Class
Rarity
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Amalgamate

Destroy adjacent characters to gain their Attack and Health, then Attack all enemies.

Break Time!

Restore {0} Health to this. Restore {1} more for each other Murloc you control.

Feral Spirit

Start of Game: Summon a 21/22 Feral Spirit with Taunt.

Jade Gust 1

Deal {0} damage to
an enemy. If they
Attacked this turn, deal
{1} damage instead.

Jade Gust 2

Deal {0} damage to
an enemy. If they
Attacked this turn, deal
{1} damage instead.

Jade Gust 3

Deal {0} damage to
an enemy. If they
Attacked this turn, deal
{1} damage instead.

Jade Gust 4

Deal {0} damage to
an enemy. If they
Attacked this turn, deal
{1} damage instead.

Jade Gust 5

Deal {0} damage to
an enemy. If they
Attacked this turn, deal
{1} damage instead.

Tiger Lightning 1

Deal this Merc's Attack
damage to a random enemy.
Deathblow: Gain +@ Attack
and repeat this.

Eye of the Storm

Summon three 5/6 Elementals with Taunt. Overload: (3)

If that's the eye, I would hate to see the rest of the storm.

Nature's Bite 1

Passive: Whenever your characters cast a Nature ability, cast Serpent's Bite 1 at a random enemy.

Nature's Bite 2

Passive: Whenever your characters cast a Nature ability, cast Serpent's Bite 2 at a random enemy.

Nature's Bite 3

Passive: Whenever your characters cast a Nature ability, cast Serpent's Bite 3 at a random enemy.

Nature's Bite 4

Passive: Whenever your characters cast a Nature ability, cast Serpent's Bite 4 at a random enemy.

Nature's Bite 5

Passive: Whenever your characters cast a Nature ability, cast Serpent's Bite 5 at a random enemy.

Survival of the Fittest 1

Give your characters +2/+8 wherever they are.

Survival of the Fittest 2

Give your characters +4/+8 wherever they are.

Survival of the Fittest 3

Give your characters +6/+12 wherever they are.

Survival of the Fittest 4

Give your characters +8/+16 wherever they are.

Survival of the Fittest 5

Give your characters +10/+20 wherever they are.

Tiger Lightning 2

Deal this Merc's Attack
damage to a random enemy.
Deathblow: Gain +@ Attack
and repeat this.

Dream Portal

Casts When Drawn
Summon a random Dragon.

Dreamgrove Ring

Discover a Legendary minion. Summon five copies of it.

Tree of Life

Restore all characters to full Health.

Healing: It grows on trees!

Whirlpool

Destroy all minions and all copies of them (wherever they are).

In the southern hemisphere, it actually summons all minions instead.

Archdruid's Call 1

Choose One - Deal 4 damage to all enemies; or Restore 8 Health to your characters.@Choose One - Deal 6 damage to all enemies; or Restore 8 Health to your characters.@Choose One - Deal 7 damage to all enemies; or Restore 8 Health to your characters.@Choose One - Deal 8 damage to all enemies; or Restore 8 Health to your characters.@Choose One - Deal 9 damage to all enemies; or Restore 8 Health to your characters.

Archdruid's Call 2

Choose One - Deal 7 damage to all enemies; or Restore 14 Health to your characters.@Choose One - Deal 9 damage to all enemies; or Restore 14 Health to your characters.@Choose One - Deal 10 damage to all enemies; or Restore 14 Health to your characters.@Choose One - Deal 11 damage to all enemies; or Restore 14 Health to your characters.@Choose One - Deal 12 damage to all enemies; or Restore 14 Health to your characters.

Archdruid's Call 3

Choose One - Deal 10 damage to all enemies; or Restore 20 Health to your characters.@Choose One - Deal 12 damage to all enemies; or Restore 20 Health to your characters.@Choose One - Deal 13 damage to all enemies; or Restore 20 Health to your characters.@Choose One - Deal 14 damage to all enemies; or Restore 20 Health to your characters.@Choose One - Deal 15 damage to all enemies; or Restore 20 Health to your characters.

Archdruid's Call 4

Choose One - Deal 11 damage to all enemies; or Restore 22 Health to your characters.@Choose One - Deal 13 damage to all enemies; or Restore 22 Health to your characters.@Choose One - Deal 14 damage to all enemies; or Restore 22 Health to your characters.@Choose One - Deal 15 damage to all enemies; or Restore 22 Health to your characters.@Choose One - Deal 16 damage to all enemies; or Restore 22 Health to your characters.

Archdruid's Call 5

Choose One - Deal 12 damage to all enemies; or Restore 24 Health to your characters.@Choose One - Deal 14 damage to all enemies; or Restore 24 Health to your characters.@Choose One - Deal 15 damage to all enemies; or Restore 24 Health to your characters.@Choose One - Deal 16 damage to all enemies; or Restore 24 Health to your characters.@Choose One - Deal 17 damage to all enemies; or Restore 24 Health to your characters.

