Class
Rarity
clear all

Focusing Iris

Spell Damage +1 Battlecry: Fill your board with 3/6 Water Elementals.

Grave Vengeance

Lifesteal

Shadowmourne

Also damages the minions next to whomever your hero attacks.

Silver Sword

After your hero attacks, give your minions +1/+1.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Rare
  • Set: The Witchwood
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Nutchapol Thitinunthakorn
  • Collectible

Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY!

The Runespear

After your hero attacks, Discover a spell
and cast it with random targets.

When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..."

Woecleaver

After your hero attacks, Recruit a minion.

Turn that frown into TWO frowns!

Flamereaper

Also damages the minions next to whomever your hero attacks.

Honestly it sows more flame than it reaps.

Frostmourne

Battlecry: Remove all your minions. Deathrattle: Resummon them.

Frostmourne

Deathrattle: Summon every minion killed by this weapon.

Gladiator's Longbow

Your hero is Immune while attacking.

  • Type: Weapon
  • Class: Hunter
  • Rarity: Epic
  • Set: Classic
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Peter C. Lee
  • Collectible

The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets.

Gorehowl

Attacking a minion costs 1 Attack instead of 1 Durability.

  • Type: Weapon
  • Class: Warrior
  • Rarity: Epic
  • Set: Classic
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Zoltan & Gabor
  • Collectible

Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery!

Rhok'delar

Battlecry: If your deck has no minions, fill your hand with Hunter spells.

Rhok'delar is ready to Rhok'de'casbah!

Staff of Antonidas

Whenever you cast a spell, add a 'Fireball' spell to your hand.

Vinecleaver

After your hero attacks,
summon two 1/1 Silver
Hand Recruits.

George and Karl! Thank the Light we found you!

Aluneth

At the end of your turn, draw 3 cards.

PHENOMENAL ARCANE POWER…itty bitty living space.

Bryn'troll, the Bone Arbiter

Windfury

Dual Warglaives

Sul'thraze

Overkill: You may attack again.

“Griftah here with de Sul’chop. One chop, you get four damage. Two chops, eight damage - you gonna change de way you fight."

Tentacles

Where'd those come from?

Val'anyr

Deathrattle: Give a minion in your hand +4/+2. When it dies, reequip this.

Recently unearthed in one of the deepest kobold caves. Traded for a large candle.

Warglaives of Azzinoth

After attacking a minion, your hero may attack again.

The blades glow green from things unseen, dark dreams whirling in the felfire gleam.

Arcanite Reaper

No… actually you should fear the Reaper.

Ashbringer

Assassin's Blade

Guaranteed to have been owned by a real assassin. Certificate of authenticity included.

Boggspine Knuckles

After your hero attacks, transform your minions into random ones that cost (1) more.

  • Type: Weapon
  • Class: Shaman
  • Rarity: Epic
  • Set: Ashes of Outland
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Grace Liu
  • Collectible

I would NOT want to put my hand in there. It's... SQUISHY.

Doomhammer

Windfury, Overload: (2)

  • Type: Weapon
  • Class: Shaman
  • Rarity: Epic
  • Set: Classic
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: John Polidora
  • Collectible

Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.

Dragon Claw

Dragonslayer's Greatbow

Can't attack heroes.
Your hero is Immune while attacking.

Dragonslayer's Greatbow

Can't attack heroes.
Your hero is Immune while attacking.

Farraki Battleaxe

Overkill: Give a minion in your hand +2/+2.

  • Type: Weapon
  • Class: Paladin
  • Rarity: Rare
  • Set: Rastakhan's Rumble
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: M. Alvares & M. Azevedo
  • Collectible

Only two things in life are certain: death and axes.

Fool's Bane

Unlimited attacks each turn. Can't attack heroes.

A fool and his bane are soon parted.

Hammer of Twilight

Deathrattle: Summon a 4/2 Elemental.

Stop! It's Twilight Hammer time.

Phaoris' Blade

Windfury.
After your hero attacks and kills a minion, this gains +2/+1.

Piranha Launcher

After your hero attacks,
summon a 1/1 Piranha.

A great improvement over the guppy launcher.

Skull of the Man'ari

At the start of your turn, summon a Demon from your hand.

Don't trust the skull.

Soulreaper's Scythe

Deathrattle: Summon all minions killed by this weapon this run.

Soulreaper's Scythe

Deathrattle: Summon all minions killed by this weapon this run.

