Welcome, one and all, to Quest Givers Anonymous, a Hearthpwn Custom Adventure Competition! This is the Submissions Thread, where you enter your entries you've worked hard on. We are currently on Wing Five.
Do not hold any discussion here.
We do not have a discussion thread this time, as contestants are challenge to create their own thread.
You may also find it useful to ask a question or two on the Hearthpwn Discord. The mods are there and can try to answer any concerns you may have.
For those who have been playing Hearthstone for a bit longer, you may remember "Adventures", the singleplayer experience that preceded the Dungeon Run-based content we have now. Newer players may also recall the singleplayer content released alongside Knights of the Frozen Throne; that is an Adventure.
Quest Givers Anonymous gives you the opportunity to show off your card creation skills on a much larger scale. Over the next few months, contestants will:
Follow an outline based on the Blackrock Mountain adventure. Create two boss decks and a final boss deck for each wing. Each wing will take up a phase and each phase lasts 2 weeks. The fourth and fifth wings have 3 bosses and a final boss, instead.
A boss deck entails a mixture of cards found in-game, some custom-made cards, and, most importantly, the Boss' Hero Power.
Furthermore, Adventures have rewards! As such, for each boss, there will be card rewards for a player who defeats a boss.
Hopefully, this quick overview gives you an idea of what to expect going forward. Other more technical questions will be addressed in the FAQ section below.
Phase Five has only a single challenge:
Contestants needs to make their own thread, as is tradition with the final phase of large competitions on Hearthpwn.
What you do in your thread is up to you. However, in the voting thread, you are allowed only three showcase cards, though your own thread will be linked.
Please title your thread as "[Expansion Competition] yourexpansionnamehere".
Posting Tutorial
This is a posting tutorial for the website imgur.com. If you use another website, the process will be similar.
It is recommended you use hearthcards.net to create your cards. Save the generated card to your device.
Upload the image to imgur.com. You do not need an account.
After your image is uploaded, many links will be generated. Find the "Direct link". It will have a .jpg or .png at the end of the link. Copy the link.
On your hearthpwn post, find the "Insert/edit image" button:
Paste the direct link. This is recommended but not mandatory: You may choose to make the image smaller by changing the image dimensions.
Frequently Asked Questions
What exactly am I making?
You will be making an entire Adventure singleplayer expansion.
The number of bosses and card rewards are the same as Blackrock Mountain.
In Blackrock Mountain, there are:
For the Neutrals: 6 commons, 2 rares, no epics, and 5 legendaries. For class cards: one common and one rare for each class.
I have to follow the reward structure of Blackrock Mountain, but do I have to follow the exact order too? For example, Wing One has a neutral, a Rogue common, a Priest rare, etc. etc.
No. You can reward players with your cards in any order you want, so long as the class-neutral and rarity ratios stay the same, and you follow how each boss rewards one card per victory.
How do I present my creation?
You entire submission goes in the Submission Thread.
The Boss' portrait and Hero Power go in a spoiler. Boss decklists must be listed under the same spoiler. Use a separate spoiler for each deck. If your boss deck has any custom cards, they must also go in the same spoiler.
For each wing, you may present up to three cards outside of a spoiler. (Each wing will usually have either five or six cards.)
Furthermore, you are allowed a short paragraph introducing your Adventure, or continuing where you left off in future weeks.
In the past, due to a large number of entries, we'd have a public poll and a percentage of that phase would move on, while the rest were eliminated.
The public poll takes place in a separate voting thread, just like in a weekly competition.
Depending on the number of entries, we can continue to do that, or, if people prefer and there are fewer entries, votes will instead be accumulated throughout phases and no one is eliminated.
Am I allowed to work on future wings before a Phase starts?
Yes, but, there may be a challenge or an extra requirement thrown your way which might force you to redo some parts.
Am I allowed to work with someone else?
Yes. You may work with one other person provided they have a Hearthpwn account. You will need to inform the moderators before you team up.
Do I have to make heroic versions of each boss' Hero Power and deck?
No, but if you do, they need to be under a spoiler.
Some bosses have special mechanics, like starting with a card. How do I denote this?
Simply state that the boss does in its decklist spoiler.
Do I have to state which boss has a class challenge?
Yes.
Do I need to introduce a keyword?
No.
Do boss decks require at least one custom card?
No, you can have a boss deck with no custom cards at all.
Am I allowed to have additional fancy graphics in my submission?
You are allowed a single, simple banner. In the past, several talented individuals were able to dazzle voters with their artistic and photo manipulation skills. While the moderator teams wants everyone to compete to the best of their abilities, it was decided by the previous moderator team to not allow too many additional graphics. We will honour that decision. Whether a banner is allowed or not is up to the discretion of the moderator team. An example of an acceptable banner can be found here.
The exception to this rule are the dialogue boxes that pop up during Adventures and other singleplayer content. You may have a reasonable number of them, if you choose to add them in.
I have some ideas for extra things! How do I implement them?
"Bonus" or "secret" battles, sort of like the cow king: You can have bonus battles, but you may not break from the number of bosses you are supposed to do for that wing. For example, Wing One in Blackrock Mountain has 3 bosses. You may do two bosses and then one bonus battle, but not 3 bosses and an additional battle.
New heroes (like Arthas), card backs, etc.: You can add as many additional non-card rewards as you want. For the most part, these do not affect any technical aspects of this competition. These must be place under a spoiler, however, as having many of these would fall under having too many fancy graphics.
What are the real-life rewards?
You will earn the special silver card creator border and, as per tradition, you may accept an interview from the mod team that gets posted on the front page. Lastly, a small bundle of packs will be in order.