Chain Lightning

Deal @ damage to an enemy. Chain up to twice to random adjacent enemies.

Lightning Strikes 1

Deal 4 damage.
Repeat for each Nature ability you've cast this turn.

Lightning Strikes 2

Deal 7 damage.
Repeat for each Nature ability you've cast this turn.

Lightning Strikes 3

Deal 10 damage.
Repeat for each Nature ability you've cast this turn.

Mass Entanglement 1

Deal 10 damage to all enemies. They can't Attack this turn.

Nature Blast 1

Deal 1 damage to a random enemy. Repeat for each Nature ability you've cast this game.

Nature Blast 2

Deal 2 damage to a random enemy. Repeat for each Nature ability you've cast this game.

Nature Blast 3

Deal 3 damage to a random enemy. Repeat for each Nature ability you've cast this game.

Nature Blast 4

Deal 4 damage to a random enemy. Repeat for each Nature ability you've cast this game.

Nature Blast 5

Deal 5 damage to a random enemy. Repeat for each Nature ability you've cast this game.

Tiger Lightning 3

Deal this Merc's Attack
damage to a random enemy.
Deathblow: Gain +@ Attack
and repeat this.

Warchief's Command 1

Deal 4 damage to an enemy. Your left-most character Attacks it.@Deal 6 damage to an enemy. Your left-most character Attacks it.@Deal 7 damage to an enemy. Your left-most character Attacks it.@Deal 8 damage to an enemy. Your left-most character Attacks it.@Deal 9 damage to an enemy. Your left-most character Attacks it.

Warchief's Command 2

Deal 7 damage to an enemy. Your left-most character Attacks it.@Deal 9 damage to an enemy. Your left-most character Attacks it.@Deal 10 damage to an enemy. Your left-most character Attacks it.@Deal 11 damage to an enemy. Your left-most character Attacks it.@Deal 12 damage to an enemy. Your left-most character Attacks it.

Warchief's Command 3

Deal 10 damage to an enemy. Your left-most character Attacks it.@Deal 12 damage to an enemy. Your left-most character Attacks it.@Deal 13 damage to an enemy. Your left-most character Attacks it.@Deal 14 damage to an enemy. Your left-most character Attacks it.@Deal 15 damage to an enemy. Your left-most character Attacks it.

Warchief's Command 4

Deal 11 damage to an enemy. Your left-most character Attacks it.@Deal 13 damage to an enemy. Your left-most character Attacks it.@Deal 14 damage to an enemy. Your left-most character Attacks it.@Deal 15 damage to an enemy. Your left-most character Attacks it.@Deal 16 damage to an enemy. Your left-most character Attacks it.

Warchief's Command 5

Deal 12 damage to an enemy. Your left-most character Attacks it.@Deal 14 damage to an enemy. Your left-most character Attacks it.@Deal 15 damage to an enemy. Your left-most character Attacks it.@Deal 16 damage to an enemy. Your left-most character Attacks it.@Deal 17 damage to an enemy. Your left-most character Attacks it.

Windfury Totem 1

Passive:
Your characters have +1 Attack and Windfury.

Windfury Totem 2

Passive:
Your characters have +2 Attack and Windfury.

Windfury Totem 3

Passive:
Your characters have +3 Attack and Windfury.

Windfury Totem 4

Passive:
Your characters have +4 Attack and Windfury.

Windfury Totem 5

Passive:
Your characters have +5 Attack and Windfury.

Archdruid's Blessing 1

Restore 8 Health
to your characters

Archdruid's Blessing 2

Restore 14 Health
to your characters.

Archdruid's Blessing 3

Restore 20 Health
to your characters.

Archdruid's Blessing 4

Restore 22 Health
to your characters.

Archdruid's Blessing 5

Restore 24 Health
to your characters.

Archdruid's Rage 1

Deal 4 damage
to all enemies.@Deal 6 damage
to all enemies.@Deal 7 damage
to all enemies.@Deal 8 damage
to all enemies.@Deal 9 damage
to all enemies.

Archdruid's Rage 2

Deal 7 damage
to all enemies.@Deal 9 damage
to all enemies.@Deal 10 damage
to all enemies.@Deal 11 damage
to all enemies.@Deal 12 damage
to all enemies.

Archdruid's Rage 3

Deal 10 damage
to all enemies.@Deal 12 damage
to all enemies.@Deal 13 damage
to all enemies.@Deal 14 damage
to all enemies.@Deal 15 damage
to all enemies.

Archdruid's Rage 4

Deal 11 damage
to all enemies.@Deal 13 damage
to all enemies.@Deal 14 damage
to all enemies.@Deal 15 damage
to all enemies.@Deal 16 damage
to all enemies.

Archdruid's Rage 5

Deal 12 damage
to all enemies.@Deal 14 damage
to all enemies.@Deal 15 damage
to all enemies.@Deal 16 damage
to all enemies.@Deal 17 damage
to all enemies.

