I did one of these for Frozen Throne (found here), and wasn't too far off. I underestimated things like Bonemare and Ultimate Infestation, but was not too far off on much. Let's see how I do with this set.
RATING SYSTEM
0: Virtually unplayable. Among the worst cards in the set. 1: Bad. Should rarely see play in constructed. 2: Okay. Should see some play in constructed. An average card or a good card in an average deck. 3: Good. Should see regular play in constructed. A good card in a good deck. 4: Great. Among the best cards in the set.
As was the case last time, 0's and 4's should be reserved for insanely good or bad cards. This is one of the most powerful sets I've seen in HS, so I think there will be a disproportionate amount of 4's. I'm going to try to make this shorter than last time, so not much will be said about stuff that doesn't really need explanation.
Generally, Druid didn't get too much this set. That's good. Druid is too good right now. I think there are a handful of very interesting tools for Druid in this set, but rotation is necessary for them to see any play. There's very little reason to play Taunt/Recruit Druid when Ramp and Jade are so much better and more familiar. If you note, very little is actually bad here. It's just not better than what's available already.
I think Twig has way too much hype. Just way too slow. And most combo's require so much set up that you might as well just run Big Druid and get it over with.
I'm going to go against the grain here and suggest that Hunter did well this set. It got two of the best cards in the set in the spellstone and flanking strike.
I think there will be a competitive Dino Hunter. Kathrena is just that good. Candleshot is okay, and gives Hunter the Pirate package access it has been lacking.
I don't think "Hunt Alone" spell hunter is a thing. It's a fun joke. To My Side isn't a complete joke, but it's mostly a joke. That said, there may be a world where Rhok'delar is playable in a deck that runs minimal minions. 7-mana refill your entire hand, deal 4 damage isn't bad.
Mage didn't get much that I would consider good. But the good cards it did get are amazing.
Starting with the weak cards: Alanna fills a role that isn't really necessary. It's not bad, it's just redundant. I'm not buying in to the "Big Spell" package, generally. It's neat, but I don't think it's better than the control mage options that are already available.
Leyline is amazing. I don't really need to go into reason why. Explosive Runes is also amazing. Secret Mage is already a competitive deck, and Runes is a power spike in that deck. I think Aluneth is too good to not be good...if that makes sense. I think it will take some tinkering, but there's too much raw potential for it to be bad.
Shifting Scroll is rated a 2 here only because of how I believe it will interact with Leyline. It's a bad card if it works differently than I expect.
Paladin did...strangely. I think it got a handful of mediocre control cards, but those cards all work well together. So, I believe there's a deck somewhere inside there.
I think Potion of Heroism is a staple in every Paladin deck going forward. It screams insanely good to me. I might be wrong. Call to Arms feels too good to not be broken. You're getting 2 free mana, 3 draw, and bypassing negative battle cries.
Oh, Priest. Oh priest...It's going to be a rough few months. Let's bear in mind, however, that Priest loses MSoG in 2018, which is the vast majority of the cards that make it so good right now: Raza, Dragonfire, Operative, Healing Potion, Pint-Size Potion, Talonpriest, Potion of Madness, Horror, Priest of the Feast, etc.
I'm not going to pretend that Priest appears to be broken until the next set release. But after the rotation, it loses A LOT. Priest's awful basic set requires a heavy influx of cards that are above the power curve because of this.
But there are so many good cards in a class that's already tops in HS. Eek.
Rogue got A LOT this set. I think, in any other set, we might say that Rogue was broken, but there's too much good loot in KnC. I think Strider and Minstrel are basically Rogue staples moving forward.
The weapon stuff seems neat and definitely playable. The secrets are good and interesting. There's barely a bad card here. And that's part of my issue rating it. It's all good, but it all goes in different directions, so I'm not sure which direction is better.
Shaman got...screwed. It easily got the worst spellstone and weapon. The totem stuff, while fun and cool, doesn't have a payoff that matches the effort required.
It got two good Evolve Shaman cards in Unstable Evolution and Kobold Hermit. But that deck is hanging on by a thread these days, and it's only going to get worse (thanks Priest!). The Elemental stuff is decent, but that deck is traditionally bad. Healing Rain is a good card in a decktype that (competitively) doesn't really exist.
I think Shaman is among the worst classes going forward.
