Class
Rarity
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Burning Fuse 1

Deal 5 damage to this minion.

DIE, INSECTS! {0}

Deal @ damage
to a random enemy.
It loses Stealth.
Deathblow: Repeat this.

DIE, INSECTS! 1

Deal @ damage
to a random enemy.
It loses Stealth.
Deathblow: Repeat this.

DIE, INSECTS! 2

Deal @ damage
to a random enemy.
It loses Stealth.
Deathblow: Repeat this.

DIE, INSECTS! 3

Deal @ damage
to a random enemy.
It loses Stealth.
Deathblow: Repeat this.

DIE, INSECTS! 4

Deal @ damage
to a random enemy.
It loses Stealth.
Deathblow: Repeat this.

Intense Heat 1

Deal @ damage evenly split among all enemies.

Pyroblast {0}

Deal @ damage.

Drakefire Amulet

Tradeable
Discover 2 Dragons. Summon them.

"...and I only had to climb up the mountains in Winterspring 50 times!"

Embers of Ragnaros

Shoot three fireballs at random enemies that deal 8 damage each.

Embers of Ragnaros

Shoot three fireballs at random enemies that deal 8 damage each.

Pyroblast

Deal 10 damage.

Take the time for an evil laugh after you draw this card.

Pyroblast

Deal 10 damage.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Luca Zontini
  • Collectible

Take the time for an evil laugh after you draw this card.

Ray of Roasting

Deal 10 damage to all minions 10 times.

Rod of Roasting

Cast 'Pyroblast' randomly until a hero dies.

Uber Apocalypse

Destroy all minions. Enemy characters take double damage for the rest of the game.

Captain Galvangar

Characters can't be healed.

High Justice Grimstone

Whenever a friendly character Attacks, deal @ damage to all enemies.

Lokholar the Ice Lord

After another character dies, gain +{0}/+{1}, and +{0} Frost Damage.

Blazing Horns {0}

Attack an enemy.
Also deal @ damage to adjacent enemies.

Blazing Horns {0}

Attack an enemy.
Also deal @ damage to adjacent enemies.

Blazing Horns 2

Attack an enemy.
Also deal @ damage to adjacent enemies.

Blazing Horns 3

Attack an enemy.
Also deal @ damage to adjacent enemies.

Blazing Horns 4

Attack an enemy.
Also deal @ damage to adjacent enemies.

Dragonqueen's Gambit 1

Deal damage to an enemy equal to
their Attack. @Deal damage to an enemy equal to their Attack. Restore that much Health to this Merc.

Hot On The Case {0}

Gain +@ Attack and
Attack an enemy.
It takes Critical Damage
after it acts next turn.

Hot On The Case 1

Gain +@ Attack and
Attack an enemy.
It takes Critical Damage
after it acts next turn.

Hot On The Case 2

Gain +@ Attack and
Attack an enemy.
It takes Critical Damage
after it acts next turn.

Hot On The Case 3

Gain +@ Attack and
Attack an enemy.
It takes Critical Damage
after it acts next turn.

Hot On The Case 4

Gain +@ Attack and
Attack an enemy.
It takes Critical Damage
after it acts next turn.

Reckless First Flight

Gain +{0} Attack and Attack an enemy. If this was not damaged this turn, deal {1} damage to all characters.

Smoldering Breath

Deal {0} damages to all enemies. Restore {1} Health to your other characters.

Sorcerous Fire

Deal @ damage.
Fire Combo: Gain +1 Fire Damage first.

Sunset Volley

Deal 10 damage randomly split among
all enemies. Summon a random 10-Cost minion.

When the light is just right during Golden Hour, that is when you take out the selfie stick and start casting.

Cauterizing Maw

Attack an enemy. They are (3) Speed slower and cannot be healed until the end of the next turn.

Cleanse The Nest {0}

Deal {0} damage to all enemies.
Deathblow: Summon a {2}/{2} Onyxian Whelp.

Cleanse The Nest 1

Deal {0} damage to all enemies.
Deathblow: Summon a {2}/{2} Onyxian Whelp.

Cleanse The Nest 2

Deal {0} damage to all enemies.
Deathblow: Summon a {2}/{2} Onyxian Whelp.

Cleanse The Nest 3

Deal {0} damage to all enemies.
Deathblow: Summon a {2}/{2} Onyxian Whelp.

Cleanse The Nest 4

Deal {0} damage to all enemies.
Deathblow: Summon a {2}/{2} Onyxian Whelp.

Destroy All Life {0}

Deal @ damage to all characters. If any die, repeat this.

Destroy All Life 1

Deal @ damage to all characters. If any die, repeat this.

Destroy All Life 2

Deal @ damage to all characters. If any die, repeat this.

Destroy All Life 3

Deal @ damage to all characters. If any die, repeat this.

Destroy All Life 4

Deal @ damage to all characters. If any die, repeat this.

Dragonqueen's Gambit 2

Deal damage to an enemy equal to
their Attack. @Deal damage to an enemy equal to their Attack. Restore that much Health to this Merc.

Fiery Assault

Increase Attack this turn by Fire Damage and Attack an enemy.

Fire Lance {0}

Deal @ damage to a random enemy. Repeat for each Fire ability you've cast this game.

Meteor {0}

Deal {0} damage to a character and {1} damage to adjacent ones.

Meteor 1

Deal {0} damage to a character and {1} damage to adjacent ones.

Meteor 2

Deal {0} damage to a character and {1} damage to adjacent ones.

