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Sword of a Thousand TruthsAfter your hero attacks,
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Focusing IrisSpell Damage +1 Battlecry: Fill your board with 3/6 Water Elementals.
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Grave VengeanceLifesteal
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ShadowmourneAlso damages the minions next to whomever your hero attacks.
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Silver SwordAfter your hero attacks, give your minions +1/+1.
Silver’s malleability limits its utility as an edged weapon. On the other hand... SHINY! |
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The RunespearAfter your hero attacks, Discover a spell
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The RunespearAfter your hero attacks, Discover a spell
When asked what the runes do, the tauren smith smiled: "A little of this, a little of that..." |
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WoecleaverAfter your hero attacks, Recruit a minion.
Turn that frown into TWO frowns! |
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FlamereaperAlso damages the minions next to whomever your hero attacks.
Honestly it sows more flame than it reaps. |
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FlamereaperAlso damages the minions next to whomever your hero attacks.
Honestly it sows more flame than it reaps. |
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FrostmourneBattlecry: Remove all your minions. Deathrattle: Resummon them.
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FrostmourneDeathrattle: Summon every minion killed by this weapon.
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FrostmourneDeathrattle: Summon every minion killed by this weapon.
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Gladiator's LongbowYour hero is Immune while attacking.
The longbow allows shots to be fired from farther away and is useful for firing on particularly odorous targets. |
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GorehowlAttacking a minion costs 1 Attack instead of 1 Durability.
Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery! |
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GorehowlPoisonous
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GorehowlAttacking a minion costs 1 Attack instead of 1 Durability.
Grommash Hellscream's famous axe. Somehow this ended up in Prince Malchezaar's possession. Quite the mystery! |
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Huntmaster's BowAfter your hero attacks,
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Libram of JudgmentCorrupted
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Libram of JudgmentCorrupt: Gain Lifesteal.
You really can't judge a book by its cover. |
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Mok'Nathal BowBattlecry: If your deck has no minions, fill your hand with Hunter spells.
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Rhok'delarBattlecry: If your deck has no minions, fill your hand with Hunter spells.
Rhok'delar is ready to Rhok'de'casbah! |
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Staff of AntonidasWhenever you cast a spell, add a 'Fireball' spell to your hand.
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The Immovable ObjectThis doesn't lose
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The Unstoppable ForceAfter you attack a minion, smash it into the enemy hero!
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VinecleaverAfter your hero attacks,
George and Karl! Thank the Light we found you! |
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AlunethAt the end of your turn, draw 3 cards.
PHENOMENAL ARCANE POWER…itty bitty living space. |
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Bryn'troll, the Bone ArbiterWindfury
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Claws of TerrorStart of Game: Draw this.
They rip and tear. |
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Dual Warglaives |
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FrostmourneBattlecry: Remove all your minions.
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Great Royal SwordAfter you attack, Summon a legendary minion from your deck.
Tales of its power are…Legendary. |
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Hammer of the NaaruBattlecry: Summon a 6/6 Holy Elemental with Taunt.
The naaru wasn't using it. It doesn't have arms. |
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Quel'DelarStart of Game: Draw This. After your hero attacks, deal 4 damage to all enemies.
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Quel'DelarAfter your hero attacks, deal 4 damage to all enemies.
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Royal GreatswordAfter your hero attacks, summon a Legendary minion from your deck.
Tales of its power are…Legendary. |
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Sul'thrazeOverkill: You may attack again.
“Griftah here with de Sul’chop. One chop, you get four damage. Two chops, eight damage - you gonna change de way you fight." |
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Tentacles
Where'd those come from? |
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Val'anyrDeathrattle: Give a minion in your hand +4/+2. When it dies, reequip this.
Recently unearthed in one of the deepest kobold caves. Traded for a large candle. |
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Windrunner's BowAfter your hero attacks,
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Windrunner's BowAfter your hero attacks,
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Arcanite Reaper
No… actually you should fear the Reaper. |
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Ashbringer |
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Blade of QuickeningBattlecry: Draw @ Outcast |4(card, cards).
A blade so fast, it gets you all the Outcasts! |
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Boggspine KnucklesAfter your hero attacks, transform your minions into random ones that cost (1) more.
I would NOT want to put my hand in there. It's... SQUISHY. |
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Bone GlaiveBattlecry: Dredge.
Resourceful Demon Hunters find a use for every part of the Demon. |
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Cavalry HornDeathrattle: Summon the lowest Cost minion in your hand.
The clarion call of the Alliance skipping every objective and going straight to Drek’Thar. |
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Charged DoomhammerWindfury
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DoomhammerWindfury, Overload: (2)
Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence. |
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DoomhammerWindfury, Overload: (2)
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DoomhammerWindfury, Overload: (2)
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DoomhammerWindfury, Overload: (2)
Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence. |
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Dragon Claw
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Dragonslayer's GreatbowCan't attack heroes.
