Yeti + Flash Heal, seems pretty alright, not sure if it sees play in constructed though
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I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
I just don't think this card is that good. It's not terrible but it's not really that good. A half decent Antique Healbot replacement for priests and...that's it. Also comparable to Darkscale Healer but that card never sees play and could be argued to be just as good if not better than this one(given the right circumstances).
I honestly think Priests got the absolute worst cards this expansion as a whole. Mediocre cards at best and downright atrocious at worst. I suspect priests will be bottom tier come Standard play....just like in the old days.
Priest is all I play and I feel people are overestimating this card's value. People are thinking about comboing this with Aucheni for removal the same way they do with Flash heal to remove a minion and get a body down. Problem is Auchenai + Flash heal is a 5 mana combo. With this card it's a 9 mana combo and playing a 3/5 and a 4/5 on turn 9 isn't that powerful. Assuming Auchenai survives turn 4 for you to play this on turn 5 doesn't seem realistic.
The other case, using this as a turn 5 heal, also doesn't feel powerful. If it's turn 5 as priest and you need to heal 5, it's likely your opponent has a decent board built up and one 4/5 minion + healing yourself for 5 isn't going to be THAT powerful. If you've been able to deal with your opponent's board it's likely you don't need to heal anything for 5 and likely are going to spend this battlecry just healing some minion for 2 or 3, in which case it's a win more card. I feel to define a card as "very good" it's got to be a card that institutes somewhere between even or 2-for-1 trades on average. I don't see it doing that consistently.