Xyrella, the Devout


Card Text
Battlecry: Trigger the
Deathrattle of every
friendly minion that
died this game.
Flavor Text
Xyrella thought she was only saving her daughter. Her actions may very well have saved the entire world.
Battlecry: Trigger the
Deathrattle of every
friendly minion that
died this game.
Xyrella thought she was only saving her daughter. Her actions may very well have saved the entire world.
Should be 'Trigger Deathrattle of ONE of each minion who died'
It wont trigger deathrattles of minions who died while silenced.
Well it does trigger the deathrattles on silenced minions and it aint fun when it triggers 7 or more selfish shellfish.
Either Xyrella, the Devout is bugged or Wand of Disintegration. Xyrella doesn't state that the deathrattle of a friendly minion should trigger, only that it dies. When an enemy uses Wand of Disintegration on deathrattle minions, it effectively removes them like The Amazing Reno rather than destroying them.
Playing Xyrella, the Devout will not trigger the deathrattles of minions died from Wand of Disintegration
You're wrong. Wand of disintegration doesn't remove like reno does
The minions still die and therefore Xyrella will trigger their rattles if they have any. Already tested and proven.
I like how you come here and say I am wrong when you have no way of proving if what I encountered was a bug at that time or not. I don't know myself what was bugged, Xyrella or Wand. Unless you can play the old patch of the game and replicate the same scenario, you can't just say that I am wrong.
Fun Fact: Of the three Priest-class Deathrattle minions introduced in this expansion, Xyrella, the Devout works with only
onetwo (Najak Hexxen does nothing).EDIT: It seemed like Undying Disciple should not work that way, but I guess it does. Also of note is that this will summon another copy of Korrak the Bloodrager. Gross.
Not true, the three damage AoE from Undying Disciple Triggers as does the drawing of the Spirit Guide
https://www.youtube.com/watch?v=TLBrdR7OiPA&t=174
go to 19:24
Could be a wincondition in wild using leper gnome effects, combined with awaken the makers for survivability.
If you can survive that is. Quest is also "win the game" vs control... this looks nice but could be really useless.
I play control priest and most quest classes are beatable. Warlock is 50/50. Pirate is about 65%.
Hp is 2 mana: "restore 5 health, flip each turn" and 2 mana "deal 5 damage, flip each turn"
Oh my goodness. I'm going to get so much use out of this card.
I feel a bit giddy.