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    posted a message on Weekly Card Design Competition 10.13 - Submission Thread

    "What's that sound I keep hearing ?"

    Keywords interaction clarification :

    Echoes of this spell keep Twinspell so they add a copy without Twinspell (but with Echo) to your hand, making this spell a crazy value/burn generator. This is why it costs 2 when it would arguably be fair at 1 Mana.

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic
    Quote from Thezzy >>
    Quote from Klipce >>

    After learning that unofficial keywords where not allowed, I went back to the drawing board and came up with this spell that focuses on repetitions. This hasn't been seen in Hearthstone (yet) but Twinspell and Echo should interact in a nice way, letting you add multiple copies of the spell to your hand. With this card you have lightnings for days which can be useful for Malygos combos, control Shaman, overload Shaman or even Aggressive builds who need extra damage to finish off the opponent. Tell me what you think !

    I think it should cost 1 mana. The Overload means it technically costs 3 mana. And it fills your hand with 1 damage spells that Overload you further. Hand size would quickly become an issue so 1 mana seems better. If the opponent wants to flood their hand to deal something like 7 damage, let them. Their hand will be full and they'll be Overloaded for 7 next turn.

     The original version was 1 mana in fact but with Malygos/Eureka in standard and Emperor Thaurissan in wild I don't want to make the combos too easy to set up. I know 3 mana for 1 damage seems weak but Shaman has access to a lot of Spell damage and the card it self generates so many extra copies that it's probably worth it if you play accordingly. I also want to promote other uses beside Malygos combo, namely burn (withproper setup) and control.

    Posted in: Fan Creations
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    posted a message on Custom Class - The Astromancer (Updated until Tombs of Terror)
    Quote from user-100133260 >>

    Why would you waste time doing this

     Why would you waste time hating on other people's hobby on a forum that is litteraly dedicated to said hobby ?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic

    After learning that unofficial keywords where not allowed, I went back to the drawing board and came up with this spell that focuses on repetitions. This hasn't been seen in Hearthstone (yet) but Twinspell and Echo should interact in a nice way, letting you add multiple copies of the spell to your hand. With this card you have lightnings for days which can be useful for Malygos combos, control Shaman, overload Shaman or even Aggressive builds who need extra damage to finish off the opponent. Tell me what you think !

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic

    "They can't see you if you can't see them."

    I Love Ogres ! Here I wanted to use these 3 unofficial keywords and tried to find a coherent theme to merge them together (let me know if their is an appropriate Monty Python reference). For those who don't know, Elusive = "Can't be targeted by spells or Hero Powers", Cleave = "Also damages to minions next to whomever it attacks" and Clumsy = "50% chance to attack the wrong target". I think it's on the strong side, even with the low stats, but Clumsy makes it fairly inconsistant and Elusive means it can't be buffed with spells so idk it seems fine to me. Let me know what you think !

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic
    Quote from Primus7112765 >>

    So is there any point to the submission topic now then?

     The submission topic is for final submissions only. It's closed the first few days to encourage people to take the time to refine their first draft, maybe come over to this topic and give each other advice. Submissions and the likes they get here don't count for the competition.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic

    Let's do a quick round of reviews. Baware that I'm not very familiar with the Mounty Python so I'm probably gonna miss most of the jokes.

    @WUBRGWUBRG : Cool concept ! Secrets are at their best when they are random and Paladin clearly doesn't have the best ones. Commander Rhysa might be kinda OP with some Hunter or Mage secrets tho...

    @Nohva : I think it's balanced considring Restless Mummy. I'm not sure that "revive" is a game term tho, I think you just "summon" minions that died this game. Also the Deathrattle is basicaly Reborn so I suggest you use that instead. You might also want to make it an elemental since it's a Ragger and it has a "last turn" requirement.

    @whatTheHeck : Immune sounds too powerful on a minion. 10 cost means is a drawback but Rush means it has a big impact on the board right away and then if it gets buffed it's just out of control. Also it's neutral so all the mana/minion cheating in the world is available, making the battlecry not so limiting. Big Shaman or big Paladin would be unstoppable with this. Also I think you would have to use the "Cast when drawn" keyword on the token and tokens aren't allowed anyway.

