Expansion Information
We've organized facts about The Grand Tournament below. Any non-cited sources are from the announcement livestream.Cards
- The expansion contains 132 new cards.
- The Inspire keyword has been added. This activates the card's effect every time you use your Hero Power.
- Lots of the new cards will have effects which work with Hero Powers.
- Cards are found in a new type of card pack, separate from the Classic and Goblins vs Gnomes packs. Packs contain 5 cards.
- Packs cost 100 gold, or can be purchased using the same real money pricing structure as current card packs.
- All cards can be crafted and disenchanted using Arcane Dust.
Pre-purchase
The pre-purchase is no longer available. This section remains for historical record.- A pre-purchase was available until the expansion launched.
- A special pre-order discount for 50 card packs is available for $49.99 USD (£34.99).
- The pre-order gives you the Triumphant Card Back.
- This pre-purchase can be done once per account.
The Arena
- The pack rewarded at the end of your run will now be randomized between The Grand Tournament, Goblins vs Gnomes, or Classic.
New Cards
All the collectible cards have been revealed and can be found below.Druid
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Hunter
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Mage
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Paladin
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Priest
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Rogue
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Shaman
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Warlock
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Warrior
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Neutral
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Tokens
Card Stats
Below are some stats on the currently revealed cards.Class | Card Type | ||||||
---|---|---|---|---|---|---|---|
C | R | E | L | M | S | W | |
3 | 3 | 2 | 1 | 7 | 2 | ||
3 | 3 | 2 | 2 | 6 | 4 | ||
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 5 | 3 | 1 | |
3 | 3 | 2 | 1 | 5 | 4 | ||
3 | 3 | 2 | 1 | 6 | 2 | 1 | |
3 | 3 | 2 | 1 | 5 | 3 | 1 | |
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 6 | 2 | 1 | |
22 | 9 | 9 | 10 | 50 |
Actually my buddy uses deadly shot rather well
I actually have a control Hunter deck and it does not run deadly shot, its not an opinion that the card sucks its a fact, is this site for like rank 20 people or something?
The card isnt crap cuz Dr Boom, its crap because its random, gives no board initiative, death rattle minions exist in this game (omg who would have known) and its useless against any and all aggro decks which is half the decks you run into on ladder. Control hunter is about controlling the board usually, not playing shitty tempo cards
Lol I like how your downvoting my comments and having your friends upvote your's just because you dont understand how control hunter works. Yes im totally one of those people just because i understand how the game works. I should just leave comments like your's alone next time so ppl might listen to you and i can have an even easier time laddering.
I'd be interested to see if Rogue gets some kind of mechanic that allows hero power to trigger combos.
That would be interesting. Would make Headcrack see more play than it does now.
Hmm The Grand Tournament guide appears to be missing North Sea Kraken.
http://media.blizzard.com/hearthstone/images/the-grand-tournament/cards/north-sea-kraken/en-us-full.png
EDIT: Thank you for adding it. :)
If I was a betting man, I would say there will be a Priest legendary named "Argent Confessor Paletress".
If I was also a betting man, I would say Icecrown Citadel would be the next big Adventure Mode after The Grand Tournament (aka The Argent Tournament).
The first naxx wing was free, but the first brm wing wasn't. So... i'm not very optimistic =x
Is the Card Reveal Vote out of order ? I mean, it has been 3 days they say tomorow we will show you the card...
Picture from TiddlerCelestial's blog.
EDIT: OK, fan creation confirmed...NOT a new card...
Leapfrog Knight Wulawala 4-3/4 Normal Minion
Battlecry:Regard as you use once Hero Power for each Murloc you control.
Look it doesn't really make the Hero Power take effect,just trigger the Inspire.
A creation that bypass the inspire mechanics lmao. As if he is saying "Hero power is a joke just give me extra stats.".
seems they might stick to minions in and around Northrend (From the Frost giant and cold drake) but are kodo from there? I didn't play WotLK that much
It's a mix. Some minions are characters and monsters from Northrend, while others are invited knights from different places and they need a mount, right?
They try to fit Everything in, its not just wotlk, hence the ambiguous name "the grand tourney" which is smart of them to do this. And they can put ICC adventure in soon if they wanted to.
From what has been released, rogue seems to die with this expansion.
That's like saying Rogue died in GvG just by seeing Cogmaster's Wrench
Would you say rogue is a viable mech deck with the cogmasters wrench? Wouldn't you say that this expansion, at least from cards released, that hero powers will be much more viable with efficiency and damage, which rogue will take the biggest hit from since the cards released don't affect it. It isn't like gvg at all, as none of the released cards from that expansion gave advantages to all other classes than rogue, unlike the grand tournament, which clearly does so.
Rogue can always equip its weapons, Blizzard will probably make ways of boosting this efficiency (ex: Whenever a weapon is destroyed, gain +1/+1). Also, if you don't think Justicar Trueheart doesn't give Rogue an advantage, go re-read the card.