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    posted a message on Quest Givers Anonymous: Phase Four, Discussion Thread

    Hey everyone ! Before I get to Wing 4 (which will be a good one imo), I need to talk about something I messed up. You see, I already made 2 Hunter cards (Shade Chaser in wing 1 and Snuffed Light in wing 3) but I forgot to make one of them a class challenge ! To correct this, I'd like to switch the two rewards of my boss 1 of wing 3 (The Crow) so that Paranoïa (the Paladin secret) is the completion reward and Snuffed Light is the reward of the Hunter class challenge. Thus the Paladin class challenge will be this phase.

    So let's get to it ! This wing wasn't teased, unlike previous ones, because I wanted to keep it kinda secret. You see, while the adventurers were busy fighting in the last wing, Broll Bearmantle went to the Emerald Dream to ask for the Emerald dragonflight's help in this time of need. What he found tho, was that the Dream had been corrupted from the inside. The Nightmare Dragonflight is now the threat adventurers will have to deal with !

    Emerald Dreams and Nightmares

    "In the deepest forest lays a grove of emerald, a flourishing domain of ethereal peace. But the place has been cast in a gloomy slumber and there's no comming back for those who fall asleep. Hurry adventurers before the land despairs ! Come to follow your dreams and face your worse nightmares !"

    This adventure is inspired by the Emerald Dream and Emerald Nightmare, as well as the events of the War Against the Nightmare. It will feature a new keyword : Phantasm which lets you add an extra copy of the card to your deck. Players would be given 3 copies of common/rare/epic cards with Phantasm and 2 copies of legendary cards with the keyword. The number of cards in a deck would still be 30 as Phantasm would only affect the number of copies of  a card that can be added to a deck.

    Wing 3: The Puppetmasters

    Comming out from the shadows are the ones who pull the strings. The mist, the nightmares, it's all their fault ! But are they the real master minds or just agents sent here by a more powerful evil ?

    Can you bring the schemers down ?

    Showcase cards :

    Boss 1 : The Corrupted Nest

     

    Eggs anyone ? Yeah that's pretty much the deck.

     

    Rewards (class challenge: Druid)

     Boss 2 : Dragons of Nightmare

    The idea is that there is an endless flight of dragons to fight here.

    Reward

     Boss 3 : Nythendra

    Is it a dragon that controls a swarm of insects or a swarm of insects that- Wait, I think I don't actually want to know.

    Rewards (Class challenge: Paladin) :

     Boss 4 : Nightmare Ysera

    The queen is here and she brought are subjects for a fight.

    Rewards:

    I've got to say, I'm very pleased with how this adventure is coming together. I'm also happy to see my creation getting a lot of votes and I'm conviced that the feedback I've gotten through the competition helped me a lot with polishing my creation. So yeah tell me what you think of this one !

    Posted in: Fan Creations
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    posted a message on Quest Givers Anonymous: Phase Three, Discussion Thread
    Quote from MrBurger >>

    So, the last one posting wins?

     Yeah looks like it's actually going to be a battle to death :D

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition Season Finale - Boss Rush #4 Submission Topic

    "Dear Flark, please stop sending me memos about the life cycle of a Goblin Bomb, we are NOT going to use explosives multiple times ! Sincerly, Dr.Boom."

    Card from MrBurger

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition Season Finale - Lightning Round! Discussion Forum.

    Question for round 4 : is there a thread that has every winner for this season. It would make it easier to search for my favorite one.

    Posted in: Fan Creations
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    posted a message on Quest Givers Anonymous: Phase Three, Submission Thread

    Emerald Dreams and Nightmares

    "In the deepest forest lays a grove of emerald, a flourishing domain of ethereal peace. But the place has been cast in a gloomy slumber and there's no comming back for those who fall asleep. Hurry adventurers before the land despairs ! Come to follow your dreams and face your worse nightmares !"

    This adventure is inspired by the Emerald Dream and Emerald Nightmare, as well as the events of the War Against the Nightmare. It will feature a new keyword : Phantasm which lets you add an extra copy of the card to your deck. Players would be given 3 copies of common/rare/epic cards with Phantasm and 2 copies of legendary cards with the keyword. The number of cards in a deck would still be 30 as Phantasm would only affect the number of copies of  a card that can be added to a deck.

    Wing 3: The Puppetmasters

    Comming out from the shadows are the ones who pull the strings. The mist, the nightmares, it's all their fault ! But are they the real masterminds or just agents sent here by a more powerful evil ?

    Can you bring the schemers down ?

    Showcase cards :

    Boss 1 : The Crow

    Master of machinations and delegating hard work. This trickster wield a Secret deck with a few Lackeys thrown in the mix.

    Decklist

    Minions (14) :

    Spells (16) :

    Rewards (class challenge: Paladin)

     Boss 2 : Fiona Fieryfeather

    Druids had to battle Harpies many times and this one is here to get her revenge over the forest. Her deck is all about illusions and misdirections. When she reachs 15 Health, frustration makes her drop the mask.