Competition Process
The Competition Process, as stated above, is slated to be one wing per two weeks with a voting period of 3 days, leaving a total of 11 days for card creation. Five wings will take a total of 10 weeks. This is a tentative estimate and the moderators will be continually monitoring the flow of the competition.
Phase One, Wing One: January 4th — January 16th Voting period: January 16th — January 18th
Phase Two, Wing Two: January 18th — January 30th Voting period: January 30th — February 1st
Phase Three, Wing Three: February 1st — February 13th Voting period: February 13th — February 15th
Phase Four, Wing Four: February 15th — February 27th Voting period: February 27th — February 29th
Phase Five, Wing Five: March 6th — March 14th Voting period: March 14th — March 16th
Discussion Topic Rules
As usual, we have a few basic rules. They're the same as the rules in a Weekly Competition, so most of you should have no problem here.
Posting Rules
You are allowed to submit only one entry.
After your submit, you may only make minor edits to your submissions (spelling, grammar, etc.). Please PM a fan creations moderator if you have questions regarding an edit you are not sure about.
You may not delete ANY posts you make in this Submission Topic, not even accidental ones. Please PM a fan creations moderator if you make a mistake in your submission.
This thread is for submissions only. Any discussion of the competition must take place in the discussion topic.
These are the rules about your Submission:
Your card cannot be Golden, have a hearthcards.net generated backdrop, or any major photo editing done to it.
You are allowed to post in this Submission Topic only once, only to submit your one entry.
Accompanying the image of your card, you may offer some minimal additional commentary to explain its design, balance, and/or other qualities. Flavor text is also welcome.
You may not plagiarize. An immediate qualification is the punishment for this offense.
You must host your card on a image hosting website.
Fun and even humorous entries are perfectly allowed, but "troll" entries will be disqualified. If you're worried that your card may be misinterpreted as a troll card, contact a moderator before you submit. Emote-related cards will be considered a troll entry.
We reserve the right to classify cards as "troll" entries as we deem necessary, even if the reasoning is not explicitly stated in the rules.
Just a heads-up, I'm shortening the final phase a little bit (ends on the 14th). I will then extend if necessary at that point in time.
I believe we should get the same amount of time this round, if not more. After all, we have the most amount of work so far: 4 bosses + make the thread (which will usually have the previous wings in most cases)
Just a heads-up, I'm shortening the final phase a little bit (ends on the 14th). I will then extend if necessary at that point in time.
I believe we should get the same amount of time this round, if not more. After all, we have the most amount of work so far: 4 bosses + make the thread (which will usually have the previous wings in most cases)
Well you're not wrong but we've had a lot of additional time in previous phases which means that the schedule has drifted from what was planned. Plus, last phase and the phase before, most people posted close to the last minute and interest seems to have dropped off so it makes sense to wrap things up. I've got more time this week so I'll review other contestants work in this thead to make the process easier hopefully.
Okay let's do this ! Here are my ideas for phase 5. I'll try to include dialogue boxes in my final thread to bring the whole adventure alive but for know I'm more interested in the design.
Emerald Dreams and Nightmares
"In the deepest forest lays a grove of emerald, a flourishing domain of ethereal peace. But the place has been cast in a gloomy slumber and there's no comming back for those who fall asleep. Hurry adventurers before the land despairs ! Come to follow your dreams and face your worse nightmares !"
This adventure is inspired by the Emerald Dream and Emerald Nightmare, as well as the events of the War Against the Nightmare. It will feature a new keyword : Phantasm which lets you add an extra copy of the card to your deck. Players would be given 3 copies of common/rare/epic cards with Phantasm and 2 copies of legendary cards with the keyword. The number of cards in a deck would still be 30 as Phantasm would only affect the number of copies of a card that can be added to a deck.
Wing 5: The Emerald Nightmare
Now this is the real deal : the Emerald Dream has been taken over by the madness of the Nightmare ! The satyr master of this place, Lord Xavius, welcomes you to he's land. He's been waiting for you...
Are you up to the challenge ?
Showcase cards :
Boss 1 : Il'gynoth, the Heart of Corruption
Decklist:
WIP
Rewards (class challenge: Warlock)
Boss 2 : Elerethe Renferal
Decklist:
WIP
Reward :
Boss 3 : Cenarius
Decklist:
WIP
Boss behaviour : The player plays as Cenarius fighting his dark side (with the power of friendship !). I'll make a deck for him.
Rewards :
Boss 4 : Lord Xavius
Decklist:
WIP
Rewards:
Hope you enjoy this wing as much as the previous ones. Please tell me what you think and to my fellow contestants : good luck on this last phase !
Alright, I'll post my work so far and I'll give some feedback later.
Conquest of Draenor
Wing 5: The Hellfire Citadel
The prevalence of Broken and even Lost Ones in the Shadowmoon Valley can only mean the demons have already started to corrupt Draenor with their Fel magic.
The Alliance arrives at the Hellfire Citadel, where the Pit Lord Mannoroth awaits.
Showcase cards :
Boss 1: Grommash Hellscream
Decklist:
Grommash' deck will feature several cards that damage your hero.
Rewards (Class challenge: Warrior)
Heroic Hero Power
Boss 2: Gara
Decklist:
Face Hunter, obviously. No cards that synergize with the Hero Power, though.
Oh, and she'll have several Wolf minions.
Reward
Heroic Hero Power
Boss 3: Mannoroth
Decklist:
He will probably have some sort of midrange-zoo deck, so that he can protect his minions with his huge face. Oh, and he has a Battlegrounds minion in his deck :)
Reward
Heroic Hero Power and Exclusive Minion
Boss 4: Lord Garithos
Decklist:
Remember Garithos in last wing? Well, this is his version after drinking Mannoroth's blood. Instead of giving a minion Divine Shield, he destroys it, gaining much more life in the process.
