light, you should consider wearing sunscreen.

Holy Light

Restore 8 Health to your hero.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Core
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Zoltan & Gabor
  • Collectible

If you are often bathed in Holy Light, you should consider wearing sunscreen.

Holy Ripple

Deal 1 damage to all enemies. Restore 1 Health to all friendly characters.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Saviors of Uldum
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Anton Zemskov
  • Collectible

I still prefer the taste of banana fudge ripple.

Lesser Pearl Spellstone

Summon a 2/2 Spirit with Taunt. @(Restore 3 Health to upgrade.)

In ages old, when Ancients broke Azari of the Legion spoke To tempt the mortals: gems of power The weak succumbed, their souls devoured.

Libram of Wisdom

Give a minion +1/+1
and "Deathrattle: Add
a 'Libram of Wisdom'
spell to your hand."

Libram of Wisdom

Give a minion +1/+1
and "Deathrattle: Add
a 'Libram of Wisdom'
spell to your hand."

The best wisdom is passed on.

Lightforged Blessing

Give a friendly minion Lifesteal.

Lightforged Blessing

Twinspell
Give a friendly minion Lifesteal.

Some might call this a lightforgery.

Pearl Spellstone

Summon a 4/4 Spirit with Taunt. @

Penance

Lifesteal
Deal 3 damage to a minion.

This is what happens when you don’t give a sincere apology.

Potion of Heroism

Give a minion Divine Shield.
Draw a card.

Also known as "Liquid Courage."

Purify

Silence a friendly minion. Draw a card.

Even better than a hot shower with vigorous scrubbing!

Pursuit of Justice

Give +1 Attack to Silver Hand Recruits you summon this game.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Core
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: James Ryman
  • Collectible

"Is this about justice or just us?"

Renounce Darkness

Replace your Hero Power and Warlock cards with another class's. The cards cost (1) less.

SEE YA DARKNESS!

Resurrect

Summon a random friendly minion that died this game.

I walked into the dungeon and noticed a slain adventurer. In his final moments, he had scrawled out a message in the dust on the wall beside him. Two words: "rez plz"

Seal of Light

Restore 4 Health to your hero and gain +2 Attack this turn.

The walrus of Light restores EIGHT Health.

Avenge

Secret: When one of your minions dies, give a random friendly minion +3/+2.

  • Type: Ability
  • Class: Paladin
  • Rarity: Common
  • Set: Core
  • Spell School: Holy
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Zoltan & Gabor
  • Collectible

Several paladins have joined together to deliver justice under the name "Justice Force". Their lawyer talked them out of calling themselves the Justice League.

Avenge

Secret: When one of your minions dies, give a random friendly minion +3/+2.

Several paladins have joined together to deliver justice under the name "Justice Force". Their lawyer talked them out of calling themselves the Justice League.

Binding Heal

Restore 5 Health to a minion and your hero.

By accepting this healing, you agree to the following terms…

Blessing of Aeons

Give a minion "At the end of your turn, gain +1/+1."

Blessing of Might

Give a minion +3 Attack.

"As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.

Blessing of the Sun

Give a minion Immune this turn.

Blessing of Wisdom

Choose a minion. Whenever it attacks, draw a card.

Apparently with wisdom comes the knowledge that you should probably be attacking every turn.

Bubblehearth

Secret: When your hero takes fatal damage, prevent it and Hearthstone out.

Conviction (Rank 1)

Give a random friendly
minion +3 Attack.
(Upgrades when you
have 5 Mana.)

It was the strength of Cariel's faith that emboldened the defenders of Northwatch that day. Although the strength of her giant hammer didn’t exactly hurt either.

Conviction (Rank 2)

Give two random friendly
minions +3 Attack.
(Upgrades when you
have 10 Mana.)

Conviction (Rank 3)

Give three random friendly minions +3 Attack.

Divine Strength

Give a minion +1/+2.

Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.

Eye for an Eye

Secret: When your hero takes damage, deal that much damage to the enemy hero.

Justice sometimes takes the form of a closed fist into a soft cheek.

Flash Heal

Restore 5 Health.

Flash! Ahhhhhhh~

Flash Heal

Restore 5 Health.

  • Type: Ability
  • Class: Priest
  • Rarity: Common
  • Set: Core
  • Spell School: Holy
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Marcelo Vignali
  • Collectible

Flash! Ahhhhhhh~

Hand of Protection

Give a minion Divine Shield.

This spell has been renamed so many times, even paladins don’t know what it should be called anymore.

Hand of Salvation

Secret: When your second minion dies in a turn, return it to life.

Holy Smite

Deal 2 damage.

Holy Smite

Deal 3 damage
to a minion.

It doesn't matter how pious you are. Everyone needs a good smiting now and again.

Holy Smite

Deal 3 damage
to a minion.

  • Type: Ability
  • Class: Priest
  • Rarity: Common
  • Set: Core
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Steve Ellis
  • Collectible

It doesn't matter how pious you are. Everyone needs a good smiting now and again.

Light of the Naaru

Restore 3 Health. If the target is still damaged, summon a Lightwarden.

"Light it up!" - Command given to both Lightwardens and Goblins holding Flamecannons.

Power Word: Glory

Choose a minion. Whenever it attacks, restore 4 Health to
your hero.

The promise of glory is a powerful tool to get minions to do your bidding. Only slightly less powerful than the promise of an ice cream bar!

Power Word: Shield

Give a minion +2 Health.
Draw a card.

Power Word: Shield

Give a minion +2 Health.
Draw a card.

Sure the extra protection is nice, but the shield really reduces visibility.

Radiance

Restore 5 Health to your hero.

Because you're worth it!

Reckoning

Secret: After an enemy minion deals 3 or more damage, destroy it.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Core
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: L. Lullabi & A. Bozonnet
  • Collectible

He would henceforth be known as "Karmerr, the Doom of Kazzak."