Cenarion Ward

Gain 8 Armor.
Summon a random
8-Cost minion.

  • Type: Ability
  • Class: Druid
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Spell School: Nature
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: MAR Studio
  • Collectible

Don't ask about his right hand. He's still growing into it.

Gift of the Wild

Give your minions +2/+2 and Taunt.

  • Type: Ability
  • Class: Druid
  • Rarity: Common
  • Set: Hall of Fame
  • Spell School: Nature
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Zoltan Boros
  • Collectible

The gift that keeps on living.

LOCUUUUSTS!!!

Twinspell
Choose an enemy.
Fill your board with 2/2 Locusts that attack it.

LOCUUUUSTS!!!

Choose an enemy.
Fill your board with 2/2 Locusts that attack it.

Miracle Growth

Draw 3 cards.
Summon a Plant with
Taunt and stats equal
to your hand size.

I’ve got NO idea what’s in that fertilizer.

The Forest's Aid

Summon five 2/2 Treants.

The Forest's Aid

Twinspell
Summon five 2/2 Treants.

  • Type: Ability
  • Class: Druid
  • Rarity: Rare
  • Set: Rise of Shadows
  • Spell School: Nature
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Vladimir Kafanov
  • Collectible

Delicious Forest’s Aid! Made from real forests.

Tidal Wave

Lifesteal
Deal 3 damage to
all minions.

"Hang Four, mon!"

Fishy Barrage 1

Deal 4 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 5 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 6 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 7 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 8 damage to a random enemy.
Repeat for each of your other Murlocs.

Fishy Barrage 2

Deal 7 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 8 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 9 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 10 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 11 damage to a random enemy.
Repeat for each of your other Murlocs.

Fishy Barrage 3

Deal 10 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 11 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 12 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 13 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 14 damage to a random enemy.
Repeat for each of your other Murlocs.

Fishy Barrage 4

Deal 11 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 12 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 13 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 14 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 15 damage to a random enemy.
Repeat for each of your other Murlocs.

Fishy Barrage 5

Deal 12 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 13 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 14 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 15 damage to a random enemy.
Repeat for each of your other Murlocs.@Deal 16 damage to a random enemy.
Repeat for each of your other Murlocs.

Hostile Grounds 1

Deal 5 damage.
Repeat for each Treant that died this turn.

Hostile Grounds 3

Deal 12 damage.
Repeat for each Treant that died this turn.

Runic Slam 1

Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +1/+4.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +2/+7.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +2/+8.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +3/+8.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +3/+9.

Runic Slam 2

Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +2/+6.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +3/+9.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +3/+10.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +4/+10.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +4/+11.

Runic Slam 3

Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +3/+8.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +4/+11.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +4/+12.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +5/+12.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +5/+13.

Runic Slam 4

Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +3/+9.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +4/+12.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +4/+13.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +5/+13.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +5/+14.

Runic Slam 5

Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +3/+10.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +4/+13.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +4/+14.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +5/+14.@Attack an enemy.
Deathblow: Give all Mercs on your battlefield and bench +5/+15.

Shamanism 1

Deal {0} damage to all enemies.Restore {1} Health to your characters.

Shamanism 2

Deal {0} damage to all enemies.Restore {1} Health to your characters.

Shamanism 3

Deal {0} damage to all enemies.Restore {1} Health to your characters.

Shamanism 4

Deal {0} damage to all enemies.Restore {1} Health to your characters.

Shamanism 5

Deal {0} damage to all enemies.Restore {1} Health to your characters.

Thunder Strike 1

Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.

Thunder Strike 2

Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.

Thunder Strike 3

Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.

Thunder Strike 4

Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.

Thunder Strike 5

Attack an enemy. If they survive deal {0} damage to them and adjacent enemies. Their next ability is ({1}) Speed slower.

Tiger Lightning 4

Deal this Merc's Attack
damage to a random enemy.
Deathblow: Gain +@ Attack
and repeat this.

Big Wisps

Give your minions +2/+2.

Earthquake

Deal 5 damage to all minions, then deal 2 damage to all minions.

Shake it, sh-sh-sh-shake it like a Kalimdor fissure.

Greater Sapphire Spellstone

Summon 3 copies of a friendly minion.

Lesser Sapphire Spellstone

Summon 1 copy of a friendly minion. @(Overload 3 Mana Crystals to upgrade.)

A stone of blue, embraced with glee By murloc lords beneath the sea Soon numberless they swarmed the shore First two, then four, then more...and more...

Locust Swarm

Deal 3 damage to all enemy minions. Restore 3 Health to your hero.

LOCUUUUSTS!!!

Twinspell.
Choose an enemy.
Fill your board with 2/2 Locusts that attack it.

LOCUUUUSTS!!!

Choose an enemy.
Fill your board with 2/2 Locusts that attack it.

Many Wisps

Summon seven 1/1 Wisps.