• 1

    posted a message on Elementals in battlegrounds - a concept

    I like some of the already existing card choices you have here, especially Al'Akir and Bog Slosher. I think Bog Slosher should probably go up a tier, though. Soldier of Fortune, however, I'd say is like a Tier 0. It's absolutely not worth having a stat stick early on with that big of a drawback. As for your custom cards, there are a few problems, discussed below.

    You have a few themes, Windfury, start of turn, selling Elementals, and Flame Elemental. Out of these four:

    1. Windfury is good, but not enough support. Out of all these tactics, this is probably the one I'd like to see added in to the Battlegrounds. It can scale very well into mid and late game, especially with Divine Shield and it has been proven to be effective already with Murlocs.
    2. Start of turn, too gimmicky and niche. Start of turn does not scale well at all, and your 6 mana 5/5 that double start of turn effects will only affect perhaps 6 cards (including three Hero Powers, I do not know if you took that into consideration). So, only 9 cards in the entire Battlegrounds pool, and none of these buffs scale. That's awful. This kind of card is like a Brann/Rivendare, but is a whole lot worse *and* it's in Tier 6 unlike them, both in Tier 5.
    3. Selling Elementals, far too weak. Look at Malygos. He procs off any Battlecry. You probably need to rework the tiering of these two and make them far easier to activate, or have a much bigger payout.
    4. Flame Elemental, very hard to judge. The only thing we have to help balance are Primalfin and Muruzond. I hesitate to add an easy way to give triples.

    If I were you, I'd look at a few cards such as Cauldron Elemental (Tier 4 or 5), Whirlwind Tempest (Tier 6, the Megasaur of Elementals), Siamat (Tier 5), Mountain Giant could be *very* *very* interesting, as it rewards player for floating cards in their hand, something that not everyone can do all the time. No idea what tier Mountain Giant could be, though in honesty, the idea of it in battlegrounds is a little far-fetched.

    Posted in: Fan Creations
  • 0

    posted a message on Introducing the Death Knight: A new Hearthstone class!
    Quote from Devizz >>

    All Will Serve is a deck thinner which might not always a good thing if playing against another control deck. Also, you trade 1 card for another which is nothing, for 1 mana - that is is a slight drawback. 

    That is not quite right. 1 mana draw a card is not a drawback, as you are thinning your deck. If you pay 0 mana to draw, that is an insane advantage.

    I  give you the example of the pre-nerfed Flare. It used to be 1 mana and every single Hunter deck ran it since it was just extremely powerful deck thinning. 

    If you look at the old Power Word Shield, technically, it breaks this rule, but it requires a minion to play so therefore, not all Priest decks are able to play this card.

    Furthermore, look at all the control decks in existence in Standard at the moment. Not a single one wins by grinding to fatigue. There is absolutely no reason not to play All Will Serve.

    Posted in: Fan Creations
  • 0

    posted a message on Quest Givers Anonymous: Phase Five, Voting Thread
    Quote from Wailor >>

    I'm pretty okay with the tie. Klipce's work was superb, so it's well deserved.

    Btw, what are the current results showing?

     

    • Conquest of Draenor42.9% of Users - 21 votes
    • Emerald Dreams and Nightmares38.8% of Users - 19 votes
    • Quest Givers Anonymous44.9% of Users - 22 votes
    • The Treasures of VanCleef38.8% of Users - 19 votes
    Posted in: Fan Creations
  • 0

    posted a message on Hearthstone Card Creation - A Primer
    Quote from Yolento >>

    Welp this is my concept of what could be the paladin's prime minion a fan and lore favourite from Burning Crusade himself: Vindicator Maarad.I made him a heavy control paladin minion because I want to see that archetype flourish alongside this new expansion.The main keyward of him is making enemy minions ablilities unable.In other words if they have a minion with battlecry or an effect after they awaken from dormant when they played the battecry will not trigger,dies and have a deathrattle,it will not activate.Furthermore when the enemy minions are displayed into the battlefield this card will act as mass silence constant effect while he is alived of course.This will make him the terror of all aggresive decks and a main counter to that broken new legendary demon hunter minion.Hope you enjoy it.

