• 0

    posted a message on Custom Class Competition #8 -- Finalist Voting Thread | Week Five

    That's that, I have made the poll public. Congrats to Laurendor! Thanks again to all who voted and the contestants.

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class Competition #8 -- Finalist Voting Thread | Week Five

    The Custom Class Competition is back for its eighth iteration! Veterans and newcomers are welcome as we kick off the first Hearthpwn Class Competition post-Core Set!

    Overview

    The final three classes are finally completed, and each span from their Basic Set all the way to expansions after the Core Set.
    Voting for this phase will last 48 hours.

    Click each hero name to see the full class post made by each finalist!

    Tokens pertaining to the 6 allowed showcase cards will be included at the bottom of this post.


    Bomber


    Plaguebringer


    Winglord





    No class keyword


     


     

    Upgraded Hero Powers

    No upgraded Hero Power provided for Winglord.

    Core Set Showcase Cards

     

     

     

    Expansion Set Showcase Cards

     

     

     

    Tokens

    Bomber

    Plaguebringer

    Questline Tokens

    Lockdown Tokens

    Winglord

    Closing Notes: This was a long contest, not intentionally so. By previous years' standards, this contest might actually have been smaller. However, as time passes, so to does real life, and it does seem like the contestants this time around had a lot on their plate to deal with. There was a fair bit of fatigue which I also experienced. I will keep this contest in mind for future events.

    Nevertheless, we managed to stick with it to the very end. Thanks to all those who entered the contest and voted, let's finish this last week strong.

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Five
     
     

    I like the 2nd kevin the slime most. First version is just a 1 mana dreadsteed but way better.

    You might be able to get away with Life Drought at 1, since healing is worth less that dealing damage. The name of the card is a little strange though, since a drought is an extended period of time without water.

    Oozing Coagulum, I think this is ok. I had my doubts while initially typing this out, but I think this is a fine win condition for slower decks.

    Carrion Renewal is a little odd, it feels like the deal 1 damage Lifesteal is just kind of tacked on. I understand this is both token and healing synergy in one card, but it isn't that elegant.

    Touch of Slime could cost 4. 

    I like this quest reward a lot more! Along with Oozing Coagulum, this rewards a deck that can control the health of minions and healing resources.

    I also like the Lockdowns a bit more, but I would suggest fewer turns. Remember, Cult Neophyte is spell lockdown, and it is already quite effective.

    The first Shaina is literally just Reno Jackson but better, so no. The second one is conditional, but still very easy to pull off since it is during this game, not this or last turn, and just a single Lockdown to boot. Might have to go back to the drawing board with her again, sorry. :/

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Five
    Quote from Laurendor >>

    Hey McF4rtson, can we have a little extension please?

     Until the 6th, that enough?

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Five
    Quote from Ardin427 >>
     

    Thardian is interesting, but you do have a lot of cards that interact with skyree. I'm not sure if locking yourself out of that many cards is ok in standard. In wild it wouldn't be a problem.

    You do not have enough handbuff for Share of Loot to be reliable. This is a sort of card I'd release in a later expansion to solidify your handbuff archetype. Otherwise, you get Freeze Shaman, which went nowhere.

    2 mana 1/4 windfury, hmmm. It is very strong going first with powerful, snowbally upside, so I'm a little hesitant.

    I'm not really sure how sister rathtalon is supposed to work, mechanically. Windfury really doesn't do anything in-hand, this is a very foreign concept. For simplicity's sake, I'd just have her have unlimited attacks and balance around that fact.

    You have a second archetype revolving around Poisonous, interesting. Hopefully your Core Set gives this a few extra options.

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Five
    Quote from Ardin427 >>

    Hey there, I am grateful for making it to the finale, thanks for your votes.

    Just a quick question about the 15 - post core set rotation expansion cards. Do they have to be from the same expansion, or can they be 5 for Stormwind and 5 for Barrens?

    And as for my core set, was there any card in the past phases you'd like to see in?

     They need to be from the same expansion. So pick either barrens or stormwind.

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Five
    Quote from finsp >>

    Hey, I was wondering about the following: we're only allowed three new cards in line with the amount of new cards for this year's Core sets, but these sets have been compiled from considerably more adventures and expansions than what we are working with in our custom classes.

    If we take ten Basic cards, fifteen Classic cards a total of nine class cards from all adventures, and ten class cards per expansion, that adds up to  some 164 cards to pick from, as opposed to our 40-ish.