Garithos' deck will be a Control oriented one, but it'll feature several Imp cards, as well as some Deathrattles.
Just a heads-up, I'm shortening the final phase a little bit (ends on the 14th). I will then extend if necessary at that point in time.
I believe we should get the same amount of time this round, if not more. After all, we have the most amount of work so far: 4 bosses + make the thread (which will usually have the previous wings in most cases)
Well you're not wrong but we've had a lot of additional time in previous phases which means that the schedule has drifted from what was planned. Plus, last phase and the phase before, most people posted close to the last minute and interest seems to have dropped off so it makes sense to wrap things up. I've got more time this week so I'll review other contestants work in this thead to make the process easier hopefully.
This was my general line of thought, actually. We'll see what transpires down the road.
Sorry for not giving feedback yet, I'll try tomorrow:
The Treasures of VanCleef
Wing 5: The Eternal Palace
Azshara has escaped into her kingdom with your treasure, trying to lure you and Greenskin's crew into a trap! Hurry up and defeat her before her plan works out!
Azshara starts the game with the following Secret, preventing the battle to end during the first phase:
As her hero power says, at 10 mana she'll take control of your hero (and heal it!), and replace herself with it. It'll mantain the same hero power, and Azshara will steal your hand and deck with yours, removing her deck, hand and board too. She'll recover everything when you defeat the new hero. Also, Plot Armor will be destroyed and will not return in the last phase.
Yup, that's right, you'll replace your hero with one from Greenskin's crew! They have the basic hero power, and you can choose from:
The fight will start at 1 mana, and you will have a new mulligan. After defeating your hero, Azshara will return with her remaining health and you'll continue with the Greenskin Crew hero. Azshara's hero power will become:
Fel Horde seems very powerful. It can easily be a 4 mana 6/6 in stats with Taunt with only both heroes injured, which is better than Saronite Chaingang... And then it scales up pretty fast. The current meta has a few agressive Warriors (sometimes with Galakrond) that could make a lot out of this card. Also Control Warrior would end any aggro deck with this. I'd say either up the cost, lower the stats or make the condition more restrictive (maybe only damaged minions).
Fel Blademaster is as fun as it is terrible. You'd only play him with an empty board but the it's Flame Imp on steroïdes. I think the biggest problem is Divine Spirit. Shame because this effect could lift up an Egg archetype...
Lost Netherwolf I'm not sure I understand. Is it "Inspire: Deal 2 damage to both Heroes." ? I don't really see what else it could be but as you phrased it's not clear at all. My first though was that if it's extra damage then it is on top of the damage it deal but then Hunter's hero power only deals damage to one hero so I went "whut?". If it's what I think it's also terribly broken because face Hunter is both powerful and frustrating to deal with and this is just to much of an upgrade for it. The recoil damage is not a problem except maybe in aggro matchups but Hunter can race pretty efficiently.
Dire Fel Orc is ok but again it's a frustrating card to face because it empowers aggro and midrange in the most brutal and boring way : more damage quicker.
Stoicism is cool
Mannoroth is the kind of last effort defensive card that's really interesting but 10 Mana is to much for that. Not only would you be dead against most aggro deck before you could play him, most Tempos would love to dump a bunch of stats kill him, leaving you unable to clear. I think you either need to change the design or accept that it would never see play, which is fine since it's thematic, but still you might not want that.
Bosses :
Grommash Hellscream needs a toolbox that explain what gaining permanent Attck means. Does he keep it on your turn ? Beyond that, it should be a fun encouter as long as the player make a defensive enough deck.
Gara I'm not sure about. I'd have to see the deck. My main concern is that it's very easy to burn with decks like face Hunter or freeze Mage. The thing is, if it's one of these deck as well, the best strategy might just be to race it with face damage and that's basically a coin flip determined by early draws.
Mannoroth is fun ! I love the fact that you used a card from Battlegrounds and it makes a lot of sense here so well done !
Lord Garithos is great in terms of flavor and bringing your adventure full-cercle. His hero power seems balanced and interesting to play against
@whatTheHeck
Cards :
Impatient Guard has great flavor and seems balanced to me, if a bit weak. Maybe a couple Health points ?
Resourceful Naga is fine I guess. I'm not sure Secret MAge would play it but maybe Highlander ?
Sea Horror is cool. I like the flavor and it's a good use of your keyword.
Resourceful Faceless is interesting. I like the 5 mana option better eventhough it's similar to Faceless Corrupter.
Defias Squallshaper is fine. I don't like this kind of "straight to face" aggro card but that's just my taste.
Corruption Fighter seems strong. I think I would only give it Attack.
Azshara the Mind Raider is ok but I like Azshara the Schemer better. The flavor is on point and she shares some similarities with N'zoth so that's cool.
Bosses :
Abyssal Commander Sivara has a cool hero Power. I'd give her an Egg Zoolock to be able to use both sides of her HP.
Ozumat is good, not much to say.
Lord Slithin seems like a fun fight and the twist with Vanessa VanCleef is cool but Cookie seems frustrating to face.
Queen Azshara is a great final fight ! I love the idea of beating her with one of the Pirates. I hope you find the time to make all those decks. The Boss' second HP seems a bit weak tho...
Ok, it's review time! Btw, thanks @Klipce for yours!
@Klipce
About the bosses, Il'gynoth is good, not sure which decklist you pretend to go with but Zoolock could be cool because his HP nullifies near all demon negative battlecries.
About Elerethe Renferal, not much to say honestly. Kinga basic HP tbh, but it works well.
Cenarius vs his dark side is a great idea! Also, Betrayer! is a Hero Power wth a lot of applications. I'm thinking on Sacrificelock or things like that. Well, it's good for any kind of deck, just that it sinergises with it.
