Class
Rarity
clear all

Call in the Finishers

Summon four
1/1 Murlocs.

When you really need a job done… but you don't really care if it gets done right.

Call in the Finishers

Summon four
1/1 Murlocs.

When you really need a job done… but you don't really care if it gets done right.

Call to Adventure

Draw the lowest Cost minion from your deck. Give it +2/+2.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Rise of Shadows
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Eva Widermann
  • Collectible

Even the smallest minion can change the outcome of the game.

Celestial Shot

Deal 3 damage.
Your next spell has Spell Damage +2.

  • Type: Ability
  • Class: Hunter
  • Rarity: Common
  • Set: TITANS
  • Spell School: Arcane
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Anton Zemskov
  • Collectible

He sure did.

Chaos Leech

Lifesteal. Deal 3 damage to a minion.
Outcast: Deal 5 instead.

Otherwise known as a nematode.

Charge

Give a friendly minion +2 Attack and Charge.

"Guys! Guys! Slow down!" - some kind of non-warrior minion

Charged Call

Discover a @-Cost
minion and summon it.
(Upgraded for each Overload
card you played this game!)

You have a collect call from "AL'AKIR, LORD OF AIR AND THE FOUR WINDS." Do you accept these charges?

Chill Vibes

Restore 8 Health.
Finale: Summon a 3/3
Elemental with Taunt.

"You're listening to 47.7 Shaman FM radio. It's time to kick back, relax, and take in the music."

Chorus Riff

Draw a minion. Give it +3/+3.
Finale: Play your last Riff.

What do you mean, what do you mean, I SAY WHAT DO YOU MEEEEEAN, mean, mean, meaaaaaaan this chorus is repetitive?

Cinderstorm

Deal 5 damage randomly split among all enemies.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: The Witchwood
  • Spell School: Fire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Anton Zemskov
  • Collectible

Forecast: "Cloudy with a chance of fireballs."

Clash of the Colossals

Add a random Colossal minion to both players' hands. Yours costs (2) less.

Don’t let this distract you from the fact that in 1998, Ozumat threw Neptulon off Shell in a Cell, and plummeted 16 fathoms through an announcer’s table.

Clear Conscience

Give a friendly minion +2/+3 and "Elusive on your opponent's turn."

Do you swear to give the buff, the whole buff, and nothing but the buff, so help you Kyrestia?

Coerce

Destroy a damaged minion. Combo: Destroy any minion.

"Give me your lunch money, or the sandwich gets it!"

Combustion

Deal 4 damage to
a minion. Any excess
damages both neighbors.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Scholomance Academy
  • Spell School: Fire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: L. Lullabi & A. Zemskov
  • Collectible

Sally is friends with three Silverhand Recruits conveniently standing in a line. After casting this spell, how many friends does she have left? (Show your work.)

Conch's Call

Draw a Naga and
a spell.

All hail the magic conch!

Cone of Cold

Freeze a minion and the minions next to it, and deal 1 damage to them.

Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.

Cone of Cold

Freeze a minion and the minions next to it, and deal 1 damage to them.

  • Type: Ability
  • Class: Mage
  • Rarity: Common
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Frost
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Leo Che
  • Collectible

Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.

Conjurer's Calling

Twinspell
Destroy a minion. Summon 2 minions of the same Cost to replace it.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Rise of Shadows
  • Spell School: Arcane
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jakub Kasper
  • Collectible

If only you’d let it go to voicemail…

Consecration

Deal 2 damage to all enemies.

Consecrated ground glows with Holy energy. But it smells a little, too.

Consecration

Deal 2 damage to all enemies.

Consecrated ground glows with Holy energy. But it smells a little, too.

Convert

Put a copy of an enemy minion into your hand. It costs (1).

"Are you interested in... HEALTH benefits?!"

Convert

Put a copy of an enemy minion into your hand. It costs (1).

  • Type: Ability
  • Class: Priest
  • Rarity: Rare
  • Set: Caverns of Time
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Dan Dos Santos
  • Collectible

"Are you interested in... HEALTH benefits?!"

Coordinated Strike

Summon three 1/1 Illidari with Rush.