    @Thezzy : Taunt + Reborn is a nice combination. Maybe the last part could be worded as "it keeps Taunt when Reborn", making it more aligned with Immortal Prelate. Seems expensive tho, Reborn is only 1 Mana and Taunt is basicaly free.

    @GuruGamma : Great flavor but it's hard to evaluate the balance. I feel like it costs too much. Maybe having it Recruit Beasts instead of 4 or lower cost minions you could make it better in terms of flavor and power.

    Posted in: Fan Creations
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    posted a message on Opinions on Large Competitions

    I get that but then how which time frame would you mods be confortable with ? I don't think you can get below one month without putting enourmous pressure on contestants. Being rushed to produce full sets in a few days by myself just to please some vocal audience members who aren't affected by the time pressure would make me quit the competition because I know there are gonna be some week or day on which I can't get anything done and that is going to crush my chances in the competition overall.

    Posted in: Fan Creations
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    posted a message on Opinions on Large Competitions

    I think the big problem when trying to make the competition faster is not the amount of cards to make each phase but rather the fact that making a whole consistant set to restricts design opportunities which leads to "pack filler" design and creative burnout. Any contestant can probably make 7 or 8 interesting cards based on one concept, be it a class identity or a set mechanic, but then the last few cards are gonna be rushed, less interesting or out of place. I see two ways around this but there probably are other solutions.

    My first idea is to ask for cards from different sets during each phase. I elaborated on this earlier but basically make 2 or 3 cards from 4 or 5 sets each phase if it's a class competition and for an expension make 10 to 15 cards around a mecanic each phase. Phases should be 7 to 10 days long.

    If you want to go beyond a 15 cards/10 days, my solution would be to give the opportunity (if not the obligation) to compete as a group. I would do this with a twist tho : Phase 1 would be a "form a group" phase to let contenders pitch their ideas and find partners. If it's a class comp, everyone gets to post up to 3 hero powers, up to 3 keywords, up to 3 unique mecanics and up to 15 exemple cards. Flavor would be loose this round but it could be reworked latter. Then, people can contact each other to form a team of 2 or 3 for the rest of the competition. Teams can include people who posted or newcomers who liked the poster's concepts. On phase 2, teams would have to settle on a hero power and a keyword from one of the posts among the team (minor tweaks might be allowed), decide on a clear class identity and make to whole basic set. You could even go as far as including the classic set to but that might overwhelm those who didn't team up. After that, you can either do one, two or even three sets each phase. With this model, you can get the whole of standard done in 4 phases. If it's an expansion comp, you do pretty much the same except the first post will feature up to 3 keywords, up to 3 "one per class" cycles (i.e. spellstones, forbidden spells etc...), up to 3 unique legendary patern (i.e. legendary spells, legendary weapons, quests etc...) with up to 15 exemple cards. After the team-ups you can make 3 or 4 phases that will showcase one third/one fourth of the expension, maybe do a phase about single player content or maybe do a separate competition for that.

    I know teaming up can seem like it will give certain contenders an unfair advantage but bringing several perpectives together is in my oppinion the only way to archieve a card/phase ratio that allows for a short yet complete competition.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.12 - Submission Topic

    Silverback Patriarch + Sun Beetle, a 2 Mana 2/2 that reads "At the start of each turn, restore this minion to full Health."

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.12 - Discussion Topic

    Looking at the "simple text" beasts poll, I noticed what's probably considered the worst beast in the gam : Silverback Patriarch. So I thought I'd make it part of something special.

    The custom beast I made is thus a 2 Mana 2/2 that reads "At the start of each turn, restore this minion to full Health." which sound balanced yet quite bad. Perfect ! I love the idea of 2 bad beasts making something strong together. What do you think ?

    I'm still confused with the format of submissions. Should i add both beasts that make up the Zombeast ? Only the custom one ? Only the original one ?

