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    posted a message on Weekly Card Design Competition 10.14 - Discussion Topic

    Submissions are unlocked.

    We seem to have a lot of new card creators:

    • Yes, as nix pointed out, Dragon and all other tribes (Murloc, Beast, Mech, Demon) are CAPITALIZED. Not bolded, not undercase, CAPITALIZED. 
    • "Health" is capitalized. So is Cost. And Durability. And Attack.
    • Damage is not capitalized. Nor is hero.
    • Please check your spelling, guys. "Battlecries".
    • Keep your cards at 4 lines of text or less. Never go above this.
    • The only time a number is between parentheses is in Overload and for Cost. So no "Deal (1) damage..."
    • The key to making a polished card is proofreading. Whenever you are unsure, *don't guess*. Use google and find existing cards with examples of the wording you are trying to use.
    • Another thing I'd like to point out is choice of art. Not everyone will spend hours finding art, but if you search "fantasy [dragon/warrior/knight/whatever] art" on google, you will have tons upon tons of serviceable art. (the stuff I've seen so far in this week's discussion has pretty good art though, so take this point as a general reminder.)
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.14 - Discussion Topic
    Quote from Rakio >>

    This doesn't interact with a Dragon. Once Galakrond is your hero, he is no longer counted as a Dragon. In fact, Galakrond is not counted as a Dragon period, he's a hero card.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.14 - Discussion Topic

    Here's mine. I'll try to do a mass review like I usually do soon.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.14 - Discussion Topic
    Quote from twistertiger >>
     

    I'm pretty sure he means the hunter and paladin card. 

    There is an option to make spells on hearthcards. Just look closer on the left side of the site.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Finalist's Poll

    Congrats to PhoenixFeather!

    PSA: This is a good example of flashy, powerful cards taking a strong lead, as you can see; Tahu nearly won. At first glance, the card looks fine. However, not all voters spend a significant amount of time thinking about the meta relevance of the entries. This has been a "feature", if you will, of the weekly card competitions since they began.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Finalist's Poll

    This Week's Finalists


    Competition Theme: Five is right out!

    Congratulations once again to Wailor for winning WCDC 10.11. Whilst the hype builds for the next quest in Descent of Dragons, we have a decidedly more... holy quest for you this week.

    Competition-Specific Restrictions:  

    First shalt thou create a card with keywords. Then, shalt make those keywords to be ThreeNo moreNo less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out!

    • Thou may create a card of which any type is permissible; Be it Minion, Spell, Weapon or even Hero.
    • Thou shalt count three total keywords, nay must the keywords be different.
    • Thou shalt consider addendums to keywords to be part of said keyword; In so doing, thou will link Quest/Sidequest and Reward, and thou shalt consider (Secretly) merely an addendum. Thou must also know that Battlecry and Deathrattle shalt also be consider as two. Worthless words such as "Lengendary" found upon a certain Crown of Zarog are indeed worthless and shall not be regarded to the count of three.
    • Thou shan't make Tokens, save for the noblest of Heroes. We spit upon thee. Upon thine heroic tokens, any such keywords used count to the total of three.
    • Three shall be the total of keywords. If thou shalt make a Hero Card, thou shalt put two keywords upon the base card, as thou shalt see that Hero Power is indeed as bold as all keywords are.
    • Thou shalt consult the examples of Annoy-o-ModuleShirvallah, the TigerTirion FordringA New Challenger..., and other, far less noble, examples.

    "Translation" to "normal English":

      • This week you must make a card, of any type, that has exactly three keywords.
      • The keywords DO NOT have to be different. However:
        • Sidequest/quest and reward are treated as one for this.
        • (Secretly), like on Fatespinner, does not count.
        • Battlecry and Deathrattle, like on Kathrena Winterwisp, count as two.
        • Other bolded words such as "Legendary" (Zarog's Crown) or "[expansion name]" do not count.
      • No tokens this week, unless you're making a Hero card. Remember, "Hero Power" counts  as a keyword. Any tokens you make associated with the Hero card (Hero Power, minions, etc.) may have keywords, but they all count towards the total of three.

