Class
Rarity
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Reska, the Pit Boss

Rush. Costs (1) less for each
minion that died this game.
Deathrattle: Take control of a
random enemy minion.

Overseer of the Bloodrock Mine, Reska will work you to the bone. They'll then reanimate your bones and work THOSE bones to the bone.

Purified Dragon Nest

At the start of your turn, Discover a Dragon.
It costs (4) less.

Sunset Volley

Deal 10 damage randomly split among
all enemies. Summon a random 10-Cost minion.

When the light is just right during Golden Hour, that is when you take out the selfie stick and start casting.

Living Horizon

Taunt, Divine Shield
Costs (1) less for each
other card in your hand.

Even in the darkest of days, the sun never sets on the Badlands.

Fye, the Setting Sun

Rush, Lifesteal, Taunt
Costs (1) less for each
Dragon you've summoned
this game.

There is a dragon way down in Bloodrock They call the Setting Sun

Walking Mountain

Rush, Lifesteal,
Mega-Windfury
Overload: (2)

The hills are alive with the sound of YEEEEHAAAWWWW!

Reno, Lone Ranger

Battlecry: If your deck has no
duplicates, empty the enemy
board and limit it to 1 space
for a turn. It's high noon!

With an uncertain past and a questionable future, Reno was lucky to find his home on the range.

Prismatic Beam

Deal 3 damage to all enemy minions.
Costs (1) less for each
enemy minion.

Seven colors of the rainbow, one for each enemy minion.

Azerite Giant

Costs (1) less for each
turn in a row you've
played an Elemental.

Either that giant isn't really giant, or that doorway is HUGE!

Boomboss Tho'grun

Battlecry: Shuffle 3 T.N.T. into
your deck. When drawn, blow
up a card in the enemy hand,
deck, and board.

Ever since the Bloodrock Company hired this guy, business has been booming!

Elise, Badlands Savior

Battlecry: If your deck has
no duplicates, summon
5/5 copies of 4 random
minions in your deck.

From the library to the field, she's proved herself to be a leading intellectual.

Rheastrasza

Battlecry: If your deck has
no duplicates, summon the
Purified Dragon Nest.

Rheastrasza ascends above loyalty to just her dragonflight to serve all dragonkind. She believes all flights deserve a future and will give her life for the future dragon prince.

Thunderbringer

Taunt
Deathrattle: Summon an
Elemental and Beast from
your deck.

You can lead a horse to water, but you can't stop it from electrocuting everything in the water.

Giant Tumbleweed!!!

Deal 6 damage to all minions. Summon a 6/6 Tumbleweed.

Skarr's second-biggest hobby after laying waste to the Badlands is bowling.

Triple Sevens

Deal 7 damage to a minion. Draw 7 cards.

If you count the 'seven' in the name, there's actually four total 7s, not three. Huge oversight from the designers.

Badlands Brawler

Battlecry: Start a Brawl!
If you've Excavated twice,
this always wins.

Watch out watch out watch out - R.K.O. outta nowhere!

Dragon Golem

Taunt
Battlecry: Summon a copy
of this for each Dragon
in your hand.

I have a Dragon, I have a Golem. UH! Dragon Golem!

Harrowing Ox

Taunt
Battlecry: If you've Excavated
twice, your next card this
turn costs (7) less.

Dead or alive, you're pulling that plow.

Maruut Stonebinder

Battlecry: If your deck has
no duplicates, Discover an
Elemental to summon. Add
the others to your hand.

Savior of the World Pillar, Maruut valiantly fought the Twilight's Hammer to aid Therazane against the Cataclysm.

Skarr, the Catastrophe

Battlecry: Deal @ damage
to all enemies (improved by
each turn in a row you've
played an Elemental)
.

We're not in Karazhan anymore, Reno.

Therazane

Taunt
Deathrattle: Double the
stats of all Elementals in
your hand and deck.