    Is it possible to loosen the ceiling of custom Core cards to 5, 6, 7? I don't expect anyone to rush and fulfill it like a quota, I'd just want more freedom when it comes to designing the most Core-like set, and also not to feel like I'm on uneven ground compared to the actual Core sets.

    Hmmmmmm... I am not too keen on upping this because DH worked with a smaller card pool as well...

    I suppose if you do 5 cards that should be ok.

    Quote from Laurendor >>

     

    The Lockdown is a new mechanic implemented in some of the cards, it puts an area in lockdown for 3 turns and it apply a passive effect that weakens every turn.

     

    Yeah more time is fine.


    I already hate the quest reward, we already know stealer of souls is broken as hell, let's not do more of it.

    I think you might be losing some sense of balance on a few cards...

    First Aider, yeah, no. 1 mana 1/4 with a strong upside...

    Lockdown is so OP. Unless you have to pay 3 mana for them, as evidenced by their tokens? But they're disgustingly op. 4 mana 3/6, already premium stats, and then you can have a chance of absolutely crippling your opponent for 2, maybe 3, turns. Or, you just totally whiff and put their hero power to 5. So you have a mechanic that's very highrolly, and if you roll high, you basically win.

    Expired Healing Potion also seems to be begging to get abused. Though, to be fair, a 1 mana mind blast isn't even all that bad in this meta, heh. That's how stupid this meta is.

    I'm not sure how to evaluate Shaina... but she seems like an auto-include in slower decks, if they existed. She gets a start of game benefit, but has no requirement, that seems too strong because of that, even if it is currently unplayable.

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Five
    Quote from Laurendor >>

    How you guys going? I'm struggling a bit but I might put something together to show you today or tomorrow!

    I am on standby to give feedback if necessary.

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Five

    Be sure to read the formatting requirements in the challenge section.

    Also note you guys have 11 days instead of 7.

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Five

    The Custom Class Competition is back for its eighth iteration! Veterans and newcomers are welcome as we kick off the first Hearthpwn Class Competition post-Core Set!

    This is the Discussion Thread! Ask for feedback, return the favour, ask questions, etc. here, anyone part of or not part of the contest is welcome.

    There was a tie for 4th place so there will be 5 finalists instead of 4; only klipce is eliminated.

    Do NOT post your submission here. There is no Submission Thread this week.

    A list of custom class borders can be found here.

    Posting Tutorial

    This is a posting tutorial for the website imgur.com. If you use another website, the process will be similar.

    1. It is recommended you use hearthcards.net to create your cards. Save the generated card to your device.
    2. Upload the image to imgur.com. You do not need an account.
    3. After your image is uploaded, many links will be generated. Find the "Direct link". It will have a .jpg or .png at the end of the link. Copy the link.
    4. On your hearthpwn post, find the "Insert/edit image" button: 
    5. Paste the direct link. This is recommended but not mandatory: You may choose to make the image smaller by changing the image dimensions.

    Overview

    1. All contestants will create one custom class, following the layout of Demon Hunter.
    2. The contest will run for 5 weeks.
      1. Week One: 10 Basic cards.
        • This contest, as Demon Hunter introduced Rush and Lifesteal into the Basic Set keyword pool, the list of keywords you are allowed to use is as follows:
        • Battlecry, Taunt, Charge, Rush, Poisonous, Divine Shield, Windfury, Spell Damage, Freeze, Deathrattle, Silence, Stealth
        • The following keywords are banned. Discover: It is strange for a new player starting out with a Basic set to be discovering from cards they have no idea of. Secret: Complex mechanic, requires at least 3 out of 10 of your slots. Class keywords: Blizzard is pretty clear about saving these for Initiate. Immune and Counter: Far too niche to have a place in Basic.
      2. Week Two: 10 "Initiate" cards.
        • "Initiate" means the supplemental 20 cards Blizzard printed for Demon Hunter. Yours do not have to be named Initiate.
      3. Week Three: The other 10 "Initiate" cards.
      4. Week Four: Your pre-Core expansion cards.
      5. Week Five: Core Set consolidation + 15 post-Core expansion cards.

    Be sure to read over Rules & Information section as there is a lot to go over this contest due to the complex shifts caused by the introduction of the Core Set.

    Submission Format

    You must adhere to the following submission rules or risk disqualification:

    1. Unless otherwise stated, you are allowed three cards to showcase. All other cards must be hidden in a spoiler.
    2. You are also allowed to show off a tooltip featuring your custom keyword. To make a tooltip, head over here.
    3. You may include flavour texts. For the showcase cards, their texts do not need to be spoilered.
    4. All tokens must be in a spoiler.
    5. You may include a single banner at the top of your submission post. It may not be overly fancy. This is entirely subjective and the moderators have the right to remove a banner they feel is too fancy and, therefore, gives an inherent advantage over other posts. 
      1. Golden cards are not allowed, nor are huge images that feature your cards with a background.
      2. If you choose to include other images other than a banner, they must be hidden behind a spoiler.
    • Flavour text is allowed behind a spoiler.
    • Golden cards are not allowed.

    Challenges

    Week Five has no real challenge, but there are special formatting restrictions that must be followed:

    • This week, finalists create their own post to showcase their entire class.
    • Your post needs to include [Class Finalist] at the beginning.
    • You are allowed six showcase cards. However, three must come from past phases. Other cards need to be spoilered.
    • You are able to put a maximum of three banner/graphics on your class post.
    • Other than these rules, you can do whatever you want (structure of your post is up to you, you can include all old cards, strengths and weaknesses, etc. etc.)
    • The following restrictions pertain to the consolidation of your Core Set:
      • You are required to post all Core cards in a spoiler.
      • The Core Set requires a lot of rarity changes and a watermark change. If a card you decide to put in the Core Set does *NOT* need a rarity change, you can just put it in without a watermark change if you'd like to save some time.
      • You may introduce a maximum of three new cards (Demon Hunter, Warrior, and Priest introduce the highest number of new cards)
        • These three new cards do not need to follow any sort of pattern, you can replace three commons, three rares, your legendary, etc.
      • You may change rarity of older cards.
      • Warrior's Core set is unique in that it has an extra epic due to them all being from Classic. Since you do not have a Classic set, you are not allowed to do this.
      • Beyond that one exception, you need to follow the rarity distribution of the Core set seen in all other classes.
      • You may make an unlimited number of art or name changes.
      • You may make an unlimited number of minor changes. minor change is changing stats, and nothing else. (example: Warhorse Trainer going from 2 to 3 Attack, Menagerie Warden going from 6 to 5 Mana.)
      • You may make one major change. A major change is anything that is more complex than a single stat change. This could be stat changes along with a new keyword (Guardian of Kings), a complete rework (Tracking), etc.

    Rules & Information

    • How is the Initiate set split in half?
      • There are 8 commons, 6 rares, 4 epics, and 2 legendaries. That makes splitting the Initiate set in half rather easy.
      • For Weeks Two and Three, contestants will create 4 commons, 3 rares, 2 epics, and 1 legendary.
    • What does pre-Core expansion mean?
      • You may select any expansion before the Core set was introduced! Anything from GvG all the way up to Darkmoon Faire is up for grabs.
    • What does post-Core expansion mean?
      • Either Forged in the Barrens or United in Stormwind.
    • What do I do about class cycles?
      • You must have at least one all-class cycle from your chosen expansions. All-class, in this context, means both a cycle shared between all 9 classes, or a cycle that the League of EVIL classes or Explorers classes share.
      • While, at first, it seems to make sense that your custom class should adhere to all all-class cycles in a given expansion, Demon Hunter, for example, did not have a Prime legendary, therefore you only need to use one such cycle. 
    • What about card cycles not shared between all nine classes, like Studies spell cards, or Aspirant cards?
      • You may pick and choose from those, these are not mandatory.
    • What about Hero Cards?
      • So after much debate and discussion, Hero Cards are allowed with an asterisk. More information will be given, but for now, take note that they are only allowed in Week Three.
    • Can I rename the "Initiate" set to whatever I want?
      • Yes.
    • What watermarks do I use?
      • For the "Initiate" set, you can use whatever watermark you think makes the most sense. There is a list of watermarks here.
    • Do I have to follow the rarity distribution of the Demon Hunter Initiate set?
      • Yes.
      • You may not introduce a Legendary spell, weapon, or Hero in the Initiate set as there are none in the current Demon Hunter example we've been given.
    • Do I need to adhere to Warcraft lore?
      • During this contest, I will be experimenting with asking contestants to integrate a little bit more Warcraft lore into their submissions. However, for the most part, you will be free to ignore Warcraft lore.
    • Do I need class-exclusive keyword?
      • No.
    • Can I do a Monk or Death Knight class?
      • No.
    • Can I create my own spell school or minion tribe?
      • We'll try this out this competition: Yes, you can.