    We have calculated the 8 entries with the highest scores!! 
    Check out all the finalists below and vote in our poll (vote for as many or as few as you like) to help decide the winner and be sure to check back after the poll finishes for the announcement of the winner and the start of a new theme!

    By Phoenixfeather

    By biggerbossman

    By ffinderous

    By BonesDelux

    By Thezzy

    By Wailor

    By Hereharehere

    By Rakio


     

    Posted in: Fan Creations
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    posted a message on Studies of Scholomance: WIP

    Rehost your images on imgur.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic
    Quote from hirepool >>
    Quote from Blightcaller >>

     All these cards are horribly balanced. Xal'athath gives a vastly better hero power. It should cost 4 mana. The Dreadblade would be overpowered at 8 mana...  a 10 mana weapon there... 3 mana is game-breakingly OP. the gypsy is fairly easy to trigger. Good idea but make it 4 mana.

    Yeah, unfortunately quite a few very undercosted cards were submitted this week. Might be hangover from the last competition, perhaps, where people had to make strong Zombeasts.

    I would argue, however, Xalatath is the least offensive out of the three. If she were put to three mana at the same stats, or 2 mana with much weaker stats, I'd be ok with it. Basically just a 3rd copy of Shadowform with a body.

    Posted in: Fan Creations
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    posted a message on Custom Class - The Astromancer (Updated until Tombs of Terror)
    Quote from Shatterstar1998 >>
    Quote from McF4rtson >>

    Couple of things.

    Your choice of images... I don't want to sound mean but has declined. Some of the alternative heroes look rather low-effort.

    Furthermore, your quest may not be as difficult to complete as you think. Nightmare Amalgam and Hench-Clan Hag, especially the latter, will make this quest not too difficult, assuming they fulfill just one tribe each time. Throw in a brewmaster or two, and maybe focus on just one tribe with the rest of your deck.

    The image stuff I think is subjective. I chose the two images because I personally like them, but I understand if you don't 

    The Quest stuff is easily completed with the two cards, but that also require you having to putting the two lackluster cards in your deck. No one play Nightmare Amalgam and Hench Clan Hag for a reason.

    Yes, the reason being that quest doesn't exist in-game. No one played Rampage since Worgen OTK so many years ago. Now we have Bloodsworn Mercenary.

    As for the images. I just feel that way since Eldron has an empty grey background and a copyright still there, and Hawken's image is... basically  incomplete. It's more objective than subjective, honestly.

    Posted in: Fan Creations
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    posted a message on Custom Class - The Astromancer (Updated until Tombs of Terror)

    Couple of things.

    Your choice of images... I don't want to sound mean but has declined. Some of the alternative heroes look rather low-effort.

    Furthermore, your quest may not be as difficult to complete as you think. Nightmare Amalgam and Hench-Clan Hag, especially the latter, will make this quest not too difficult, assuming they fulfill just one tribe each time. Throw in a brewmaster or two, and maybe focus on just one tribe with the rest of your deck.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic
    Quote from Thezzy >>

    The meme was to add as many bolded keywords as possible. Yeah, Taunt is filler but it doesn't necessarily need to tied together. The card just needs to fill a role: A defensive value generator. I mean if I really wanted to, I could do Taunt, Reborn, Deathrattle. Honestly both are perfectly fine in my eyes.

    Toki did something similar, but was too high variance. Was also never played. This could certainly be played, I counted all the legendaries. You have a solid 50% chance of landing a decent-strong legendary. Discovering one has about an 80% chance of offering you one good one.

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic

    Submissions open, sorry for the delay.

