Fencing Coach

Card Text
Battlecry: The next time you use your Hero Power, it costs (2) less.
Flavor Text
Good fencers make good neighbors, right?
Card Sounds
Battlecry: The next time you use your Hero Power, it costs (2) less.
Good fencers make good neighbors, right?
This guy works great in wild Quest Shaman!
I AM THE DANCING MASTER.
IMO Fencing Coach plays really well in my Warlock deck with Wilfred Fizzlebang.
AND THEN even when it doesn't work with Wilfred, save the 0tap for dropping Lord Jaraxxus adding a free Infernal.
OBLIVION!!!
If I were the card artist who had drawn this, I would felt pretty depressed. None of his artworks really see play at all!
he is the mvp of my paladin deck
Seems really good in murloc paladin
Turn three fencing coach
Turn four, murlock knight and hero power
Can you play fencing coach on turn 3 and use the free hero power on the same turn fencing coach is played?
Yes, you can.
I've played around for that situation with murloc knight. I felt it is to specific to hope for. When it happens it feels good though. Otherwise I think the stats are meh. Maybe I am just short sighted but this card didn't really play well for me.
This is a terrible card unless you can combo it with an inspire, in which case it might have some potential.
Without inspire:
For priest/warrior it's a shittier version of Earthen Ring Farseer
For Mage it's an Ironforge Rifleman
For Druid it's a shittier Ironforge Rifleman
For Shaman it's a shittier Tuskarr Totemic
For Paladin it's a shittier Razorfen Hunter
For Rogue it's a shittier Lowly Squire
For Hunter it's a shittier Argent Horserider
For Warlock it's a shittier version of Novice Engineer and Gnomish Inventor, which are both already shit in warlock.
This card might possibly be playable in decks with OP inspires like Paletress and Fizzlebang, but otherwise it's shit.
Go home Captain Obvious
No one is looking at this card for basic stat reasons.
What can I say? This guy is Preparation for hero powers. It accomplishes basically the same things as Preparation (Efficient use of powerful-but-expensive combinations, unlocking much more substantial one turn combos).
DRAGON WARLOCK ORIGINAL CONCEPT
Turn 7: Play this and any 4-cost minion like Twilight Guardian.
Turn 8: Chromaggus, life tap
That's a 6/8 minion with a sick ability and 1+1 card draw.
Fist of the Death-Maggus
I only see it as a 1 mana 2/2
Me too.
There is only one true fencing coach
Seems to be a staple in inspire decks as you can drop Nexus-Champion Saraad or a Recruiter for a free inspire proc. If you happen to be playing a priest inspire deck, you can also play Confessor Paletress for a free legendary. Overall, a great card in constructed. In arena, it will also be somewhat good as you can get a free ping on an enemy minion.
I gave it a try to use it in a handlock deck
and think it is kind of good. :)
Check it out:
Thank you for the reply. Afterwards I realized myself that this deck will probably will not work as I want it. The thing is that I wanted to find a way of using Fencing Coach in a Handlock deck without much drawback ofFencing Coach´s bad stats thanks to Recombobulator. But even by maybe using Recombobulator on him will not have as much as impact as I want to see. In most cases it would just power up his stats by 1 or 2 health or 1 attack and 1 health, which is not great - it is random afterall. I will definitely experiment with Fencing Coach in a warlock deck, but this deck might be far away from the best solution. :)
I don't recommend it, because you only have one plan for fencing coach. You need more Inspire to make it worth.