Lord Xavius with Endless Nightmare can be fun, infinite Nightmares can provide for a lot of swing turns! Not sure if the battle will end too quick, though.
Also, I would suggest to try to change the art of Elerethe and Cenarius' dark side. It isn't a really big deal, but 3D models aren't as good as normal art. Just think about it if you got time after creating the decklists.
Now for the minions, Nightmare Golem is a fun twist of Elementals sinergy, with being better played if the last turn you played a Demon instead. 6/6 on turn 4 is a big deal, but not as much as Flamewreathed Faceless so it shouldn't get out of balance. However, Shaman Demons? I know you've made a lot of neutral demons, but not sure if they're enough to justify many sinergies with Shaman.
Recurring Nightmare, it could create a fun Miracle Warlock. Not sure if it is enough to create a whole archetype, but it's a really good card. If you manage to play like 20 spells, then this is really powerful, and you can play it 3 times thanks to Phantasm. Warlock doesn't lack draw engine so it could be cool to try.
Lingering Soul is maybe too OP for it's deathrattle. Not sure if it's possible to balance but infinite minions are a big deal. Also, not sure if needs Phantasm, maybe it's even counterproductive due to filling your hand.
Mind Twister is pretty original, Buffadin would love it! Maybe raise the cost a little bit because of Dinosize. Give at least time for the opponent to have mana to remove it.
Not much to say about Zealous Sectator, it's a good tutor and that's enough.
Lord Xavius is really good but pretty risky, however that's how demons should be! Cool for the last legendary of the adventure!
@Wailor
Let's start with the bosses, coming first Grommash! As @Klipce said, you should specify what you mean with permanent attack. I hope it doesn't mean it's mantained during your turn, because sacrificing each minion when attacking must be frustrating.
Gara could be a race to be the one who empties the opponent's health first, but maybe you can also take it defensively, specially due to it not having a damaging Hero Power unlike hunter. Heck, I even thing that mage would benefit more from the Hero Power! Mantain it a Face Hunter though, even if it's just for the flavor.
Mannoroth is good, also including a Battlegrounds minion is a great idea! The fact that it's also a pit lord (I even think that the pit lord in Annihilan Battlemaster is Mannoroth himself!) matches the flavor perfectly!
Haha, Lord Garithos was quite an expected boss. Making him fel corrupted is a good way to put the logical outcome of the adventure in a really unexpected way (I honestly thought the bastard was going to ditch you)! Good Hero Power, but not sure if enough to mantain the fight long enough. I would raise his Health to avoid the battle ending too quick.
About cards, Fel Blademaster is an original take on original Blademaster, but maybe it should deal damage to friendly minions only.
Fel Horde seemed good until I readed all characters. In my opinion, it should only check for friendly minions. then it would be balanced and it would still fit Enrage Warrior nicely.
I think Lost Netherwolf is good as it is. It won't likely survive a turn, and a 5 mana 4/3 Beast deal 2 damage to your hero and 4 to your opponent is not bad. If you manage to keep it it could go nuts, but though t's easier than the witchwood mech it won't happen constantly I think.
Dire Fel Orc is nearly a powercreep on Gurubashi Berserker. Which isn't really a good card, but still. Maybe at 6 Mana it would be better, or reduce it's health to 4.
Stoicism is good, nothing too flashy but a Paladin Secret is always welcome.
Was expecting Lord Garrithos as the last wing card :D. Not to say I'm dissapointed, Mannoroh makes more sense in a lot of ways. He was the one to create the fel orcs and thus a really important factor in the First Invasion after all. About the card itself, if you don't have a board already and your opponent does, it's Deathrattle can leave you very open. The same can be said the other way around, but the opponent will have at least a whole turn to decide. However swingy cards are cool, and it could really win you the game if used correctly and your opponent doesn't have a good way to answer it, and with cards like Necrium Vial you could active the Deathrattle safely. Deathrattle Rogue could make fun uses of this card now that I think about it. Imagine Necrium Apothecary drawing that for example!
Ok, so here are my reviews! I find it funny that for now, I'm the only one who haves 2 Class Challenges in the last wing, but most minions are still neutral!
Your bosses are kinda hard to evaluate without their decks (or at least an idea of what will those decks be).
Your cards are mostly alright, although there are a couple that should be reworked from scratch.
Bosses:
Il'gynoth can be quite interesting, but it's kinda hard to evaluate without a deck.
Elerethe Renferal seems boring. I guess it will be an Enrage Warrior, but his HP doesn't provide an interesting twist for it. Also, your corrupted spirit bear guy from Wing 2 (Ursoc?) also had an Enrage deck, so I'd suggest reworking your hero.
Cenarius can be interesting if both decks interact in some meaningful way. Flavor-wise, I think this encounter would be much cooler if you had a more fleshed-out story or if Cenarius was your expansion guide or something like that.
Lord Xavius is again very deck-dependant. I guess he will be an aggro deck that can't be out-aggroed because of his high HP?
Cards:
Nightmare Golem isn't strong enough to justify running Demons in your deck, especially since there aren't Neutral 3-Cost Demons in Standard. I'd rework this card.
Recurring Nightmare is cool. It could have the risk of being OP, but Warlock isn't a spell-centric card, so it's fine.
Lingering Soul is neat, IMO.
Mind Twister is OP as hell in Paladin. You have Pharaoh's Blessing (still in Standard), Spikeridged Steed or Dinosize, which can summon a gigantic minion very early without much effort. I'd make it a 4 mana 2/2. Problem is, it'd be pretty bad in every other class except maybe Druid. Btw, what happens with spells that can't target your minions or that don't even have a target?
Zealous Sectator is quite alright.
Lord Xavius reminds me to Varian Wrynn, altough more high risk-high reward. It could be OP, but it's hard to know without playtesting it.
whatTheHeck's Treasures of VanCleef
In general:
Your bosses have really original concepts behind. 10/10.
