Class
Rarity
clear all

Absolution

Resurrect all friendly Mercs that died this game with 25 Health.
(Once per game.)

Holy Beam 1

Deal damage to a character equal
to its Attack.

Purified Shard

Destroy the enemy hero.

The Garden's Grace

Give a minion +5/+5 and
Divine Shield. Costs (1) less
for each Mana you've spent
on Holy spells this game.

The perfect place to hold Conchella.

Atonement 1

Deal {0} damage.
+1 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 2

Deal {0} damage.
+1 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 3

Deal {0} damage.
+2 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 4

Deal {0} damage.
+2 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 5

Deal {0} damage.
+3 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 10 Health.
({1} remaining.)

Divine Assault 1

Attack an enemy. Deathblow: Gain
Divine Shield.

Divine Assault 2

Attack an enemy. Deathblow: Give this
Merc and a random neighbor Divine Shield.

Divine Assault 3

Attack an enemy. Deathblow: Give your characters Divine Shield.

Holy Beam 2

Deal damage to a character equal
to its Attack.

Volley of Light 2

Passive: Whenever your characters play a Holy ability, cast Splitting Light 2 at a random enemy.

Volley of Light 3

Passive: Whenever your characters play a Holy ability, cast Splitting Light 3 at a random enemy.

Volley of Light 4

Passive: Whenever your characters play a Holy ability, cast Splitting Light 4 at a random enemy.

Volley of Light 5

Passive: Whenever your characters play a Holy ability, cast Splitting Light 5 at a random enemy.

Libram of Hope

Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.

"Think you got lethal? Libram of NOPE!"

Mass Resurrection

Summon 3 friendly minions that died
this game.

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Rise of Shadows
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Arthur Bozonnet
  • Collectible

One's company, two's a crowd, and three's a “mass” resurrection, apparently.

The Sunwell

Fill your hand with random spells. Costs (1) less for each other card in your hand.

The Lich King had extinguished the light of the Sunwell once before - it will take all the might Silvermoon can muster to defend it!

Avenging Wrath 1

Deal 4 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 6 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 8 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 10 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 12 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Avenging Wrath 2

Deal 8 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 10 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 12 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 14 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 16 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Avenging Wrath 3

Deal 12 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 14 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 16 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 18 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 20damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Avenging Wrath 4

Deal 13 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 15 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 17 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 19 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 21 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Avenging Wrath 5

Deal 14 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 16 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 18 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 20 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.@Deal 22 damage
to a random enemy.
Repeat for each Holy ability
you've cast this turn.

Divine Assault 4

Attack an enemy. Deathblow: Give your characters Divine Shield.

Greater Healing Potion 1

Restore 8 Health.

Greater Healing Potion 2

Restore 16 Health.

Greater Healing Potion 3

Restore 25 Health.

Greater Healing Potion 4

Restore 35 Health.

Greater Healing Potion 5

Restore 45 Health.

Holy Shock 1

Deal 1 damage to a random enemy. Repeat for each Holy ability you've cast this game.

Holy Shock 2

Deal 2 damage to a random enemy. Repeat for each Holy ability you've cast this game.

Holy Shock 3

Deal 3 damage to a random enemy. Repeat for each Holy ability you've cast this game.

Holy Shock 4

Deal 4 damage to a random enemy. Repeat for each Holy ability you've cast this game.

Holy Shock 5

Deal 5 damage to a random enemy. Repeat for each Holy ability you've cast this game.

Martial Mastery 1

Gain +1 Health and
Attack an enemy.
If it's a Fighter,
gain +3 Health instead.@Gain +2 Health and
Attack an enemy.
If it's a Fighter,
gain +4 Health instead.@Gain +3 Health and
Attack an enemy.
If it's a Fighter,
gain +5 Health instead.@Gain +4 Health and
Attack an enemy.
If it's a Fighter,
gain +6 Health instead.@Gain +5 Health and
Attack an enemy.
If it's a Fighter,
gain +7 Health instead.

Martial Mastery 2

Gain +2 Health and
Attack an enemy.
If it's a Fighter,
gain +5 Health instead.@Gain +3 Health and
Attack an enemy.
If it's a Fighter,
gain +6 Health instead.@Gain +4 Health and
Attack an enemy.
If it's a Fighter,
gain +7 Health instead.@Gain +5 Health and
Attack an enemy.
If it's a Fighter,
gain +8 Health instead.@Gain +6 Health and
Attack an enemy.
If it's a Fighter,
gain +9 Health instead.

Martial Mastery 3

Gain +3 Health and
Attack an enemy.
If it's a Fighter,
gain +8 Health instead.@Gain +4 Health and
Attack an enemy.
If it's a Fighter,
gain +9 Health instead.@Gain +5 Health and
Attack an enemy.
If it's a Fighter,
gain +10 Health instead.@Gain +6 Health and
Attack an enemy.
If it's a Fighter,
gain +11 Health instead.@Gain +7 Health and
Attack an enemy.
If it's a Fighter,
gain +12 Health instead.