    I advise you to make your own thread to share this creation. This thread is solely for questions where to get resources and how to post on this forum, as well as a discussion on getting started to card creating. Please avoid sharing your created cards here.

    Posted in: Fan Creations
  • 2

    posted a message on Introducing the Death Knight: A new Hearthstone class!

    Couple of "errors", though that is not quite the correct word:

    • Twinspell is an expansion-exclusive keyword, you can't use it. It also does not exist in the Basic set.
    • No basic set uses a class-specific keyword. Therefore, you cannot use Syphon in your Basic set.
    • Same thing with Silence, it does not appear in the Basic set.

    As for balance (I skimmed quickly though, probably didn't catch everything):

    • I think your Hero Power is way too complicated. If anything, DH has shown us simplistic Hero Powers are the way to go.
    • All Will Serve is a 1 mana draw a card, no drawbacks whatsoever. These are typically not printed in Hearthstone, as they turn a deck from a 30-card deck into a 28-card one. (That is, they are auto-includes)
    • Sapphiron is awful. Very low impact, and you have no control over what it freezes.
    • Succor is a very strange card from a design standpoint. You have absolutely no cards that activate on discard, nor benefit from it. Discard should probably be left as a warlock thing.
    Posted in: Fan Creations
  • 0

    posted a message on Quest Givers Anonymous: Phase Five, Voting Thread

    Are you guys ok with keeping it as a tie? We have a precedent for a tie, and the previous mods just left it as a tie.

    As for similar contest soon, you betcha. Not *super* soon, but eventually.

    Posted in: Fan Creations
  • 0

    posted a message on Quest Givers Anonymous: Phase Five, Voting Thread

    Ah, sorry. I will tally up the votes now...

    Wailor: 21 + 9 + 8 + 4 + 8 = 50
    Klipce: 19 + 8 + 9 + 4 + 10 = 50
    McF4rtson: 22 + 9 + 8 + 2 + 8 = 49
    whatTheHeck: 19 + 12 + 5 + 3 + 9 = 48

    So. We have a tie. :thinking:

    Posted in: Fan Creations
  • 0

    posted a message on Quest Givers Anonymous: Phase Five, Voting Thread

    Ah, sorry. I will tally up the votes now...

    Posted in: Fan Creations
  • 0

    posted a message on DeMoN HuNtEr PoGgErs

    All discussion is welcome, but do keep in mind this is the Fan Creations forum so I was trying to start a conversation on that side of things.

    Quote from MrBurger >>

    I find that kinda funny how this class breaks some basic rules of Class Creation Competitions. I mean 1 Mana Hero Power and Lifesteal on basic card.

    The 1 mana hero power really surprises me, but not Rush (that was in the DH Basic set too) nor Lifesteal. Those have become pretty integral to the game and both are healthy keywords.

    Posted in: Fan Creations
  • 2

    posted a message on DeMoN HuNtEr PoGgErs

    I'm sure some of you know about this: https://outof.cards/hearthstone/943-ashes-of-outlands-is-hearthstones-next-expansion-new-demon-hunter-class-priest-getting-overhaul-see-the-demon-hunter-cards?fbclid=IwAR1K1ZzKVVU045j4ViuuqXY1u4XTcDt_O6c5hX1bqBNkGUi7-Ws4yP0Bqos

    This is actually... huge. Tremendous. Monumental news for all who enjoy making custom classes. For *years* we've wondered whether Blizzard would be adding new classes and how they would implement it. We are about to find out just how it's done on Apr. 7.

    I'm very excited. Is anyone else looking forward to reviving old ideas for custom classes?

    Posted in: Fan Creations
  • 1

    posted a message on Quest Givers Anonymous: Phase Five, Voting Thread

     

     Welcome, one and all, to Quest Givers Anonymous, a Hearthpwn Custom Adventure Competition!

    We are currently on Wing Five.


    This is it, the final round. The contestants this round are able to make an entire thread, showcasing their adventure from start to finish, however they choose. They have all been linked down below.

    We have four amazing entries, all featured below!
    For this contest, you can vote for as many as you like. At the end, the votes will be totaled and the victor decided!

