Wildpaw Cavern


Card Text
At the end of your
turn, summon a 3/4
Elemental that Freezes.
Lasts 3 turns.
Flavor Text
Adventurers were quite confused when they saw how many boots were frozen to the ceiling.
At the end of your
turn, summon a 3/4
Elemental that Freezes.
Lasts 3 turns.
Adventurers were quite confused when they saw how many boots were frozen to the ceiling.
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needs to be 3/3s or 5 mana, this card is just nuts.
This card is the strongest of the set hands down. Gonna be nerfed to "make a 3/2".
It both has insane value and also if you manage to value trade , it still eat teampo from you as your minion will be frozen. Auto include in everyshaman deck in every format.
I wish this was frost spell but seems they didn't want to give any of these "lasts 3 turns" spells a class
coin bloom into this turn one is just not fun
Every class has utterly broken stuff, so that kind of play may be necessary to survive.
Even if the elementals couldn’t freeze, this card is insane.
This might be the best one of these types of spells. No fluff. No bs. Just stats with upside. This does SO much for one card.
The value is there, even if this is slow.
If you cast this with the double spell quest effect, I'm assuming it will properly double up?
I'm curious about this too...
I came here specifically to find this out. I'm thinking it won't since other "lasts 3 turns" cards don't allow you to stack manually.
This is great
lol, compare this to the priest spell
9/12 stats over 3 turns for 4 mana...