The Skeleton Knight
Card Text
Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand.
Flavor Text
Apparently it really was just a flesh wound.
Card Sounds
Deathrattle: Reveal a minion in each deck. If yours costs more, return this to your hand.
Apparently it really was just a flesh wound.
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So, I thought I would mention this. I was recently doing an adventure where you build your deck and passives. I was rolling through most of the bosses with ease playing big spell mage with the passives of rush on minions and lowered cost -1 on minions. But one boss had me against a wall. I was against a spell hunter type deck and my Aluneth was literally at the bottom of my deck. Had 2 cards in hand vs his constant summon an animal companion hero power and a consistent 4 or 5 cards. 1 of those 2 cards was The Skeleton Knight. 5 mana with rush. I must've played him 10 times til I stabilized. Opponent had a Leokk or Misha and always Huffer so I rammed Skeleton Knight into any big minion and since I always won the joust vs spell hunter, I rammed him out again. Eventually I found my important cards and kicked his butt. That Skeleton Knight draft though saved my rear. lol
In case anyone needs this:
The Skeleton Knight
"Excuse me? You are on fire."
-Medivh's Valet, watching a Skeleton Knight getting stripped to the bone.
Fairly bad card to deck, although it is a decent discovery with Museum Curator. I had a game today where I picked this fellow, my opponent threw everything to get rid of him, two SW:D's and even a Kazakus potion but he just would not stay dead. Then came N'Zoth...
This card feels a like it would be balanced if the return is guaranteed or if he had a reverse joust, since the joust mechanic has a massive anti-synergy with this card.
In a deck where you have enough beefy minions to win jousts he's lackluster even if he comes back, since you'd be playing him multiple times instead of more efficient six drops.
And decks that actually run out of things to play which would like him won't win jousts nearly as often, and he's garbage when he doesn't come back.
This card is GOOD... if you draw him from Museum Curator or Journey from Below against Tempo-Mage or other tempo-based decks. But otherwise he is simply dust.
Congratulations if you have this card. You own a salty dog that has a chance upon death to put another overpriced salty dog into your hand. Agro and face decks don't care how many salty dogs you have. Control can keep dealing 4 damage to your salty dog. Freeze will stop your salty dog from attacking. Overall, it is a realy shit card. Enjoy your 400/1600 dust!!
N'Zoth begs to differ.
Actually, N'Zoth does not beg. N'zoth firmly disagrees.
"In the grand tournament you get dust or medicore cards"
The effect of this card is actually interesting, a never-dying minion in more control/late-game oriented deck.
Sadly, the stats are too weak, I'd rather go with its first form as The Black Knight.
If you pull off the joust a few times it's crazy with N'Zoth old god.
I've actually had an awesome amount of success with this card when I pull it from my Muesum Curator. If I pulled the card from a pack I'd probably include it in a yshaarj deck with a lot of backloaded big minions. Not a great archetype but I usually play in lower ranks anyway so it's good fun :P
adds all 4 old gods and deathwing in deck, the invincible SKELETON KNIGHT!
My first TGT legendary. I'm not disenchanting it yet in case it finds its way into some niche (slim possibility after the new expansion, I guess), but... son of a bitch.
My first was a golden rhonin :D got this one from an arena pack.
this card - so cool! Too bad it will never see any play. I realy enjoyed that tgt-glimpse tavern brawl which was made that he was actually allright there. Sometimes
NYEH HEH HEH!
sounds like Trump winning a joust on stream to me :)