Class
Rarity
clear all

Absolution

Resurrect all friendly Mercs that died this game with 25 Health.
(Once per game.)

Holy Beam 1

Deal damage to a character equal
to its Attack.

Purified Shard

Destroy the enemy hero.

The Garden's Grace

Give a minion +5/+5 and
Divine Shield. Costs (1) less
for each Mana you've spent
on Holy spells this game.

The perfect place to hold Conchella.

Atonement 1

Deal {0} damage.
+1 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 2

Deal {0} damage.
+1 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 3

Deal {0} damage.
+2 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 4

Deal {0} damage.
+2 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 5

Deal {0} damage.
+3 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 10 Health.
({1} remaining.)

Divine Assault 1

Attack an enemy. Deathblow: Gain
Divine Shield.

Divine Assault 2

Attack an enemy. Deathblow: Give this
Merc and a random neighbor Divine Shield.

Divine Assault 3

Attack an enemy. Deathblow: Give your characters Divine Shield.

Holy Beam 2

Deal damage to a character equal
to its Attack.

Volley of Light 2

Passive: Whenever your characters play a Holy ability, cast Splitting Light 2 at a random enemy.

Volley of Light 3

Passive: Whenever your characters play a Holy ability, cast Splitting Light 3 at a random enemy.

Volley of Light 4

Passive: Whenever your characters play a Holy ability, cast Splitting Light 4 at a random enemy.

Volley of Light 5

Passive: Whenever your characters play a Holy ability, cast Splitting Light 5 at a random enemy.

Libram of Hope

Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.

"Think you got lethal? Libram of NOPE!"

Mass Resurrection

Summon 3 friendly minions that died
this game.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Rise of Shadows
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Arthur Bozonnet
  • Collectible

One's company, two's a crowd, and three's a “mass” resurrection, apparently.

Avenging Wrath 1

Deal 4 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 6 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 8 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 10 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 12 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Avenging Wrath 2

Deal 8 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 10 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 12 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 14 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 16 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Avenging Wrath 3

Deal 12 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 14 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 16 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 18 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 20damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Avenging Wrath 4

Deal 13 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 15 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 17 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 19 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 21 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Avenging Wrath 5

Deal 14 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 16 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 18 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 20 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 22 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Divine Assault 4

Attack an enemy. Deathblow: Give your characters Divine Shield.

Greater Healing Potion 1

Restore 8 Health.

Greater Healing Potion 2

Restore 16 Health.

Greater Healing Potion 3

Restore 25 Health.

Greater Healing Potion 4

Restore 35 Health.

Greater Healing Potion 5

Restore 45 Health.

Holy Shock 1

Deal 1 damage to a random enemy. Repeat for each Holy ability you've cast this game.

Holy Shock 2

Deal 2 damage to a random enemy. Repeat for each Holy ability you've cast this game.

Holy Shock 3

Deal 3 damage to a random enemy. Repeat for each Holy ability you've cast this game.

Holy Shock 4

Deal 4 damage to a random enemy. Repeat for each Holy ability you've cast this game.

Holy Shock 5

Deal 5 damage to a random enemy. Repeat for each Holy ability you've cast this game.

Resurrection

Resurrect a friendly Merc that died this game with 25 Health.
(Once per game.)

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Lay on Hands

Restore 8 Health. Draw 3 cards.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Raymond Swanland
  • Collectible

A grammatically awkward life saver.

Power Word: Fortitude

Give a minion +3/+5. Costs (1) less for each spell in your hand.

Part of a balanced breakfast.

Divine Assault 5

Attack an enemy. Deathblow: Give your characters Divine Shield.

Holy Beam 3

Deal damage to a character equal
to its Attack.

Holy Blast 1

Deal 4 damage to an enemy. Give characters adjacent to this Merc +2 Health.

Holy Blast 1

Deal 4 damage.
Restore 2 Health
to your characters.@Deal 4 damage.
Restore 4 Health
to your characters.@Deal 4 damage.
Restore 5 Health
to your characters.@Deal 4 damage.
Restore 6 Health
to your characters.@Deal 4 damage.
Restore 7 Health
to your characters.

Holy Blast 2

Deal 7 damage to an enemy. Give characters adjacent to this Merc +3 Health.

Holy Blast 2

Deal 6 damage.
Restore 3 Health
to your characters.@Deal 6 damage.
Restore 5 Health
to your characters.@Deal 6 damage.
Restore 6 Health
to your characters.@Deal 6 damage.
Restore 7 Health
to your characters.@Deal 6 damage.
Restore 8 Health
to your characters.

Holy Blast 3

Deal 10 damage to an enemy. Give characters adjacent to this Merc +4 Health.

Holy Blast 3

Deal 8 damage.
Restore 4 Health
to your characters.@Deal 8 damage.
Restore 6 Health
to your characters.@Deal 8 damage.
Restore 7 Health
to your characters.@Deal 8 damage.
Restore 8 Health
to your characters.@Deal 8 damage.
Restore 9 Health
to your characters.

