For those who don't know, we've been having a bigger comp during those last 2 months. After a lot of work, I proudly present:
The Treasures of VanCleef
"Tales of wonder, whispers the sea. Tales of plunder, robbery and thieves! Tales about pirates, burly and mean! And among them a Rogue engineer. Leading the Defias, the fearsome VanCleef! But as every reign of terror, condemned to fall. As with every failure, gold left behind. So who's the brave, who'll claim the treasure? Pirates from all nations, will raid Ironclad! But most of them are fated to fail. Mate, the path is such a treacherous trail! Through the Vile Reef you must battle, the Stranglethorn Vale you must survive! And only then the dreaded Deadmines you'll finally find! But be careful, because dead man tell no tales... about the treasures of VanCleef."
Adventure's Main Themes:
The adventure presents the Burst Mechanic, an ability that some minions have that let them make an special action whenever they want during your turn... but the catch is, that only once! So find the perfect moment to use a minion's Burst ability!
Don't you hate it when you topdeck a Preparation or a Deadly Shot when your opponent has no minions? With Resourceful cards you won't need to worry again that never! Resourceful cards, a new Treasures of VanCleef's cycle, are cards that will try to do one thing and, if they can't, will do another instead! As a pirate, you need to think fast an improvise! All classes have a Resourceful card, found in the Class Challenges in the adventure!
Wing 1: The Vile Reef
You've been told about the big Defias treasure by former member of VanCleef's band Captain Greenskin. He plans to hire you in his crew to get to the Defias' Hideout in Stranglethorn. But first, your ship needs to survive the Vile Reef, where other pesky pirates seeking for the treasure will fight you!
Boss 1: Ironpatch
As one of the main captains of the bloodsail bucaneers, Ironpatch would like to have a word with you about who gets the treasure! But worry not: if you manage to get away from his unending barrage of pirates and his swifty attacks, he'll reward you with two goblins from his tripulation (even though most likely you'll end this battle with less coins than when you started it!). Treat them well! Also, if you manage to defeat him playing his own game as a fellow Warrior of the sea, he'll honor you with two of his beloved hooks. He truly is a sweetheart on the inside!
The fearsome Observer came back with a fitting demonic tripulation, and he's as brutal as in his good days! Defeating him will teach you his deadly strategies, and defeat him again as a master of demons to upgrade your tripulation!
Just when you thought the rest of your voyage would be safe, Ironpatch returns, this time piloting the mighty dreadway! Worry not, as long as you keep his minions in bay you can use ballistas to pierce his defenses! Defeating the ship you'll be able to adopt some loyal parrots, and Ironpatch will cowardly decide to join your adventure!
Maybe Ironpatch has lost most of his crew, but the new toys he found in the Dreadwake can pack a punch! He plays a Mech Paladin deck with sticky minions that punish board clears, and a future card of the adventure! He got a Mecha'thun to avoid a tie if both heroes get out of cards, he'll only play it when the requirements are meet.
Heroic Hero Power
Wing 2: Stranglethorn Jungle
Greenskin finally managed to dock his ship into the Stranglethorn shores! But, don't think that your adventure is coming to an end! To arrive to the Deadmines, you'll need to cross the Stranglethorn Jungle, plagued with ferocious beasts and murlocs!
Just after arriving at the Stranglethorn shores, a giant crab attacks you! How are you suposed to beat him, the all mighty tech against aggro decks? Or more importantly, how has a giant crustacean arrived to Stranglethorn? And why does he know Paladin spells?
Entering the jungle you find two tribes of murlocs. But, what's more unsettling, it's the identity of one of the races... Deep Sea Murlocs?!? Whatever made those pests go outside the ocean must not be good! Get ready for a three-sided battle! (Nibbler will be in the battlefield like a tavern brawl boss, but you'll still be able to hit Gluggl. If you defeat Gluggl before the Deep Sea murloc, he'll substitute him like the King of Rats boss from Dalaran Heist). Also, Nibbler can't be killed by Poisonous minions nor hard removal spells.
Nibbler starts on the battlefield, and at the end of each turn plays one of the boss spells above. Spells stop being played if he becomes the enemy hero:
After crossing the Stranglethorn Vale, you finally arrive to the Deadmines. But, proceed with caution! it seems that Vanessa, the daughter of VanCleef, has already taken possession of the treasure! Teach her and her loyal bodyguards that herencies mean nothing to you!
Vanessa herself heads to the battle, and she's willing to take you with here! Rush her down before the whole place explodes!