    (also can i get feedback)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic

    :^)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 10.13 - Discussion Topic

    Right. Here are a few general pointers:

    • Don't go over 4 lines of text.
    • Don't use low-effort images.
    • Re-host your images on imgur, or an equivalent hosting service. I'm seeing FC veterans not doing this.
    Quote from WUBRGWUBRG >>

    Solid. Does require you to have secret to *stick* on board, which is not always easy for Paladin. Most of your secrets get procced immediately. I'd say this should be a 3/4 because of that.

    Quote from Nohva >>

     

    Looks more like a Spirit Healer than an elemental. I think this is honestly fine. A 4 mana 5/1 Rush is vanilla stats (Steel Rager) so anything extra is a bonus.

    Quote from whatTheHeck >>

     

    See above opening comments about images. See above opening comments about 5 lines of text. We also don't allow straight-up joke submissions. You also did not read the rules; you may not make tokens. (Except for a Hero card).

    Quote from Thezzy >>

    This is perfectly fine. Shenanigans with prelate and Undatakah, possibly.

    Quote from GuruGamma >>

    Rehost your images on imgur.

    Hmmmm. I'd say this is ok. Similar in power level to Grizzled Guardian, honestly but you do have that Twinspell. Not sure what's worth pulling out of your deck in in the current Standard meta, off the top of my head, though.

    Quote from Shrinkkk >>

    A little nervous about Sudden Twister... I don't remember if you get Sidequests in your opening hand and if you did, this is basically a guaranteed Bloodlust. Too much consistency, too much pressure for your opponent, I'd say.

    Druid minion is nice, however. I'd give it 2/2. 

    Quote from Royal_Naga >>

    While simple, this is a deceptively decent card. It's a 2/5 in stats, even if the stat spread is the greatest. However, while I personally like this card, voters might not. They may think it's too plain.

    Quote from ffinderous >>

    Bloated Abomination is... really strong. Would be a serious contender for Warpath's deck slot, even even before it rotates.

    I don't get your second card. Is it when you magnetize, you adapt? If so, you need to fully say that on the card.

    Paladin card is awful. Discover a card is 1 mana. Giving it Divine Shield and Taunt is like 1.5 mana, maximum. Should be 2 mana. 

    Quote from Blightcaller >>

    Xal'atath is a nice one! 2/2 instead of 3/2, I'd say.

    Uhhhh the Dreadblade is nuts. Don't enter this one in its current state. This is like 7 mana's worth. 2/3 weapon = 2.5 mana, envenom weapon effect = 3 mana, add a legendary card = 1 mana, combo draw 2 = 1.5-2 mana.

    Quote from twistertiger >>

    Stormwind Revenant

    how something like this? Unsure on balance but obvious play on Stormwind Champion.

    Hmm. Well, I'd first put "Reborn" at the very top. As for the card itself... 7 mana 6/4 with that initial effect is rather weak. How about:"Reborn. Battlecry and Deathrattle: Give enemy minions -1/-1. Give all other friendly minions +1/+1." That way, you get a boost immediately for spending so much mana.

    Quote from DeraVCC >>

    I had three ideas for this event, and I'm in doubt which one is the most "balanced" and the most interesting.
    > First card, a Rogue weapon that has the potential for more Rogue control. I thought of putting it as cost 8, but I remembered that Battlecry and Deathrattle are effects of RNG.
    > Second card, Kel'thuzad ... Legendary wizard card, securing Spell Damage +2 and may have two spells already played in the game.
    > And finally, the third card, A Paladin Dragon, may even save the paladin's life with his lifesteal.
    I know these are simple ideas but I would like feedback because I don't know which one to bet for the competition hahhaa ...

    At 7 mana, this card is probably fine. But Control Rogue will probably never be a thing. :/

    Kel'Thuzad is very slow for what he does. Having Spell Damage on a card that expensive is completely pointless, btw. You'll never be able to combo off with it. You either need to go huge (Malygos) or have an extra proactive effect (Azure Drake) on expensive Spell Damage minions.