    Conquest of Draenor
    By: Wailor

    Emerald Dreams and Nightmares
    By: Klipce

    Quest Givers Anonymous
    By: McF4rtson

    The Treasures of VanCleef
    By: whatTheHeck

    Posted in: Fan Creations
  • 0

    posted a message on Quest Givers Anonymous: Phase Five, Discussion Thread

    Done. 

    I will post a voting thread tomorrow morning.

    Posted in: Fan Creations
  • 0

    posted a message on [Expansion Competition] Quest Givers Anonymous

    Introduction

    Following her adventures in Uldum, Questing Explorer decides that venturing to a frozen wasteland where dragons battle and the fate of the world hangs in the balance just isn't her cup of tea. She returns home to Westfall, trailed by a kobold who she saved from a giant mummy. The kobold, once a notorious thief, has perhaps turned over a new leaf and the two set off, seeking a new adventure.

    It all starts with a nameless peasant outside of Sentinel Hill's walls...

    Visual Guide to all Quest Givers Anonymous Cards

     

    Tokens

    Wing One: Return to Westfall

    Questing Explorer and her new Kobold partner return home to stock up on supplies for their journey. However, when Questing Explorer returns home, she discovers that a corrupt nobleman has taken over! She finds a peasant outside of the town walls who begs her to save the city.

    How could she possibly turn down such an exciting quest?

    Boss One: The Sinister Sentry

    "Looks like the city's guards have all been bought out by the nobleman. We're going to have to force our way through." - Questing Adventurer

    Decklist (30)

    Minions (19):

    Spells (11):

    Completion Reward 

    Class Challenge (Rogue)

     

    Boss Two: The Wretched Warden

    "Well plan A not so good. Now we in jail. But is ok, me have been in jail many times before, lock no match for master thief!"- Resourceful Kobold

    Decklist (25)

    Minions (19):

    Spells (6):

    Completion Reward

     

    Boss Three: The Boastful Baroness

    "If we're to have any hope of defeating the Baroness, we need to work together. Onward! To adventure!"

    "To shinies and loot!"

    - Questing Adventurer and Resourceful Kobold

    Boss Cards


    Culinary Disaster Token

    Boss Behaviour

    • Unlike the Mechazod Tavern Brawl, this Adventure Battle allows the player to create their own deck. Therefore, there are several things that have no effect:
      • Silence has no effect on Marie.
      • Poisonous minions have no effect on Marie.
      • Marie can never leave the board. (Sap, Vanish)
      • She cannot be destroyed by effects such as Assassinate or The Black Knight.
      • She cannot be affected by any enchantments. (Humility, Subdue, etc.)
      • Mecha'thun works... but you would just destroy your ally, so you'd lose.
      • Like the Tavern Brawl, Marie will clear your board if you have 7 minions and she switches to your side.
    • Like Mechazod, Marie has certain algorithms to improve her performance. For example, Mechazod tries not to Overclock too often.
      • She will not use Royal Decree if there are no powerful, heavily buffed, minions.

    Adventurous Duo's Decklist (30)

    Minions (14):

    Spells (14):

    Weapons (2):

    Rewards

    Completion Reward

    Wing Reward

    Baroness Marie's tokens:

    Wing Two: Deadwind Passage

    Human and Kobold, an odd match, but wanderlust and a thirst for exploration knows no boundaries. Their first test after leaving Westfall, now laden with supplies, is the eerie Deadwind Pass. Will they meet ogres? Ghosts? Or perhaps a new friend?