Undisputed champions of "Dancing with the Satyrs."

Coordinated Strike

Summon three 1/1 Illidari with Rush.

Undisputed champions of "Dancing with the Satyrs."

Corpse Farm

Spend up to 8 Corpses to summon a random minion of that Cost.

It ain't much, but it's dishonest work.

Counterspell

Secret: When your opponent casts a spell, Counter it.

What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.

Counterspell

Secret: When your opponent casts a spell, Counter it.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Arcane
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jason Chan
  • Collectible

What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face.

Crop Rotation

Summon four 1/1 Undead with Rush that die at the end of turn.

"Dave, you're never gunna believe this! The plants ARE the zombies!"

Cursed Campaign

Give a friendly minion
"Deathrattle: Summon two
copies of this minion that
are Dormant for 2 turns."

Their group has been trying to schedule the next session since Kobolds and Catacombs came out.

Dark Prophecy

Discover a 2-Cost minion. Summon it and give it +3 Health.

It's always a dark prophecy with Madame Lazul. Where's my happy, fluffy prophecy?!

Dark Skies

Deal 1 damage to a
random minion. Repeat
for each card in your hand.

"It's a drizzle of fire. A fine mist, really."

Day at the Faire

Summon 3 Silver
Hand Recruits.
Corrupt: Summon 5.

Karl knew he would someday regret that turkey leg.

Deadly Shot

Destroy a random enemy minion.

Our ballista operator is effective, but not picky.

Deadly Shot

Destroy a random enemy minion.

  • Type: Ability
  • Class: Hunter
  • Rarity: Common
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Steven Prescott
  • Collectible

Our ballista operator is effective, but not picky.

Dehydrate

Lifesteal. Deal 4 damage to a minion.
Quickdraw: Costs (1).

JUST A LITTLE FURTHER LITTLE GUY, YOU CAN MAKE IT!!!

Deliverance

Deal 3 damage to a minion. Honorable Kill: Summon a new 3/3
copy of it.

In 30 minutes or less, or else it’s free!

Demonic Dynamics

Discover 2 Demons.
Finale: Give them +1/+2.

The Blue Imp Group sure knows how to put on a show!

Demonwrath

Deal 2 damage to all
minions except Demons.

Demons are not angry most of the time. You have to play this card in order to really bring it out of them.

Deputization Aura

Your left-most minion has +1 Attack and Lifesteal. Lasts @ turns.

You're my favorite deput- oh. You died… Ok just kidding, THAT guy is my favorite deputy.

Desecrated Graveyard

At the end of your turn,
destroy your lowest Attack
minion to summon a
4/4 Shade. Lasts 3 turns.

People are dying to get in.

Devouring Plague

Lifesteal. Deal 4 damage
randomly split among
all enemy minions.

"How’d we miss this one in Uldum?" —Rafaam

Divine Favor

Draw cards until you have as many in hand as your opponent.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Lucas Graciano
  • Collectible

This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!

Dragged Below

Deal 4 damage
to a minion.
Give your opponent
an Abyssal Curse.

I know this is a frustrating situation you’re in, Captain, but there’s no need to curse.

Drain Life

Deal 2 damage. Restore 2 Health to your hero.

"I've just sucked one year of your life away."

Dreaded Mount

Give a minion +1/+1.
When it dies, summon
an endless Dreadsteed.

This is the summoning that never ends, and it goes on and on my friends...

Duplicate

Secret: When a friendly minion dies, put 2 copies of it into your hand.

The one time when duping cards won't get your account banned!

Effigy

Secret: When a friendly minion dies, summon a random minion with the same Cost.

Burning man, brah.

Elemental Companion

Summon a random Elemental Companion.

Always Hiffar.

Elemental Destruction

Deal 4-5 damage to all minions. Overload: (2)

I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?

Encroaching Insanity

Both players take
Fatigue damage, twice.

  • Type: Ability
  • Class: Warlock
  • Rarity: Rare
  • Set: TITANS
  • Faction: Neutral
  • Spell School: Shadow
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Mooncolony
  • Collectible

Pictured here is Loken stuck at his 20th hour on Diamond 5.