That's a LOT of good cards. If it weren't for Anduin, I think we'd be shaking in fear of our Demon overlords. Control and Zoo got some amazing tools here, and they also overlap. That will make the first few turns of the game confusing (like playing against Druid).
Voidlord is a ton of value, but really slow. Normally, this is the type of card that is "bad." But there are plenty of ways to cheat it out, so it's probably decent.
Skull is meta-dependent. Is there weapon removal? It's garbage. Is weapon removal sparse? It's great. The spellstone is very good after one activation. People who don't understand this confuse me. Cataclysm is probably enough to make Quest Warlock a playable deck, but it's probably not better than Zoo or Control.
Shaman says thank you! Warrior is probably the worst set of the upcoming metagame. This changes if Big Warrior is a thing. I don't think it will be. Big Druid and Big Priest both do it better.
Flurry is the only redeeming card of the set, and a few of the other card's ratings reflect that because they work will with Flurry.
Control Warrior (N'Zoth or DMH) and Quest Warrior are things, so this class isn't complete garbage tier. I think they make viable tournament choices. But I'd be hesitant to play warrior on ladder. Especially against our Priest Overlords.
Neutrals (only the ones worth mentioning)
Master Oakheart: 1 - seems too slow and situational for the value to be realized. The Darkness: 4 for flavor, 2 for practicality. I think this will see slight play only because of Razakus. It's bad otherwise. Zola the Gorgon: 2 - It's probably good enough to be a random one-of here and there. Spiteful Summoner: 2 - I really like this card. So I'm probably overrating it. Carnivorous Cube: 1 - I don't think a metagame exists that's slow enough for this card. That said, it's great value. Arcane Tyrant: 3 - Baby arcane giant. Super good. Lone Champion: 2 - pretty great, but I think it has a lot of competition at it's mana cost in the decks that would run it. Dire Mole: 3. Beast tag, man.
The rich get richer. Priest and Rogue are the big winners here. Warlock is also very good. Got some amazing tools. Druid doesn't get much, but get's some nice cards for it's good archetypes. Also has interesting tools for the future. Similarly, Mage got some nice tools for existing decktypes, but most of it's cards are forward looking. Paladin gets enough stuff that is probably an upgrade. Hard to see right now, but it's in there somewhere. I also think we have the makings of a good Hunter deck. But that no-minion stuff is laughable. Shaman is sad Warrior is sadder.
A rating scale from 1-5 is way better - because more intuitive.
Yeah.I understand that.
Initially I wanted it to just be 1-3, because I don't think many cards actually fall outside of that range. But exceptions were made for 0 (unplayable trash) and 4 (way too damn good).
Normally, there shouldn't be too many 0's and 4's but this set was weird in that a lot of the cards are objectively of a higher power level than we've ever seen.
I think calling a card 0 is also a better representation of how bad it is than calling it a 1.
The general consensus is that Hunter will be pretty bad, worse than you predict (as you say). But I'm not good enough at the game to guess how things will end up so I hope you are correct :)
The more classes that are viable the better. (It should be all of them but we don't seem to have that game state at the moment!)
I think anytime you give a deck a Implosion or Jade Lightning, it's something to take notice of.
I also think Call of the Wolves (it's spellstone) is really powerful against everything except for Priest.
We'll see. It's T3 right now, I don't think it will take too much to get over that hump into T2. As we both noted, I am more optimistic for the class than most.
I disagree with Oakheart and Spiteful Summoner - both will be more powerful than expected, though only in the right decks. Spiteful will make some kind of Big Spell Priest a thing (though it will be far inferior to the current priest decks), and Oakheart will make Control Warlocks frightful. It could even be used as a second clutch for Zoo Warlock, running mostly low cards but also a Voidlord, Sneaky Devil and the DK. Oak will then most likely recruit a Darkshire Councilman, the Voidlord (it will be ironed out so that there are few alternatives, since that is the best pull) and maybe a sneaky devil. (though you most likely will end up with an Acherus Veteran or Dire Wolf Alpha :D)
If you could use the "Card" tag on things...that'd be helpful too. Most of us don't have all/if any of these cards memorized yet, to know what they do in the context of your rating.
I think the Dire Mole is pure garbage, and won't see any play
Really? Because Snowflipper Penguin legitimately sees regular play in a Tier 1 deck right now. And 1/3 for 1 mana is among the most efficient statlines in the game.