    Boss One: The Bygone Brute

    "I don't like this... even though this forest is deathly empty, I feel like someone's following us." - Questing Adventurer

    Boss Behaviour
    The boss starts with this card on his side of the battlefield:

    Decklist (30)

    Minions (15):

    Spells (11):

    Weapons (4):

    Completion Reward 

    Class Challenge (Priest)

     

    Boss Two: Obstinate Overgrowth

    "Well, now, I don't get very many visitors around these parts! Say, you two look like capable adventurers. Mind helping me with a small... pruning problem?" - Gracious Gardener

    Boss Behaviour
    You
    start with this card on your side of the battlefield:

    Decklist (30)

    Minions (19):

    Spells (11):

    Completion Reward

    Class Challenge (Shaman)

     
    Gracious Gardener's Token

     

    Boss Three: The Woeful Wraith

    "This malignant ghost must be corrupting these woods! We need to put a stop to it. Well, that is, making this corrupted forest even more corrupt." - Gracious Gardnener

    Boss Behaviour

    You start with these three cards on your side of the battlefield. They are permanently Immune:

    • However, at 35 Health or less, Gracious Gardener vanishes (not destroyed).
    • At 25 or less, Questing Explorer vanishes.
    • At 15 or less, Resourceful Kobold vanishes.

     

    Decklist (35)

    Minions (23):

    Spells (12):

     

    Rewards

    Completion Reward

    Wing Reward

    Wing Three: The Swamp of Sorrows

    With the garden gnome-obsessed fire mage now in their party, the trio march onward to the Swamp of Sorrows. While it was a change of scenery, it certainly wasn't for the better. What awaits them in this watery wasteland?

    Boss One: The Wicked Wind Serpent

    "You three. Defeat this foul beast. It is a sign that she is up to her old tricks again. We have no time to waste." - Aloof Anchorite

    Boss Behaviour
    You start with this Hero Power:

    Crocolisk Token

    Decklist (30)

    Minions (18):

    Spells (12):

     

    Completion Reward 

    Completion Reward

    Class Challenge (Hunter)

     
    Token:

    Boss Two: Acolyte of Atal'hakkar

    "A warlock has been sighted nearby and is initiating a ritual, most likely summoning a powerful demon to threaten these lands. We dispatch these trolls in our way, then we'll be able to find the warlock. Take care, however, the Acolytes of Atal'hakkar do not take kindly to inruders." - Aloof Anchorite

    Decklist (30)

    Minions (15):

    Spells (15):

    Completion Reward

    Completion Reward

    Class Challenge (Druid) 


    Rotten Banana:

    Boss Three: The Fiendish Fizzlebang

    "There she is! For too long have you cowered in the darkness, hiding behind your brother. At last, you show your face, Lulubelle Fizzlebang!"

    "Ol' Wilfred's a pushover, I've done what he could never do, and then some. Jaraxxus... go get 'em!"

    - Aloof Anchorite and Lulubelle Fizzlebang

    Boss Behaviour

    Lulubelle is Immune.

    You start with this Hero, Hero Power, Quest, and minion in your side of the battlefield:

    Elemental Token:

    Decklist (30)

    Minions (20):

    Spells (8):

     Weapon (2):

    Rewards

    Completion Reward

    Class Challenge (Warlock)

    Wing Reward

    Wing Four: The Blasted Lands

    With Lulubelle adequately chastised and educated on how summoning powerful demons is not a good idea, the dimunitive warlock has been forced by the draenei to follow her so she can keep a close eye on her at all times. This brings out motley crew to five, a real crowd. But ahead lies their greatest obstacle yet: what Lulubelle inadvertently unleashed on Azeroth with her uncontrolled fel magic.

    Boss One: The Immolated Imp

    "I have never seen this kind of imp before in all my travels. This can only be a sign of worse to come." - Aloof Anchorite

    Token:

    Decklist (30)

    Minions (20):

    Spells (10):

     

    Completion Reward 

    Class Challenge (Mage)

     
     

    Boss Two: Starving Sandshark

    "Much of the wildlife here has already fled, but this sandshark has chosen to remain, and now it'll eat anything it can get its jaws on. Here, take the gnome! She tastes much better than the lot of us!" - Questing Explorer

    Boss Behaviour

    This Hero has permanent Windfury.

    Decklist (30)

    Minions (18):

    Spells (12):

     

     

     

     

    Boss Three: The Nefarious Nathrezim

    "Oooh... a Nathrezim. Me heard they very smart, many evil plans. But me be lootiest of looters, thieviest of thieves. He no match for me."
    - Resourceful Kobold

    Boss Behaviour

    This boss always has an opening hand with Voidwalker.
    He will then play it when he has 2 mana and uses his Hero Power on it.

