You can't harass members who play Face Hunter, nor are they compelled to make preemptive apologies or justifications for playing it. They don't hack or crack their opponents' game, they simply play existing cards that form a specific deck. If you suck at countering Face Hunter, you should blame the designers, not the community.
Bluegill warrior and hand of protection in one card, but not a murloc.
I don't know how to feel about this card... I guess it's one more card for a pure divine shield deck... or a charger deck...
Value-wise it's on-par with Wolfrider so it will see play.
Edit: On second thought, it is not a wolfrider, it is a value alternative, and playing for value is very different than playing to win. If you are playing this on turn 3, you are not going to deal with their board, you are going to challenge it. If they are already ahead, you still pass back initiative to deal with your little horsie efficiently, and the value you get from that trade will be as close to a 3 mana arcane shot(eg, deny your 2nd attack in an effective way) as the opponent can manage. In most cases, this card will be a 3 mana arcane shot that also deals 2 damage to a minion your opponent chooses. It is not a wolfrider, and that 1 repeatable damage is a very real threat. vs a rogue, a wolfrider deals 3 damage to face, then usually makes them dagger it for 3 more damage. This card will deal 2 damage, then 2 more damage when hit. This makes this card a whole arcane shot of damage less, and its up to you to hold it until its value pays off, and holding this card is very bad for tempo. Evaluating this card is much more difficult than it initially seems.
It's not THAT bad, but it's not constructed good, that's for sure. Maybe if aggro Paladin goes even further down the divine shield shield rabbit hole, this card will find some play, but it's all tempo no value as I currently see it.