Ensmallen

Reduce the Cost and Attack of minions in your deck by (1).

Come on, you know- I ensmallen, you ensmallen? He she me Ensmallen? Ensmallogy: the study of ensmallening?! IT'S FIRST GRADE.

Enter the Coliseum

Destroy all minions except each player's highest Attack minion.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Caverns of Time
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Mauricio Herrera
  • Collectible

You have to get past the vendors first. So many are lost to shopping...

Enter the Coliseum

Destroy all minions except each player's highest Attack minion.

You have to get past the vendors first. So many are lost to shopping...

Evolving Spores

Adapt your minions.

The most powerful mushrooms are commonly found in boxes marked with "?".

Explosive Runes

Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.

Sometimes it's safer NOT to read the warning signs.

Explosive Runes

Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Core (2023)
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Matt Dixon
  • Collectible

Sometimes it's safer NOT to read the warning signs.

Extra Arms

Give a minion +2/+2.
Add 'More Arms!' to your
hand that gives +2/+2.

All the better to hug you with!

Eye Beam

Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1).

  • Type: Ability
  • Class: Demon Hunter
  • Rarity: Epic
  • Set: Core (2023)
  • Spell School: Fel
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Arthur Gimaldinov
  • Collectible

Sometimes looks CAN kill.

Eye Beam

Lifesteal. Deal 3 damage to a minion.
Outcast: This costs (1).

Sometimes looks CAN kill.

Far Sight

Draw a card. That card costs (3) less.

  • Type: Ability
  • Class: Shaman
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Lars Grant-West
  • Collectible

Drek'thar can't see, but he can <i>see</i>. You know what I mean? It's ok if you don't.

Far Sight

Draw a card. That card costs (3) less.

  • Type: Ability
  • Class: Shaman
  • Rarity: Epic
  • Set: Core (2023)
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Lars Grant-West
  • Collectible

Drek'thar can't see, but he can <i>see</i>. You know what I mean? It's ok if you don't.

Feat of Strength

Give a random Taunt minion in your hand +5/+5.

  • Type: Ability
  • Class: Warrior
  • Rarity: Rare
  • Set: Darkmoon Faire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: K. Lashley & K. Turovec
  • Collectible

Generally happens right after the airing of grievances.

Feral Rage

Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.

  • Type: Ability
  • Class: Druid
  • Rarity: Common
  • Set: Core (2023)
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Alex Alexandrov
  • Collectible

Let's be honest. One option is a lot ragier than the other.

Feral Rage

Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.

Let's be honest. One option is a lot ragier than the other.

Feral Spirit

Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)

  • Type: Ability
  • Class: Shaman
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Nature
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Clint Langley
  • Collectible

Spirit wolves are like regular wolves with pom-poms.

Feral Spirit

Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)

Spirit wolves are like regular wolves with pom-poms.

Ferocious Howl

Draw a card.
Gain 1 Armor for each card in your hand.

  • Type: Ability
  • Class: Druid
  • Rarity: Common
  • Set: The Witchwood
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Mauricio Herrera
  • Collectible

Have you ever heard the wolf cry to the blue corn moon?

Fiendish Circle

Summon four 1/1 Imps.

Like a knitting circle, but less evil.

Fiendish Circle

Summon four 1/1 Imps.

Like a knitting circle, but less evil.

Fiendish Rites

Invoke Galakrond.
Give your minions +1 Attack.

"You have the right to sacrifice an ally. If you do not have an ally, then one will be sacrificed for you."

Flame Ward

Secret: After a minion attacks your hero, deal 3 damage to all enemy minions.

Not to be confused with the burn ward.

Flash of Lightning

Draw a card.
Next turn, your Nature spells cost (1) less.

  • Type: Ability
  • Class: Shaman
  • Rarity: Epic
  • Set: TITANS
  • Spell School: Nature
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Vladimir Kafanov
  • Collectible

FLASH! AAAAAAAAA

Fly Off the Shelves

Deal 1 damage to all enemy minions. Repeat for each Dragon you're holding.

No, Whizbang, you can't pass off a poorly made shelf as a cool Priest spell.