Your cards are generally cool, despite having a slight tendency to make overly-complex stuff.
Artwork is definitively your weak spot, though. Several of your images are low resolution, already used in the game or not in-line with Hearthstone style. I'll underline these problems so that you can spot them better.
Bosses:
Abissal Commander Sivara is really cool. I really like her simmetric HPs. I think the best deck for her would be a Inner Fire Priest, since the AoE doesn't affect you as much (you have high Health minions) and the buff is pretty self-explanatory. I'd also add a couple Freeze and Poisnous cards, just for flavour. Finally, I'd change her artwork, since it doesn't fit Hearthstone style at all.
Ozumat is pretty cool. Not much to add.
Lord Slithim seems a bit OP. Maybe it'd be more balanced with something like "2 Mana. Play a copy of the last card your opponent played last turn." I like the twist of Vanessa.
Queen Azshara is very cool.
Cards:
Impatient Guard is yet another interesting usage of Burst. That said, his effect suggests being Patient, rather than Impatient xD
Resourceful Naga is alright. You should change her artwork, because it is the same as Naga Sea Witch.
Sea Horror is a weird tech card. Not really sold on it.
I also prefer the 5 mana version of Resourceful Faceless. The 2 Mana version is way too complex and it has more than four lines of text.
Defias Squallhunter is a pretty interesting card, kinda like a big sister of Shieldbreaker. Her artwork is very low-res and is slightly unfit for Hearthstone, since it is too cartoony.
Corruption Figher is a bit scary. He kinda reminds me of Undertaker. At the very list, I'd change her effect to trigger on Play rather than Summon. He can be really obscene with Patches the Pirate and Parachute Brigadier, otherwise.
About Azshara, I prefer the Mind Raider version, but she has five lines of text. If you manage to reduce it to four, go with it. Otherwise, go with the Schemer version.
Now, I'm gonna list my changes, based on your feedback:
Grommash Hellscream (Hero)
BEFORE
AFTER
(Grommash starts with the 1/3 Gorehowl equiped)
WAILOR'S COMMENTS
Initially, Gromm's attack buffs were supposed to work even during your turn, so his HP was both offensive and defensive.
However, given both of you didn't like this double nature, plus the fact that it was ambiguous, I decided to go for the weapon option instead.
As a fun fact, there's still a Boss that can have attack during your turn: Heroic Mannoroth.
Fel Horde
BEFORE AND AFTER
WAILOR'S COMMENTS
Not much to add here. The comparison with Saronite Chain Gang made me realise how OP this card was. Therefore, it no longer takes heroes into consideration.
The only problem is that this card no longer fits into Gromm's deck, but whatever.
Fel Blademaster (still not sure about this change, so I'd like some feedback)
BEFORE AND AFTER
WAILOR'S COMMENTS
Not really sure what to do here. Again, the new version loses synergy with the Grommash hero, but that shouldn't be a decisive factor.
Other cards I'm watching: Dire Fel Orc and Mannoroth
THE CARDS
DIRE FEL ORC
As with Fel Horde, I might change his effect to only benefit from minion damage. This way, he would be a minion that greatly benefits from trading, so he'd be less aggro in nature.
MANNOROTH
This card wasn't designed to be good, honestly, more like some sort of meme card.
However, there's one interaction that kinda bothers me: Sacrifical Pact. As a Warlock, you could play Mannoroth when you have board advantage and then sacrifice him for ultimate value. However, you need to have board advantage after your opponent's turn, which is very hard. So, not really sure if this interaction is broken or fine.
I'll give some quick feedback. Will try to get my cards in on friday.
Klipce:
Any way to simplify Recurring Nightmare? You should never go above 4 lines of text.
Mind Twister, yeah, it is definitely problematic. Needs to be like a 5 mana 2/2.
Lord Xavius is a really risky play, but I think it is... probably ok?
Hmmm... Nightmare Golem is a decent payoff, but all the Neutral demons suck. Demon Shaman would need so much more support.
Lingering Soul is fine. The game's moved into a stage where a one-card infinite value is nothing to sneeze at anymore.
Zealous Sectator is an incredible card for Warlock. (sort of like how Hench-Clan Thug was for Rogue). In standard, I see no problems with it.
Your bosses all look balanced.
Wailor:
I think Fel Horde's new version is a little inconsistent. I'd rather you just have it like Battle rage and count all friendly characters.
Lost Netherwolf, fine.
Mannoroth, I actually also think is fine.
I prefer the 4-cost version of Fel Blademaster.
Dire Fel Orc hmmmmm. It's a 5-cost Frothing that snowballs even harder but only has 1 more Health. I think at 5 mana, it's ok. People should have an answer on turn 5.
Stoicism is a tad on the weak side, even for a Paladin secret, it's just not that impactful. If you have damaged minions, your opponent will almost always want to finish them off first instead of smorcing.
Also see no issues with your boss.
whatTheHeck:
I like Impatient Guard. Defense and offense rolled into one.
Resourceful Naga, also fine.
Sea Horror is very specific. However, a 5 mana 5/5 rush actually is not that bad.
Second version of Resourceful Faceless is better. (Grammar issue, "isn't any" > "aren't any".) But isn't this just a straight upgrade to Faceless Manipulator?
Defias Squallshaper a good tech card with really good stats. This would help Hooktusk decks.
Corruption Fighter, would rather he be a 2 mana 1/2.
I like the first Azshara, but how does the secret Burst work? Your opponent would be able to see your hand size increase, even if there was no Burst animation.
