Class
Rarity
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Burning Fuse 1

Deal 5 damage to this minion.

DIE, INSECTS! 1

Deal 6 damage
to a random enemy.
It loses Stealth.
Deathblow: Repeat this.

DIE, INSECTS! 2

Deal 12 damage
to a random enemy.
It loses Stealth.
Deathblow: Repeat this.

DIE, INSECTS! 3

Deal 18 damage
to a random enemy.
It loses Stealth.
Deathblow: Repeat this.

DIE, INSECTS! 4

Deal 20 damage
to a random enemy.
It loses Stealth.
Deathblow: Repeat this.

DIE, INSECTS! 5

Deal 22 damage
to a random enemy.
It loses Stealth.
Deathblow: Repeat this.

Intense Heat 1

Deal @ damage evenly split among all enemies.

Pyroblast 1

Deal 15 damage.

Pyroblast 2

Deal 25 damage.

Pyroblast 3

Deal 30 damage.

Pyroblast 4

Deal 35 damage.

Pyroblast 5

Deal 40 damage.

Drakefire Amulet

Tradeable
Discover 2 Dragons. Summon them.

"...and I only had to climb up the mountains in Winterspring 50 times!"

Embers of Ragnaros

Shoot three fireballs at random enemies that deal 8 damage each.

Embers of Ragnaros

Shoot three fireballs at random enemies that deal 8 damage each.

Pyroblast

Deal 10 damage.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Luca Zontini
  • Collectible

Take the time for an evil laugh after you draw this card.

Pyroblast

Deal 10 damage.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Core (2022)
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Luca Zontini
  • Collectible

Take the time for an evil laugh after you draw this card.

Ray of Roasting

Deal 10 damage to all minions 10 times.

Rod of Roasting

Cast 'Pyroblast' randomly until a hero dies.

Captain Galvangar

Characters can't be healed.

High Justice Grimstone

Whenever a friendly character Attacks, deal @ damage to all enemies.

Lokholar the Ice Lord

After another character dies, gain +{0}/+{1}, and +{0} Frost Damage.

Blazing Horns 1

Attack an enemy.
Also deal @ damage to adjacent enemies.

Blazing Horns 2

Attack an enemy.
Also deal @ damage to adjacent enemies.

Blazing Horns 3

Attack an enemy.
Also deal @ damage to adjacent enemies.

Blazing Horns 4

Attack an enemy.
Also deal @ damage to adjacent enemies.

Blazing Horns 5

Attack an enemy.
Also deal @ damage to adjacent enemies.

Dragonqueen's Gambit 1

Deal damage to an enemy equal to
their Attack. @Deal damage to an enemy equal to their Attack. Restore that much Health to this Merc.

Fireball Volley 2

Passive: Whenever your characters play a Fire ability, cast Fireball 2 at a random enemy.

Fireball Volley 3

Passive: Whenever your characters play a Fire ability, cast Fireball 3 at a random enemy.

Fireball Volley 4

Passive: Whenever your characters play a Fire ability, cast Fireball 4 at a random enemy.

Fireball Volley 5

Passive: Whenever your characters play a Fire ability, cast Fireball 5 at a random enemy.

Reckless First Flight

Gain +{0} Attack and Attack an enemy. If this was not damaged this turn, deal {1} damage to all characters.

Sorcerous Fire

Deal @ damage.
Fire Combo: Gain +1 Fire Damage first.

Cauterizing Maw

Attack an enemy. They are (3) Speed slower and cannot be healed until the end of the next turn.

Cleanse The Nest 1

Deal @ damage to all enemies.
Deathblow: Summon a 4/4 Onyxian Whelp.

Cleanse The Nest 2

Deal @ damage to all enemies.
Deathblow: Summon a 8/8 Onyxian Whelp.

Cleanse The Nest 3

Deal @ damage to all enemies.
Deathblow: Summon a 10/10 Onyxian Whelp.

Cleanse The Nest 4

Deal @ damage to all enemies.
Deathblow: Summon a 11/11 Onyxian Whelp.