    Decklist

    Minions (12):

    Spells (18) :

    Rewards (class challenge: Mage)

     Boss 3 : Tyrus Blackhorn

    Twisted spirits of the wood become demonic Satyrs just like this one. His presence here can only mean one thing : The Emerald Nightmare is back !

    Decklist

    Minions (10) :

    Spells (20):

    Rewards :

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition Season Finale - Boss Rush #3 Submission Topic

    Call to Arms and Call to Adventure : Odd cost Paladin spells that interact with minions in your deck.

    Posted in: Fan Creations
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    posted a message on Quest Givers Anonymous: Phase Three, Discussion Thread

    Hey ! So Ihave a problem with the Tribe restriction. I'm not sure summoning counts as tribe synergy. If it does, then I need to change either Crazed Impmaster or Swarming Ambush. If not then I need to add in that synergy. Eitherway, I think I'll change Swarming Ambush as well as swapping Determined Crusader for a paladin Secret.

    Posted in: Fan Creations
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    posted a message on Quest Givers Anonymous: Phase Three, Discussion Thread

    Thanks a lot @MrBurger ! You're right, I messed up with Corrupted Harpy. I edited the right version in. Crazed Impmaster is designed with Handlock and Fatigue Warlock in mind. Maybe it's kinda weak, I'm not sure... I was originaly have it summon a 1/1, add one to hand and one to deck (similar to Sathrovarr) but I couldn't find the right wording. What do you think ? I know Fatigue can be a frustrating strategy to face but I think Tyrus Blackhorn actually makes it better because it accelerates the endgame but still has backfire potential. It's the kind of card that would need testing, I think.

    So let's do a round of reviews :

    @Wailor i like your flavor overall, can't wait to see more flavor text. Also good directions for the decks.

    Cards : 

    • Gust Incarnation is solid Elemental support.
    • Icy Furies is cool but I'm not sure I like spells that do nothing by themselves. Also I don't really see it in a deck because cheap Mage spells are burn and this is more of a control tool
    • Zealot of Ad'al is cool. Simple and to the point.
    • Shattrah Gatekeeper is good. The effect isn't a new idea but it's a solid execution and I like the body attached to it.
    • Lightbound Naaru is interesting but maybe on the strong side. Hard to tell since it's kinda high costy.
    • High Exarch Yrel is great ! Nice and simple yet original : that's the way most legendaries should be in my opinion.

    Bosses : 

    • Farseer Nobundo has a Hero Power from last wing if I'm not mistaken... If the Heroic Hero Power is indeed what's intended, I like it and it's a great showcase of Elemental mechanics.
    • High Exarch Yrel is cool, I hope you include The Glass Knight since it's one of my favorite legendaries.
    • A'dal is interesting but maybe replace Divine Shield with Reborn because you already have a boss about Divine Shield.

    @whatTheHeck your flavor is good but it seems kinda all over the place. I don't know much about Vanessa VanCleef but I don't see her hanging out with an Ogre maggi and a techy goblin. Individualy they work but as a team I'm not sure.

    Cards :

    • Flame Ogre is cool, nothing much to say.
    • Kaboom Madule Kaboom Module is interesting but maybe it should cost 3. Maybe it's because I don't understand Burst that well but I think it's a bit limited.
    • Resourceful Logging isn't bad but it's a bit concerning at 1 Mana, especially because you can play two in a row. Secure the Deck is a card...
    • Defias Raider is good. 
    • Vanessa VanCleef is interesting... Yeah that's the kind of card I'd like to try out.

    Bosses :

    • Glubtok is interesting, I like the tension in the Hero Power.
    • Sneed, the Lumbermaster has a HP problem I think. Destroying your own minions is very bad. I'd need to see the decklist to say if it seems like a strategy that could work. The second HP is cool. Now a question : is it intentional that the HPs don't say "Gain X Attack until the end of your turn" ? If it is, I would like an explanation of how Attack behaves on your opponent's turn.
    • Vanessa VanCleef I'm not sure what the HP is supposed to do but if it's a "the game ends on turn 7" I think it doesn't make for a great boss fight. Just my opinion but rushing AI is kinda boring. Maybe make it more of a race thing to keep the urgent aspect but with more interaction.
    Posted in: Fan Creations
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    posted a message on Custom Card - Chromatic Drake

    While I like the flavor, I think it's very random. Not only do yoy get a completly random spell, each form is very different and I!m not sure many decks would want to run a card with this much variance. I'd like it better if you could choose the class. Something like "Discover a spell. (From any class)" would be better in my opinion. Not only would you have some control over the spell you get but there would also be a nice tension : do I pick the best spell for later or the best class for my drake now ?

    If you do that, I would also advise to simplify each form. Maybe having just one keyword on top of whichever stats seem best (5 Mana 4/4 with a keyword and discover a spell sounds very powerful). The thing is that players would have to remember the form for each class in order to take the best choice. Not all keywords are equal of course but I think the power levels would be closer this way.

    The idea is definitly there but I think you can make the execution both simpler and more interesting in terms of gameplay.

