Removing cards prizes was fine, but they also removed the likes of Zerus..the game feels a bit stale.
It's highlighted my main issue with the mode - the first few turns you have no freedom. See a sellemental or token on 1, you must buy. on 6 gold you can't roll, you must buy whatever shit is in tavern, level after that and again buy whatever shit is in tavern, then you must go to four asap, sometimes a turn early but you need to be on 4 so you can tripple into a 5 if you get a tripple.
Tavern tiers 1 to 3 become irrrelevant, unless playing a hero like Arianna. When you hit that tripple on 4 you get either a baron or a nomi or a brann or Hoggar or lightfang...or hell even a Mythrax or Razorgore you can finally start to actually play the game.
The mode is becoming played out, it needs more complexity. Badly. I don't really mean Prizes back, that is just more power spikes. I'm talking more tavern tiers. I'm talking more health for the heroes. I'm talking more cool minions with cool effects. I'm talking making the endgame more than just stats vs poisonous vs divine shields. Blizzard will look at the numbers and think "people are still loving playing, we shouldn't change it up too much" but this would be a mistake - they need to be brave and innovate.
1
Yep, agree, watching streamers on Twitch play BGs is a great way to get insights how to play - not just the game itself, but - and probably more importantly - how to play the hero you have chosen alongside the tribes that are on offer.
Not all heroes follow the usual (ish) default strategy of Turn 1 Buy, Turn 2 Level, Turn 3 Sell Buy Buy, Turn 4 Buy Buy, Turn 5 Buy Level and so on. Some heroes you want to stay at L1 and then go straight to L3. Some need power levelling. Some heroes you can stay at L1 pretty much all game.
But if all else fails, just look for the best value minions in the early levels, irrespective of what tribe they are, and then look to start to properly build from Turn 5/6 onwards. Doing this should help you get your buddy on the board sooner rather than later, and its these dudes that turn good builds into truly powerful ones. Dont beat yourself up over losses - try and learn something from the game youve played (especially the specific hero youve played) and take it forward.
Youll get there
1
Quite probably right to be honest.
1
Firstly, im a fan of the Buddies and the difference they bring to BGS.
However, to me, they have made my old friend Lightfang Enforcer pretty much unplayable in the current game - especially at Tier 5 - he is now just too slow and weak to help scale your tribe, with Menagerie builds all but gone from the game.
Its a shame, as playing Menagerie used to be a real favourite of mine and a go to if Bob didnt give you a clear tribe strategy earlier on, with Lightfang being central to that build.
I dont even think Lightfang would be much of a factor if he was buffed down to Tier 4....maybe even Tier 3?
Cant claim to be a top player - im usually somewhere around the 7k mark, but watch alot of Super JJ, RDU, Kripp, Sjow etc and dont ever really see Lightfang used at higher levels....but would be interested to hear if anyone still sees a place for one of my favourite BG minions whilst the Buddies are around?
1
Sad that some people literally need everything explaining as they dont have an IQ in double digits, but the point i was making was that ive had every type of result with him as my hero across countless games....from last to first and those in between. Am very sorry that i literally didnt make that patently clear for you.
Hope that helps you. Doubt it, but we live in hope.
1
Its because SZ can sometimes 'sweep the entire game on pure luck' that you picked him from the T3 discover though, right??
I mean, i dont know what the other 2 minions were you couldve had, but you chose SZ, and then hit the jackpot with him. Ive had the absolute turd on countless occasions and never got much better than a Selfless Hero from him.
But, as said - you picked him - then get salty because you swept the lobby because of him. If his highroll offends you that much - dont pick him going forward? Just a thought. :)
7
I think its great. Plenty of playability, different strategies according to which hero you select, and a different style of HS to ladder and arena. I can see why its not for everyone, but I think its a nice addition and something very different to what there was, which is what was needed - and it has plenty of scope to be developed further.
Everyone is entitled to their opinion, but to call it a "stupid waste of energy" is very unreasonable IMO.
3
its the same in every aspect of life....sports...equipment...technology...
so apple bring out the iPhone as new technology....and years later the original iPhone is pretty much obsolete as its been replaced by a newer type of phone. the original still around and useable...but why would you?
sports teams bring out new jerseys and uniforms....rather than stick with those from the 70s. why? to keep their look fresh and get new sales.
every year, the FIFA, NFL, NHL and NBA bring out latest games, updated with stats, players and new modes....but hey, lets all just play the 2008 versions and stick with that ad infinitum.
I could carry on with example after example....food, cars, clothes....you name it. Its called business.
Which is ultimately what Hearthstone is. Of course this is what they are gonna do.
You don't like it? Theres the door, walk through it and take your blinkered, inane and immature non-observations with you.
1
as above....I complete quests, play some arena, complete the brawl for a free deck, and just use HS when I want to play it. Look to accrue gold for new expansion packs without the need to spend cash.....win, lose....its a game. Much the same as when I play any game. Much rather spend time with my kids, or play sports.
Basically....its a game! Nothing else!
3
I would love :
Tournament Mode - 8 players buy into tournament for (say) 500 gold each, single elimination match best of 3, gold paid to top 2 : 75%/25% - something like that
User Defined Games - Have a few variables to give the games some variety - maybe casual mode only - more/less Health, variable Mana start, No Legandary cards, Class cards only.....things like that. Player A sets the game and its listed for people to join.
I (personally) think the ability to earn gold is good enough from HS - the daily challenges and 10 gold for 3 wins is ample and allows even casual players enough gold earning ability for packs and expansions - maybe the rewards for Arena could be improved some, but overall I think its a decent enough balance currently.
4
running out of ideas springs to mind......