Thunder Bluff Valiant
Card Text
Battlecry and Inspire:
Give your Totems
+2 Attack.
Flavor Text
Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
Card Sounds
Battlecry and Inspire:
Give your Totems
+2 Attack.
Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
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Am I the only one who thinks his intro sound is badass?
Do you know how much it sucks when you played this card before it gained massive popularity, because you realized just how powerful it was, but now that everyone plays it, you are perceived as a scrub for playing it?
Shaman has so many value cards now, and this one powercreeped.
5/5 for 0
7/7 for 4
Infinite value for 5
actually the cost is y=2x+5
First from Karazhan times?
:P
#TheAgeOfShaman
The golden version is good
I'm really coming around to this card. It definitely feels bad when you play it turn 5 and it gets immediately removed, but it feels SO GOOD when you play it turn 7 with a totem or two already on the board. It has great synergy with Totem Golem and Tuskarr Totemic which are already both awesome cards on their own, and at the very least it's going to draw a lot of your opponent's resources because they'll know they have to get rid of it as quickly as possible.
If you have a full board and want to hero power not for totem but inspire trigger, too bad, you can't press the hero power so you can't get the totem buff.
Lame design
I agree that it would be better if you could still get the inspire trigger with a full board, but if you're in a position where you can't trade away one of your minions because your opponent doesn't have any to trade against, you're probably not in dire need of it to begin with.
Weak to all kind of aoe that at least deal 2 damage, Holy Nova, Consecration, Hellfire, even Mass Dispel will ruin the play.
Rip in pepperoni Totem Shaman 2015-2015
Slow, really slow, to the point of you needing board wipes t3 and/or t4 to survive, although combos with Tuskarr Totemic forcing the enemy to sacrifice their board to trade with totems and not go face. Once it hits the board, usually t7 or t6+coin, he's a slower but more sturdy Murloc Knight, since the MK can summon a MK, while this just buffs. And then you dominate the board, have taunted 2/2 for good measure and t9 Bloodlust for lethal. Enemy's big drops can be as good as ignored, or traded with by a buffed totem instead of wasting TBV and/or other stuff. Not OP but an archetype enabler at the very least.
If justicar would of summoned 2 totems it was so op...
This card is great, but it lacks the muster to battle effect that can swarm the board in buffable minions.
As a Warrior you used to sit back and watch those inoffensive totems do their thing, a simple heal or some unused spell power. Today i saw things in a different way, i felt fear. A wall of buffed and taunted totems staring at me and every single one was bigger than the Totem Golem itself. It is indeed a very welcome friend to Shamans.
This card is insane, especially against classes like Druid. Other classes have things like Fireball, Execute, and SW: Pain, but a Druid has to silence this, blow Swipe + Wrath on it immediately, or lose.
really, it's not the 4 mana 7/7?
I think that's a bit more OP
0 mana 5/5 is better
You both know that this comment was made before either of those cards came out?
This card is insanely good; it has the snowballing potential that paladin's quartermaster does not have.
I think what people may have overlooked with this card is that it basically gives every totem taunt and increases the value of Shaman hero power even when this guy isn't on the board; IOW, it does for Shaman what Quartermaster did for Paladin. I still think Shaman is on the weak end of the spectrum, but we'll see after the deck has been refined how good it really is.