Class
Rarity
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Blade Dance 1

Deal damage equal to this Merc's Attack to 1 random enemy.

Blade Dance 2

Deal damage equal to this Merc's Attack to 2 random enemies.

Disintegrate {0}

Destroy a random enemy minion.

Disintegrate 2

Destroy a random enemy.

Fel Bolt {0}

Deal @ damage.

Fel Bolt 1

Deal @ damage.

Fel Bolt 2

Deal @ damage.

Fel Bolt 3

Deal @ damage.

Fel Bolt 4

Deal @ damage.

Wish Upon a Fel Star {0}

Passive: Fel Bolt deals an additional @ damage.

IMPENDING DOOM!!!

DEAL 30 DAMAGE!!!

Blade Dance 3

Deal damage equal to this Merc's Attack to 3 random enemies.

Demonic Combustion 1

Destroy a friendly Demon
and deal 15 damage
to all enemies.

Demonic Combustion 3

Destroy a friendly Demon
and deal 25 damage
to all enemies.

Fel Volley {0}

Passive: Whenever your characters play a Fel ability, cast Fel Bolt 1 at a random enemy.

Felodic Intonement {0}

Deal {0} damage to an
enemy. Set its Attack
to {1} until the end of
next turn.

Felodic Intonement 1

Deal {0} damage to an
enemy. Set its Attack
to {1} until the end of
next turn.

Felodic Intonement 2

Deal {0} damage to an
enemy. Set its Attack
to {1} until the end of
next turn.

Felodic Intonement 3

Deal {0} damage to an
enemy. Set its Attack
to {1} until the end of
next turn.

Felodic Intonement 4

Deal {0} damage to an
enemy. Set its Attack
to {1} until the end of
next turn.

Blade Dance 4

Deal damage equal to this Merc's Attack to 3 random enemies.

Fel Blast {0}

Deal @ damage to a
random enemy. Repeat
for each Fel ability you
have cast this game.

Fel Reign {0}

Deal {0} damage to all enemies. Repeat {1} times.
(Starts off Cooldown.)

Fel Reign 1

Deal {0} damage to all enemies. Repeat {1} times.
(Starts off Cooldown.)

Fel Reign 2

Deal {0} damage to all enemies. Repeat {1} times.
(Starts off Cooldown.)

Fel Reign 3

Deal {0} damage to all enemies. Repeat {1} times.
(Starts off Cooldown.)

Fel Reign 4

Deal {0} damage to all enemies. Repeat {1} times.
(Starts off Cooldown.)

Legion Burst {0}

Deal {0} damage.
Deathblow: Cast Fist
of Jaraxxus {1}.

Legion Burst 1

Deal @ damage.
Deathblow: Cast Fist
of Jaraxxus 1.

Legion Burst 2

Deal @ damage.
Deathblow: Cast Fist
of Jaraxxus 2.

Legion Burst 3

Deal @ damage.
Deathblow: Cast Fist
of Jaraxxus 3.

Legion Burst 4

Deal @ damage.
Deathblow: Cast Fist
of Jaraxxus 4.

Rain of Destruction {0}

Deal @ damage
to a random enemy.
Repeat for each Fel ability you've cast this turn.

Rain of Destruction 1

Deal @ damage
to a random enemy.
Repeat for each Fel ability you've cast this turn.

Rain of Destruction 2

Deal @ damage
to a random enemy.
Repeat for each Fel ability you've cast this turn.

Rain of Destruction 3

Deal @ damage
to a random enemy.
Repeat for each Fel ability you've cast this turn.

Rain of Destruction 4

Deal @ damage
to a random enemy.
Repeat for each Fel ability you've cast this turn.

Demonic Research

This turn, your cards cost Health instead of Mana.

Blade Dance {0}

Deal damage equal to this Merc's Attack to 3 random enemies.

Fel Corruption {0}

Deal {0} damage to all enemies.
Deal {1} damage to your
other characters.
(After a friendly Orc dies, this
transforms into Shamanism 5.)

Fel Corruption 1

Deal {0} damage to all enemies.
Deal {1} damage to your
other characters.
(After a friendly Orc dies, this
transforms into Shamanism 1.)

Fel Corruption 2

Deal {0} damage to all enemies.
Deal {1} damage to your
other characters.
(After a friendly Orc dies, this
transforms into Shamanism 2.)

Fel Corruption 3

Deal {0} damage to all enemies.
Deal {1} damage to your
other characters.
(After a friendly Orc dies, this
transforms into Shamanism 3.)

Fel Corruption 4

Deal {0} damage to all enemies.
Deal {1} damage to your
other characters.
(After a friendly Orc dies, this
transforms into Shamanism 4.)

Fel Guardians

Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.

What happened after the guardians tripped? They Fel.

Demonic Bolt 1

Deal 4 damage. If you control a Demon, deal 7 instead.

Demonic Bolt 2

Deal 7 damage. If you control a Demon, deal 10 instead.

Demonic Bolt 3

Deal 10 damage. If you control a Demon, deal 15 instead.

Eye Beam {0}

Deal {0} damage.
Restore that much Health to this Merc.@Deal {0} damage.
Restore that much
Health to this Merc.
Gain +{1} Fel Damage.

Eye Beam 1

Deal {0} damage.
Restore that much Health to this Merc.@Deal {0} damage.
Restore that much
Health to this Merc.
Gain +{1} Fel Damage.

Eye Beam 2

Deal {0} damage.
Restore that much Health to this Merc.@Deal {0} damage.
Restore that much
Health to this Merc.
Gain +{1} Fel Damage.

Eye Beam 3

Deal {0} damage.
Restore that much Health to this Merc.@Deal {0} damage.
Restore that much
Health to this Merc.
Gain +{1} Fel Damage.