Spiked Shield

Supercollider

After you attack a minion,
force it to attack one
of its neighbors.

Boom's Second Law of Motion: HIT IT VERY HARD!

Tentacles for Arms

Deathrattle: Return this to your hand.

That's right. Garrosh just slapped you to death with a tentacle.

Warglaives of Azzinoth

After attacking a minion, your hero may attack again.

Augmented Auto-Mace

Battlecry: Give a random friendly minion +5 Attack.

Blade of the Burning Sun

Battlecry: Give all minions in your deck +2 Attack.
Deathrattle: Return this to your hand.

Blood Razor

Battlecry and Deathrattle:
Deal 1 damage to all minions.

For the close shave that you've always wanted. Caution: Very sharp.

Brass Knuckles

After your hero attacks,
give a random minion in
your hand +1/+1.

For the goon that wants to make a fashion statement.

Charged Hammer

Deathrattle: Your Hero Power becomes 'Deal 2 damage.'

You can only pick it up if you are worthy.

Death's Bite

Deathrattle: Deal 1 damage to all minions.

"Take a bite outta Death." - McScruff the Deathlord

Fatecleaver

After this kills a minion,
destroy all copies of it
(wherever they are).

Light's Sorrow

After a friendly minion loses Divine Shield, gain +1 Attack.

These sorrows cut deep.

Marrowslicer

Battlecry: Shuffle 2 Soul Fragments into your deck.

Perfect for killing the first boss in Icecrown Citadel.

Obsidian Shard

Costs (1) less for each
card you've played from
another class.

  • Type: Weapon
  • Class: Rogue
  • Rarity: Rare
  • Set: Journey to Un'Goro
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Konstantin Turovec
  • Collectible

You know you’re a Rogue when a sharp rock makes you go “Ooh!  Dagger!”

Poisoned Blade

Your Hero Power gives this weapon +1 Attack instead of replacing it.

  • Type: Weapon
  • Class: Rogue
  • Rarity: Epic
  • Set: The Grand Tournament
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Nutthapon Petchthai
  • Collectible

How much more poisoned can a blade get? The answer is a lot. A lot more poisoned.

Reaper's Scythe

Spellburst: Also
damages adjacent
minions this turn.

Die. Die. Die.

Spectral Cutlass

Lifesteal
Whenever you play a card
from another class,
gain +1 Durability.

  • Type: Weapon
  • Class: Rogue
  • Rarity: Epic
  • Set: The Witchwood
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Nutchapol Thitinunthakorn
  • Collectible

So sharp it can cut through a spectral tomato!

Splitting Axe

Battlecry: Summon copies of your Totems.

  • Type: Weapon
  • Class: Shaman
  • Rarity: Epic
  • Set: Saviors of Uldum
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Malcolm Davis
  • Collectible

The ancient shaman chant, "Control Axe, Control Vee."

The Fist of Ra-den

After you cast a spell,
summon a Legendary
minion of that Cost.
Lose 1 Durability.

The mighty Ra-den was known as the Keeper of Storms. Unfortunately, he could not keep his fist.

Truesilver Champion

Whenever your hero attacks, restore 2 Health to it.

Truesilver Champion

Whenever your hero attacks, restore 2 Health to it.

It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.)

Twig of the World Tree

Deathrattle: Gain 10 Mana Crystals.

For druids who want to branch out.

Waggle Pick

Deathrattle: Return
a random friendly
minion to your hand.
It costs (2) less.

  • Type: Weapon
  • Class: Rogue
  • Rarity: Epic
  • Set: Rise of Shadows
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Jason Kang
  • Collectible

Kobolds informally refer to its effect as a deathwaggle.

Whizzing Buzzer

Windfury

Wrenchcalibur

After your hero attacks, shuffle a Bomb into your opponent's deck.

  • Type: Weapon
  • Class: Warrior
  • Rarity: Epic
  • Set: Rise of Shadows
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Akkapoj T.
  • Collectible

Whoso pulleth out this wrench from the toolbox is rightwise king of the lab.

Aldrachi Warblades

Lifesteal

The ancient Aldrachi were the greatest warriors in the universe. Imagine their power if they'd put the handle at the END of the blade.

Ancharrr

After your hero attacks, draw a Pirate from your deck.

The problem with anchors is they often end up sinking to the bottom of your deck.

Atiesh

After you cast a spell,
summon a random
minion of that Cost.
Lose 1 Durability.