You thought we forgot about her, didn't you? *nervous laughter*

Tram Conductor Gerry

Battlecry: If you've
Excavated twice, summon six 3/3 Tram Cars with Rush.

His name is pronounced like 'gif'.

Chaos Creation

Deal 5 damage.
Summon a random 5-Cost
minion. Destroy the bottom
5 cards of your deck.

So THIS is who's been <b>Greening</b> everything!

Crystal Cluster

Gain three empty Mana Crystals. Any that can't fit summon a 3/7 Elemental with Taunt.

And if you can't fit any of the Elementals… do better.

Rolled a Six!

Discover a 6-Cost card.

T.N.T.

Casts When Drawn
Destroy a random card in your opponent's hand, deck, and battlefield.

The Badlands Bandits

Get eight 3/2 Bandits
with bonus effects. Any
that can't fit in your hand
are summoned instead.

Bandits... ASSEMBLE!

Blast Tortoise

Taunt
Battlecry: Deal damage to all
enemy minions equal to this
minion's Attack.

Who's that minion? ... Iiiiit's Blast Tortoise! "Blast tortoise."

Blastmage Miner

Battlecry: Excavate a
treasure. For each card in
your hand, deal 1 damage
to a random enemy.

"So anyways, I started blastminin'!"

Deepminer Brann

Battlecry: If your deck has no duplicates, your Battlecries trigger twice for the rest of the game.

This is a very on-brannd effect.

Kingpin Pud

Battlecry: Resurrect
your Ogre-Gang. Give
them Windfury.

The good, the bad, and the ugly stats for the Cost.

Mes'Adune the Fractured

Battlecry: Draw an Elemental. Split it
into two halves.

Cracking open an elemental with the boys.

Midnight Wolf

Rush
Outcast: Summon a
copy of this.

Three of these would make for an EPIC T-shirt.

Obsidian Revenant

Taunt
Deathrattle: Summon two
random Deathrattle minions
that cost (3) or less.

What is this? A Reven for Ants?!

Stone Drake

Divine Shield, Taunt,
Lifesteal, Elusive

"I am the great Stone Drake - good morning!"

Sunspot Dragon

Tradeable, Lifesteal
Quickdraw: Deal 6 damage.

THIS is why you shouldn't look directly at the sun.

Thirsty Drifter

Taunt
Costs (1) less for each
1-Cost card you've played this game.

Quick! Someone bring her a Manathirst card!

Tumbleweed

Staff of the Nine Frogs

After your hero attacks,
summon a {0}/{1} Frog
with Taunt. (Each Frog is
bigger than the last!)

Aftershocks

Deal 1 damage to all minions, three times. Costs (2) less if you cast a spell last turn.

They look shocked right now!

Rolled a Five!

Discover a 5-Cost card.

Shadow Word: Steal

Return an enemy minion to YOUR hand.

Anduin will literally take your stuff and say it's a Shadow Word.

Shattered Reflections

Choose a non-Titan
minion. Add a copy of it to
your deck and battlefield.

Get mad at your mirror once, see Shattered Reflections forever :(

Swarm of Lightbugs

Summon 10 1/1 Lightbugs with Lifesteal. Save any excess in
a 1-Cost Bottle.

No, I asked for 'lightNING in a bottle'!

Burrow Buster

Rush
Battlecry: Excavate
a treasure.

We almost went with the name "Giant Drill", but then it would've HAD to be an 8/8.

Cattle Rustler

Battlecry: Draw a Beast.
It costs (3) less.

What once started as a small-time cat burglary gig has turned into a life of cattle rustling. What a shame.

Crystal Crusher

Taunt

Doctor Holli'dae

Battlecry: If your deck has
no duplicates, equip the
Staff of the Nine Frogs.

If anything can heal the Badlands, it is the power of frogs!

Gunslinger Kurtrus

Battlecry: If your deck has
no duplicates, fire 6 random
2 damage shots at minions
in the enemy's hand.

