Whispers of the Old Gods is the third Hearthstone card expansion. It was announced on March 11th, 2016 and will be released on April 26th, 2016.
The expansion includes 134 new collectible cards, which can be purchased for real money or gold through a new card pack, or crafted through the use of Arcane Dust.
Expansion Information
We've organized all the facts about Whispers of the Old Gods below.
Cards
- The expansion contains 134 collectible cards.
- New cards will all be available in the store once the expansion launches through a new card pack.
- Packs contain 5 cards and will cost 100 gold, or can be purchased using the same real money pricing structure as other packs.
- All new cards can be crafted using Arcane Dust.
- Opening your first Old Gods pack will give you C'Thun and two Beckoner of Evil for free.
- C'Thun and Beckoner of Evil are not available in card packs normally.
Free Card Packs!
This promotion has expired. You can still complete any quests that remain in your log.
- A special promotional period will be available in which everyone who logs in will get 3 free packs for the expansion.
- One Time Quest: Win 2 Games, get 5 Old Gods packs.
- One Time Quest: Win 7 Games, get 5 Old Gods packs.
Standard Format
- The launch of Whispers of the Old Gods introduces the new Standard format.
- Upon launch, you will no longer be able to use Goblins vs Gnomes or Curse of Naxxramas cards in Standard Format, only Wild.
The Arena
- All the new cards will be available in the arena as soon as the expansion launches.
- The exception is C'Thun and the cards that interact with him. Those are all excluded from the arena.
Pre-Order
- A pre-order will take place which will allow you to purchase 50 packs in advance for $49.99 USD.
- The pre-order contains an exclusive card back.
- Pre-Order starts on March 14th.
New Cards
All the new cards that have been revealed from Whispers of the Old Gods can be found below.
So far, 134 cards have been revealed out of 134.
Druid
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Hunter
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Mage
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Paladin
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Priest
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Rogue
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Shaman
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Warlock
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Warrior
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Neutral
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Tokens
Card Stats
Below are some stats on the currently revealed cards.
Class | Card Type | ||||||
---|---|---|---|---|---|---|---|
C | R | E | L | M | S | W | |
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 4 | 4 | 1 | |
3 | 3 | 2 | 1 | 5 | 4 | ||
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 5 | 3 | 1 | |
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 6 | 2 | 1 | |
23 | 9 | 9 | 12 | 53 |
Interesting question. Another question would be whether C'thun can be buffed by his cultists even when he's on the board. Since the card text says "your C'thun" and "where-ever he is" then I'm gonna guess he gets a one-time buff regardless of where he's at, but if he's returned to your hand, or revived, the buffs are lost and his stats are reset.
This. is. taking. for. ever. For the love of the Old Gods, just release the expansion!!!!!!!!!!!!
I really like how they have been giving reasonable casting costed legends so far. I just feel like the 8+ mana legends really limit what kind of decks they often get played in so I would rather see something scaled down a bit and playable in more strategies.
I think you are completely right, but am I the only one thinking the rouge legendary has REALLY bad stats compared to its mana cost? I know the battlecry and deathrattle seems pretty strong, but after all, it is a legendary.. I'd like to see that it should at least be able to trade up by giving it 4 attack instead of 3 as a 4 drop.
Shaman legendary looks very cool
honestly, there was barely any good discover cards in tgt so i wouldn't keep my hopes up
That might have something to do with the fact that TGT was released before the Discover mechanic...
That's probably because discover wasn't around until loe, I'm surprised you managed to find any tgt discover cards, even bad ones
I think you have to craft it Golden
well im sure you can pull a golden out of a later pack
Why did this get downvoted so many times? Because no on agrees this will happen or no one likes the idea?
I think the problem with neutral spells is that they'd be impossible to balance for all classes, and we all know how good Blizzard are at balancing.
Technically there's already neutral spells, it's just that they're all obtained through minions
definition of a non deserved vote down
Just notice that you will get C'thun in first pack. Good that they do things like that.
The fact that there is no cards viewied before this moment on rogue and shaman is terrible. Rogue have been nefred even from alpha. And after they nerfed full shit, she is just unplayable. Shaman was like the terribliest shit you can ever see, but after LoE - he is a bit better
However, hs knows nothing about any balance
Not sure why this is downvoted so many times, it's true. Rogue is almost unplayable and the only viable shaman right now is aggro. Everyone knows Shaman has had a rough time gaining any momentum and they had said the last adventure and expansion would bring it back but it really hasn't. How many rogues do you see on ladder?? Almost none.