Thanks a lot for the feedback ! Quick update before I get the decklists done. I noticed that everyone liked (or was ok with) the bosses and most of the cards with 3 exceptions :
Reccurring Nightmare : I agree, the text is too long and thanks to my friend Yogg-Saron, I found a better wording.
Nightmare Golem : Sure, neutral demons aren't the best but there is Nightmare Amalgam. Also I like the card as it is and I'm fine with it's low competitive potential. And there is a friend coming up...
Mind Twister : What a well named card ! I had the art and idea of a low cost demon for this one since phase 1 but I had to change it many times because my idea were a bit to crazy. While I like the version I showed you, I think I came up with a better one. The effect is a bit hard to balance tho... See for yourself.
I think it balances out, espacially since many Hero Powers counter each other. And of course it's best in Warlock. It's also 3 Mana...
Tell me what you think and stay tuned for the decklists !
Correct me if I'm wrong, but won't Mind Twister in Warlock just target always your hero? He's theoretically the only possible target. Still love the card though.
Correct me if I'm wrong, but won't Mind Twister in Warlock just target always your hero? He's theoretically the only possible target. Still love the card though.
yeah I had to add the parenthesis for the Hero Powers that have a target but for some it's useless.
This would allow Druid to have attack on their opponent's turn. *Yes* I know this is an interaction that can happen in game, but it's really esoteric and only happens once in a blue moon. In short, it's not something that's really supposed to happen.
Therefore, I think, due to Druid, this card effect is a no-go.
Alright, I ended all my decks, including Greenskin's crew ones!
@Klipce
You have a few typos in your boss cards, like Acorbearer instead of Acornbearer. Also, maybe I'm missing something but Lord Xavius having only 8 minions seems to go against his Hero Power. On the other hand, despite how simple the Hero Power is, Broken Lands sinergy with Jan'alai is genius.
EDIT: Not sure if understood correctly, but is there any submission topic this time? How are the showcase cards displayed if the answer is negative?
The prevalence of Broken and even Lost Ones in the Shadowmoon Valley can only mean the demons have already started to corrupt Draenor with their Fel magic.
The Alliance arrives at the Hellfire Citadel, where the Pit Lord Mannoroth awaits.
Showcase Cards
Boss One: Grommash Hellscream
Boss Behaviour
Grommash Hellscream starts with the 1/3 Gorehowl equiped.
Posting Tutorial
This is a posting tutorial for the website imgur.com. If you use another website, the process will be similar.
Frequently Asked Questions
Competition Process
The Competition Process, as stated above, is slated to be one wing per two weeks with a voting period of 3 days, leaving a total of 11 days for card creation. Five wings will take a total of 10 weeks. This is a tentative estimate and the moderators will be continually monitoring the flow of the competition.
Voting period: January 16th — January 18th
Voting period: January 30th — February 1st
Voting period: February 13th — February 15th
Voting period: February 27th — February 29th
Voting period: March 14th — March 16th
Discussion Topic Rules
As usual, we have a few basic rules. They're the same as the rules in a Weekly Competition, so most of you should have no problem here.
Posting Rules
These are the rules about your Submission:
Just a heads-up, I'm shortening the final phase a little bit (ends on the 14th). I will then extend if necessary at that point in time.
I believe we should get the same amount of time this round, if not more. After all, we have the most amount of work so far: 4 bosses + make the thread (which will usually have the previous wings in most cases)
Well you're not wrong but we've had a lot of additional time in previous phases which means that the schedule has drifted from what was planned. Plus, last phase and the phase before, most people posted close to the last minute and interest seems to have dropped off so it makes sense to wrap things up. I've got more time this week so I'll review other contestants work in this thead to make the process easier hopefully.
Okay let's do this ! Here are my ideas for phase 5. I'll try to include dialogue boxes in my final thread to bring the whole adventure alive but for know I'm more interested in the design.
Emerald Dreams and Nightmares
"In the deepest forest lays a grove of emerald, a flourishing domain of ethereal peace. But the place has been cast in a gloomy slumber and there's no comming back for those who fall asleep. Hurry adventurers before the land despairs ! Come to follow your dreams and face your worse nightmares !"
This adventure is inspired by the Emerald Dream and Emerald Nightmare, as well as the events of the War Against the Nightmare. It will feature a new keyword : Phantasm which lets you add an extra copy of the card to your deck. Players would be given 3 copies of common/rare/epic cards with Phantasm and 2 copies of legendary cards with the keyword. The number of cards in a deck would still be 30 as Phantasm would only affect the number of copies of a card that can be added to a deck.
Showcase cards :
Boss 1 : Il'gynoth, the Heart of Corruption
Decklist:
WIP
Rewards (class challenge: Warlock)
Boss 2 : Elerethe Renferal
Decklist:
WIP
Reward :
Boss 3 : Cenarius
Decklist:
WIP
Boss behaviour : The player plays as Cenarius fighting his dark side (with the power of friendship !). I'll make a deck for him.
Rewards :
Boss 4 : Lord Xavius
Decklist:
WIP
Rewards:
Hope you enjoy this wing as much as the previous ones. Please tell me what you think and to my fellow contestants : good luck on this last phase !
Alright, I'll post my work so far and I'll give some feedback later.
Conquest of Draenor
Showcase cards :
Boss 1: Grommash Hellscream
Decklist:
Grommash' deck will feature several cards that damage your hero.
Rewards (Class challenge: Warrior)
Heroic Hero Power
Boss 2: Gara
Decklist:
Face Hunter, obviously. No cards that synergize with the Hero Power, though.
Oh, and she'll have several Wolf minions.
Reward
Heroic Hero Power
Boss 3: Mannoroth
Decklist:
He will probably have some sort of midrange-zoo deck, so that he can protect his minions with his huge face. Oh, and he has a Battlegrounds minion in his deck :)
Reward
Heroic Hero Power and Exclusive Minion
Boss 4: Lord Garithos
Decklist:
Remember Garithos in last wing? Well, this is his version after drinking Mannoroth's blood. Instead of giving a minion Divine Shield, he destroys it, gaining much more life in the process.
