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Amalgamate {0}Destroy adjacent characters to gain their Attack and Health, then Attack all enemies.
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Break Time!Restore {0} Health to this Merc. (Increased by {1} for each other Murloc you control.)
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Earthmother's Fury {0}Deal @ damage to all enemies.
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Earthmother's Fury 1Deal @ damage to all enemies.
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Earthmother's Fury 2Deal @ damage to all enemies.
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Earthmother's Fury 3Deal @ damage to all enemies.
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Earthmother's Fury 4Deal @ damage to all enemies.
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Elune's Overgrowth {0}Deal @ damage to an enemy. Your Nature abilities are (3) Speed faster.
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Feral Spirit {0}Start of Game: Summon a {0}/{1} Feral Spirit with Taunt.
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Jade Gust {0}Deal {0} damage to
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Jade Gust 1Deal {0} damage to
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Jade Gust 2Deal {0} damage to
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Jade Gust 3Deal {0} damage to
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Jade Gust 4Deal {0} damage to
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Tiger Lightning 1Deal this Merc's Attack
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Wicked WindsReturn an enemy Merc to the bench. The next time they act, they take @ damage.
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Convoke the SpiritsCast 8 random
The spirits prefer to convoke when there's some hot gossip to discuss. |
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Convoke the SpiritsCast 8 random
The spirits prefer to convoke when there's some hot gossip to discuss. |
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Eye of the StormSummon three 5/6 Elementals with Taunt. Overload: (3)
If that's the eye, I would hate to see the rest of the storm. |
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Nature's Bite {0}Passive: Whenever your characters cast a Nature ability, cast Serpent's Bite 1 at a random enemy.
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Survival of the Fittest {0}Give your characters +{0}/+{1} wherever they are.
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Tiger Lightning 2Deal this Merc's Attack
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Dream PortalCasts When Drawn
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Dreamgrove RingDiscover a Legendary minion. Summon five copies of it.
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Tree of LifeRestore all characters to full Health.
Healing: It grows on trees! |
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Archdruid's Call {0}Choose One - Deal {0} damage to all enemies; or restore {1} Health to your characters.
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Archdruid's Call 1Choose One - Deal {0} damage to all enemies; or restore {1} Health to your characters.
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Archdruid's Call 2Choose One - Deal {0} damage to all enemies; or restore {1} Health to your characters.
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Archdruid's Call 3Choose One - Deal {0} damage to all enemies; or restore {1} Health to your characters.
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Archdruid's Call 4Choose One - Deal {0} damage to all enemies; or restore {1} Health to your characters.
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Chain LightningDeal @ damage to an enemy. Chain up to twice to random adjacent enemies.
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Imbued StrikeDeal double this Merc's Attack to a random enemy. Repeat @ times. After, Siren of the Deep's Attack is reset.
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Lightning Strikes 1Deal 4 damage.
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Lightning Strikes 2Deal 7 damage.
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Lightning Strikes 3Deal 10 damage.
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Mass Entanglement 1Deal 10 damage to all enemies. They can't Attack this turn.
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Nature Blast {0}Deal @ damage to a random enemy. Repeat for each Nature ability you've cast this game.
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Secret of the Naga {0}Passive: Your Naga are ({1}) Speed faster and take {0} less damage.
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Tiger Lightning 3Deal this Merc's Attack
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Warchief's Command {0}Deal @ damage to an enemy. Your left-most character Attacks it.
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Warchief's Command 1Deal @ damage to an enemy. Your left-most character Attacks it.
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Warchief's Command 2Deal @ damage to an enemy. Your left-most character Attacks it.
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Warchief's Command 3Deal @ damage to an enemy. Your left-most character Attacks it.
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Warchief's Command 4Deal @ damage to an enemy. Your left-most character Attacks it.
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Windfury Totem {0}Passive:
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Archdruid's Blessing {0}Restore {1} Health
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Archdruid's Blessing 1Restore {1} Health
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Archdruid's Blessing 2Restore {1} Health
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Archdruid's Blessing 3Restore {1} Health
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Archdruid's Blessing 4Restore {1} Health
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Archdruid's Rage {0}Deal @ damage
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Archdruid's Rage 1Deal @ damage
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Archdruid's Rage 2Deal @ damage
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Archdruid's Rage 3Deal @ damage
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Archdruid's Rage 4Deal @ damage
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Cenarion WardGain 8 Armor.
Don't ask about his right hand. He's still growing into it. |
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CultivationGive your minions +2/+2. Costs (1) less
Calling this an 8 mana card is missing the forest for the trees. |
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Gift of the WildGive your minions +2/+2 and Taunt.
The gift that keeps on living. |
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LOCUUUUSTS!!!Twinspell
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LOCUUUUSTS!!!Choose an enemy.
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Moonlight BlossomDiscover a minion from
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Nightshade BudChoose One - Discover a minion from your deck to summon;
It actually thrives in partial sunlight. |
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Nightshade BudChoose One - Discover a minion from your deck to summon;
It actually thrives in partial sunlight. |
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Sunlight BlossomDiscover a spell from
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The Forest's AidSummon five 2/2 Treants.
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The Forest's AidTwinspell
Delicious Forest’s Aid! Made from real forests. |
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Tidal WaveLifesteal
"Hang Four, mon!" |
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WhirlpoolDestroy all minions and all copies of them (wherever they are).
In the southern hemisphere, it actually summons all minions instead. |
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Boggy Blast {0}Deal {0} damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +{1} Health instead.
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Boggy Blast 1Deal {0} damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +{1} Health instead.
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Boggy Blast 2Deal {0} damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +{1} Health instead.
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Boggy Blast 3Deal {0} damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +{1} Health instead.
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Boggy Blast 4Deal {0} damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +{1} Health instead.
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Buff Guff Cuffs {0}Passive: Runic Slam gives this Merc +{0}/+{1} before Attacking.
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Captive Tides {0}Deal {0} damage to all enemies. (Increased by {1} for each other Naga you control.)
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Captive Tides 1Deal {0} damage to all enemies. (Increased by {1} for each other Naga you control.)
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Captive Tides 2Deal {0} damage to all enemies. (Increased by {1} for each other Naga you control.)
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Captive Tides 3Deal {0} damage to all enemies. (Increased by {1} for each other Naga you control.)
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Captive Tides 4Deal {0} damage to all enemies. (Increased by {1} for each other Naga you control.)
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Fishy Barrage {0}Deal @ damage to a random enemy.
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Fishy Barrage 1Deal @ damage to a random enemy.
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Fishy Barrage 2Deal @ damage to a random enemy.
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Fishy Barrage 3Deal @ damage to a random enemy.
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Fishy Barrage 4Deal @ damage to a random enemy.
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Hostile Grounds 1Deal 5 damage.
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Hostile Grounds 3Deal 12 damage.
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Runic Slam {0}Attack an enemy.
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Runic Slam 1Attack an enemy.
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Runic Slam 2Attack an enemy.
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Runic Slam 3Attack an enemy.
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Runic Slam 4Attack an enemy.
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Shamanism {0}Deal {0} damage to all enemies.Restore {1} Health to your characters.
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Shamanism 1Deal {0} damage to all enemies.Restore {1} Health to your characters.
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Shamanism 2Deal {0} damage to all enemies.Restore {1} Health to your characters.
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Shamanism 3Deal {0} damage to all enemies.Restore {1} Health to your characters.
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Shamanism 4Deal {0} damage to all enemies.Restore {1} Health to your characters.
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Thunder Strike {0}Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.
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Thunder Strike 1Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.
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Thunder Strike 2Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.
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Thunder Strike 3Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.
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