Atiesh

After you cast a spell,
summon a random
minion of that Cost.
Lose 1 Durability.

Big Bad Claws

Blazing Longsword

Also damages minions next to whomever your hero attacks.

Blessed Maul

Battlecry: Give your minions +1 Attack.

Blood Fury

Bulwark of Azzinoth

Whenever your hero would
take damage, this loses
1 Durability instead.

This plate turned shield you shall wield, praying its powers fel will serve you well.

Ceremonial Maul

Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost.

For the most discerning of hall monitors.

Champion's Maul

Battlecry: Summon two 1/1 Silver Hand Recruits.

Coghammer

Battlecry: Give a random friendly minion Divine Shield and Taunt.

So you ripped this out of a machine, carved some runes on it, stuck it on a handle, and now it's a weapon of great divine power? Seems legit.

Cogmaster's Wrench

Has +2 Attack while you have a Mech.

  • Type: Weapon
  • Class: Rogue
  • Rarity: Epic
  • Set: Goblins vs Gnomes
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Richard Wright
  • Collectible

For tightening cogs and smashin' troggs!

Desert Spear

After your hero attacks, summon a 1/1 Locust with Rush.

Goes on the right, next to the desert spoon.

Dragon Soul

After you cast 3 spells in a turn, summon a 5/5 Dragon.

Crafted by Deathwing's goblin horde, but the dragon added the rainbow sparkles himself.

Eaglehorn Bow

Whenever a friendly
Secret is revealed,
gain +1 Durability.

  • Type: Weapon
  • Class: Hunter
  • Rarity: Rare
  • Set: Classic
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Cyril Van Der Haegen
  • Collectible

First Lesson: Put the pointy end in the other guy.

Electrified Spear

Also damages the minions next to whomever your hero attacks.

Elise's Machete

After your hero attacks,
summon two 2/2 Treants.
Give them Rush.

No explorer who has hacked through Un’Goro would ever leave their machete at home.

Felfire Flamberge

After your Hero attacks, add a random Demon to your hand.

Fiery War Axe

During times of tranquility and harmony, this weapon was called by its less popular name, Chilly Peace Axe.

Hook

Windfury
Deathrattle: Put this weapon into your hand.

Hook

Deathrattle: Put this weapon into your hand.

Hooked Scimitar

Combo: Gain +2 Attack.

Oooooooooooow. I'm hooked on a scimitar!

Hyperblaster

Poisonous.
Your hero is Immune while attacking.

Ice Breaker

Destroy any Frozen minion damaged by this.

A great way to end a conversation.

King's Defender

Battlecry: If you have a minion with Taunt, gain +1 Durability.

"King's Attacker" is a shield. Funny, huh?

Livewire Lance

After your Hero attacks, add a Lackey to your hand.

  • Type: Weapon
  • Class: Warrior
  • Rarity: Epic
  • Set: Saviors of Uldum
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Jason Kang
  • Collectible

The lance is heavy but it’s the battery pack that really does a number on the shoulders.

Massive Runeblade

Deals double damage to heroes.

Massive Runeblade

Deals double damage to heroes.

Massive Runeblade

Deals double damage to heroes.

Necrium Blade

Deathrattle: Trigger the Deathrattle of a random friendly minion.

Grab death by the handle.

Ogre Warmaul

50% chance to attack the wrong enemy.

Simple, misguided, and incredibly dangerous. You know, like most things ogre.

Ol' Faithful

After your hero attacks, deal 1 damage to all enemies.

Faithfully fires, every time. Faithfully hits… something.

Overlord's Whip

After you play a minion, deal 1 damage to it.

"This merit badge is for cruelty. This one's for whipping. And this one is for embroidery..."

Perdition's Blade

Battlecry: Deal 1 damage. Combo: Deal 2 instead.

  • Type: Weapon
  • Class: Rogue
  • Rarity: Rare
  • Set: Classic
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Daren Bader
  • Collectible

Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop.

Powermace

Deathrattle: Give a random friendly Mech +2/+2.

  • Type: Weapon
  • Class: Shaman
  • Rarity: Rare
  • Set: Goblins vs Gnomes
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Zoltan & Gabor
  • Collectible

People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."

Purifier's Maul

Battlecry: Give your minions Divine Shield.

Rallying Blade

Battlecry: Give +1/+1 to your minions with Divine Shield.

As far as blades go, this one is pretty great in the motivation department.