Class
Rarity
clear all

Absolution {0}

Resurrect all friendly Mercs that died this game with 25 Health.
(Once per game.)

Holy Beam 1

Deal damage to a character equal
to its Attack.

Purified Shard

Destroy the enemy hero.

The Garden's Grace

Give a minion +4/+4 and
Divine Shield. Costs (1) less
for each Mana you've spent
on Holy spells this game.

The perfect place to hold Conchella.

Atonement {0}

Deal {0} damage.
+3 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 1

Deal {0} damage.
+1 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 2

Deal {0} damage.
+1 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 3

Deal {0} damage.
+2 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 4

Deal {0} damage.
+2 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 10 Health.
({1} remaining.)

Divine Assault 1

Attack an enemy. Deathblow: Gain
Divine Shield.

Divine Assault 2

Attack an enemy. Deathblow: Give this
Merc and a random neighbor Divine Shield.

Divine Assault 3

Attack an enemy. Deathblow: Give your characters Divine Shield.

Holy Beam 2

Deal damage to a character equal
to its Attack.

Libram of Hope

Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.

"Think you got lethal? Libram of NOPE!"

Mass Resurrection

Summon 3 friendly minions that died
this game.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Rise of Shadows
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Arthur Bozonnet
  • Collectible

One's company, two's a crowd, and three's a “mass” resurrection, apparently.

The Sunwell

Fill your hand with random spells. Costs (1) less for each other card in your hand.

The Lich King had extinguished the light of the Sunwell once before - it will take all the might Silvermoon can muster to defend it!

Avenging Wrath {0}

Deal @ damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Avenging Wrath 1

Deal @ damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Avenging Wrath 2

Deal @ damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Avenging Wrath 3

Deal @ damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Avenging Wrath 4

Deal @ damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Divine Assault 4

Attack an enemy. Deathblow: Give your characters Divine Shield.

Greater Healing Potion {0}

Restore @ Health.

Holy Shock {0}

Deal @ damage to a random enemy. Repeat for each Holy ability you've cast this game.

Martial Mastery {0}

Gain +{0} Health and
Attack an enemy.
If it's a Fighter,
gain +{1} Health instead.

Martial Mastery 1

Gain +{0} Health and
Attack an enemy.
If it's a Fighter,
gain +{1} Health instead.

Martial Mastery 2

Gain +{0} Health and
Attack an enemy.
If it's a Fighter,
gain +{1} Health instead.

Martial Mastery 3

Gain +{0} Health and
Attack an enemy.
If it's a Fighter,
gain +{1} Health instead.

Martial Mastery 4

Gain +{0} Health and
Attack an enemy.
If it's a Fighter,
gain +{1} Health instead.

Resurrection {0}

Resurrect a friendly Merc that died this game with @ Health.
(Once per game.)

Wrath of the Lightbound {0}

Deal {0} damage to all enemies. Then deal {1} damage to all characters who have not used a Holy ability this turn.

Wrath of the Lightbound 1

Deal {0} damage to all enemies. Then deal {1} damage to all characters who have not used a Holy ability this turn.

Wrath of the Lightbound 2

Deal {0} damage to all enemies. Then deal {1} damage to all characters who have not used a Holy ability this turn.

Wrath of the Lightbound 3

Deal {0} damage to all enemies. Then deal {1} damage to all characters who have not used a Holy ability this turn.

Wrath of the Lightbound 4

Deal {0} damage to all enemies. Then deal {1} damage to all characters who have not used a Holy ability this turn.

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Lay on Hands

Restore 8 Health. Draw 3 cards.

A grammatically awkward life saver.

Power Word: Fortitude

Give a minion +3/+5. Costs (1) less for each spell in your hand.

Part of a balanced breakfast.

Divine Assault {0}

Attack an enemy. Deathblow: Give your characters Divine Shield.

Holy Beam 3

Deal damage to a character equal
to its Attack.

Holy Blast {0}

Deal {0} damage.
Restore {1} Health
to your characters.

Holy Blast 1

Deal 4 damage to an enemy. Give characters adjacent to this Merc +2 Health.

Holy Blast 1

Deal {0} damage.
Restore {1} Health
to your characters.

Holy Blast 2

Deal {0} damage.
Restore {1} Health
to your characters.

Holy Blast 2

Deal 7 damage to an enemy. Give characters adjacent to this Merc +3 Health.

Holy Blast 3

Deal 10 damage to an enemy. Give characters adjacent to this Merc +4 Health.

Holy Blast 3

Deal {0} damage.
Restore {1} Health
to your characters.

Holy Blast 4

Deal {0} damage.
Restore {1} Health
to your characters.

Crafter's Aura

At the end of your turn, summon a random 6-Cost minion.
Lasts @ turns.

She has at LEAST Craftsmanship +3.

Diamond Spellstone

Resurrect 3 different friendly minions. @

Divine Toll

Shoot 5 rays at random
minions. They give friendly
minions +2/+2, and deal 2
damage to enemy minions.

Never send to know for whom the bell tolls.

Greater Diamond Spellstone

Resurrect 4 different friendly minions.

Hallowed Water

Restore your hero
to full Health.
Draw 5 cards.

Immortalized in Stone

Summon a 1/2, 2/4, and 4/8 Elemental with Taunt.

They all secretly have '<b>Deathrattle:</b> Become very mortalized.'