Garithos' deck will be a Control oriented one, but it'll feature several Imp cards, as well as some Deathrattles.
Rewards
Heroic Hero Power
This was my general line of thought, actually. We'll see what transpires down the road.
Sorry for not giving feedback yet, I'll try tomorrow:
The Treasures of VanCleef
Boss 1: Abyssal Commander Sivara
Decklist
Minions (16):
Spells (14):
Rewards (Class Challenge: Mage):
Boss 2: Ozumat
Deathrattledeck obviously. With big deathrattles like Anubisath.
Decklist
Minions (22):
Spells (4):
Weapons (2):
Rewards (Class Challenge: Priest):
Not sure which version of faceless s better, I guess the second?
Boss 3: Lord Slithin (plus Vanessa?)
Decklist
Minions (15):
Spells (15):
Card Reward:
Boss 4: Queen Azshara
Azshara will sport a control deck, don't know which kind yet.
Decklist
Minions (14):
Spells (16):
Rewards:
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
@Wailor
Cards :
Bosses :
@whatTheHeck
Cards :
Bosses :
I hope this is useful !
Ok, it's review time! Btw, thanks @Klipce for yours!
@Klipce
About the bosses, Il'gynoth is good, not sure which decklist you pretend to go with but Zoolock could be cool because his HP nullifies near all demon negative battlecries.
About Elerethe Renferal, not much to say honestly. Kinga basic HP tbh, but it works well.
Cenarius vs his dark side is a great idea! Also, Betrayer! is a Hero Power wth a lot of applications. I'm thinking on Sacrificelock or things like that. Well, it's good for any kind of deck, just that it sinergises with it.
Lord Xavius with Endless Nightmare can be fun, infinite Nightmares can provide for a lot of swing turns! Not sure if the battle will end too quick, though.
Also, I would suggest to try to change the art of Elerethe and Cenarius' dark side. It isn't a really big deal, but 3D models aren't as good as normal art. Just think about it if you got time after creating the decklists.
Now for the minions, Nightmare Golem is a fun twist of Elementals sinergy, with being better played if the last turn you played a Demon instead. 6/6 on turn 4 is a big deal, but not as much as Flamewreathed Faceless so it shouldn't get out of balance. However, Shaman Demons? I know you've made a lot of neutral demons, but not sure if they're enough to justify many sinergies with Shaman.
Recurring Nightmare, it could create a fun Miracle Warlock. Not sure if it is enough to create a whole archetype, but it's a really good card. If you manage to play like 20 spells, then this is really powerful, and you can play it 3 times thanks to Phantasm. Warlock doesn't lack draw engine so it could be cool to try.
Lingering Soul is maybe too OP for it's deathrattle. Not sure if it's possible to balance but infinite minions are a big deal. Also, not sure if needs Phantasm, maybe it's even counterproductive due to filling your hand.
Mind Twister is pretty original, Buffadin would love it! Maybe raise the cost a little bit because of Dinosize. Give at least time for the opponent to have mana to remove it.
Not much to say about Zealous Sectator, it's a good tutor and that's enough.
Lord Xavius is really good but pretty risky, however that's how demons should be! Cool for the last legendary of the adventure!
@Wailor
Let's start with the bosses, coming first Grommash! As @Klipce said, you should specify what you mean with permanent attack. I hope it doesn't mean it's mantained during your turn, because sacrificing each minion when attacking must be frustrating.
Gara could be a race to be the one who empties the opponent's health first, but maybe you can also take it defensively, specially due to it not having a damaging Hero Power unlike hunter. Heck, I even thing that mage would benefit more from the Hero Power! Mantain it a Face Hunter though, even if it's just for the flavor.
Mannoroth is good, also including a Battlegrounds minion is a great idea! The fact that it's also a pit lord (I even think that the pit lord in Annihilan Battlemaster is Mannoroth himself!) matches the flavor perfectly!
Haha, Lord Garithos was quite an expected boss. Making him fel corrupted is a good way to put the logical outcome of the adventure in a really unexpected way (I honestly thought the bastard was going to ditch you)! Good Hero Power, but not sure if enough to mantain the fight long enough. I would raise his Health to avoid the battle ending too quick.
About cards, Fel Blademaster is an original take on original Blademaster, but maybe it should deal damage to friendly minions only.
Fel Horde seemed good until I readed all characters. In my opinion, it should only check for friendly minions. then it would be balanced and it would still fit Enrage Warrior nicely.
I think Lost Netherwolf is good as it is. It won't likely survive a turn, and a 5 mana 4/3 Beast deal 2 damage to your hero and 4 to your opponent is not bad. If you manage to keep it it could go nuts, but though t's easier than the witchwood mech it won't happen constantly I think.
Dire Fel Orc is nearly a powercreep on Gurubashi Berserker. Which isn't really a good card, but still. Maybe at 6 Mana it would be better, or reduce it's health to 4.
Stoicism is good, nothing too flashy but a Paladin Secret is always welcome.
Was expecting Lord Garrithos as the last wing card :D. Not to say I'm dissapointed, Mannoroh makes more sense in a lot of ways. He was the one to create the fel orcs and thus a really important factor in the First Invasion after all. About the card itself, if you don't have a board already and your opponent does, it's Deathrattle can leave you very open. The same can be said the other way around, but the opponent will have at least a whole turn to decide. However swingy cards are cool, and it could really win you the game if used correctly and your opponent doesn't have a good way to answer it, and with cards like Necrium Vial you could active the Deathrattle safely. Deathrattle Rogue could make fun uses of this card now that I think about it. Imagine Necrium Apothecary drawing that for example!