    Posted in: Fan Creations
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    posted a message on Quest Givers Anonymous: Phase Three, Discussion Thread

    Haven't see much activity here so I'll showcase my own ideas. Expect a review of other's entries later tonight or maybe tomorrow.

    Emerald Dreams and Nightmares

    "In the deepest forest lays a grove of emerald, a flourishing domain of ethereal peace. But the place has been cast in a gloomy slumber and there's no comming back for those who fall asleep. Hurry adventurers before the land despairs ! Come to follow your dreams and face your worse nightmares !"

    This adventure is inspired by the Emerald Dream and Emerald Nightmare, as well as the events of the War Against the Nightmare. It will feature a new keyword : Phantasm which lets you add an extra copy of the card to your deck. Players would be given 3 copies of common/rare/epic cards with Phantasm and 2 copies of legendary cards with the keyword. The number of cards in a deck would still be 30 as Phantasm would only affect the number of copies of  a card that can be added to a deck.

    Wing 3: The Puppetmasters

    Comming out from the shadows are the ones who pull the strings. The mist, the nightmares, it's all their fault ! But are they the real master minds or just agents sent here by a more powerful evil ?

    Can you bring the schemers down ?

    Showcase cards :

    Boss 1 : The Crow

    Master of machinations and delegating hard work. This trickster wield a Secret deck with a few Lackeys thrown in the mix.

    Decklist

    Minions (17) :

    Spells (13) :

    Rewards (class chalenge: Paladin)

     Boss 2 : Fiona Fieryfeather

    Druids had to battle Harpies many times and this one is here to get her revenge over the forest. Her deck is all about illusions and misdirections. When she reachs 15 Health, her true form will be revealed.

    Decklist

    Minions (12):

    Spells (18) :

    Rewards (class challenge: Mage)

     Boss 3 : Tyrus Blackhorn

    Twisted spirits of the wood become demonic Satyrs just like this one. His presence here can only mean one thing : The Emerald Nightmare is back !

    Decklist

    Minions (11) :

    Spells (19):

    Rewards :

    I hope you like this wing as much as the previous one. I tried to use Phantasm a little more this time around. Tell me what you think !

    EDIT : Buffed Crazed Impmaster to a 3 Mana 3/3 that summon an IMp as well. Also added the token for that card.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition Season Finale - Boss Rush #1 Submission Topic

    PLEASE EVERYONE THIS IS THE SUBMISSON TOPIC, DISCUSSION IS ELSEWHERE

    Posted in: Fan Creations
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    posted a message on Quest Givers Anonymous: Phase Two Voting Thread

    Good rest buddy, you're doing amazing work here !

    I think 3 cards is better. I let's us really choose which cards are the most interesting.

    I love Inspire, very happy to be working with it ! I'm not sure I understand the other challenge tho. Do minion with a tribe count or only those that have an effect liked to a tribe ?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.20 - Submission Topic

    "Every puzzle has an answer !"

     

    Posted in: Fan Creations
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    posted a message on Quest Givers Anonymous: Phase Two, Submission Thread

    Emerald Dreams and Nightmares

    "In the deepest forest lays a grove of emerald, a flourishing domain of ethereal peace. But the place has been cast in a gloomy slumber and there's no comming back for those who fall asleep. Hurry adventurers before the land despairs ! Come to follow your dreams and face your worse nightmares !"

    This adventure is inspired by the Emerald Dream and Emerald Nightmare, as well as the events of the War Against the Nightmare. It will feature a new keyword : Phantasm which lets you add an extra copy of the card to your deck. Players would be given 3 copies of common/rare/epic cards with Phantasm and 2 copies of legendary cards with the keyword. The number of cards in a deck would still be 30 as Phantasm would only affect the number of copies of  a card that can be added to a deck.

    Wing 2: The Twisted Woods

    As you step deeper into the forest, you find yourself surrounded by broken trees and the shadows of dangerous beasts. It seems like the corruption of the land has taken hold on nature itself.

    Can you restore the forest's lost vitality ?

    Showcase cards :

     

    Boss 1 : Delilah

    This dryad was a fierce defender of the forest but she has be taken over by a fantasy that clouds her mind.

    Decklist

    Minions (12) :

    Spells (18) :

    Rewards (class chalenge: Mage)

     Boss 2 : Rottenbark

    Treants are peaceful creatures who usualy mind their own buisness. This one, however, wants to suck your life force !

    Decklist

    Minions (21):

    Spells (5) :

    Weapons (2) :

    Rewards (class challenge: Shaman)

     Boss 3 : Ursoc

    The Bear god himself is now but a creature of the perverting force at work in the woods. Can you face the full might of the beast ?

    Decklist

    Minions (10) :

    Spells (19):

    Weapons (1) :

    • Claws of Ursoc x1

    Rewards :

    Tokens :

     Now that the spirits of the forest have been cleansed, the curse must be lifted, right ? Wrong ! And now The Puppetmasters come out of the shadows to take maners in their own hand...

    Posted in: Fan Creations
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