    Posted in: Fan Creations
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    posted a message on Opinions on Large Competitions
    Quote from McF4rtson >>

    Zany and I took some time to brainstorm a couple of ideas (this is in regards to a class competition, which is slightly more popular):

    We have a few options and a some twists.

    Everyone who enters will have one week to make their Basic set. Everyone moves on from this stage.
    The next stage is the Classic Set. We start culling here.
    We then can either do any one Wild set of your choice OR the earliest two Standard sets. (Therefore, either a total of either 3 or 4 sets)
    This would mark the end of the first half. Whoever wins this will receive a massive boost going into the second half.

    After a few months, we go ahead with the second half. All who participated in the first half can re-join with their old concept.
    Here, we would either do three or four Standard expansions. Again, this boils down to either a choice of 3 or 4 sets.

    As for twists, I plan to add "super-likes" and Jeopardy-style lifelines. They would be a 50/50 or Phone a Mod.

    • 50/50 is when you PM a Mod two cards (either two versions of the same card or two entirely different ones) and you ask them to pick which one they like more.
    • Phone a Mod allows you to PM a Mod. They will give feedback on a single card.
    • Each can be used once across BOTH halves.
    • A super-like is when you vote and then comment in the voting thread who you give a super-like to. That will add two extra points. Again, you can only do this once across both halves.

    Zany's ideas are:

    • Each phase, you are allowed a single "preview" card. During your Basic set, you may showcase a Classic card, during the Classic phase, a Wild card, etc.
    • Furthermore, at the Grand Final during the second half, three of your cards will not be made by you. Each of the other finalists (there are always four) will make 1 card for each of their competitor's classes.

     Looks like you are looking to condense the big comps with 1 set/week. That will certainly keep the pace up and the audience focused but I fear it would be overwelming for inexperienced or busy creators. Basic set is 10 cards. If you want to get feedback on your first draft and itterate, you basicaly have to make them in 1 or 2 days which makes it hard to be creative for all of them and find appropriated names, flavor and artworks. And what about sets that are 15 cards ? It's just too much. I know I would get burned out really fast at that pace. Maybe it could work if you only asked for 5 to 7 cards each set.

    As for the twists, I like all of them, especially the challenge of making cards for your opponent's classes. I'd like to know how you make sure people make good cards in this context but it's probably not that hard. Maybe add a "get out of jail" option that let's you ingnore one rule once in the contest.

    I still think you should consider breaking up sets into weekly posts to keep frequent contributions while giving contestants time to work on their class. I get that you don't want a cpntest that lasts too long so here are some adjustments to this proposal that would make it go fast :

    1. Contestants build several sets at the same time. Let's say each week, they have to post 2 cards from the Basic set, 3 cards from the Classic set and 2 cards from any (standard) expension. After 5 weeks, you can end the competition or finish up each expansion (maybe 1 expansion/week). Note that the finishing expansions part can take place right after the fist part or a few month later. I'd start the eliminations during this part. I'd also add a "week 0" for portrait, Hero Power and theming. The goal here is to increase the cards/week ratio while offering diversity in the design so that contestants don't get burned out. This is 6 weeks for the first part then 6 weeks for the second part.

    2. Week 1 : Hero Power and 4 Basic cards. Week 2 : 6 Basic cards (rest of the set). Week 3, 4 and 5 : 5 Classic cards each. You can start eliminations right before, during or right after these 3 weeks. You can make a short break before the rest of the competition here. Week 6, 7, 8, 9, 10 and 11 : Standard sets (one by one). Start slow then, when contestants start getting a fell for their class, ramp up the pace. I also think Basic and Classic should go as slowly as possible since they require more precise design while also being less creativity-inducing.

    I hope this is helpful. I'm happy to see mods thinking about big contests since I can't wait for the next one. If you have specific goals (i.e. a certain length) you want to meet, please disclose them, it would make sugesting solutions much easier.

    Posted in: Fan Creations
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    posted a message on Custom Hero Powers

    Hey so I've been working on 8 new hero powers through the week and I would love to share it. If you see something that looks familiar, I'm sorry I hade the same idea as someone else, I promise you it's not intentional on my part.

