Twist Tips: Fast Forward

Twist has generally been a pretty straight forward game mode where they give you a selection of expansions usually accompanied by an extra rule and leave it at that all month. This time we get the most dynamic Twist yet. Starting with the Legacy cards (most of which consist of what a lot of you remember as the classic set), you'll be able to build a deck with a gradually expanding pool of choices. Every single day, the next set chronologically released will become available. This is effectively an extremely fast paced way to experience wild mode's growth over the past 10 years.

As interesting as this idea is, it can also be understandably overwhelming. It can be relatively hard to plan a deck around a meta that changes daily, especially if you're a player that wasn't around for the older parts of Hearthstone. While it would be possible to go over the strongest decks during every expansion's wild meta, we're here to help simplify things. Whether you're a long time player or one who's been around for a relatively short time, this guide will offer suggestions for each class that can last the entire month.

It should be noted that this isn't a guide for the strongest decks that each class had on every individual day, although we will mention each class's meta milestones for those who are interested in that as well. This article is going to go over a broad archetype for each class that will last throughout the entire month. They won't be the strongest decks at all points in time, but these tips will help people build a functional deck without dedicating a ton of time and resources building a new deck every few days. It doesn't include every single card that goes well in each deck, but it does highlight some you won't want to miss.

To summarize, this guide will suggest an archetype and starting deck for the original 9 classes that will last all month while pointing out the most important upgrades those archetypes get and when they become available so players don't have to invest more than they have to if they wish to participate in this limited time event.

This is the projected order in which all expansions and adventure releases will become playable.

March 2024

Sunday Monday Tuesday Wednesday Thursday Friday Saturday
          Day 1 - Legacy Day 2 - Curse of Naxxramas
Day - 3 Goblins vs Gnomes Day - 4 Blackrock Mountain Day - 5 The Grand Tournament Day - 6 League of Explorers Day - 7 Whispers of the Old Gods Day 8 - One Night in Kharazan Day 9 - Mean Streets of Gadgetzan 
Day - 10 Journey to Un’goro Day - 11 Knights of the Frozen Throne Day - 12 Kobolds and Catacombs Day - 13 The Witchwood Day - 14 The Boomsday Project Day 15 - Rastakhan’s Rumble  Day 16 - Rise of Shadows
Day - 17 Saviors of Uldum Day - 18 Descent of Dragons Day - 19 Galakrond’s Awakening Day - 20 Ashes of Outland / Demon Hunter Initiate Day - 21 Scholomance Academy Day 22 - Madness at the Darkmoon Faire  Day 23 - Forged in the Barrens
Day - 24 United in Stormwind Day - 25 Fractured in Alterac Valley Day - 26 Voyage to the Sunken City

Day - 27 Murder at Castle Nathria

Day - 28 March of the Lich King / Path of Arthas

Day 29 - Festival of Legends

Day 30 - TITANS / Caverns of Time
Day - 31 Showdown in the Badlands            

 



Token Druid

Druids have been known for both having great aggro strategies, yet the class exclusive ability to ramp allows for some of the strongest control and combo decks. But Druid's brand of mana cheating doesn't have nearly enough tools to make full use of it in the early expansions of Hearthstone. The better ramp cards as well as things to play once you get that mana don't become available particularly early in the month. So it makes more sense to go in on Druid's premier aggro strategy, especially given it's still relatively powerful even today.

