Galakrond's Awakening Adventure Guide & Card List
Deal 8 damage to a minion.
It's on the rack next to ice lance, acid lance, and English muffin lance.
Meteor. Because fuck that!
Very strong in arena now, with the prevalence of Bog Creepers.
This card exists for one reason and one reason only: to avoid the new expansion diluting Mage's wonderful removal options in arena.
The animation looks so badass
If it doesn't see use maybe it should be 4 mana 7-8 damage to a minion?
The first card that is balanced by the golden animation.
The golden animation Kreygasm
I feel this card actually helps with Arena quite a bit. It's a good pick in a minion heavy environment and it removes mage flexibility, which is arguably the best in arena. Sure, drafting a fireball is better. At the same time, this gives you another option at drafting removal which isn't inherently bad vs. not drafting any removal.
Garbage card. with deathrattle, divine shield, you may as well just throw two Dragon's Breath into your deck.
Using this on Dr. Boom instead of Fireball plus Fireblast saves you one mana. Using this on Ragnaros the Firelord will actually kill it. This card is also one mana cheaper than Polymorph plus Fireblast but not if you have another way to kill the sheep. The primary problem is, it suffers from the same lack of versatility as Polymorph.
I don't get the point of this card. Fireball is 6 damage for 4 mana. Why would I use an 8 damage for 5 mana card when it's FORCED on minions???
Unless there's a card that modifies this card, it will be largely ignored, methinks.
Use this to snipe Dr. Boom, ended up, actually, sniping the Dr. Boom. #thugLife
Kind of disappointed with the route Blizzard took with this card. As trump said, making this a 4 mana or possibly a 3 mana card would've still made it a slightly above average card, but wouldn't make it too OP either. I'm also not sure why they decided to give mage another removal. Average card in arena, won't see play in constructed.
I'm just thankful it says "to a Minion" and not "to a Character".
Remove 8 health minion for 5 mana...mages already have annoying removals and this?
If only this spell had something to do with the new Jousting mechanic.
Perhaps: Deal 8 damage to a minion. Reveal a spell from both decks. If yours costs more, also X. (Couldn't think of anything for the additional effect).
Fun fact: Ragnaros the Firelord dies to flame lance. One would say that mighty firelord should be immune to fire.
If Control Mage becomes a thing , this card might be good.
But would it really need it? i could see it being a one of but mage has plenty of removal, and ideally you would use this card against large targets like a handlocks giants or a control warriors rag. i just dont see why you would bring this over the more flexible Polymorph