Holy Blast 4

Deal 10 damage.
Restore 5 Health
to your characters.@Deal 10 damage.
Restore 7 Health
to your characters.@Deal 10 damage.
Restore 8 Health
to your characters.@Deal 10 damage.
Restore 9 Health
to your characters.@Deal 10 damage.
Restore 10 Health
to your characters.

Holy Blast 5

Deal 12 damage.
Restore 6 Health
to your characters.@Deal 12 damage.
Restore 8 Health
to your characters.@Deal 12 damage.
Restore 9 Health
to your characters.@Deal 12 damage.
Restore 10 Health
to your characters.@Deal 12 damage.
Restore 11 Health
to your characters.

Diamond Spellstone

Resurrect 3 different friendly minions. @

Greater Diamond Spellstone

Resurrect 4 different friendly minions.

Hallowed Water

Restore your hero
to full Health.
Draw 5 cards.

Immortalized in Stone

Summon a 1/2, 2/4 and 4/8 Elemental with Taunt.

They all secretly have '<b>Deathrattle:</b> Become very mortalized.'

Lesser Diamond Spellstone

Resurrect 2 different friendly minions. @(Cast 4 spells to upgrade.)

A diamond, white, this stone the eighth A precious jewel for those of faith A whispered prayer restores the lost But none among them know the cost.

Benediction 1

Restore 8 Health to your characters. (Transform into Anathema)@Restore 10 Health to your characters. (Transform into Anathema)@Restore 12 Health to your characters. (Transform into Anathema)@Restore 14 Health to your characters. (Transform into Anathema)@Restore 16 Health to your characters. (Transform into Anathema)

Benediction 2

Restore 16 Health to your characters. (Transform into Anathema)@Restore 18 Health to your characters. (Transform into Anathema)@Restore 20 Health to your characters. (Transform into Anathema)@Restore 22 Health to your characters. (Transform into Anathema)@Restore 24 Health to your characters. (Transform into Anathema)

Benediction 3

Restore 24 Health to your characters. (Transform into Anathema)@Restore 26 Health to your characters. (Transform into Anathema)@Restore 28 Health to your characters. (Transform into Anathema)@Restore 30 Health to your characters. (Transform into Anathema)@Restore 32 Health to your characters. (Transform into Anathema)

Benediction 4

Restore 27 Health to your characters. (Transform into Anathema)@Restore 29 Health to your characters. (Transform into Anathema)@Restore 31 Health to your characters.(Transform into Anathema)@Restore 33 Health to your characters. (Transform into Anathema)@Restore 35 Health to your characters. (Transform into Anathema)

Benediction 5

Restore 30 Health to your characters. (Transform into Anathema)@Restore 32 Health to your characters. (Transform into Anathema)@Restore 34 Health to your characters. (Transform into Anathema)@Restore 36 Health to your characters. (Transform into Anathema)@Restore 38 Health to your characters. (Transform into Anathema)

Blessing of Sacrifice 1

Restore 2 Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead.

Condemn

Deal @ damage to ALL enemies. (Upgrades each time you cast a Holy ability.)

Consecration 1

Deal 4 damage to all enemies.

Consecration 2

Deal 8 damage to all enemies.

Consecration 3

Deal 10 damage to all enemies.

Consecration 4

Deal 12 damage to all enemies.

Consecration 5

Deal 14 damage to all enemies.

Intensifying Beam 1

Deal {0} damage. Gain 1 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.)@Deal {0} damage. Gain 1 bonus damage after your characters casts a Holy ability.

Intensifying Beam 2

Deal {0} damage. Gain 2 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.)@Deal {0} damage. Gain 2 bonus damage after your characters casts a Holy ability.

Intensifying Beam 3

Deal {0} damage. Gain 3 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.)@Deal {0} damage. Gain 3 bonus damage after your characters casts a Holy ability.

Judgment of Humility 1

Set an enemy's Attack to 3 this turn. Attack them.

Modest Aspirations

Set a minion's Attack and Health to 1.

Splitting Light 1

Deal 3 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 4 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 5 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 6 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 7 damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Splitting Light 2

Deal 8 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 9 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 10 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 11 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 12 damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Splitting Light 3

Deal 13 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 14 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 15 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 16 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 17 damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Splitting Light 4

Deal 14 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 15 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 16 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 17 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 18 damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Splitting Light 5

Deal 15 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 16 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 17 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 18 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 19 damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Velen's Blessing 1

Gain +1 Holy Damage. Your next Holy ability casts twice.

Velen's Blessing 2

Gain +2 Holy Damage. Your next Holy ability casts twice.

Velen's Blessing 3

Gain +3 Holy Damage. Your next Holy ability casts twice.

Avenging Wrath

Deal 8 damage randomly split among all enemies.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Alex Garner
  • Collectible

Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!

Fragment of Mi'da

Casts When Drawn
Summon Mi'da, Pure Light.