Twist Day 1 Druid: Fast Forward
Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
Minion (19) Ability (11)
Loading Collection

Notable Upgrades

Day 2 Haunted Creeper, Day 5 Living Roots/Gormok the Impaler, Day 7 Mark of Y'Shaarj, Day 8 Enchanted Raven, Day 9 Mark of the Lotus, Day 10 Living Mana, Day 11 Snowflipper Penguin, Day 12 Fungalmancer, Day 13 Witchwood Apple, Day 16 Acornbearer/Dreamway Guardians/Blessing of the Ancients, Day 18 Shrubadier, Day 21 Adorable Infestation, Day 22 Arbor Up/Wriggling Horror,  Day 23 Thorngrowth Sentries/Pride's Fury, Day 24 Sow the Soil/Vibrant Squirrel/Composting, Day 26 Herald of Nature, Day 27 Crooked Cook, Day 28 Lingering Zombie/Life from Death, Day 29 Blood Treant, Day 30 Forest Seedlings/Aerosoilizer


 

Face > Secret Hunter

Face Hunter is a permanent fixture in Hearthstone. The class's aggro decks have always been some variation of it. Out of them all, Secret Hunter is one that gets solid support fairly regularly. It continues getting direct synergy to this day, so it's a safe investment for a month long Twist. It may take a while for the Secret aspect of the deck to take shape, but in the mean time you can lean on the aggro side of it.

Twist Day 1 Hunter: Fast Forward
Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
Minion (15) Ability (13) Weapon (2)
Loading Collection

Notable Upgrades

Day 2 Mad Scientist, Day 3 Glaivezooka, Day 4 Quick Shot, Day 5 Bear Trap, Day 8 Cat Trick/Cloaked Huntress, Day 9 Alleycat, Day 12 Wandering Monster/Lesser Emerald Spellstone, Day 13 Rat Trap, Day 17 Pressure Plate/Hyena Alpha, Day 18 Phase Stalker/Dragonbane, Day 20 Pack Tactics, Day 21 Tour Guide, Day 22 Petting Zoo/Rinling's Rifle/Inconspicuous Rider, Day 23 Crossroads Gossiper, Day 25 Dun Baldar Bunker/Ice Trap/Beaststalker Tavish, Day 27 Anonymous Informant, Day 29 Costumed Singer Hidden Meaning, Day 30 Bait and Switch/Titanforged Traps/Starstrung Bow


 

Control > Aggro Secret Mage

 Mage Secrets come in all kinds of forms; some offensive and some defensive. They've always gotten support cards here and there, but it took a while for what was originally a decent arrangement of midrange synergies to become an aggressive powerhouse. You can build a deck that supports Mage Secrets to start the month with, then slowly acquire the pieces it later receives to pivot into a meta contending aggro deck.

Twist Day 1 Mage: Fast Forward
Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
Minion (8) Ability (22)
Loading Collection

Notable Upgrades

Day 2 Mad Scientist/Duplicate, Day 6 Forgotten Torch, Day 8 Medivh's Valet, Day 9 Kabal Lackey/Kabal Crystal Runner, Day 12 Explosive Runes/Aluneth, Day 17 Ancient Mysteries/Arcane Flakmage/Flame Ward/Cloud Prince, Day 20 Netherwind Portal, Day 22 Game Master/Rigged Faire Game/Occult Conjurer/Sayge, Seer of Darkmoon/Inconspicuous Rider, Day 27 Objection!/Chatty Bartender/Contract Conjurer/Anonymous Informant, Day 29 Costumed Singer



Aggro Paladin

 Paladin's ability to continuously establish a board presence makes its aggro potential a mainstay for the class. There's plenty of cards they get access to early that lets them summon multiple minions. Having a lot things on the board makes following up with buff spells easier too. This strategy is solid for a while, but it really spikes when Odd Paladin becomes unlocked. It becomes much easier to abuse any strategies involving filling up the battlefield with minions far more consistent. Even though Baku the Mooneater will be on the recommended list, we’ll still suggest some even cost cards for those who don’t want to play Odd Paladin.