Martial Mastery 4

Gain +4 Health and
Attack an enemy.
If it's a Fighter,
gain +9 Health instead.@Gain +5 Health and
Attack an enemy.
If it's a Fighter,
gain +10 Health instead.@Gain +6 Health and
Attack an enemy.
If it's a Fighter,
gain +11 Health instead.@Gain +7 Health and
Attack an enemy.
If it's a Fighter,
gain +12 Health instead.@Gain +8 Health and
Attack an enemy.
If it's a Fighter,
gain +13 Health instead.

Martial Mastery 5

Gain +5 Health and
Attack an enemy.
If it's a Fighter,
gain +10 Health instead.@Gain +6 Health and
Attack an enemy.
If it's a Fighter,
gain +11 Health instead.@Gain +7 Health and
Attack an enemy.
If it's a Fighter,
gain +12 Health instead.@Gain +8 Health and
Attack an enemy.
If it's a Fighter,
gain +13 Health instead.@Gain +9 Health and
Attack an enemy.
If it's a Fighter,
gain +14 Health instead.

Resurrection

Resurrect a friendly Merc that died this game with 25 Health.
(Once per game.)

Wrath of the Lightbound 1

Deal {0} damage to all enemies. Then deal {1} damage to all characters who have not used a Holy ability this turn.

Wrath of the Lightbound 2

Deal {0} damage to all enemies. Then deal {1} damage to all characters who have not used a Holy ability this turn.

Wrath of the Lightbound 3

Deal {0} damage to all enemies. Then deal {1} damage to all characters who have not used a Holy ability this turn.

Wrath of the Lightbound 4

Deal {0} damage to all enemies. Then deal {1} damage to all characters who have not used a Holy ability this turn.

Wrath of the Lightbound 5

Deal {0} damage to all enemies. Then deal {1} damage to all characters who have not used a Holy ability this turn.

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Lay on Hands

Restore 8 Health. Draw 3 cards.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Raymond Swanland
  • Collectible

A grammatically awkward life saver.

Lay on Hands

Restore 8 Health. Draw 3 cards.

A grammatically awkward life saver.

Power Word: Fortitude

Give a minion +3/+5. Costs (1) less for each spell in your hand.

Part of a balanced breakfast.

Divine Assault 5

Attack an enemy. Deathblow: Give your characters Divine Shield.

Holy Beam 3

Deal damage to a character equal
to its Attack.

Holy Blast 1

Deal 4 damage to an enemy. Give characters adjacent to this Merc +2 Health.

Holy Blast 1

Deal 4 damage.
Restore 2 Health
to your characters.@Deal 4 damage.
Restore 4 Health
to your characters.@Deal 4 damage.
Restore 5 Health
to your characters.@Deal 4 damage.
Restore 6 Health
to your characters.@Deal 4 damage.
Restore 7 Health
to your characters.

Holy Blast 2

Deal 7 damage to an enemy. Give characters adjacent to this Merc +3 Health.

Holy Blast 2

Deal 6 damage.
Restore 3 Health
to your characters.@Deal 6 damage.
Restore 5 Health
to your characters.@Deal 6 damage.
Restore 6 Health
to your characters.@Deal 6 damage.
Restore 7 Health
to your characters.@Deal 6 damage.
Restore 8 Health
to your characters.

Holy Blast 3

Deal 10 damage to an enemy. Give characters adjacent to this Merc +4 Health.

Holy Blast 3

Deal 8 damage.
Restore 4 Health
to your characters.@Deal 8 damage.
Restore 6 Health
to your characters.@Deal 8 damage.
Restore 7 Health
to your characters.@Deal 8 damage.
Restore 8 Health
to your characters.@Deal 8 damage.
Restore 9 Health
to your characters.

Holy Blast 4

Deal 10 damage.
Restore 5 Health
to your characters.@Deal 10 damage.
Restore 7 Health
to your characters.@Deal 10 damage.
Restore 8 Health
to your characters.@Deal 10 damage.
Restore 9 Health
to your characters.@Deal 10 damage.
Restore 10 Health
to your characters.

Holy Blast 5

Deal 12 damage.
Restore 6 Health
to your characters.@Deal 12 damage.
Restore 8 Health
to your characters.@Deal 12 damage.
Restore 9 Health
to your characters.@Deal 12 damage.
Restore 10 Health
to your characters.@Deal 12 damage.
Restore 11 Health
to your characters.

Diamond Spellstone

Resurrect 3 different friendly minions. @

Divine Toll

Shoot 5 rays at random
minions. They give friendly
minions +2/+2, and deal 2
damage to enemy minions.

Never send to know for whom the bell tolls.

Greater Diamond Spellstone

Resurrect 4 different friendly minions.

Hallowed Water

Restore your hero
to full Health.
Draw 5 cards.

Immortalized in Stone

Summon a 1/2, 2/4, and 4/8 Elemental with Taunt.