    This is a card that is almost word-for-word the same as a card in Shadowverse. However, the Shadowverse card had Charge and started off at 2 mana. No Lifesteal. Max health in that game is 20. That should give you a rough idea where to balance this.

    Quote from Shatterstar1998 >>

    • Drakonid Cultist is used to curve into Galakrond and Invoke it.
    • Wax Explorer is the Explorer cycle for Rogue. Mechanic distinguish it from the other Explorers is the Combo part.

    Drakonid Cultist is actually fairly strong for a Invoke card. I don't know how to feel about that or how to balance it seeing as DoD isn't out yet.

    However, Wax Explorer is interesting... 5 mana, 2/3, draw 3 (random, but usually good) cards. Hmmm. It ain't Omega Assembly, but its strong. I like this one.

    Quote from Covetousj >>

    • Not Dead Yet! -- For stickiness and value. Probably undercosted at 6...perhaps should be 7 or 8?
    • Killer Rabbit -- Because we don't see Mega-Windfury and Immune too often.
    • Keeper of the Bridge -- Admittedly not very useful, but..."What is your quest?"

    Don't forget to host your images on imgur.

    First card. Way, way overcosted. 3 mana. Ancestral Spirit + Embalming Ritual, both cards saw no play, so there is no reason to increase the mana even though you combined two cards into one.

    The rabbit... hmm. I currently cannot think of anything broken. But, it *is* a beast and Tundra Rhino *is*  thing... Would be interesting to submit.

    Why not just change him to discover a Sidequest? 

    Quote from CoinPlant >>

    It's rather solid! Is greatly overshadowed by Dr. Boom, sadly. You're off to a great start with making cards, however. It's best to start off making fundamentally solid cards.

    Quote from Mugen8 >>

    Rogue card is extremely situational. I don't know how to change it to make it more effective, to be honest.

    Bridge Keeper. Don't go over 4 lines. Yeah, as you pointed out, it's a meme card. I mean... I can't really give much feedback on this.

     

    Quote from Hereharehere >>

     

     :thinking:

    So, by itself, it's useless, but after just one deathrattle on it... :thinking: You get infinite deathrattles? So... Ancestral Spirit this and it's broken?

    Quote from Wailor >>

    Mrgl Knight is fine and balanced in a vacuum. But with how Murloc Paladin plays, this is far too slow. 

    ...Yeaaahhh no tokens. Sorry.

    Pyramid Protector should be 3 mana. Imo, you overvalued the concept of sticking two Righteous Protectors together.

    Prince is great. 4/4 if you want him to be more consistent, but 3/5 is fine too.

    Quote from Danjo >>

    See my opening remark about low-effort images.

    Balance wise, it's weird. Echo + Twinspell should probably never be together.

    Quote from Klipce >>

     

    I didn't think it was necessary to mention... but you can't use fanmade keywords.

    Quote from Adamaxes >>

    My idea for this week's theme. I am really having a hard time balancing it. On one hand, you have to use one precious slot for a minion with bad stats, you have to build a deck around it, plus the overkill cards are generally not popular. But on the other hand, giving them lifesteal seems a little bit overpowered. 

    I also have another idea in mind but since I am still working on balancing, I decide not to post it right away. 

    Rehost your images on imgur.

    He should have better stats, 4 mana 3/4 Taunt, maybe. Effect is rather niche. But honestly, running a few of the neutral Overkill minions if they had Lifesteal is excellent. 4 mana 3/5 Lifesteal and Overkill: Gain 3 Armor is a huge roadblock for aggro, just as an example.

    Quote from Danjo >>

    Rehost your images on imgur.

    I'm guessing this is your first, or one of your first, fan-created cards. Welcome aboard.

    Destroying a Legendary minion with Rush is extremely niche. You can just destroy a legendary minion. Or, just any Rush minion.

    Secondly, you can't use Choose One on a warrior card.

    Posted in: Fan Creations
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