Twist Day 1 Paladin: Fast Forward
Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
Minion (20) Ability (8) Weapon (2)
Loading Collection

Notable Upgrades

Day 3 Shielded Minibot/Muster for Battle, Day 5 Warhorse Trainer, Day 6 Keeper of Uldaman, Day 10 Lost in the Jungle/Lightfused Stegodon/Sunkeeper Tarim/Vinecleaver, Day 11 Righteous Protector, Day 13 Baku the Mooneater, Day 14 Crystology, Day 18 Righteous Cause, Day 20 Hand of A'dal, Day 23 Knight of Anointment, Day 27 Sinful Sous Chef/Buffet Biggun, Day 28 Sanguine Soldier


 

Control > Deathrattle Priest

Just like how Hunters are geared towards aggro, Priests have had a long history of being hard wired for control decks. They’ve been blessed with some of the most effective removal in the game. They also have a widely successful resurrect theme, some of which work with Deathrattle minions specifically. You can build a strong late-game Priest deck and capitalize on Deathrattles as you go. Both Whispers of the Old Gods and Journey to Un’goro are early expansions that come with two of the biggest Deathrattle payoffs; N'Zoth, the Corruptor and Amara, Warden of Hope!

Twist Day 1 Priest: Fast Forward
Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
Minion (14) Ability (16)
Loading Collection

Notable Upgrades

Day 2 Sludge Belcher, Day 3 Lightbomb, Day 6 Museum Curator, Day 9 Dragonfire Potion, Day 10 Awaken the Makers/Shadow Visions, Day 11 Obsidian Statue, Day 12 Twilight's Call/Psychic Scream, Day 14 Zerek's Cloning Gallery, Day 15 Seance, Day 16 Convincing Infiltrator, Day 17 Khartut Defender, Day 18 Grave Rune, Day 21 Raise Dead, Day 22 Insight, Lightshower Elemental, Day 24 Amulet of Undying, Day 25 Spirit Guide/Undying Disciple/Xyrella, the Devout/Korrak the Bloodrager, Day 30 Creation Protocol/Aman'Thul



Tempo > Miracle Rogue

Rogues have had a sub-theme involving playing several cards in a single turn. Originally, Edwin VanCleef was the only major reason to try doing this. But over time they’ve gotten spikes of support that still pop up in wild to this day. Until reaching them, take advantage of the above-rate tempo plays Rogues have access to.

Twist Day 1 Rogue: Fast Forward
Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
Minion (12) Ability (18)
Loading Collection

Notable Upgrades 

Day 3 Tinker's Sharpsword Oil, Day 4 Dark Iron Skulker, Day 5 Undercity Valiant, Day 6 Tomb Pillager, Day 9 Counterfeit Coin, Day 10 Vilespine Slayer, Day 11 Prince Keleseth, Day 12 Elven Minstrel,Day 16 EVIL Miscreant, Day 21 Secret Passage, Day 22 Prize Plunderer/Foxy Fraud/Swindle, Day 23 Scabbs Cutterbutter, Day 24 [card[Blackwater Cutlass[/card]/Mailbox Dancer, Day 25 Frostwolf Warmaster, Day 27 Serrated Bone Spike/Sinstone Graveyard/Necrolord Draka/Scribbling Stenographer, Day 28 Shadow of Demise, Day 29 Breakdance, Day 30 Gear Shift, Day 31 Greedy Partner



Aggro > Evolve Shaman

 The oldest Shaman decks used to summon tokens for the purposes of closing a game with Bloodlust. When Whispers of the Old Gods came around, it introduced them to the Evolve mechanic. This has historically been a very strong way to make stronger boards than the mana you paid was worth. These two strategies are the main focus of how this deck transitions through this Twist.