Lesser Diamond Spellstone

Resurrect 2 different friendly minions. @(Cast 4 spells to upgrade.)

A diamond, white, this stone the eighth A precious jewel for those of faith A whispered prayer restores the lost But none among them know the cost.

Lesser Diamond Spellstone

Resurrect 2 different friendly minions. @(Cast 4 spells to upgrade.)

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Core (2023)
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Tyler West Studio
  • Collectible

A diamond, white, this stone the eighth A precious jewel for those of faith A whispered prayer restores the lost But none among them know the cost.

Benediction {0}

Restore {1} Health to your characters. (Transform into Anathema)

Benediction 1

Restore {1} Health to your characters. (Transform into Anathema)

Benediction 2

Restore {1} Health to your characters. (Transform into Anathema)

Benediction 3

Restore {1} Health to your characters. (Transform into Anathema)

Benediction 4

Restore {1} Health to your characters. (Transform into Anathema)

Blessing of Sacrifice 1

Restore @ Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead.

Condemn {0}

Deal @ damage to ALL enemies. (Upgrades each time you cast a Holy ability.)

Consecration {0}

Deal @ damage to all enemies.

Crusader's Blow {0}

Attack an enemy.
Deathblow: Restore {0}
Health to this Merc.@Attack an enemy.
Deathblow: Restore {0}
Health to your party.

Crusader's Blow 1

Attack an enemy.
Deathblow: Restore {0}
Health to this Merc.@Attack an enemy.
Deathblow: Restore {0}
Health to your party.

Crusader's Blow 2

Attack an enemy.
Deathblow: Restore {0}
Health to this Merc.@Attack an enemy.
Deathblow: Restore {0}
Health to your party.

Crusader's Blow 3

Attack an enemy.
Deathblow: Restore {0}
Health to this Merc.@Attack an enemy.
Deathblow: Restore {0}
Health to your party.

Crusader's Blow 4

Attack an enemy.
Deathblow: Restore {0}
Health to this Merc.@Attack an enemy.
Deathblow: Restore {0}
Health to your party.

Intensifying Beam 1

Deal {0} damage. Gain 1 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.)@Deal {0} damage. Gain 1 bonus damage after your characters casts a Holy ability.

Intensifying Beam 2

Deal {0} damage. Gain 2 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.)@Deal {0} damage. Gain 2 bonus damage after your characters casts a Holy ability.

Intensifying Beam 3

Deal {0} damage. Gain 3 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.)@Deal {0} damage. Gain 3 bonus damage after your characters casts a Holy ability.

Judgment of Humility 1

Set an enemy's Attack to 3 this turn. Attack them.

Modest Aspirations {0}

Set a minion's Attack and Health to 1.

Splitting Light {0}

Deal @ damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Splitting Light 1

Deal @ damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Splitting Light 2

Deal @ damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Splitting Light 3

Deal @ damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Splitting Light 4

Deal @ damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Velen's Blessing 1

Gain +@ Holy Damage. Your next Holy ability casts twice.

Velen's Blessing 2

Gain +@ Holy Damage. Your next Holy ability casts twice.

Velen's Blessing 3

Gain +@ Holy Damage. Your next Holy ability casts twice.

Avenging Wrath

Deal 8 damage randomly split among all enemies.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Alex Garner
  • Collectible

Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!

Dissonant Pop

Deal 6 damage to all minions. Summon
a 3/3 Popstar.
(Swaps each turn.)

Fragment of Mi'da

Casts When Drawn
Summon Mi'da, Pure Light.

Harmonic Pop

Deal 3 damage to all minions. Summon
a 6/6 Popstar.
(Swaps each turn.)

Here with supporting vocals: Snap and Crackle!

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Holy Fire

Deal 5 damage. Restore 5 Health to your hero.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Legacy
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Miguel Coimbra
  • Collectible

Often followed by Holy Smokes!

Lay on Hands

Restore 8 Health. Draw 3 cards.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Raymond Swanland
  • Collectible

A grammatically awkward life saver.

Lay on Hands

Restore 8 Health. Draw 3 cards.

A grammatically awkward life saver.

Lightbomb

Deal damage to each minion equal to its Attack.

This is what happens when you allow goblins to be priests.

Lightbomb

Deal damage to each minion equal to its Attack.

  • Type: Ability
  • Class: Priest
  • Rarity: Epic
  • Set: Core (2023)
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Luca Zontini
  • Collectible

This is what happens when you allow goblins to be priests.

Pharaoh's Blessing

Give a minion +4/+4, Divine Shield, and Taunt.

Life hack: Sneeze near a pharaoh.

Angelic Protection {0}

Gain Taunt for 2 turns.
Holy Combo: Other friendly characters take @ less damage next turn.

Angelic Protection 1

Gain Taunt for 2 turns.
Holy Combo: Other friendly characters take @ less damage next turn.

Angelic Protection 2

Gain Taunt for 2 turns.
Holy Combo: Other friendly characters take @ less damage next turn.

Angelic Protection 3

Gain Taunt for 2 turns.
Holy Combo: Other friendly characters take @ less damage next turn.

Angelic Protection 4

Gain Taunt for 2 turns.
Holy Combo: Other friendly characters take @ less damage next turn.

Blessing of Sacrifice 2

Restore @ Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead.