I feel like this is utterly broken in Handlock, previously they could drop 2 giants if they were low enough ( 2 moltens ) or if they had both mountains but that would rarely happen since they need to also use drakes/ancient watchers/shadowflame etc but now they can do all that and play 1-2 more giants. Really powerful in my opinion.
It requires testing though. You may have impression you life tap a lot, but did anyone actually count it? It requires at least 4 taps to be acceptable, it may look like nothing, but in fact it's quite much. Gotta take my handlock and cunt taps and turns passed tomorrow. But I suggest to stop hype train before actually checking stuff.
Try to think of an average game for you and remember how many times you use your hero power. Then ask yourself how much would this have to cost late-game to want to include this. This just feels like Bolvar to me
Edit: At least Priest now has a legitimate reason to heal opponent's face on turn 2 other than because "The light shall burn you"
I agree with T4te. It seems good, but even at 4 lifetaps, it still costs 6, which isn't that great (you can usually play your Mountain Giants for 4 or 5). And Handlock does like its giants, but I don't think the deck should play 6... we'll see.
I think that while Handlock will try (and often use to quite some success) this one, we might as well see return of Control Paladin. And it's probably the best Giant for the Arena. Also Control Warriors might like this one, as well as slower builds of Priest. In general, Giant for long games of controls.
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I'm too bad to play full Aggro, so I play Tempo, Midrange and Control. Happy?