"I have given up (a single copy of) EVERYTHING! What have YOU sacrificed?"

Lawful Longarm

Rush, Lifesteal
Battlecry: Gain +1 Attack for
each card in your hand.

Loves to lob law bombs from his law blog.

Living Prairie

Battlecry: If you played
an Elemental last turn,
summon two 3/3
Cows with Rush.

Whoooooa, we're half way there Whooa-oh, -

Mantle Shaper

Costs (1) less for
each spell you've cast while holding this.

You got a fireplace? I've got a guy who shapes mantles.

Ogre-Gang Ace

Rush
Whenever this attacks, gain
Divine Shield. (50% chance to
gain Lifesteal instead.)

100% chance to not play by the rules.

Spurfang

Battlecry and Deathrattle:
Summon a random Beast
with Cost equal to this
minion's Attack.

He's always smiling… Not by choice, but because it hurts to close his mouth.

Wishing Well

After you play a Coin, get
a random Legendary minion
from another class and
set its Cost to (1).

Wishing upon a star? Pssshhh, that's so childish. Anyways, let me throw all my Coins into this well.

Badlands Jail

Make a minion go Dormant for 3 turns.

Crimson Expanse

Choose a damaged
minion. Summon a copy
of it that goes Dormant
for one turn.

Idk. Looks pink to me.

Quartzite Crusher

Lifesteal. Freeze any character damaged by your hero.

It's not just a weapon… it's a rock!

Starshooter

After your hero attacks, get an Arcane Shot.

Shoot for the stars! And if you miss, just don't hit me.

Camouflage Mount

Give a minion +3/+3 and a random bonus effect. When it dies, summon a Chameleon.

What mount? I don't see anything…

Digging Straight Down

Deal 8 damage
to a minion.
Excavate a treasure.

You only make this mistake once.

Fan the Hammer

Deal 6 damage split among the lowest Health enemies.

I thought Kurtrus was more of a fan of glaives.

Fel Fissure

Deal 2 damage to all minions. At the start of your next turn, deal 2 more damage to all minions.

This will clear the board, I'm fisSURE of it!

Fel Fissure

At the start of your next turn, deal 2 more damage to all minions.

Invasive Shadeleaf

Deal 10 damage to an enemy minion.
Save any excess in a
1-Cost Bottle.

Don't throw shade, bottle it!

Mana Disintegration

Destroy one of your Mana Crystals

Posse Possession

Summon a 4/4 copy
of a random minion in your opponent's hand.

Keep your friends close, your enemies closer, and your shadows at gunpoint.

Rolled a Four!

Discover a 4-Cost card.

Splintered Form

Discard 2 cards.

Tram Heist

Get a copy of each
card your opponent played last turn.

How are they gunna steal the whole tram!?

Azerite Chain Gang

Taunt
Battlecry and Quickdraw:
Summon a copy of this.

How long can this go on? For 6 years at least!

Blindeye Sharpshooter

After you play a Naga,
deal 2 damage to a random
enemy and draw a spell.
(Then switch!)@After you cast a spell,
deal 2 damage to a random
enemy and draw a Naga.
(Then switch!)

"Bullseye… I think."

Dang-Blasted Elemental

Taunt
Deathrattle: Deal 2 damage
to all minions except
friendly Elementals.

We were told that "Dag-Nabbin' Dang-Blastin' Rootin'-Tootin' High-Falutin' Elemental" was too long.

Desert Nestmatron

Taunt. Battlecry: If you're holding a Dragon, refresh 4 Mana Crystals.

Not as sweet as the Dessert Nestmatron, but still just as refreshing!

Detonation Juggernaut

Taunt. Battlecry: Give Taunt minions in your hand +2/+2.

Did you really need a whole giant mecha-suit just for one bundle of dynamite?

Drilly the Kid

Battlecry, Quickdraw,
and Deathrattle:

Excavate a treasure.