Twist Day 1 Shaman: Fast Forward
Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
Minion (20) Ability (10)
Loading Collection

Notable Upgrades

Day 3 Whirling Zap-o-matic, Day 5 Totem Golem/Tuskarr Totemic, Day 7 Evolve/Flamewreathed Faceless/Master of Evolution, Day 9 Doppelgangster, Day 11 Thrall, Deathseer/Saronite Chain Gang, Day 12 Unstable Evolution, Day 16 Mutate, Day 17 Desert Hare, Day 18 Faceless Corruptor, Day 20 Boggspine Knuckles, Day 22 Revolve/Pit Master, Day 24 Tiny Toys, Day 25 Wildpaw Cavern, Day 26 Schooling, Day 27 Convincing Disguise/Muck Pools/Primordial Wave/Baroness Vashj/Crud Caretaker, Day 29 Backstage Bouncer, Day 31 Azerite Chain Gang


 

Control > Hand Warlock 

Warlocks get to be a class where the instances where they gain support for either aggro or control archetypes alternate on a regular basis. It has strong options for both. But since so many of the classes above discuss more aggro and midrange decks, here we’ll talk about Warlock’s successful late game plans. One of the most iconic of them is Handlock, which is a deck that gets a lot of its longest lasting pieces on Day 1! Genn Greymane will also be a recommended card, as it’s a very powerful tool for Handlock. But just like with Odd Paladins in a previous section, we’ll still have cards that don’t fit into Even Warlock on our list.

Twist Day 1 Warlock: Fast Forward
Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
Minion (19) Ability (10) Playable Hero (1)
Loading Collection

Notable Upgrades

Day 3 Darkbomb, Day 4 Demonwrath, Day 7 Faceless Shambler, Day 9 Mistress of Mixtures/Abyssal Enforcer, Day 11 Defile/Drain Soul/Despicable Dreadlord/Bloodreaver Gul'dan, Day 12 Kobold Librarian/Vulgar Homunculus/Voidlord, Day 13 Genn GreymaneLord Godfrey, Day 18 Dark Skies/Abyssal Summoner, Day 21 Flesh Giant, Day 22 Cascading Disaster, Day 23 Tamsin Roame, Day 24 Entitled Customer/Anetheron/Spice Bread Baker/Battleground Battlemaster/Goldshire Gnoll, Day 26 Gigafin, Day 29 Doomkin, Day 30 Forge of Wills/Loken, Jailer of Yogg-Saron/Sargeras, the Destroyer, Day 31 Elementium Geode


 

Control > Taunt Warrior

Warrior is generally known for being primarily a control oriented class. It does get a few moments in the spotlight with aggro decks; most notably Pirate Warrior. However, they don’t get good cards for that archetype for a while. There’s also a few OTK strategies Warriors have in the earliest days by means of giving things Charge. This doesn’t remain meta relevant for very long though. There isn’t a huge number of late game archetypes to capitalize on. Control Warrior has always just been its own thing, just with different pieces. There are a couple times where the deck DOES have a theme to it. For example, Journey to Un’goro creates Taunt Warrior and becomes prominent threat for quite a while. Eventually, you can efficiently handbuff them too!

Twist Day 1 Warrior: Fast Forward
Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
Minion (14) Ability (14) Weapon (2)
Loading Collection

Notable Upgrades

 Day 2 Death's Bite, Day 3 Shieldmaiden, Day 5 Bash, Day 7 Bloodhoof Brave, Day 9 Alley Armorsmith, Day 10 Fire Plume's Heart/Direhorn Hatchling, Day 11 Saronite Chain Gang, Day 14 Supercollider, Day 17 Into the Fray/Frightened Flunky/Infested Goblin/Bone Wraith, Day 19 Sky Gen'ral Kragg, Day 20 Scrap Golem, Day 22 Sword Eater, Day 23 Conditioning (Rank 1), Day 26 Igneous Lavagorger, Day 29 Verse Riff/Chorus Riff/Bridge Riff, Day 31 Unlucky Powderman/Detonation Juggernaut/Blast Tortoise/Azerite Chain Gang


We hope this makes it easier for you all navigate through this month’s Twist. If it helps, we’ll be willing to drop helpful guides like this in the future for the more complicated Twists!

  

20

Comments

  • To post a comment, please login or register a new account.
Posts Quoted:
Reply
Clear All Quotes