Ok, so here are my reviews! I find it funny that for now, I'm the only one who haves 2 Class Challenges in the last wing, but most minions are still neutral!
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
Alright, here are my reviews.
Klipce's Emerald Dreams and Nightmares
In general:
Bosses:
Cards:
whatTheHeck's Treasures of VanCleef
In general:
Bosses:
Cards:
Now, I'm gonna list my changes, based on your feedback:
Grommash Hellscream (Hero)
BEFORE
AFTER
(Grommash starts with the 1/3 Gorehowl equiped)
WAILOR'S COMMENTS
Initially, Gromm's attack buffs were supposed to work even during your turn, so his HP was both offensive and defensive.
However, given both of you didn't like this double nature, plus the fact that it was ambiguous, I decided to go for the weapon option instead.
As a fun fact, there's still a Boss that can have attack during your turn: Heroic Mannoroth.
Fel Horde
BEFORE AND AFTER
WAILOR'S COMMENTS
Not much to add here. The comparison with Saronite Chain Gang made me realise how OP this card was. Therefore, it no longer takes heroes into consideration.
The only problem is that this card no longer fits into Gromm's deck, but whatever.
Fel Blademaster (still not sure about this change, so I'd like some feedback)
BEFORE AND AFTER
WAILOR'S COMMENTS
Not really sure what to do here. Again, the new version loses synergy with the Grommash hero, but that shouldn't be a decisive factor.
Other cards I'm watching: Dire Fel Orc and Mannoroth
THE CARDS
DIRE FEL ORC
As with Fel Horde, I might change his effect to only benefit from minion damage. This way, he would be a minion that greatly benefits from trading, so he'd be less aggro in nature.
MANNOROTH
This card wasn't designed to be good, honestly, more like some sort of meme card.
However, there's one interaction that kinda bothers me: Sacrifical Pact. As a Warlock, you could play Mannoroth when you have board advantage and then sacrifice him for ultimate value. However, you need to have board advantage after your opponent's turn, which is very hard. So, not really sure if this interaction is broken or fine.
I'll give some quick feedback. Will try to get my cards in on friday.
Klipce:
Wailor:
whatTheHeck:
Thanks a lot for the feedback ! Quick update before I get the decklists done. I noticed that everyone liked (or was ok with) the bosses and most of the cards with 3 exceptions :
Reccurring Nightmare : I agree, the text is too long and thanks to my friend Yogg-Saron, I found a better wording.
Nightmare Golem : Sure, neutral demons aren't the best but there is Nightmare Amalgam. Also I like the card as it is and I'm fine with it's low competitive potential. And there is a friend coming up...
Mind Twister : What a well named card ! I had the art and idea of a low cost demon for this one since phase 1 but I had to change it many times because my idea were a bit to crazy. While I like the version I showed you, I think I came up with a better one. The effect is a bit hard to balance tho... See for yourself.
I think it balances out, espacially since many Hero Powers counter each other. And of course it's best in Warlock. It's also 3 Mana...
Tell me what you think and stay tuned for the decklists !
@Klipce
Correct me if I'm wrong, but won't Mind Twister in Warlock just target always your hero? He's theoretically the only possible target. Still love the card though.
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
yeah I had to add the parenthesis for the Hero Powers that have a target but for some it's useless.
Here come the decklists !
Boss 1 : Il'gynoth, the Heart of Corruption
Decklist:
Minions (9) :
Spells (21) :
Rewards (class challenge: Warlock)
Boss 2 : Elerethe Renferal
Decklist:
Minions (24) :
Spells (6) :
Reward :
Boss 3 : Cenarius
Decklist:
Minions (24) :
Spells (6) :
Boss behaviour : The player plays as Cenarius fighting his dark side (with the power of friendship !).
Decklist :
Minions (22) :
Spells (8) :
Rewards :
Boss 4 : Lord Xavius
Decklist:
Minions (8) :
Spells (22) :
Rewards:
I agree that the art for Cenarius and Elerethe is bad but I didn't find any other...
This would allow Druid to have attack on their opponent's turn. *Yes* I know this is an interaction that can happen in game, but it's really esoteric and only happens once in a blue moon. In short, it's not something that's really supposed to happen.
Therefore, I think, due to Druid, this card effect is a no-go.
Alright, I ended all my decks, including Greenskin's crew ones!
@Klipce
You have a few typos in your boss cards, like Acorbearer instead of Acornbearer. Also, maybe I'm missing something but Lord Xavius having only 8 minions seems to go against his Hero Power. On the other hand, despite how simple the Hero Power is, Broken Lands sinergy with Jan'alai is genius.
EDIT: Not sure if understood correctly, but is there any submission topic this time? How are the showcase cards displayed if the answer is negative?
Click here to see my custom pirate adventure, The Treasures of VanCleef! https://www.hearthpwn.com/forums/hearthstone-general/fan-creations/240766-expansion-competition-the-treasures-of-vancleef
Conquest of Draenor
Showcase Cards
Boss One: Grommash Hellscream
Boss Behaviour
Grommash Hellscream starts with the 1/3 Gorehowl equiped.
Decklist
Minions (18):
Spells (10):
Rewards (Class Challenge: Warrior)
Heroic Hero Power
Boss Two: Gara
Decklist
Minions (15):
Spells (15):
Reward
Heroic Hero Power
Boss Three: Mannoroth
Decklist
Minions (20):
Spells (10):
Reward
Heroic Hero Power and Exclusive Minion
Boss Four: Lord Garithos
Garithos' Decklist
Minions (18):
Spells (10):
Weapons (2):
Rewards
Heroic Hero Power
Ahhhh the irony.
It is I who needs one more day.