Eye Beam 4

Deal {0} damage.
Restore that much Health to this Merc.@Deal {0} damage.
Restore that much
Health to this Merc.
Gain +{1} Fel Damage.

Imp-losion {0}

Destroy a friendly Imp.
Deal @ damage plus its
Attack and Health to a
random enemy 3 times.

Imp-losion 1

Destroy a friendly Imp.
Deal @ damage plus its
Attack and Health to a
random enemy 3 times.

Imp-losion 2

Destroy a friendly Imp.
Deal @ damage plus its
Attack and Health to a
random enemy 3 times.

Imp-losion 3

Destroy a friendly Imp.
Deal @ damage plus its
Attack and Health to a
random enemy 3 times.

Imp-losion 4

Destroy a friendly Imp.
Deal @ damage plus its
Attack and Health to a
random enemy 3 times.

Legionnaire's Outburst {0}

Deal {0} damage to one of your characters and {1} damage to all enemies.

Rain of Chaos {0}

Deal {0} damage to all enemies. Your Legion characters are ({1}) Speed faster next turn.

Rain of Chaos 1

Deal {0} damage to all enemies. Your Legion characters are ({1}) Speed faster next turn.

Rain of Chaos 2

Deal {0} damage to all enemies. Your Legion characters are ({1}) Speed faster next turn.

Rain of Chaos 3

Deal {0} damage to all enemies. Your Legion characters are ({1}) Speed faster next turn.

Rain of Chaos 4

Deal {0} damage to all enemies. Your Legion characters are ({1}) Speed faster next turn.

Bad Omen

In 2 turns, summon two 6/6 Demons with Taunt.
If you're building a Starship, summon them now.

What good is a sign from alien life if I CAN'T EVEN READ IT?!

Bad Omen

In 2 turns, summon two
6/6 Demons with Taunt.

Chaos Creation

Deal 5 damage.
Summon a random 5-Cost
minion. Destroy the bottom
5 cards of your deck.

So THIS is who's been <b>Greening</b> everything!

Felfire Potion

Deal 5 damage to all characters.

Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.

Felfire Potion

Deal 5 damage to all characters.

Kazakus has a squad of imps bottling Felfire round-the-clock and he *still* can't keep up with demand.

Impfestation

Summon a 3/3
Dread Imp to attack each enemy minion.

Call the imp-sterminator!

Burning Blade Portal {0}

At the end of the turn,
fill your board with
Wild Imps 5.

Burning Blade Portal 1

At the end of the turn,
fill your board with
Wild Imps 1.

Burning Blade Portal 2

At the end of the turn,
fill your board with
Wild Imps 2.

Burning Blade Portal 3

At the end of the turn,
fill your board with
Wild Imps 3.

Burning Blade Portal 4

At the end of the turn,
fill your board with
Wild Imps 4.

Check Your Weapons {0}

Deal @ damage to the highest Attack enemy. If it is a Fighter, its Attack is permanently halved, rounded up.

Check Your Weapons 1

Deal @ damage to the highest Attack enemy. If it is a Fighter, its Attack is permanently halved, rounded up.

Check Your Weapons 2

Deal @ damage to the highest Attack enemy. If it is a Fighter, its Attack is permanently halved, rounded up.

Check Your Weapons 3

Deal @ damage to the highest Attack enemy. If it is a Fighter, its Attack is permanently halved, rounded up.

Check Your Weapons 4

Deal @ damage to the highest Attack enemy. If it is a Fighter, its Attack is permanently halved, rounded up.

Command Demon {0}

Summon a Wild Imp. Deal @ damage to an enemy. Your Imps will target it this turn, if able.

Command Demon 1

Summon a Wild Imp. Deal @ damage to an enemy. Your Imps will target it this turn, if able.

Command Demon 2

Summon a Wild Imp. Deal @ damage to an enemy. Your Imps will target it this turn, if able.

Command Demon 3

Summon a Wild Imp. Deal @ damage to an enemy. Your Imps will target it this turn, if able.

Command Demon 4

Summon a Wild Imp. Deal @ damage to an enemy. Your Imps will target it this turn, if able.

Fel Burst {0}

Deal @ damage.
This ability gains
double the bonus
from Fel Damage.

Fel Command {0}

Gain +{0} Attack. Deal this Merc's Attack damage to an enemy.@Gain +{0}/+{1}. Deal this Merc's Attack damage to an enemy.

Fel Command 1

Gain +{0} Attack. Deal this Merc's Attack damage to an enemy.@Gain +{0}/+{1}. Deal this Merc's Attack damage to an enemy.

Fel Command 2

Gain +{0} Attack. Deal this Merc's Attack damage to an enemy.@Gain +{0}/+{1}. Deal this Merc's Attack damage to an enemy.

Fel Command 3

Gain +{0} Attack. Deal this Merc's Attack damage to an enemy.@Gain +{0}/+{1}. Deal this Merc's Attack damage to an enemy.

Fel Command 4

Gain +{0} Attack. Deal this Merc's Attack damage to an enemy.@Gain +{0}/+{1}. Deal this Merc's Attack damage to an enemy.

Reflex Shot {0}

Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
Gain +{1} Fel Damage.

Reflex Shot 1

Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
Gain +{1} Fel Damage.

Reflex Shot 2

Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
Gain +{1} Fel Damage.

Reflex Shot 3

Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
Gain +{1} Fel Damage.

Reflex Shot 4

Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
Gain +{1} Fel Damage.

Terror Charge {0}

Attack an enemy.
Give your Legion characters +@ Health.

Terror Charge 1

Attack an enemy.
Give your Legion characters +@ Health.

Terror Charge 2

Attack an enemy.
Give your Legion characters +@ Health.

Terror Charge 3

Attack an enemy.
Give your Legion characters +@ Health.