I mean, I gave Shield a 2 - so clearly I don't think it's awful. I am put off by it's mana cost and randomness though. Certain effects are just not worth 6 mana, and some are just barely worth it, IMO.
I’m surprised lynessa is so lowly rated can you explain why? To me she is a fantastic card along side the currently run buffs that demands an answer and fits nicely into most pally decks. (The potion of heroism drawing really bumped her up for me)
Also a lot of people overlook the darkness and how strong it is vs druid. They draw a lot of cards (UI, Nourish, etc) so the thing will come online very quickly and then druid has almost no way to kill it outside of dumping a board/ all of its removal into it. So if druid and priest remain up top then I would say expect this to be a very powerful auto include card.
I think Lynessa is just...unnecessary? 7 mana is a lot to pay for a card that largely requires a reasonable amount of set up. I agree that Potion of Heroism is awesome. I think it's basically a Paladin staple. But 7 mana, 1/1, draw 1 isn't enough. Multiple buffs are required for the pay off, and I'm just not sure you get there.
You make a good point about the Darkness against Druid that I hadn't considered. You wouldn't want it in a tempo deck but I suppose it's an interesting tool as a control deck.
I think you shat the bed on Grumble and Zola..both of these will end up being some of the best cards in the set. Zola will be the new Brann, and included in a lot of decks. It has value at any stage in the game. Grumble will be huge in control elemental shaman, and possibly make that deck a top tier.
If you could use the "Card" tag on things...that'd be helpful too. Most of us don't have all/if any of these cards memorized yet, to know what they do in the context of your rating.
I think you shat the bed on Grumble and Zola..both of these will end up being some of the best cards in the set. Zola will be the new Brann, and included in a lot of decks. It has value at any stage in the game. Grumble will be huge in control elemental shaman, and possibly make that deck a top tier.
I don't know. Did I? I rated them both "2" which is average. Grumble is good, but I'm not sure elemental shaman is better than regular old evolve shaman. Zola, to me, seems pretty restricted to control decks, and pretty specific control decks at that - Highlander Priest, stuff that plays N'Zoth, slower versions of Dragon Priest, etc.
I think you shat the bed on Grumble and Zola..both of these will end up being some of the best cards in the set. Zola will be the new Brann, and included in a lot of decks. It has value at any stage in the game. Grumble will be huge in control elemental shaman, and possibly make that deck a top tier.
I don't know. Did I? I rated them both "2" which is average. Grumble is good, but I'm not sure elemental shaman is better than regular old evolve shaman. Zola, to me, seems pretty restricted to control decks, and pretty specific control decks at that - Highlander Priest, stuff that plays N'Zoth, slower versions of Dragon Priest, etc.
Zola can be used on keleseth in zoo and tempo. Being a neutral, it can provide a nice swing in many decks.
I think you shat the bed on Grumble and Zola..both of these will end up being some of the best cards in the set. Zola will be the new Brann, and included in a lot of decks. It has value at any stage in the game. Grumble will be huge in control elemental shaman, and possibly make that deck a top tier.
I don't know. Did I? I rated them both "2" which is average. Grumble is good, but I'm not sure elemental shaman is better than regular old evolve shaman. Zola, to me, seems pretty restricted to control decks, and pretty specific control decks at that - Highlander Priest, stuff that plays N'Zoth, slower versions of Dragon Priest, etc.
Zola can be used on keleseth in zoo and tempo. Being a neutral, it can provide a nice swing in many decks.
I don't think Rogue would play Zola, since Shadow Step is better in that instance.
Warlock Zoo...maybe? I don't know. 3 mana 2/2 is definitely not a tempo play. I don't think decks that thrive on early game board want to take that step back.
I did one of these for Frozen Throne (found here), and wasn't too far off. I underestimated things like Bonemare and Ultimate Infestation, but was not too far off on much. Let's see how I do with this set.
RATING SYSTEM
0: Virtually unplayable. Among the worst cards in the set.
1: Bad. Should rarely see play in constructed.
2: Okay. Should see some play in constructed. An average card or a good card in an average deck.
3: Good. Should see regular play in constructed. A good card in a good deck.
4: Great. Among the best cards in the set.
