Secret Passage
Card Text
Replace your hand with 4 cards from your deck. Swap back next turn.
Flavor Text
I use this to sneak out at night and do some villainous baking in the kitchen.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Kidnapper | Minion | Rogue | 6 | 5 | 3 |
Twisting Nether | Ability | Warlock | 8 | 0 | 0 |
Magical Copycat | Minion | 3 | 3 | 4 | |
Sabotage | Ability | Rogue | 4 | 0 | 0 |
Spawn of Shadows | Minion | Priest | 5 | 5 | 5 |
Tomb Pillager | Minion | Rogue | 4 | 5 | 4 |
Tomb Pillager | Minion | Rogue | 4 | 6 | 4 |
Usher of Souls | Minion | Warlock | 4 | 3 | 5 |
Shadow Strike | Ability | Rogue | 3 | 0 | 0 |
Cellar Spider | Minion | 3 | 1 | 3 | |
Pantry Spider | Minion | 3 | 1 | 3 | |
Book Wyrm | Minion | 6 | 3 | 6 | |
Kooky Chemist | Minion | 4 | 4 | 4 | |
Kooky Chemist | Minion | 4 | 8 | 8 | |
Kooky Chemist | Minion | 4 | 4 | 4 | |
Kabal Talonpriest | Minion | Priest | 3 | 3 | 4 |
Lakkari Felhound | Minion | Warlock | 4 | 3 | 8 |
Blazecaller | Minion | 6 | 6 | 6 | |
Grim Necromancer | Minion | 4 | 2 | 4 | |
Grim Necromancer | Minion | 4 | 2 | 4 | |
Ghoul Infestor | Minion | Druid | 5 | 5 | 5 |
Corpse Widow | Minion | Hunter | 5 | 4 | 6 |
Plague Scientist | Minion | Rogue | 3 | 2 | 3 |
Defile | Ability | Warlock | 2 | 0 | 0 |
Venomstrike Trap | Ability | Hunter | 2 | 0 | 0 |
Army of the Frozen Throne | Ability | Death Knight | 6 | 0 | 0 |
Death Coil | Ability | Death Knight | 2 | 0 | 0 |
Thaddock the Thief | Hero | Rogue | 0 | 0 | 40 |
Hungry Ettin | Minion | 6 | 4 | 10 | |
Tactical Retreat | Hero Power | 1 | 0 | 0 | |
Worgen Abomination | Minion | 7 | 6 | 6 | |
Deranged Doctor | Minion | 8 | 8 | 8 | |
Redband Wasp | Minion | Warrior | 2 | 1 | 3 |
Coffin Crasher | Minion | Priest | 6 | 6 | 5 |
Baleful Banker | Minion | 2 | 2 | 2 | |
Book of Specters | Ability | Mage | 2 | 0 | 0 |
Scythe | Weapon | 3 | 1 | 1 | |
Wargear | Minion | 5 | 6 | 5 | |
Wargear | Minion | 5 | 12 | 10 | |
Doubling Imp | Minion | Warlock | 3 | 2 | 2 |
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I'll be mad if they don't nerf this card. Anyone here can say is the best card in the game right now, and maybe in the game's history.
1 mana DRAW FIVE (an effect which you'd pay 7 mana normally), and NO DRAWBACK. Even if cards were discarded, it'd still be OP since you can run two copies of this, not like whit the good old Solarium.
For this to not be broken, it should draw only 3 cards. I really don't know what Blizzard was thinking with this one. I'm usually against that speech of "Blizz nEvEr TeSt tHiNgS", most of the times it's just saltyness and noobs not knowing how hard is to balance and make content for a game as big and risky as this one. But I mean, they really didn't tested this one. Shit, I'd say they made it at the last minute before the release, just like when they did that unusable card for warrior that generated armor, since any person with a basic knowledge of the game'd have known that this goes in agro, midrange, control, combo, basically any possible archetype.
Broken as hell
It may be the most broken card they've ever done.
There are a bug with Shadow of Death, coz doesn´t cast when drawn with Secret Passage.
It's not a bug. Secret passage doesn't draw cards it "replaces" cards.
Aggro paladin ran Divine Favor, a 3 mana card that clogged up the hand, was more situational to play, and used up more mana to reduce the effectiveness the turn it was played, and was so strong that it got hall of famed. Aggro and tempo decks have and will always run good, cheap reload cards. Why an aggro deck wouldn't run a quick 1 mana draw 5, I will never know.
I think it's much easier to fall behind nowadays. Divine favour was permanent card draw, this card effectively only draws what you are able to use, and what is the likelihood that you're going to play 3+ cards the turn you spend this 1 mana, versus just playing the cards you do have and not floating 1 mana to do so. I think this card looks better than it is. 1 mana is not nothing. As a rogue you are pushing tempo and have no issue with card draw/generation so in that regard it's seemingly filling a need that isn't there. In terms of combo decks, yes, this card has potential.
Still thinking the same? lol
Broken AF...
Can you imagine playing Secret Passage into a second Secret Passage? Oh, the combos...
The card implies that at the end of your turn the original hand will return to you no matter how many things you have drawn/generated, so this makes it that an agro deck with an empty hand has the secret passage as a one-time "no-cashback" solution.
I find this quite valuable, since you get a fair chance to play some cheap cards which you wouldn't want to draw. At the same time, any hand value gained in the process will be negated, because your hand will be swapped back anyway; any lackey generated will be a potential card draw, which is not really good, unless the lackey is ethereal or draconic
Overall, I like this card's design. It's similar to Evocation, as it ushers the player to maximize the given cards for most value, or there won't be an extra chance. I like it. We'll see if it fits anything.
This card is completely and utterly broken. My vote for "fastest nerf to ever happen to a card".
To anyone that SOMEHOW doesn't grasp how utterly broken this card is, may I reference you to a card from 2 years ago called The Soularium?
This thing is pretty much just better than that. Not strictly so, but very, VERY damn close to it. And Soularium was already insane for any type of aggressive warlock, pretty much helping with facilitating that archetype in that meta.
Broken AF. Toxic agro stealth rogue inc...
So good with Edwin or questing adventurer- if you find with this Zero mana cards (preparations, shadow steps, back stabs) it's crzay good.
with this - you also "thin" your deck and remove the cheap low value cards (like backstab) and stay with the more impactful cards.
#HallOfFameEdwin
My only question regarding this card: I have 2 cards in my hand including this, I play this, meaning I temporarily lose the 1 card (let's call it eviscerate) and get 5 new cards. One of the new cards I get is Evil Miscreant, if I play the miscreant, will I lose the lackeys I get? Or does it ONLY replace the ORIGINAL 5 cards that I got? ie, do I get to keep cards generated by the 5 cards I get? What about cards that I draw afterward? Or does it replace EVERYTHING in my hand with that eviscerate?
Likely it replaces everything.
The secret that draws 2 cards when an opponent casts a spell might see more play alongside Secret Passage because of this!
just saw it in a video, it only replaces the cards actually given by secret passage, anything else you draw/generate is kept, it's actually really OP