You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
Hm, mixed reaction. On the one hand I do very much like its stats for 3 mana, on the other I like to play as priest usually and this would work horribly.
In fact I'm not really sure which class this would work well with. It would either force you to not use your hero power because you want to keep it on the board, or make you use your hero power and lose board presence and momentum by replaying it next turn.
Terrible card, can't even trade up, just a way to presumally gain card advantage vs something like shielded minibot it beats him and then you can return him to hand but meh I think this minion is mediocre at best.
Priest likes those minions with high HP but it has anti synergy with priests' HP.
3 mana 2/5 good stats, but won't do enough to see play in Constructed. Plus the Inspire effect is a slight downside(?), since it prevents you from Hero Powering if you want this minion to stay on the board.
You could use the Inspire effect to replay this minion, but you'll lose a lot of tempo. Maybe in some sort of control deck?
In Arena, it will be above average (because stats)!
This card seems to be weak against minions with divine shield where you would want to use hero power to pop said divine shield then use the a minion to finish the job. Annoy-o-Tron and Shielded Minibot seem to be this card's worst nightmares.
It's pretty poor. I mean in theory the idea of a 3 mana 2/5 that you can return to your hand whenever you want would be pretty good, albeit slow (And maybe it wouldn't be too slow. The super aggro decks don't really get much more powerful past turn 3 or 4, so you could play this turn three, do some work with it on turn 4 and then replay it turn 5). But...If it's not an opportune time to return it, this puts your hero power on lock down. Which would be bad enough on its own, but with other Inspire Cards it's very anti-synergy.
Maybe I'm missing something, but why would you ever play this card?! It's a 3 mana 2/5 wich is good but definately not great... And it has a crippling drawback. The only reason this is ever played is if there is synergy with playing minions or there is a deck that somehow has the time to recast a minion for a minor heal on it.
I think this card is not meat for any obvious plays, it's there to see if someoneis clever enough to find a use for it. I think it has the potential of being really good if someone really clever builds the right deck.