As was the case last time, 0's and 4's should be reserved for insanely good or bad cards. This is one of the most powerful sets I've seen in HS, so I think there will be a disproportionate amount of 4's. I'm going to try to make this shorter than last time, so not much will be said about stuff that doesn't really need explanation.
Druid
Ixlid, Fungal Lord: 1
Twig of the World Tree: 1
Branching Paths: 3
Astral Tiger: 1
Grizzled Guardian: 1
Greedy Sprite: 3
Lesser Jasper Spellstone: 2
Ironwood Golem: 2
Oaken Summons: 3
Barkskin: 1
Generally, Druid didn't get too much this set. That's good. Druid is too good right now. I think there are a handful of very interesting tools for Druid in this set, but rotation is necessary for them to see any play. There's very little reason to play Taunt/Recruit Druid when Ramp and Jade are so much better and more familiar. If you note, very little is actually bad here. It's just not better than what's available already.
I think Twig has way too much hype. Just way too slow. And most combo's require so much set up that you might as well just run Big Druid and get it over with.
Hunter
Kathrena Winterwisp: 2
Rhok'delar: 1
Crushing Walls: 0
To My Side!: 1
Seeping Oozeling: 1
Lesser Emerald Spellstone: 3
Wandering Monster: 2
Flanking Strike: 4
Cave Hydra: 2
Candleshot: 2
I'm going to go against the grain here and suggest that Hunter did well this set. It got two of the best cards in the set in the spellstone and flanking strike.
I think there will be a competitive Dino Hunter. Kathrena is just that good. Candleshot is okay, and gives Hunter the Pirate package access it has been lacking.
I don't think "Hunt Alone" spell hunter is a thing. It's a fun joke. To My Side isn't a complete joke, but it's mostly a joke. That said, there may be a world where Rhok'delar is playable in a deck that runs minimal minions. 7-mana refill your entire hand, deal 4 damage isn't bad.
Mage
Dragoncaller Alanna: 1
Aluneth: 3
Deck of Wonders: 0
Dragon's Fury: 1
Leyline Manipulator: 4
Explosive Runes: 4
Lesser Ruby Spellstone: 1
Raven Familiar: 1
Arcane Artificer: 1
Shifting Scroll: 2
Mage didn't get much that I would consider good. But the good cards it did get are amazing.
Starting with the weak cards: Alanna fills a role that isn't really necessary. It's not bad, it's just redundant. I'm not buying in to the "Big Spell" package, generally. It's neat, but I don't think it's better than the control mage options that are already available.
Leyline is amazing. I don't really need to go into reason why. Explosive Runes is also amazing. Secret Mage is already a competitive deck, and Runes is a power spike in that deck. I think Aluneth is too good to not be good...if that makes sense. I think it will take some tinkering, but there's too much raw potential for it to be bad.
Shifting Scroll is rated a 2 here only because of how I believe it will interact with Leyline. It's a bad card if it works differently than I expect.
Paladin
Lynessa Sunsorrow: 1
Val'anyr: 3
Level Up!: 0
Call to Arms: 4
Crystal Lion: 1
Unidentified Maul: 1
Lesser Pearl Spellstone: 2
Benevolent Djinn: 2
Drygulch Jailor: 1
Potion of Heroism: 4
Paladin did...strangely. I think it got a handful of mediocre control cards, but those cards all work well together. So, I believe there's a deck somewhere inside there.
I think Potion of Heroism is a staple in every Paladin deck going forward. It screams insanely good to me. I might be wrong.
Call to Arms feels too good to not be broken. You're getting 2 free mana, 3 draw, and bypassing negative battle cries.
Priest
Temporus: 0
Dragon Soul: 1
Psychic Scream: 4
Twilight Acolyte: 4
Lesser Diamond Spellstone: 3
Duskbreaker: 4
Twilight's Call: 3
Unidentified Elixir: 3
Gilded Gargoyle: 1
Psionic Probe: 2
Oh, Priest. Oh priest...It's going to be a rough few months. Let's bear in mind, however, that Priest loses MSoG in 2018, which is the vast majority of the cards that make it so good right now: Raza, Dragonfire, Operative, Healing Potion, Pint-Size Potion, Talonpriest, Potion of Madness, Horror, Priest of the Feast, etc.
I'm not going to pretend that Priest appears to be broken until the next set release. But after the rotation, it loses A LOT. Priest's awful basic set requires a heavy influx of cards that are above the power curve because of this.
