Healing Wave
Card Text
Restore 8 Health. Reveal a minion in each deck. If yours costs more, restore 16 instead.
Flavor Text
Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
Restore 8 Health. Reveal a minion in each deck. If yours costs more, restore 16 instead.
Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.
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R.I.P Shaman
bane of pirates :D
Always chooses Tunnel Trogg. Every. Single. Time.
When this card was released, the first thing I thought was "Amaz is going to Thoughtsteal this and burn his opponent for 14 with Auchenai Soulpriest, and Trolden is going to put it in a video."
It happened. (skip to 4:06)
I have not seen the card played much surprisingly. It may have to do with the fact, that the card is not very good against non face decks.
A face hunter player expecting sympathy. We have seen it all
Actually, this card is the first card that heals and feels balanced. First off, that 14 health isn't guaranteed owed to the joust mechanic, and if you lose the joust, you get 7 health, less than healing touch, which nobody would argue is OP. Why would nobody argue it's OP? Well, you play it, and then the hunter undoes your playing it with a kill command, a leper gnome, and a hero power. Or you play it, drop a robo-cub, and it gets to square off against a boulder fist ogre because you spent half of your turn on something that did NOTHING to the board state and your opponent kept derping along, dropping his brainless aggressive creatures. Similarly, Tree of life can heal you up from 1 HP, but it takes your entire turn. I've played over 1000 games with that card. I'm sure 20 or so had me tree of life, then die the next turn because the opponent had two turns to play big stuff (often incapable of being cleared) without retribution. There's gotta be some sort of payoff to having a defensive card. Healing for (potentially) a lot on a decent budget is one way of going about it.
"Info about opponent's deck" is of great value? Not really. These days, the meta is so stale, I know what the deck is from the first creature played. Mechwarper? Mech mage. Leper Gnome? Face hunter, Oil Rogue. Armorsmith's likely a patron warrior. Information about 1 card of a deck of 30 isn't worth 5 mana. I wouldn't pay half a mana crystal for it, in fact.
Burn you Butthurt Face Hunter! Reno and this card will erase your kind!
I love you!!! i love you so much card, saved my ass Soo many times already
Thank you
Man this card.... just a single copy of this card completely destroys hunters face-oriented strategy. This means aggressive mid-range and aggro hunters just get destroyed. +14 health and their hand eventually goes to empty.
It's also kind of funny how many face hunters I run into on causal. It's like 60-70% of my games. I guess because it's easy to get the cards and easy to play and quick.
This card is OP. Because shaman was shit on ladder and needed it. Sad that the whole design of shaman was broken in the competitive scene, but I guess an OP card is better than no fix.
Agreed. I could kiss this card.
Really happy to see this card. Shamans aren't played nearly enough, and this card could help solve that problem. Also glad to see that shamans can heal now, even though the card is SUPER op.
I look forward to thoughtstealing this with a Soulpriest out.
Must have that card!!!!!
A full magic deck with just one monster, malygos! sweet :3
Drowl!!
Blizz could have just added a "joust" card mechanic. "Joust: Restore 14 Health. Lose: Restore 7 Health", given that every text so far reads, "Reveal a minion in each deck. etc. etc. etc.
but what happens when they want you to lose or be at a tie in the joust it is easeir not to give it a key word
Joust: Restore 14 Health. Tie: Restore 30. //// Joust: Restore 7 Health. Lose: Restore 14.