Meteor 3

Deal {0} damage to a character and {1} damage to adjacent ones.

Meteor 4

Deal {0} damage to a character and {1} damage to adjacent ones.

Apocalypse

Destroy all minions. Your Opponent takes double damage for the rest of the game.

This is fine. Everything's fine.

Flex-plosion

Blow up half your opponent's stuff.

Grand Finale

Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Darkmoon Faire
  • Spell School: Fire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: E. Li & K. Turovec
  • Collectible

Considering all the other hazards at Darkmoon, overindulgent pyrotechnics seem downright pedestrian.

Claws of Terror {0}

Attack an enemy.
If it was damaged this turn, deal {0} damage to it and its neighbors.

Claws of Terror 1

Attack an enemy.
If it was damaged this turn, deal {0} damage to it and its neighbors.

Claws of Terror 2

Attack an enemy.
If it was damaged this turn, deal {0} damage to it and its neighbors.

Claws of Terror 3

Attack an enemy.
If it was damaged this turn, deal {0} damage to it and its neighbors.

Claws of Terror 4

Attack an enemy.
If it was damaged this turn, deal {0} damage to it and its neighbors.

Combustion {0}

Deal @ damage to an enemy. Any excess damages both neighbors.

Dragonqueen's Gambit 3

Deal damage to an enemy equal to
their Attack. @Deal damage to an enemy equal to their Attack. Restore that much Health to this Merc.

Finish 'em {0}

Deal @ damage to enemies opposite, they are Speed (3) slower next turn.

Finish 'em 1

Deal @ damage to enemies opposite, they are Speed (3) slower next turn.

Finish 'em 2

Deal @ damage to enemies opposite, they are Speed (3) slower next turn.

Finish 'em 3

Deal @ damage to enemies opposite, they are Speed (3) slower next turn.

Finish 'em 4

Deal @ damage to enemies opposite, they are Speed (3) slower next turn.

Fireball Storm {0}

Cast Fireball 5 at 1 random enemy. Repeat for each Fire ability you've cast this turn.@Cast Fireball 5 at 2 random enemies. Repeat for each Fire ability you've cast this turn.

Fireball Storm 1

Cast Fireball 1 at 1 random enemy. Repeat for each Fire ability you've cast this turn.@Cast Fireball 1 at 2 random enemies. Repeat for each Fire ability you've cast this turn.

Fireball Storm 2

Cast Fireball 2 at 1 random enemy. Repeat for each Fire ability you've cast this turn.@Cast Fireball 2 at 2 random enemies. Repeat for each Fire ability you've cast this turn.

Fireball Storm 3

Cast Fireball 3 at 1 random enemy. Repeat for each Fire ability you've cast this turn.@Cast Fireball 3 at 2 random enemies. Repeat for each Fire ability you've cast this turn.

Fireball Storm 4

Cast Fireball 4 at 1 random enemy. Repeat for each Fire ability you've cast this turn.@Cast Fireball 4 at 2 random enemies. Repeat for each Fire ability you've cast this turn.

Flamestrike {0}

Deal @ damage
to all enemies.

Flamestrike 1

Deal @ damage
to all enemies.

Flamestrike 2

Deal @ damage
to all enemies.

Flamestrike 3

Deal @ damage
to all enemies.

Flamestrike 4

Deal @ damage
to all enemies.

Heating Up {0}

Deal @ damage. Your Fire abilities are (1) Speed faster next turn.

Heating Up 1

Deal @ damage. Your Fire abilities are (1) Speed faster next turn.

Heating Up 2

Deal @ damage. Your Fire abilities are (1) Speed faster next turn.

Heating Up 3

Deal @ damage. Your Fire abilities are (1) Speed faster next turn.

Heating Up 4

Deal @ damage. Your Fire abilities are (1) Speed faster next turn.

Heat-seeking Flame 3

Deal 25 damage to the highest Health enemy and 10 damage to its neighbors.

Heat-seeking Flame 4

Deal 40 damage to the highest Health enemy and 20 damage to its neighbors.

Smash

Deal damage equal to this
Merc's Attack to an enemy and one of its neighbors.

Volcanic Fire

Deal @ damage to a random enemy.
Repeat for each character that has died this game.

Volcanic Fire 2

Deal @ damage to a random enemy. Repeat for each character that has died this game.

Apocalypse

Destroy all minions. Deal 3 damage to enemy hero for each minion destroyed.

Burn 1

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Burn 2

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Burn 3

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Burn 4

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Burn 5

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Firelands Portal

Deal 6 damage. Summon a random
6-Cost minion.

Come to beautiful Firelands! Where it's <i>"Way nicer than the Abyssal Maw!"</i>

Firelands Portal

Deal 6 damage. Summon a random
6-Cost minion.

  • Type: Ability
  • Class: Mage
  • Rarity: Common
  • Set: Core (2023)
  • Spell School: Fire
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Gustav Schmidt
  • Collectible

Come to beautiful Firelands! Where it's <i>"Way nicer than the Abyssal Maw!"</i>

Flamestrike

Deal 5 damage to all enemy minions.

When the ground is on fire, you should <i>not</i> stop, drop, and roll.

Flamestrike

Deal 5 damage to all enemy minions.

When the ground is on fire, you should <i>not</i> stop, drop, and roll.

Flamestrike

Deal 5 damage to all enemy minions.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Core (2023)
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Romain De Santi
  • Collectible

When the ground is on fire, you should <i>not</i> stop, drop, and roll.

Flex-plosion

Blow up half your opponent's stuff.