But there are so many good cards in a class that's already tops in HS. Eek.
Rogue
Sonya Shadowdancer: 2
Kingsbane: 2
Fal'dorei Strider: 4
Evasion: 2
Lesser Onyx Spellstone: 1
Kobold Illusionist: 1
Elven Minstrel: 4
Cheat Death: 2
Sudden Betrayal: 2
Cavern Shinyfinder: 3
Rogue got A LOT this set. I think, in any other set, we might say that Rogue was broken, but there's too much good loot in KnC. I think Strider and Minstrel are basically Rogue staples moving forward.
The weapon stuff seems neat and definitely playable. The secrets are good and interesting. There's barely a bad card here. And that's part of my issue rating it. It's all good, but it all goes in different directions, so I'm not sure which direction is better.
Rogue should be preeeeety good.
Shaman
The Runespear: 0
Grumble, Worldshaker: 2
Windshear Stormcaller: 1
Unstable Evolution: 3
Lesser Sapphire Spellstone: 0
Primal Talismans: 1
Murmuring Elemental: 2
Healing Rain: 2
Kobold Hermit: 3
Crushing Hand: 1
Shaman got...screwed. It easily got the worst spellstone and weapon. The totem stuff, while fun and cool, doesn't have a payoff that matches the effort required.
It got two good Evolve Shaman cards in Unstable Evolution and Kobold Hermit. But that deck is hanging on by a thread these days, and it's only going to get worse (thanks Priest!). The Elemental stuff is decent, but that deck is traditionally bad. Healing Rain is a good card in a decktype that (competitively) doesn't really exist.
I think Shaman is among the worst classes going forward.
Warlock
Rin, the First Disciple: 0
Skull of the Man'ari: 1
Voidlord: 2
Cataclysm: 3
Possessed Lackey: 1
Lesser Amethyst Spellstone: 4
Hooked Reaver: 3
Vulgar Homunculus: 4
Kobold Librarian: 4
Dark Pact: 1
That's a LOT of good cards. If it weren't for Anduin, I think we'd be shaking in fear of our Demon overlords. Control and Zoo got some amazing tools here, and they also overlap. That will make the first few turns of the game confusing (like playing against Druid).
Voidlord is a ton of value, but really slow. Normally, this is the type of card that is "bad." But there are plenty of ways to cheat it out, so it's probably decent.
Skull is meta-dependent. Is there weapon removal? It's garbage. Is weapon removal sparse? It's great.
The spellstone is very good after one activation. People who don't understand this confuse me.
Cataclysm is probably enough to make Quest Warlock a playable deck, but it's probably not better than Zoo or Control.
Warrior
Geosculptor Yip: 1
Woecleaver: 1
Reckless Flurry: 4
Bladed Gauntlet: 1
Lesser Mirthril Spellstone: 1
Gather Your Party: 1
Unidentified Shield: 2
Kobold Barbarian: 0
Gemstudded Golem: 2
Drywhisker Armorer: 2
Shaman says thank you! Warrior is probably the worst set of the upcoming metagame. This changes if Big Warrior is a thing. I don't think it will be. Big Druid and Big Priest both do it better.
Flurry is the only redeeming card of the set, and a few of the other card's ratings reflect that because they work will with Flurry.
Control Warrior (N'Zoth or DMH) and Quest Warrior are things, so this class isn't complete garbage tier. I think they make viable tournament choices. But I'd be hesitant to play warrior on ladder. Especially against our Priest Overlords.
Neutrals (only the ones worth mentioning)
Master Oakheart: 1 - seems too slow and situational for the value to be realized.
The Darkness: 4 for flavor, 2 for practicality. I think this will see slight play only because of Razakus. It's bad otherwise.
Zola the Gorgon: 2 - It's probably good enough to be a random one-of here and there.
Spiteful Summoner: 2 - I really like this card. So I'm probably overrating it.
Carnivorous Cube: 1 - I don't think a metagame exists that's slow enough for this card. That said, it's great value.
Arcane Tyrant: 3 - Baby arcane giant. Super good.
Lone Champion: 2 - pretty great, but I think it has a lot of competition at it's mana cost in the decks that would run it.
Dire Mole: 3. Beast tag, man.
tl;dr
The rich get richer. Priest and Rogue are the big winners here.