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Dragonslayer's GreatbowCan't attack heroes.
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Elise's MacheteAfter your hero attacks,
No explorer who has hacked through Un’Goro would ever leave their machete at home. |
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Farraki BattleaxeOverkill: Give a minion in your hand +2/+2.
Only two things in life are certain: death and axes. |
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Fool's BaneUnlimited attacks each turn. Can't attack heroes.
A fool and his bane are soon parted. |
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Hammer of TwilightDeathrattle: Summon a 4/2 Elemental.
Stop! It's Twilight Hammer time. |
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Phaoris' BladeWindfury.
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Piranha LauncherAfter your hero attacks,
A great improvement over the guppy launcher. |
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Runed Mithril RodAfter you draw 4 cards,
"Please, I need these greens to disenchant them." —Every Enchanter Ever |
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Samuro's BladeAlso damages the minions next to whomever your hero attacks.
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Skull of the Man'ariAt the start of your turn, summon a Demon from your hand.
Don't trust the skull. |
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Soulreaper's ScytheDeathrattle: Summon all minions killed by this weapon this run.
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Soulreaper's ScytheDeathrattle: Summon all minions killed by this weapon this run.
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Spiked Shield
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SupercolliderAfter you attack a minion,
Boom's Second Law of Motion: HIT IT VERY HARD! |
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Tentacles for ArmsDeathrattle: Return this to your hand.
That's right. Garrosh just slapped you to death with a tentacle. |
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Truesilver LanceLifesteal
A lance fit for a lord - Finley's shaman skills make this quite the formidable weapon. |
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Warden's GlaiveIf this kills an enemy minion, adjacent minions go Dormant for 2 turns.
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Warglaives of AzzinothAfter attacking a minion, your hero may attack again.
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Warglaives of AzzinothAfter attacking a minion, your hero may attack again.
The blades glow green from things unseen, dark dreams whirling in the felfire gleam. |
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Warglaives of AzzinothAfter attacking a minion, your hero may attack again.
The blades glow green from things unseen, dark dreams whirling in the felfire gleam. |
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Assassin's Blade
Guaranteed to have been owned by a real assassin. Certificate of authenticity included. |
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Assassin's Blade
Guaranteed to have been owned by a real assassin. Certificate of authenticity included. |
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Augmented Auto-MaceBattlecry: Give a random friendly minion +5 Attack.
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Blacksmithing HammerTradeable
Passed through the hands of countless smiths, and eventually the skulls of their enemies. |
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Blade of the Burning SunBattlecry: Give all minions in your deck +2 Attack.
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Blood RazorBattlecry and Deathrattle:
For the close shave that you've always wanted. Caution: Very sharp. |
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Brass KnucklesAfter your hero attacks,
For the goon that wants to make a fashion statement. |
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Charged HammerDeathrattle: Your Hero Power becomes 'Deal 2 damage.'
You can only pick it up if you are worthy. |
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Counterfeit BladeBattlecry: Gain a random
Don't worry, the blade retracts into the handle! |
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Death's BiteDeathrattle: Deal 1 damage to all minions.
"Take a bite outta Death." - McScruff the Deathlord |
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FatecleaverAfter this kills a minion,
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FearbreakerAfter your hero attacks, give a minion in your hand +1/+1.
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Greedy PickaxeAfter your hero attacks, gain an empty Mana Crystal.
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Hammer of the LightbringerAfter your hero attacks, give a random friendly minion Divine Shield and Taunt.
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Herding HornAfter you play a Beast, summon a copy of it and lose 1 Durability.
The more the hairier. |
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IcebladeBattlecry and Deathrattle:
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Light's SorrowAfter a friendly minion loses Divine Shield, gain +1 Attack.
These sorrows cut deep. |
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MarrowslicerBattlecry: Shuffle 2 Soul Fragments into your deck.
Perfect for killing the first boss in Icecrown Citadel. |
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Obsidian ShardCosts (1) less for each
You know you’re a Rogue when a sharp rock makes you go “Ooh! Dagger!” |
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Ol' FaithfulAfter your hero attacks, deal 1 damage to all enemies.
Faithfully fires, every time. Faithfully hits… something. |
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Outrider's AxeAfter your hero attacks and kills a minion, draw a card.
"I only have to get 4 Zhevra hooves? How hard could that be?" |
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Phaoris' BladeWindfury.
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Poisoned BladeYour Hero Power gives this weapon +1 Attack instead of replacing it.
How much more poisoned can a blade get? The answer is a lot. A lot more poisoned. |
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Reaper's ScytheSpellburst: Also
Die. Die. Die. |
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Rinling's RifleAfter your hero attacks, Discover a Secret and cast it.
This rifle needs a muzzle for its muzzle. |
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ShalamayneAfter you attack, give +1/+1 to your legendary minions.
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