Forgotten Torch

Deal 3 damage. Shuffle a 'Roaring Torch' into your deck that deals 6 damage.

Why does a forgotten torch turn into a roaring torch with no provocation? It's one of life's many mysteries.

Free Admission

Draw 2 minions. If they're both Demons, reduce their Costs by (2).

  • Type: Ability
  • Class: Warlock
  • Rarity: Rare
  • Set: Darkmoon Faire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Zoltan Boros
  • Collectible

"Quick, get in before someone sees you, or worse, someone sees me."

From the Depths

Reduce the Cost of the
bottom five cards in your
deck by (3), then Dredge.

"This is why I'm afraid of the deep end of the pool."

Frost Lotus Seedling

Draw 1 card.
Gain 5 Armor.
(Blossoms in @ |4(turn, turns).)

  • Type: Ability
  • Class: Druid
  • Rarity: Rare
  • Set: TITANS
  • Spell School: Nature
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Melvin Chan
  • Collectible

Really bad flavor text. <i>(Blossoms in 1 expansion.)</i>

Frost Nova

Freeze all enemy minions.

Hey man, that's cold. Literally and metaphorically.

Frostwolf Kennels

At the end of your
turn, summon a 2/2
Wolf with Stealth.
Lasts 3 turns.

The #1 reason Alliance members defect to the Horde is to adopt a cute frostwolf puppy.

Frozen Clone

Secret: After your opponent plays a minion, add two copies of it to your hand.

It's like déjà vu, times two.

Frozen Clone

Secret: After your opponent plays a minion, add two copies of it to your hand.

It's like déjà vu, times two.

Full-Blown Evil

Deal 5 damage randomly split among
all enemy minions. Repeatable this turn.

This isn’t your average, everyday evil. This is ADVANCED evil.

Fungal Fortunes

Draw 3 cards. Discard any minions drawn.

Far superior to a beanstalk boondoggle.

Furnace Fuel

When this is played,
discarded, or destroyed,
draw 2 cards.

Remember Ultrasaur? This is him now. Feel old yet?

Gift of Luminance

Give a minion Divine Shield, then summon a 1/1 copy of it.

You get a small version of yourself in a snow globe to remember the moment.

Glacial Advance

Deal 4 damage.
Your next spell this turn costs (2) less.

You just wait, I'll get there in 10 years and then you'll be sorry.

Gnash

Give your hero +3 Attack this turn. Gain 3 Armor.

It's rude to gnash with your mouth open.

Gnash

Give your hero +3 Attack this turn. Gain 3 Armor.

It's rude to gnash with your mouth open.

Grace of the Highfather

Restore 8 Health.
Discover a card that costs the amount Overhealed.

  • Type: Ability
  • Class: Priest
  • Rarity: Common
  • Set: TITANS
  • Spell School: Holy
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Mooncolony
  • Collectible

The fish was thiiiiis big, can you believe it?

Graveyard Shift

Summon two 1/1
Zombies with Reborn.

"Why are we even open at night? This place is dead!"

Graveyard Shift

Summon two 1/1
Zombies with Reborn.

"Why are we even open at night? This place is dead!"

Habeas Corpses

Discover a friendly minion to resurrect and give it Rush.
It dies at the end of turn.

Whoops, typo!

Hammer of Wrath

Deal 3 damage.
Draw a card.

A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.

Hammer of Wrath

Deal 3 damage.
Draw a card.

A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.

Harmonic Metal

Give 4 random minions
in your hand +2/+2.
(Swaps each turn.)

I have bashed together plenty of pieces of metal in my day and not ONCE has it sounded harmonic.

Haunting Visions

The next spell you cast this turn costs (3) less. Discover a spell.

When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."

Headcrack

Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn.

  • Type: Ability
  • Class: Rogue
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Ludo Lullabi
  • Collectible

When all else fails, nothing beats a swift whack upside the head.

Healing Rain

Restore 12 Health randomly split among all friendly characters.

It's filled with electrolytes!

Healing Touch

Restore 8 Health.

8 Health, no waiting.

Healing Wave

Restore 8 Health. Reveal a minion in each deck. If yours costs more, restore 16 instead.

Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.