Heroic Hero Power:
Wing 4: The Ironclad Cove
Boss 1: Mr. Smite
Mr. Smite, the old captain Greenskin's first mate, hasn't taken well being completely removed from World of Warcraft! His deck features lots of weapons to get from his chest, plus a few Enrage minions. After defeating him, you'll obtain Angrath two taurens from his tripulation, to boost even more your pirate decks!
Cookie, the Defia's chief, doesn't take lightly the task of protecting Edwin's treasure. With his Mill deck and Hero Power, he'll try to defeat you doing what he does best: filling you up! His defeat will give you some of the most evasive murlocs, to help you swarm your opponents.
I was thinking about the best bosses of Galakrond Awakening, and Khadgar vs. Avalanchan came to my mind. I love to replay that battle from time to time just to see in how many turns I can defeat the boss and which overpowered combo I can make. So, I wanted to make Vanessa similar. That's why she'll have a deck focused in customizing your hero power. The following cards are the ones her deck will be formed with:
Hero Power explanation
You'll start with a useless hero power. When you play one of the above cards (except starting again, of course) you'll add an Enchantment to your hero power. Targetting your hero power will let you use the enchanted effects. However, there's a limit of 3 enchantments. If 4rth enchantment is added, you'll lose the oldest one (the first). Enchantments can stack, including Hakkar's cost, and if one Hakkar's blood leaves your Hp cost will reduce.
Vanessa is tasked with retrieving the treasure while the others get their loot from the last boss fight, but she gets surprised by an apparition of nothing less than her father! Of course she won't like to fight him, but while being under Greenskin's service she doesn't has any other chance... VanCleef will have a combo deck with cheap cards to support his images while Vanessa will have a deck stuffed with cards to concoct her poison. After Edwin vanishes, you'll obtain a ghastly reard and, at last, the treasure! Or so it seems...
Just when you thought, you'll bath in riches, the Ashvane company enters the scene! Priscilla is trying to steal what's yours (well, it's yours from five minutes ago). Expect Stonetusk Boars (Yeah, it's one meme battle) and the likes from her deck. But, at turn 5...
At turn 5 (or when you defeat her), she'll play the following card (she has it from the start of the game, but is unremovable):
Azshara will appear and transform Ashvane into a hideous beast, changing her Hero Power, restoring all her life and replacing her deck:
Of course, if you manage to steal Azshara, you can also transform yourself!
One of Azshara's most powerful servants, Sivara, awaits as the first boss. You'll need to play your card carefully to manipulate her into changing to the Hero Power you want. As for her deck, she has a Control Mage/Warrior. With a few Taunts to protect her!
Azshara plays a Control deck, and she's more than eager to steal all your minions! Her Tidebringers will come in handy for the last phase of this battle, be prepared for then!
Azshara starts the game with the following Secret, preventing the battle to end during the first phase:
As her hero power says, at 10 mana she'll take control of your hero (and heal it!), and replace herself with it. It'll mantain the same hero power, and Azshara will steal your hand and deck with yours, removing her deck, hand and board too. She'll recover everything when you defeat the new hero. Also, Plot Armor will be destroyed and will not return in the last phase.
Yup, that's right, you'll replace your hero with one from Greenskin's crew! They have the basic hero power, and you can choose from:
The fight will start at 1 mana, and you will have a new mulligan. After defeating your hero, Azshara will return with her remaining health and you'll continue with the Greenskin Crew hero. Azshara's hero power will become:
Heroic Hero Power
The fight starts in the last phase, this time with your own hero and deck.
So that's the whole adventure. Maybe I'll balance the whole thing a bit, add the heroic hero powers left and stuff, change one or two arts, etc. What do you guys think right now?
Very cool stuff. The whole thing is probably the most polished Adventure I've ever seen! Everything from boss battles to decks, even the flavorful quotes are amazing.
For cards, I really like Impatient Guard and it's use of Burst mechanic. The cards that incorporate this mechanic are few but very well thought out. Resourceful mechanic is really cool, but some cards are just copies of existing cards with a twist, which could lead to balance problems, as you can technically put 4 copies of a card in your deck. Cookie looks like a very strong card and might need balance adjustments. Lastly, I have to mention, I really like the Azshara boss battle and the crew shenanigans.
Keep the good stuff coming!
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Check out my ambitiously horrific custom expansion, Call of the Ocean!
Thanks @Megameth for the kind words! I've seen you are also doing an ocean expansion, and it also looks great! About the resourceful, the only cards that copy old cards are resourceful shot and faceless. I honestly don't think Shot is a problem (deadly shot isn't used anyway), but I'll try to balance faceless a bit.
Also, I've updated the post a bit with the wing 3 and 5 showcase cards.