Acidmaw
Card Text
Whenever an enemy minion takes damage, destroy it.
Flavor Text
With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!
Card Sounds
Whenever an enemy minion takes damage, destroy it.
With the help of his trusty sidekick Dreadscale, the giant jormungar Acidmaw is ready to face any knight!
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Yes because it has just 2 health
At least the flavor text is funny.
My Evolve shaman is soooo glad THIS is gone now.
i will never forget unpacking him on the day before un'goro released
One of the worst designs of the game. No one wants to put it on a deck, and it only serves to fuck games when it's randomly summoned. To make it good, I would at least make it 4 mana cheaper (it would be a pretty cool 7-mana board clear for Hunter, comboing this with Unleash the Hounds .
At least we won't be seeing this abomination in Standard anymore.
When acidmaw gets hurt, Does he destroy himself?
(mage player looking just looking at this card in silence after summoned Acidmaw summoned by Atiesh flamestrike and one more time (yes, it did broke the game for mage))
This is ther worst card ever, not purify. Purify just will never see any play; this never sees any play AND completely fucks up evolve shaman.
Can't wait for this shit to rotate out, so I can finally play some evolve without tearing my hair out every now and then.
Also when I opened my 50 TGT packs, only legendaries I got were 2 of this. Made me play only arena till LoE. Man, I hate this card!
I like that he has 2 health. It means that i can kill him off easily when he pops out of ram wrangler with my full board against a mage.
My opponent was Mage and he Flamestrike and Summoning Stone give him Acidmaw. Funny moment was when i clear his board with Ravaging Ghoul!
IMPORTANT. THE FOLLOWING CARD HAS NOW BEEN CHANGED TO:
Flavor: Achieving maximum speed and efficiency rather than moving to the collection screen yourself!
400 Dust ;^)
nice
Unstable Portal Acidmaw
I controlled the whole board with summoning stone. I use flamestrike. Acidmaw came out. next turn opponent use arcane explosion and clear my board and i lose.
I wish they would make this a 2/4 with same effect fo 5 mana.. waiting to turn 10 plus needing another card to function with plus the fact that hunter has such awful draw makes this unplayable...
I don't always pack legendaries.
But when I do,
I pack Acidmaw and Dreadscale
"Buy one, get two!"
Could be a decent choice occasionally coming out of Tomb Spiders in a Control/Midrange (I swear, Control Hunter is a great Legendary/card away from happening) deck, but still meh due to the cost. Really should be either 6 mana or apply only to the opponent's minions; then we're cooking with gas.
I never complain when this falls out of a Ram Wrangler, but I wouldn't put it in a deck if you paid me.