    Decklist (30)

    Minions (21):

    Spells (9):

    Rewards

    Completion Reward

       

    Boss Four: Supreme Lord Kazzak

    "Why am I even defeating the demon I summoned? This is stupid, can I go home now?" - Lulubelle Fizzlebang

    Boss Behaviour

    Doom Lord Kazzak starts with 10 mana.

    You start with this Hero and Hero Power.

    Furthermore, you start with these additional Hero Cards in your opening hand:

    Each hero has their own Hero Power and will add 8 cards into your deck when played:

    Decklist (50)

    Minions (34):

    Spells (14):

    Rewards

    Wing Reward

       

    Wing Five: Re-return to Westfall

    The journey is over. The demon Lord Kazzak was defeated and the Blasted Lands fall silent.

    Questing Explorer bids her party members a teary farewell as they all head their separate ways.

    The draenei priest dragged Lulubelle with her, no doubt intending to keep the warlock from causing any further mischief.
    Perhaps she can get Lulubelle to play Renounce Darkness one day.

    The fiery mage returned home to tend to her garden.
    Questing Explorer never did find out why her home was in the middle of Deadwind Pass.

    The kobold thief decided to scratch an itch and return to a life of pillaging gold and candles.
    At least he is sticking to pilfering from the not-so-innocent.

    Questing Explorer, however, wanted nothing more than to eat dinner and head to bed.
    That was enough adventuring for one day.

    Boss One: The Chagrined Citizen

    Boss Behaviour

    There are two ways to defeat this boss: Either reducing Marie's health to 0, or healing her to 30 Health.

    If you heal her to 30 Health, you are rewarded with the Wing Five completion reward immediately, instead of after defeating Boss Four.

    "Oh. It's you, again. Here to gloat? Fine, laugh all you want. This is what became of me after you marched in and made of mess of everything, turning this town on its head." - Marie

    Token:

    Decklist (30)

    Minions (22):

    Spells (8):

     

    Completion Reward 

    Class Challenge (Paladin)

     
     

    Boss Two: The Peeved Patron

    "Sir, I just want to eat my meal in peace."

    "*Unintelligible drunk noises, sounds of getting in here intensify*"

    - Questing Explorer and the Peeved Patron

    Tokens:

    Decklist (30)

    Minions (18):

    Spells (10):

    Weapons (2):

    Completion Reward

     

    Class Challenge (Warrior)

     

     

     

    Boss Three: Counting Sheep

    Boss Cards:

    Boss Behaviour

    In order to unlock the final boss of Wing Five, the player must defeat 30 enemy minions (which are all sheep-based minions). There is no indication of how many sheep need to be defeated. If the player does not count enough sheep, they do not unlock the final Boss.

    Note that defeating 30 enemy minions is not required to defeat the boss itself.

    Once 30 are defeated, the Boss has a new Hero Power:

    Decklist (22)

    Minions (18):

    • Sheep x7
    • Sheep (4-Cost) x7
    • Four-Legs x4

    Spells (4):

    • Ovine Visions x3
    • When Sheep Fly x1

    Rewards

    Completion Reward

    Class Challenge (Druid)

     

    Boss Four: Epilogue

     

     

    Boss Behaviour

    You start with this Hero, but your Hero Power does not change. You also start with a special Quest on the field:

     

    Decklist (30)

     

    Spells (30):

    Rewards

    Wing Reward
    (can be earned earlier by not defeating the first Boss in this Wing)

       
    Posted in: Fan Creations
  • 0

    posted a message on Quest Givers Anonymous: Phase Five, Discussion Thread

    Ahhhh the irony.

    It is I who needs one more day.

    Posted in: Fan Creations
  • 0

    posted a message on Quest Givers Anonymous: Phase Five, Discussion Thread
    Quote from Klipce >>

     

    This would allow Druid to have attack on their opponent's turn. *Yes* I know this is an interaction that can happen in game, but it's really esoteric and only happens once in a blue moon. In short, it's not something that's really supposed to happen.

    Therefore, I think, due to Druid, this card effect is a no-go.

    Posted in: Fan Creations
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