"I HATE that nickname. Call me Drilliam!"

Fossilized Kaleidosaur

Battlecry: Gain two
random bonus effects.
Excavate a treasure.

He's not that bad if you don't die turn 4.

Gloomstone Guardian

Taunt. Choose One -
Discard 2 cards; or Destroy
one of your Mana Crystals.
Forge: Do NEITHER.

From the same people who brought you <b>Choose One</b>, and <b>Choose Twice</b>, comes the exciting prequel: <b>Choose NEITHER</b>!

Gloomstone Guardian

Forged
Taunt

Glowstone Gyreworm

Lifesteal
Quickdraw:
Deal 5 damage.
Forge: Change Quickdraw
to Battlecry.

Believe it or not, this is Tram Conductor Gerry's Gyreworm. But is it pronounced Gerry's Gyreworm, Gerry's Gyreworm, Gerry's Gyreworm, or Gerry's Gyreworm?

Glowstone Gyreworm

Forged, Lifesteal
Battlecry: Deal 5 damage.

Maw and Paw

At the end of your turn, gain
5 Corpses. At the start of your
turn, spend 5 Corpses to give
your hero +5 Health.

Home is where the disfigured, rotten heart is.

Mo'arg Drillfist

Taunt
Deathrattle: Excavate
a treasure.

Also functions as the town dentist.

Ogre-Gang Rider

Rush
50% chance to give your
hero +3 Attack this turn
instead of attacking.

Doesn't know his ride from his left.

Overflow Surger

Battlecry: Summon a
copy of this for each turn
in a row you've played
an Elemental.@ (@)

The drip on this elemental is straight fire!

Pop'gar the Putrid

Your Fel spells cost (2)
less and have Lifesteal.
Battlecry: Get two
Barrels of Sludge.

All around the arid badlands The Outlaws chased the Townsfolk Gerry had a train full of sludge POP! goes the sludge train

Reliquary Researcher

Battlecry: If you've
Excavated twice, cast two
random Mage Secrets.

What good is a researcher if they're just gunna keep it all a secret?

Rowdy Partner

Battlecry: If you're holding another 4-Cost card,
deal 4 damage.

Rowdy, partner!

Sheriff Barrelbrim

Battlecry: If you have
20 or less Health, open
the Badlands Jail.

Is that Sheriff Barrelbrim, owner of the Badlands Barrelbuilding?

Skeleton Crew

Battlecry: Excavate a
treasure. It costs (0).

They don't sweat, breathe or need lit candles... what more could you ask?

Slagmaw the Slumbering

Rush, Taunt
Dormant for 6 turns.
(Excavate to awaken 2 turns sooner!)

You delved too greedily and too deep. You know what they awoke in the darkness of the Badlands: Rush and Taunt.

Snake Oil Seller

Deathrattle: Shuffle 2
Tradeable Snake Oils into
your opponent's deck.

This oil is absolutely essential to your gameplan.

Spinetail Drake

Battlecry: If you're holding
a Dragon, deal 5 damage
to an enemy minion.

Mortal enemy of Cactus Cutter.

Tae'thelan Bloodwatcher

Cards that didn't start in
your deck cost (4) less
(but not less than 1).

He's a big fan of Control Death Knight live streams.

The Azerite Dragon

Battlecry: Give all other
minions in your hand, deck,
and battlefield +3/+3.

The Azerite Hawk

Battlecry: Get a random Titan. It costs (1).

The Azerite Murloc

Battlecry: Transform ALL
your other minions into ones
that cost (3) more (keeping
their original Costs).

The Azerite Ox

Battlecry: Discover
two 8-Cost minions. Summon them.

The Azerite Rat

Battlecry: Resurrect your
highest Cost minion.
Give it +2/+2, Reborn,
and Lifesteal.

The Azerite Scorpion

Battlecry: Get 4 random spells.
They cost (1) less for each time
you've Excavated this game
(but not less than 1).