Clarifications
- If multiple minions on one side all have the same highest attack value, all but one will be randomly destroyed. (Source)
Destroy all minions except each player's highest Attack minion.
You have to get past the vendors first. So many are lost to shopping...
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Make it Standard PLS. Paladin really needs removals
can someone give me the name of the 2 weapons?
Sure, "Sword" and "Axe".
Kappa
I really believe this is one of the few board clears that can actually counter N'Zoth, the Corruptor, along with Brawl, Lightbomb and Twisting Nether.
Also, Paladin is the class that best manipulates enemy minions' attack (Priest is only until the end of turn), so with a Humility, it shouldn't be too hard to either make sure a cheeky minion doesn't survive the spell, or to make sure the remaining minion isn't a threat anymore.
Since I never played much Paladin, I never crafted this card, but now that Cydonia has given me one from his packs, I am certainly going to try to find a use for it.
If I had this card I'd play 2x of in control paladin. It's good enough, just relying on 2x equality plus clear is not good enough. People don't expect it either so yeah, thought the equality is out? eat this. I don't want to craft TGT cards at this point though, that's my problem. shame.
This is so close to being a good card, particularly when pulled from Ivory Knight. The one real issue to me is that the resolution is random on ties. I've lost twice due to this leaving the wrong minion on board for me or my opponent. It would be such a better card if there was a predictable resolution on that mechanic (first played, highest cost, whatever).
Ivory Knight: discover Enter the Coliseum for zoolocks is nice when it happens.
such an under rated card,really usefull against n'zoth decks especially!
Am I the only person that thinks this could become really good in Standard? I'm considering crafting one or two...
I thought the same thing, and it's doing wonders. I don't recall ever seeing it in play before this expansion, but it's a non-random Brawl that works extremely well with Aldor. I'm only running one at the moment on my constantly-evolving Murloc pally.
In most instances I think Brawl is better. The strength of this card is that you are able to run your weaker minions, those that will not survive the effect, into their strongest beforehand to weaken it.
Where is Brawl in paladin?
I actually thought mill paladin might be possible with this card. Sure, a paladin doesn't have gang up, nor naturalize to push your opponent ahead in cards, but one could include dancing swords and death lords to get slightly ahead. The trade off would be that with this card in duplicate and consecrate-equality, the paladin would have DOUBLE the board clear of your average mill deck. Pally has heals that don't suck and that can indeed provide tempo swings, and dragons to facilitate the rarer mill support dragons, Chromaggus and Ysera.
It didn't work, and the failings of this card as board clear were a major part of why it didn't work. The fact of the matter is, if you're trying to clear the board, the largest creature on their side is generally the LAST creature you want to preserve if board clear is your game plan. That's Nefarion in a control deck, a Murlock Knight in Shockadin, and versus a face hunter it'll end up being something buffed by a beast master, or an indeed dinky minion that the hunter has already drained the use out of. It also starts an odd game. You can't have a deck with lots of small creatures with this card, because this card would directly counter your game plan, but if you play a deck of big, hard-hitting creatures, generally they will be zapped by removal that pretty much every deck holds these days, outpaced by decks that do aggression better, or out traded by priests and warriors that do control and healing better.
I'm thinking it might work in a setup where you play with only 1 minion on the board most of the time, which actually happens often against Zoo/Face.
There this spell actually says "destroy none of your minions but most of your opponent's". And the card combines nicely with Humility.
But it still would have been better (and more thematic) if it had said "lowest attack minion".
I don't actually have this card but think this is the intent of the card...
TURN 5: Control paladin plays a Pit Fighter against a shockadin's board of a lot of miscellaneous junk. Shockadin goes hard face, as is the typical response of an aggro deck in response to a slow fatty.
TURN 6: Control paladin plays this and trades with whatever the shockadin has left.
This is not supposed to replace consecration anyway. It's a backup plan for when you don't have the combo.
I've added one to my midrange Paladin deck and generally like it. If you're winning it's a mostly dead card. But if you're falling behind in the minion race it's a great balancer. And knowing which minions will survive is a strategic advantage. No reason to add two of these to a deck though.
i like golden animation
the new pansear is you.
the combos are reall! I got 3 of the while i was opening packs. i guess the dust value is enough :D