Cleanse The Nest 5

Deal @ damage to all enemies.
Deathblow: Summon a 12/12 Onyxian Whelp.

Destroy All Life 1

Deal @ damage to all characters. If any die, repeat this.

Destroy All Life 2

Deal @ damage to all characters. If any die, repeat this.

Destroy All Life 3

Deal @ damage to all characters. If any die, repeat this.

Destroy All Life 4

Deal @ damage to all characters. If any die, repeat this.

Destroy All Life 5

Deal @ damage to all characters. If any die, repeat this.

Dragonqueen's Gambit 2

Deal damage to an enemy equal to
their Attack. @Deal damage to an enemy equal to their Attack. Restore that much Health to this Merc.

Fiery Assault

Increase Attack this turn by Fire Damage and Attack an enemy.

Fire Lance 1

Deal 1 damage to a random enemy. Repeat for each Fire ability you've cast this game.

Fire Lance 2

Deal 2 damage to a random enemy. Repeat for each Fire ability you've cast this game.

Fire Lance 3

Deal 3 damage to a random enemy. Repeat for each Fire ability you've cast this game.

Fire Lance 4

Deal 4 damage to a random enemy. Repeat for each Fire ability you've cast this game.

Fire Lance 5

Deal 5 damage to a random enemy. Repeat for each Fire ability you've cast this game.

Meteor 1

Deal 9 damage to a character and 4 damage to adjacent ones.

Meteor 2

Deal 15 damage to a character and 6 damage to adjacent ones.

Meteor 3

Deal 21 damage to a character and 8 damage to adjacent ones.

Meteor 4

Deal 23 damage to a character and 9 damage to adjacent ones.

Meteor 5

Deal 25 damage to a character and 10 damage to adjacent ones.

Apocalypse

Destroy all minions. Your Opponent takes double damage for the rest of the game.

This is fine. Everything's fine.

Flex-plosion

Blow up half your opponent's stuff.

Grand Finale

Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Darkmoon Faire
  • Spell School: Fire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: E. Li & K. Turovec
  • Collectible

Considering all the other hazards at Darkmoon, overindulgent pyrotechnics seem downright pedestrian.

Claws of Terror 1

Attack an enemy.
If it was damaged this turn, deal {0} damage to them.@Attack an enemy.
If it was damaged this turn, deal {0} damage to them and adjacent enemies.

Claws of Terror 2

Attack an enemy.
If it was damaged this turn, deal {0} damage to them.@Attack an enemy.
If it was damaged this turn, deal {0} damage to them and adjacent enemies.

Claws of Terror 3

Attack an enemy.
If it was damaged this turn, deal {0} damage to them.@Attack an enemy.
If it was damaged this turn, deal {0} damage to them and adjacent enemies.

Claws of Terror 4

Attack an enemy.
If it was damaged this turn, deal {0} damage to them.@Attack an enemy.
If it was damaged this turn, deal {0} damage to them and adjacent enemies.

Claws of Terror 5

Attack an enemy.
If it was damaged this turn, deal {0} damage to them.@Attack an enemy.
If it was damaged this turn, deal {0} damage to them and adjacent enemies.

Combustion 1

Deal 4 damage to an enemy. Any excess damages both neighbors.

Combustion 2

Deal 8 damage to an enemy. Any excess damages both neighbors.

Combustion 3

Deal 12 damage to an enemy. Any excess damages both neighbors.

Combustion 4

Deal 14 damage to an enemy. Any excess damages both neighbors.

Combustion 5

Deal 16 damage to an enemy. Any excess damages both neighbors.

Dragonqueen's Gambit 3

Deal damage to an enemy equal to
their Attack. @Deal damage to an enemy equal to their Attack. Restore that much Health to this Merc.

Fireball Storm 1

Cast Fireball 1 at 1 random enemy. Repeat for each Fire ability you've cast this turn.@Cast Fireball 1 at 2 random enemies. Repeat for each Fire ability you've cast this turn.