Warlock is also very good. Got some amazing tools.
Druid doesn't get much, but get's some nice cards for it's good archetypes. Also has interesting tools for the future.
Similarly, Mage got some nice tools for existing decktypes, but most of it's cards are forward looking.
Paladin gets enough stuff that is probably an upgrade. Hard to see right now, but it's in there somewhere.
I also think we have the makings of a good Hunter deck. But that no-minion stuff is laughable.
Shaman is sad
Warrior is sadder.
The general consensus is that Hunter will be pretty bad, worse than you predict (as you say). But I'm not good enough at the game to guess how things will end up so I hope you are correct :)
The more classes that are viable the better. (It should be all of them but we don't seem to have that game state at the moment!)
.
I think anytime you give a deck a Implosion or Jade Lightning, it's something to take notice of.
I also think Call of the Wolves (it's spellstone) is really powerful against everything except for Priest.
We'll see. It's T3 right now, I don't think it will take too much to get over that hump into T2. As we both noted, I am more optimistic for the class than most.
I disagree with Oakheart and Spiteful Summoner - both will be more powerful than expected, though only in the right decks. Spiteful will make some kind of Big Spell Priest a thing (though it will be far inferior to the current priest decks), and Oakheart will make Control Warlocks frightful. It could even be used as a second clutch for Zoo Warlock, running mostly low cards but also a Voidlord, Sneaky Devil and the DK. Oak will then most likely recruit a Darkshire Councilman, the Voidlord (it will be ironed out so that there are few alternatives, since that is the best pull) and maybe a sneaky devil. (though you most likely will end up with an Acherus Veteran or Dire Wolf Alpha :D)
If you could use the "Card" tag on things...that'd be helpful too. Most of us don't have all/if any of these cards memorized yet, to know what they do in the context of your rating.
Cheers, from a fellow Ben. :)
I think the Dire Mole is pure garbage, and won't see any play
Don't mind me just passing by
again, for someone who plays CW more than anything else, Shield is something CW needed at 6 mana. people clearly dont understand it
Hearthstone is a game of "copy and pasting"
I mean, I gave Shield a 2 - so clearly I don't think it's awful. I am put off by it's mana cost and randomness though. Certain effects are just not worth 6 mana, and some are just barely worth it, IMO.
I’m surprised lynessa is so lowly rated can you explain why? To me she is a fantastic card along side the currently run buffs that demands an answer and fits nicely into most pally decks. (The potion of heroism drawing really bumped her up for me)
Also a lot of people overlook the darkness and how strong it is vs druid. They draw a lot of cards (UI, Nourish, etc) so the thing will come online very quickly and then druid has almost no way to kill it outside of dumping a board/ all of its removal into it. So if druid and priest remain up top then I would say expect this to be a very powerful auto include card.
I think Lynessa is just...unnecessary? 7 mana is a lot to pay for a card that largely requires a reasonable amount of set up. I agree that Potion of Heroism is awesome. I think it's basically a Paladin staple. But 7 mana, 1/1, draw 1 isn't enough. Multiple buffs are required for the pay off, and I'm just not sure you get there.
You make a good point about the Darkness against Druid that I hadn't considered. You wouldn't want it in a tempo deck but I suppose it's an interesting tool as a control deck.
I think you shat the bed on Grumble and Zola..both of these will end up being some of the best cards in the set. Zola will be the new Brann, and included in a lot of decks. It has value at any stage in the game. Grumble will be huge in control elemental shaman, and possibly make that deck a top tier.
Priest and Rouge literally and figuratively made out like bandits this expansion
Doesn't Emerald Spellstone die to like everything? I have a hard time understanding how that card could be good. Yeah, yeah summon 4 wolfs if you'd like and then BOOM! Hellfire, Wild Pyromancer + Consecration, Duskbreaker, Dragonfire Potion, Flamestrike, Vanish, Abyssal Enforcer, Lightning Storm, Sleep with the Fishes, Reckless Fury, Psychic Scream, Dragon's Fury, Shadowflame, Brawl and the list goes on.
Sometime you will also have generated spells to deal with the wolfs from The Lich King and Kazakus for example.
Depending on the board state, cards like Defile can become very useful.
Notice how I have not named any spells with a mana cost of 8 or higher so there are plenty more removal options if you are desperate.
So HOW? How is this card good?