Spawn of Shadows

Card Text
Battlecry and Inspire:
Deal 4 damage to
each hero.
Flavor Text
What did you expect to happen? He's a Spawn. Of Shadows.
Card Sounds
Battlecry and Inspire:
Deal 4 damage to
each hero.
What did you expect to happen? He's a Spawn. Of Shadows.
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I would decresed the damage to 3. Very annoying in wild atm
i love how you start to first whine about the card and then say i love it :D
Really a pretty ridiculous card with Wild Razakus.
And now we have Shadowreaper Anduin; another inspire that is pretty bonkers in wild together with a hero-power that resets after playing a card. Althrough not as strong as Recruiter.
awedragon reached rank 1 legend with spawn of shadows. recruiter isnt that good and less dmg.
https://twitter.com/awedragonHS/status/898988418486607872
Holy bonkers! Guys this is new BrokeBack combo. You play Raza before and then while in double shadow form you do:
Auctionmaster Beardo + Spawn of Shadows + Holy smite + 2 0-cost spells. 2+4*4+3*4 = 30 dmg for 8 mana through Taunts!
Nerf to Raza inc. Effect would be nerfed to 1 mana. Calling it!
You're missing the fact that it's a 5-card combo. And the fact that Priest has no 0-cost spells. And the fact that having double Shadowform messes up your Raza the Chained
hahahahaha
hmmm... Circle of Healing anyone?
People looking to combo this card have the wrong idea. This is a card than can quickly spiral out of control for your opponent if you can maintain board control. It's a decent size body for its cost and if the opponent can't deal with it immediately, 2 inspires nets 8 + 5 face damage from this card alone. Maintaining board control makes your opponent have to use a weapon to remove this, in which case it does another 5 face damage before it dies. The ability to do damage through taunts is invaluable in, again, board control decks. This card fits perfectly in that new mech priest deck or a control priest for burst damage.
Man this guy hates heroes that much? Might as well slap on Deathrattle: Deal 4 damage to each hero (Just kidding of course lol)
Not as bad as people believe. 4 mana for a 5/4 is actually average. As for the effect. You're dealing 4 to both players which is even trade. Plus you're healing up and you have numerous healing spells. So the drawback isn't a problem. Tbh, I've seen this be used as a hilarious finisher.
"Okay, as long as the priest doesn't get 3 damage over the next 2 turns..." Spawn of shadows gets played. "NOOOOOO!"
Somehow underestimated, It will work nice in a aggro/tempo deck with Mind Blast and Shadowbomber.
And it even works with Lightwarden and Holy Champion.
The dream: T10 drop this, heal face, play 2x Mind Blast, instant 14 damage too face.
Your dream, compared to the old force of nature savage roar:
This combination takes 3 cards and 10 mana. Force roar takes 2 cards and 9 mana. Also, force of nature and savage roar both can trade with minions in a pinch. This can't; however, taunts cannot stop this the way they can stop force of nature savage roar.
You can't compare any other combo to FoN + Savage Roar, because that is literally the most efficient combo for its card/mana cost in the game. No other combo has the potential for more damage in so few cards, that's why it's considered OP and will likely be nerfed.
that is exactly why Force of Nature is nerfed.
I can happily say that if both you and your opponent take lethal damage from the inspire effect, you still win if Tournament Medic heals you.
the thing about this card is that priests need whatever reach they can get in control. holy fire sucks for that due to mana cost, and mindblast is shit because it doesnt double as removal... this card at least gives you a tempo minion to drop where mindblast is dead in your hand until you have lethal