Fireball Storm 2

Cast Fireball 2 at 1 random enemy. Repeat for each Fire ability you've cast this turn.@Cast Fireball 2 at 2 random enemies. Repeat for each Fire ability you've cast this turn.

Fireball Storm 3

Cast Fireball 3 at 1 random enemy. Repeat for each Fire ability you've cast this turn.@Cast Fireball 3 at 2 random enemies. Repeat for each Fire ability you've cast this turn.

Fireball Storm 4

Cast Fireball 4 at 1 random enemy. Repeat for each Fire ability you've cast this turn.@Cast Fireball 4 at 2 random enemies. Repeat for each Fire ability you've cast this turn.

Fireball Storm 5

Cast Fireball 5 at 1 random enemy. Repeat for each Fire ability you've cast this turn.@Cast Fireball 5 at 2 random enemies. Repeat for each Fire ability you've cast this turn.

Flamestrike 1

Deal 4 damage
to all enemies.@Deal 6 damage
to all enemies.@Deal 7 damage
to all enemies.@Deal 8 damage
to all enemies.@Deal 9 damage
to all enemies.

Flamestrike 2

Deal 8 damage
to all enemies.@Deal 10 damage
to all enemies.@Deal 11 damage
to all enemies.@Deal 12 damage
to all enemies.@Deal 13 damage
to all enemies.

Flamestrike 3

Deal 12 damage
to all enemies.@Deal 14 damage
to all enemies.@Deal 15 damage
to all enemies.@Deal 16 damage
to all enemies.@Deal 17 damage
to all enemies.

Flamestrike 4

Deal 13 damage
to all enemies.@Deal 15 damage
to all enemies.@Deal 16 damage
to all enemies.@Deal 17 damage
to all enemies.@Deal 18 damage
to all enemies.

Flamestrike 5

Deal 14 damage
to all enemies.@Deal 16 damage
to all enemies.@Deal 17 damage
to all enemies.@Deal 18 damage
to all enemies.@Deal 19 damage
to all enemies.

Heating Up 1

Deal 2 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 3 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 5 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 7 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 9 damage. Your Fire abilities are (1) Speed faster next turn.

Heating Up 2

Deal 6 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 7 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 9 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 11 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 13 damage. Your Fire abilities are (1) Speed faster next turn.

Heating Up 3

Deal 10 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 11 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 13 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 15 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 17 damage. Your Fire abilities are (1) Speed faster next turn.

Heating Up 4

Deal 11 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 12 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 14 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 16 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 18 damage. Your Fire abilities are (1) Speed faster next turn.

Heating Up 5

Deal 12 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 13 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 15 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 17 damage. Your Fire abilities are (1) Speed faster next turn.@Deal 19 damage. Your Fire abilities are (1) Speed faster next turn.

Heat-seeking Flame 3

Deal 25 damage to the highest Health enemy and 10 damage to its neighbors.

Heat-seeking Flame 4

Deal 40 damage to the highest Health enemy and 20 damage to its neighbors.

Smash

Deal damage equal to this
Merc's Attack to an enemy and one of its neighbors.

Volcanic Fire

Deal @ damage to a random enemy.
Repeat for each character that has died this game.

Volcanic Fire 2

Deal @ damage to a random enemy. Repeat for each character that has died this game.

Burn 1

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Burn 2

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Burn 3

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Burn 4

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Burn 5

Deal {0} damage to all enemies. Gain +{1} Fire Damage.

Firelands Portal

Deal 5 damage. Summon a random
5-Cost minion.

Come to beautiful Firelands! Where it's <i>"Way nicer than the Abyssal Maw!"</i>

Flamestrike

Deal 5 damage to all enemy minions.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Core (2022)
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Romain De Santi
  • Collectible

When the ground is on fire, you should <i>not</i> stop, drop, and roll.

Flamestrike

Deal 5 damage to all enemy minions.

When the ground is on fire, you should <i>not</i> stop, drop, and roll.

Flex-plosion

Blow up half your opponent's stuff.