They all secretly have '<b>Deathrattle:</b> Become very mortalized.'

Lesser Diamond Spellstone

Resurrect 2 different friendly minions. @(Cast 4 spells to upgrade.)

A diamond, white, this stone the eighth A precious jewel for those of faith A whispered prayer restores the lost But none among them know the cost.

Benediction 1

Restore 8 Health to your characters. (Transform into Anathema)@Restore 10 Health to your characters. (Transform into Anathema)@Restore 12 Health to your characters. (Transform into Anathema)@Restore 14 Health to your characters. (Transform into Anathema)@Restore 16 Health to your characters. (Transform into Anathema)

Benediction 2

Restore 16 Health to your characters. (Transform into Anathema)@Restore 18 Health to your characters. (Transform into Anathema)@Restore 20 Health to your characters. (Transform into Anathema)@Restore 22 Health to your characters. (Transform into Anathema)@Restore 24 Health to your characters. (Transform into Anathema)

Benediction 3

Restore 24 Health to your characters. (Transform into Anathema)@Restore 26 Health to your characters. (Transform into Anathema)@Restore 28 Health to your characters. (Transform into Anathema)@Restore 30 Health to your characters. (Transform into Anathema)@Restore 32 Health to your characters. (Transform into Anathema)

Benediction 4

Restore 27 Health to your characters. (Transform into Anathema)@Restore 29 Health to your characters. (Transform into Anathema)@Restore 31 Health to your characters.(Transform into Anathema)@Restore 33 Health to your characters. (Transform into Anathema)@Restore 35 Health to your characters. (Transform into Anathema)

Benediction 5

Restore 30 Health to your characters. (Transform into Anathema)@Restore 32 Health to your characters. (Transform into Anathema)@Restore 34 Health to your characters. (Transform into Anathema)@Restore 36 Health to your characters. (Transform into Anathema)@Restore 38 Health to your characters. (Transform into Anathema)

Blessing of Sacrifice 1

Restore 2 Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead.

Condemn

Deal @ damage to ALL enemies. (Upgrades each time you cast a Holy ability.)

Consecration 1

Deal 4 damage to all enemies.

Consecration 2

Deal 8 damage to all enemies.

Consecration 3

Deal 10 damage to all enemies.

Consecration 4

Deal 12 damage to all enemies.

Consecration 5

Deal 14 damage to all enemies.

Crusader's Blow 1

Attack an enemy.
Deathblow: Restore 10
Health to this Merc.@Attack an enemy.
Deathblow: Restore 10
Health to your party.

Crusader's Blow 2

Attack an enemy.
Deathblow: Restore 25
Health to this Merc.@Attack an enemy.
Deathblow: Restore 25
Health to your party.

Crusader's Blow 3

Attack an enemy.
Deathblow: Restore 40
Health to this Merc.@Attack an enemy.
Deathblow: Restore 40
Health to your party.

Crusader's Blow 4

Attack an enemy.
Deathblow: Restore 50
Health to this Merc.@Attack an enemy.
Deathblow: Restore 50
Health to your party.

Crusader's Blow 5

Attack an enemy.
Deathblow: Restore 60
Health to this Merc.@Attack an enemy.
Deathblow: Restore 60
Health to your party.

Intensifying Beam 1

Deal {0} damage. Gain 1 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.)@Deal {0} damage. Gain 1 bonus damage after your characters casts a Holy ability.

Intensifying Beam 2

Deal {0} damage. Gain 2 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.)@Deal {0} damage. Gain 2 bonus damage after your characters casts a Holy ability.

Intensifying Beam 3

Deal {0} damage. Gain 3 bonus damage after your characters casts a Holy ability. (Bonus is lost after cast.)@Deal {0} damage. Gain 3 bonus damage after your characters casts a Holy ability.

Judgment of Humility 1

Set an enemy's Attack to 3 this turn. Attack them.

Modest Aspirations

Set a minion's Attack and Health to 1.

Splitting Light 1

Deal 3 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 4 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 5 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 6 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 7 damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Splitting Light 2

Deal 8 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 9 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 10 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 11 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 12 damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Splitting Light 3

Deal 13 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 14 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 15 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 16 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 17 damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Splitting Light 4

Deal 14 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 15 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 16 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 17 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 18 damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Splitting Light 5

Deal 15 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 16 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 17 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 18 damage
to an enemy.
Holy Combo: Also damages
its neighbors.@Deal 19 damage
to an enemy.
Holy Combo: Also damages
its neighbors.

Velen's Blessing 1

Gain +1 Holy Damage. Your next Holy ability casts twice.

Velen's Blessing 2

Gain +2 Holy Damage. Your next Holy ability casts twice.

Velen's Blessing 3

Gain +3 Holy Damage. Your next Holy ability casts twice.

Avenging Wrath

Deal 8 damage randomly split among all enemies.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Alex Garner
  • Collectible

Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!

Fragment of Mi'da

Casts When Drawn
Summon Mi'da, Pure Light.