    Competition Process

    Week 1: July 7th - July 14th
    Week 2: July 17th - July 24nd
    Week 3: July 25rd - August 1st
    Week 4: August 3rd - August 10th
    Week 5: August 20th - August 31st

    All threads close at 3 AM, EST. There may be delays due to United in Stormwind being released. I also do have some overnight shifts at my workplace, so I will give 24 hours notice if there needs to be a delay.

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class Competition #8 -- Voting Thread | Week Four
    Quote from MrBurger >>

    Hmm, will it be first final with 3 or 5 finalists instead of 4.

    Yeah that's pretty difficult to decide...

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class Competition #8 -- Voting Thread | Week Four
    Quote from MrBurger >>

    Oh no, where Vizier and Oracle

    Vizier's creator ran out of juice, and I ran out of time.

    Quote from Laurendor >>

     Oh i just notice my entry was linked to the Harvester set not to the Saviour of Uldum one :/

    Crap... but don't worry it didn't make a difference.

    Posted in: Fan Creations
  • 1

    posted a message on Custom Class Competition #8 -- Voting Thread | Week Four

    The Custom Class Competition is back for its eighth iteration! Veterans and newcomers are welcome as we kick off the first Hearthpwn Class Competition post-Core Set!

    You can post additional comments here if you wish.
    You can also view the entire Submission Thread here.

    Overview

    The order entries are presented in was randomized to provide classes that were submitted later a little more exposure compared to classes submitted early, which had more views in the Submission Thread. 

    Each entry this week will contain only the Hero, Hero Power, class keyword, and the showcase cards selected by the entrant. Tokens that are relevant to the Hero Power or showcase cards are also included in a spoiler. During this week, there was an option to showcase and additional, fourth card.

    There are two eliminations in Week Three.

    The Winglord, by Ardin427

    Tokens

    Gryphon Token not supplied.

    The Spiritwalker, by teknician

    The Bomber, by finsp

    Tokens

    The Plaguebringer, by Laurendor

    The Scaleborn, by JeanTheMedicRat

    Tokens

    The Chronomancer, by Klipce

    Token

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Four
    Quote from teknician >>

    I think the problem with this is you're losing the discover effect, which is already a powerful and exciting one, and tacking on damage. This also seems to allow for multi-targeting? i.e. when discovering something more than once. If it targeted just the enemy hero...

     Deadline is the 18th, and double discover already exists with twisted knowledge.

    I'm basically turning a value generator keyword into a game ending one. Perhaps if I had more time I'd reconsider but I don't have the luxury for that.

    Posted in: Fan Creations
  • 0

    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Four
    Quote from Klipce >>
     

    Racing Clock is pretty strong, a 2 mana card that pings and draws. It'll be a staple in almost all your class' decks.

    Future Researcher is pretty weak. You don't have a lot of cards that easily shuffle your cards into your deck. I see that you have changed up your card lineup, but it still suffers from under-supported mini-archetypes, this time being shuffling into your deck. You only have two cards that shuffle things into your deck this expac, one is very clunky, and 2 that directly synergize with it. This could probably be a 4/5. However, I must confess I do not remember if this is a new or old archetype. If this is an old archetype that received support from your initiate set, ignore this part of the feedback.

    Rinse and Repeat is hard to evaluate, but I feel like it *miiiight* be ok when compared to kangor's endless army.

    I'm not sure if Turn Back Time is all that good. I would price it at 8 mana, so it is a fairer Psychic Scream.


    I finally started some work on my own class:

    I'm like 90% sure dealing 4 is better, but did 3 damage version as a sanity check. With dealing 4, you need at least 8 minions to deal 32 damage, on top of the 6 needed for the quest, which means at least 10-14 discover cards in your deck, assuming you can do some chip damage to compensate for the lesser number of Discover cards. That is a really hefty restriction that I think I'd be ok with. I included a 3 mana option just in case, but I think at that point it is a far worse Bazaar Burglary.

    Posted in: Fan Creations
  • To post a comment, please login or register a new account.