Expansion Information
We've organized facts about The Grand Tournament below. Any non-cited sources are from the announcement livestream.Cards
- The expansion contains 132 new cards.
- The Inspire keyword has been added. This activates the card's effect every time you use your Hero Power.
- Lots of the new cards will have effects which work with Hero Powers.
- Cards are found in a new type of card pack, separate from the Classic and Goblins vs Gnomes packs. Packs contain 5 cards.
- Packs cost 100 gold, or can be purchased using the same real money pricing structure as current card packs.
- All cards can be crafted and disenchanted using Arcane Dust.
Pre-purchase
The pre-purchase is no longer available. This section remains for historical record.- A pre-purchase was available until the expansion launched.
- A special pre-order discount for 50 card packs is available for $49.99 USD (£34.99).
- The pre-order gives you the Triumphant Card Back.
- This pre-purchase can be done once per account.
The Arena
- The pack rewarded at the end of your run will now be randomized between The Grand Tournament, Goblins vs Gnomes, or Classic.
New Cards
All the collectible cards have been revealed and can be found below.Druid
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Hunter
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Mage
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Paladin
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Priest
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Rogue
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Shaman
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Warlock
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Warrior
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Neutral
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Tokens
Card Stats
Below are some stats on the currently revealed cards.Class | Card Type | ||||||
---|---|---|---|---|---|---|---|
C | R | E | L | M | S | W | |
3 | 3 | 2 | 1 | 7 | 2 | ||
3 | 3 | 2 | 2 | 6 | 4 | ||
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 5 | 3 | 1 | |
3 | 3 | 2 | 1 | 5 | 4 | ||
3 | 3 | 2 | 1 | 6 | 2 | 1 | |
3 | 3 | 2 | 1 | 5 | 3 | 1 | |
3 | 3 | 2 | 1 | 6 | 3 | ||
3 | 3 | 2 | 1 | 6 | 2 | 1 | |
22 | 9 | 9 | 10 | 50 |
I don't know for sure, but you could do a ratio to potentially get a good idea. Generally 50 packs is $60.00 here. Now it's $50.00 for pre order. $10.00 off when everything is accounted for.
34.99 (most likely)
Sorry, was doing conversions as an american without googling anything. I heard somewhere that last time it was 34,99, so that was my assumption.
For anyone who is wondering, this is my wishlist for TGT:
Lots of good pirates and murlocs.
Skycap'n Kragg is a step in the right direction.
If blizzard added a new mechanic called "inspire" in the game, can we expect that something new things appears, such as
Valeera secrets! For example:
1) The secret name: Danger in shadows. manacost: 2. effect: whenever your hero is attacked - deal damage to the source (a minion or a hero) equal to the attack of your weapon.
2) Master of evasion: manacost: 2. effect: whenever your hero is attacked - make him(her) immune only for current attack.
3) Deadly experience: whenever your minion dies - draw a cards equal to its manacost divided by three ( your draw not less than 1 card)
4) Farewell gift: whenever your hero is lethal damaged - do 4 damage to enemy hero.
5) Maradeur: whenever your minion dies - add +3 attack and stealth to your random minion.
Just think about it.
I would like that. I am surprised Rogues, have no secrets. You would expect secrets more from a Rogue than from a Paladin.
Indeed. I feel a little weird about rogues: they have only 1 playable deck in a couple of seasons: oil.
There was miracle before oil.
While a mage has 4-5 builds in a row: freeze, mech, tempo-waker, dragon, echo-giants.
That's unfair to the new GangUp Mill Rogue, while not that strong in higher ranked, it's pretty decent (I have a 55%) and quite fun!
Seems legit. :)
lol
a random pack between all 3 sets CM_Withrun posted on twitter
I'm pretty sure they're randomizing the choice of either classic, gvg, or grand tourney
Well that's awesome :D Especially for f2p player like me that have/had to spend gold to buy naxx and BrM and have to rely on arena to optimize the rest
Hmm the guide appears to be missing Tournament Medic.
The moment you realize that maiden of the lake doesn't say (1) less...
Hmm... from watching the opening cinematic and pausing it frequently I can make out a variety of cards and artworks. Keep in mind its mostly artwork and any cards we do see have intentionally have had their names, any typing, and effect texts (IE: Battlecry) left out. And any affiliation they have (neutral or a specific class) has been obscured.
0:06 A Blood Elf. 3 mana, 4/2
0:07 (Pirate?). 7 mana, 4/6 (Its not Skycap'n Kragg)
0:07 (Vrykul?). 1 mana, 2/4
0:07 Blood Elf (Hunter?). 1 Mana, (cannot see attack/health).
0:07 Wilfred Fizzlebang (known)
0:11 Thunder Bluff Valiant (known)
0:13 (Artwork for Druid card, most likely works with hero power)
0:15 (Artwork for Paladin card, most likely works with hero power)
0:17 (Artwork for Warrior card, most likely works with hero power)
0:19 (Three Judges. Most likely just promotional artwork)
0:20 (Artwork for Mage card, most likely works with hero power)
0:22 (Possibly a Shaman or Neutral legendary.)
0:24 (Artwork depicting a yeti)
0:25 (Large jormungar worm artwork)
0:26 Frost Giant (known)
0:29 (Possibly a minion or spell)
0:30 Skycap'n Kragg (known)
0:39 (Most likely just Promotional Artwork for TGT)
i realy hope paladin and hunter will get destroy/transform a minion
Thats a 6 mana removal that requires 2 cards, leaves deathrattle, and weakens your own minons. Paladin still needs targeted removal their not always gunna have 2 cards and midrange lacks in consistant drawing. And why did you mention Deadly Shot. No one ever runs it, strait up sucks
What is the point in making all the classes the same. If you try to give them all similar abilities you might just as well make everything neutral and then they just have different hero powers.
I am not so sure it fits well with their themes anyway.
ok but 2 cards combos ant always work,
you dont always have them both on your hand and in areana you cant allways get them both(and the paladin combo also giving his opponet chance to kill all his minions)
You realize that text is strictly worse than spell damage +1 with the current selection of hunter cards right? It gives the same effect only loses multi-shot/explosive shot/secret buffing, perhaps what you wanted was "After you cast a spell that targets a minion, deal 1 damage to that minion." so that it would make hunters mark into a zero mana kill spell?