Class
Rarity
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Demonic Research

This turn, your cards cost Health instead of Mana.

Fel Guardians

Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.

What happened after the guardians tripped? They Fel.

Felfire Potion

Deal 5 damage to all characters.

Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.

Chaos Nova

Deal 4 damage to all minions.

Illin' Illidan laying down the damage, flinging out the chaos as far as he can manage.

Chaos Nova

Deal 4 damage to all minions.

  • Type: Ability
  • Class: Demon Hunter
  • Rarity: Common
  • Set: Core
  • Spell School: Fel
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Rafael Zanchetin
  • Collectible

Illin' Illidan laying down the damage, flinging out the chaos as far as he can manage.

Metamorphosis

Swap your Hero Power to "Deal 5 damage." After 2 uses, swap it back.

Metamorphosis

Swap your Hero Power to "Deal 4 damage." After 2 uses, swap it back.

As the humble caterpillar becomes a beautiful butterfly, so too does a demon hunter become a hideous mass of writhing destruction and unfettered chaos.

Summoning Ritual

Summon 3 demons from
your deck. They are Dormant
for 2 turns.

“Demons! It’s time for your nap!”

Binding Chains

Three random enemy minions go Dormant for 2 turns.

I think someone might have taken that advice a little too literally...

Fist of Jaraxxus

When you play or discard this, deal 4 damage to a random enemy.

* Not actually Jaraxxus' fist.

Impbalming

Destroy a minion. Shuffle 3 Worthless Imps into your deck.

With your complexion, Imp Balm is a great demonizer.

Imp-losion

Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt.

The shrapnel is waaaaay worse than the explosion.

Orb of the Untold

Deal 20 damage split between all enemies.

The Dark Portal

Draw a minion. If you have at least 8 cards in hand, it costs (5) less.

Some say it's the source of Azeroth's greatest problems—aside from the gnomes.

Corrupting Rage

Deal 4 damage to all
Dragon and Beast minions.

Dark Skies

Deal 1 damage to a
random minion. Repeat
for each card in your hand.

"It's a drizzle of fire. A fine mist, really."

Demonwrath

Deal 2 damage to all
minions except Demons.

Demons are not angry most of the time. You have to play this card in order to really bring it out of them.

Deteriorate

Deal 3 damage to a minion.
If it dies, summon a 3/3
Imprisoned Scrap Imp.

Eye Beam

Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1).

Sometimes looks CAN kill.

Eye Beam

Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1).

  • Type: Ability
  • Class: Demon Hunter
  • Rarity: Epic
  • Set: Core
  • Spell School: Fel
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Arthur Gimaldinov
  • Collectible

Sometimes looks CAN kill.

Fiendish Circle

Summon four 1/1 Imps.

Like a knitting circle, but less evil.

Fiendish Circle

Summon four 1/1 Imps.

  • Type: Ability
  • Class: Warlock
  • Rarity: Common
  • Set: Core
  • Spell School: Fel
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Ivan Fomin
  • Collectible

Like a knitting circle, but less evil.

Gift of the Legion

Gain 1 attack for each minion that died this turn. Outcast: Return this to your hand.

The Legion can offer you everything...for a price.

Infernal Cannon

Blast a random enemy minion for 8 damage and convince another to switch sides!

Chaos Strike

Give your hero +2 Attack this turn. Draw a card.

"What do we want?" "CHAOS!" "When do we want it?" "WHEN LEAST EXPECTED!"

Chaos Strike

Give your hero +2 Attack this turn. Draw a card.

  • Type: Ability
  • Class: Demon Hunter
  • Rarity: Common
  • Set: Core
  • Spell School: Fel
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Zoltan Boros
  • Collectible

"What do we want?" "CHAOS!" "When do we want it?" "WHEN LEAST EXPECTED!"

Demonfire

Deal 2 damage to a minion. If it’s a friendly Demon, give it +2/+2 instead.

Demonfire is like regular fire except for IT NEVER STOPS BURNING HELLLPPP

Demonfuse

Give a Demon +3/+3. Give your opponent a Mana Crystal.

Very dangerous when attached to a demonbomb.

Immolation Aura

Deal 1 damage to all minions twice.

If you can't take the heat, stop standing in the fire.

Imp Swarm (Rank 1)

Summon a 3/2 Imp. (Upgrades when you have 5 Mana.)

Not a cauldron, or a mischief, or a cackle, but a swarm.

Imp Swarm (Rank 2)

Summon two 3/2 Imps. (Upgrades when you have 10 Mana.)

Imp Swarm (Rank 3)

Summon three 3/2 Imps.

Nether Breath

Deal 2 damage.
If you're holding a Dragon, deal 4 damage with Lifesteal instead.

"Whether the Nether is cold, whether the Nether is hot, we'll burn together, whatever the Nether, whether we like it or not."

Sigil of Flame

At the start of your next turn, deal 3 damage
to all minions.

"Huh, it reads F-I-R-E. Wonder what that means?"

Felosophy

Copy the lowest Cost
Demon in your hand.
Outcast: Give both +1/+1.

"Like, isn't evil subjective man?"

Felscream Blast

Lifesteal. Deal 1 damage to a minion and its neighbors.

All the souls start running when they see the felscream truck.

Fury (Rank 1)

Give your hero +2 Attack this turn. (Upgrades when you have 5 Mana.)

Rank 3 is when your mom uses your middle name.

Fury (Rank 2)

Give your hero +3 Attack
this turn. (Upgrades when
you have 10 Mana.)

Fury (Rank 3)

Give your hero +4 Attack this turn.

Mana Burn

Your opponent has 2 fewer Mana Crystals next turn.

Mana Burn

Your opponent has 2 fewer Mana Crystals next turn.

One way to ensure that they are not prepared.

Rain of Fire

Deal 1 damage to all characters.

You know it’s autumn when the skies rain brimstone and fire. Also: pumpkin spice!

Shadow Council

Replace your hand
with random Demons.
Give them +2/+2.

Why is everybody in Outland replacing their hands?!

Unstable Felbolt

Deal 3 damage to an enemy minion and a random friendly one.

Warning! Your minions are seated in the splash zone.

Mindpocalypse

Both players draw 2 cards and gain a Mana Crystal.