     

     *

     

    For the last 2, I'm not certain about the wording. Ogre Smash! is based on ogre minions and is not meant to backfire and hit your side of the board but I'm not sure I worded it correctly. Dragon Nest is just to long and I don't really know what to do about it.

     

    Feedback is welcomed as always !

    Posted in: Fan Creations
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    posted a message on Opinions on Large Competitions

    I know many people hated them but I liked having challenges in the CCC. Sometimes it feels wrong to be bond to arbitrary limitations when making your own stuff but other times it really helped me getting a card right or even starting somewhere. Maybe give a bunch of challengers and let contestants choose 2 or 3 they will abide by. Also try to make them design challenges as much as possible, having to make a card based on a pun or with artwork restrictions isn't that fun and doesn't encourage you to find a clever solution on your own.

    And for the time between phases, I don't think you want to put to much of a time pressure on contestants but for the audience, a month is a long time to wait for the next big poll. While many contestants will share their process in the discussion threads, I think for those who just want to enjoy the show it's hard to stay invested. Maybe each phase could be broken down into weekly releases of 2 or 3 cards, which would allow contestants to frontload their first ideas and then take some more time to think aboit the rest of their set. It would also make submissions shorter, allowing voters to go through more of them without it feeling like a chore.

    Tying back both ideas together, let's say Phase II is about the basic set. Contestants would be given 6 to 8 challenges. Each week, they would have to submit 2 cards, fulfilling at least 1 of the challenges for the week (a different one each week), or maybe they would just get bonus points for fulfilling a challenge. Each week, contestants would get points for the phase based on the number of likes they get. Maybe the last submission can be a big one with all the set, including the 2 remaining cards. At the end of the phase, you see who gets to Phase III based on points accumulated through Phase II. This way you get weekly short submissions and mounthly phases that build up hype around classes. Hopefully this also reduce the impact of post timing which is a very frustrating thing to deal with as a contestant and make every like count, despite the fact that others already got many.

    A small thing that I would also like to see is for contestants (and maybe mods) to get some kind of "super like" that they have to give to another designer that would give them something like 3 points for the phase. Contestants (and mods) are more invested in the competition and design in general so it seems fair. It also encourage them to pay attention to what their opponents are doing and gives them a way to save a class that was unpopular inspite of it's good design.

    I hope this helps and I can't wait until the next big competion !

    Posted in: Fan Creations
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    posted a message on Custom Hero Powers
    Quote from McF4rtson >>
    Quote from Klipce >>
     

    If you are going to make a custom class... I would wait. *ahem* We're probably going to organize a large custom class contest eventually

    I forgot to mention. You need to put "Hero Power" bolded onto each of these. Just look at the in-game Hero Powers for reference.

    Recycling isn't bad. Specify whether you get to choose or if its random. If it's choose, that's really strong.
    Hmmm. Blood Construct is the same as Tekahn's The Pact. I think it's a little too strong to see play, in all honesty. 1/2, maybe.
    Frozen Champion, I'm very against using keywords in a class Hero Power.
    Fire on Sight is a pretty interesting one. I honestly think it is fairly difficult to evaluate this one but it *seems* ok. You're basically giving your opponent a Stonetusk Boar in exchange for a 2/2 weapon. 

     I know there's gonna be a big competition eventually but I don't know if I want to wait to long before trying some things out. Maybe I'll keep doing Hero Powers until there is a competition so that I have a few good ones to choose from.

    Also I know I should put Hero Power on them but since I'm doing a lot of them in a brainstormy way I skip that part. Don' worry tho it will be on the final ones.

    Recycling is intended be random (kinda like a softer discard) but maybe "right-most" or "left-most" would be interesting.

    For Blood Construct, I'll admit I didn't know about Takhan's HP. I tend to overlook dungeon run HPs since they don't really follow the core HP design. Maybe "take 1 damage and summon a 1/2" then.

    Frozen Champion is meh, I agree.

    Drawbacks are hard... I'll try finding new ones. Giving stuff to your opponent sounds good, maybe Armor. Also 1 damage to your hero is interesting, I'll try finding balanced upsides.

    Posted in: Fan Creations
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