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Holy Fire

Deal 5 damage. Restore 5 Health to your hero.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Legacy
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Miguel Coimbra
  • Collectible

Often followed by Holy Smokes!

Lightbomb

Deal damage to each minion equal to its Attack.

  • Type: Ability
  • Class: Priest
  • Rarity: Epic
  • Set: Core (2022)
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Luca Zontini
  • Collectible

This is what happens when you allow goblins to be priests.

Lightbomb

Deal damage to each minion equal to its Attack.

This is what happens when you allow goblins to be priests.

Pharaoh's Blessing

Give a minion +4/+4, Divine Shield, and Taunt.

Life hack: Sneeze near a pharaoh.

Blessing of Sacrifice 2

Restore 4 Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead.

Hammer of Justice 1

Deal 4 damage
to a character.
Its next ability is
(1) Speed slower.@Deal 7 damage
to a character.
Its next ability is
(2) Speed slower.@Deal 8 damage
to a character.
Its next ability is
(2) Speed slower.@Deal 9 damage
to a character.
Its next ability is
(3) Speed slower.@Deal 10 damage
to a character.
Its next ability is
(3) Speed slower.

Hammer of Justice 2

Deal 7 damage
to a character.
Its next ability is
(2) Speed slower.@Deal 10 damage
to a character.
Its next ability is
(3) Speed slower.@Deal 11 damage
to a character.
Its next ability is
(3) Speed slower.@Deal 12 damage
to a character.
Its next ability is
(4) Speed slower.@Deal 13 damage
to a character.
Its next ability is
(4) Speed slower.

Hammer of Justice 3

Deal 10 damage
to a character.
Its next ability is
(3) Speed slower.@Deal 13 damage
to a character.
Its next ability is
(4) Speed slower.@Deal 14 damage
to a character.
Its next ability is
(4) Speed slower.@Deal 15 damage
to a character.
Its next ability is
(5) Speed slower.@Deal 16 damage
to a character.
Its next ability is
(5) Speed slower.

Hammer of Justice 4

Deal 11 damage
to a character.
Its next ability is
(3) Speed slower.@Deal 14 damage
to a character.
Its next ability is
(4) Speed slower.@Deal 15 damage
to a character.
Its next ability is
(4) Speed slower.@Deal 16 damage
to a character.
Its next ability is
(5) Speed slower.@Deal 17 damage
to a character.
Its next ability is
(5) Speed slower.

Hammer of Justice 5

Deal 12 damage
to a character.
Its next ability is
(3) Speed slower.@Deal 15 damage
to a character.
Its next ability is
(4) Speed slower.@Deal 16 damage
to a character.
Its next ability is
(4) Speed slower.@Deal 17 damage
to a character.
Its next ability is
(5) Speed slower.@Deal 18 damage
to a character.
Its next ability is
(5) Speed slower.

Holy Nova 1

Deal 2 damage
to all enemies.
Restore 4 Health
to your characters.@Deal 4 damage
to all enemies.
Restore 4 Health
to your characters.@Deal 5 damage
to all enemies.
Restore 4 Health
to your characters.@Deal 6 damage
to all enemies.
Restore 4 Health
to your characters.@Deal 7 damage
to all enemies.
Restore 4 Health
to your characters.

Holy Nova 2

Deal 5 damage
to all enemies.
Restore 8 Health
to your characters.@Deal 7 damage
to all enemies.
Restore 8 Health
to your characters.@Deal 8 damage
to all enemies.
Restore 8 Health
to your characters.@Deal 9 damage
to all enemies.
Restore 8 Health
to your characters.@Deal 10 damage
to all enemies.
Restore 8 Health
to your characters.

Holy Nova 3

Deal 8 damage
to all enemies.
Restore 12 Health
to your characters.@Deal 10 damage
to all enemies.
Restore 12 Health
to your characters.@Deal 11 damage
to all enemies.
Restore 12 Health
to your characters.@Deal 12 damage
to all enemies.
Restore 12 Health
to your characters.@Deal 13 damage
to all enemies.
Restore 12 Health
to your characters.

Holy Nova 4

Deal 9 damage
to all enemies.
Restore 13 Health
to your characters.@Deal 11 damage
to all enemies.
Restore 13 Health
to your characters.@Deal 12 damage
to all enemies.
Restore 13 Health
to your characters.@Deal 13 damage
to all enemies.
Restore 13 Health
to your characters.@Deal 14 damage
to all enemies.
Restore 13 Health
to your characters.

Holy Nova 5

Deal 10 damage
to all enemies.
Restore 14 Health
to your characters.@Deal 12 damage
to all enemies.
Restore 14 Health
to your characters.@Deal 13 damage
to all enemies.
Restore 14 Health
to your characters.@Deal 14 damage
to all enemies.
Restore 14 Health
to your characters.@Deal 15 damage
to all enemies.
Restore 14 Health
to your characters.

Judgment of Humility 2

Set an enemy's Attack to 2 this turn. Attack them.

Velen's Blessing 4

Gain +3 Holy Damage. Your next Holy ability casts twice.