Class
Rarity
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Alexstrasza

Dormant

Burning Blade Portal

At the end of your turn,
fill your board with 3/2 Imps.

Cenarius

Dormant

Cho'gall

Dormant

Grommash Hellscream

Dormant

Hamuul Runetotem

Dormant

Illidan Stormrage

Dormant

Kalecgos

Dormant

Nozdormu

Dormant

Priestess Maiev

Dormant

Priestess Tyrande

Dormant

Tyrande Whisperwind

Dormant

Ysera

Dormant

Elemental Gathering

Summon three Elemental spirits. Overload: (2)

Focusing Iris

Replace your Hero Power with Focusing Iris.

Xyrella's Prayer

Restore all friendly characters to full Health.

Nordrassil

Can't attack. Immune.
Battlecry: Deal 1 damage to the enemy hero for each spell you've cast this game.

Raging Infernal

Costs (1) less for each other Demon on the battlefield.

Superior Golem

{0}
{1}

Ysera

At the end of your turn,
add a Dream Card to your hand.
Deathrattle: Go Dormant
for 4 turns.

Celestial Alignment

Set each player to 0 Mana Crystals. Set the Cost of cards in all hands and decks to (1).

"Is my deck any good?" "I mean, if the stars align."

Guff Trips

Casts When Drawn
Gain +5 Attack and Armor, then Guff attacks a random enemy minion and its neighbors.

Power Word: Fortitude

Give a minion +3/+5. Costs (1) less for each spell in your hand.

Part of a balanced breakfast.

Tamsin's Perfume

Fully heal your hero.
Fill your hand with Warlock spells.

Deviate Dreadfang

After you cast a Nature spell, summon a 4/2 Viper with Rush.

Even with wings, snakes STILL don't have legs.

Grommash Hellscream

Charge
Has +6 Attack while damaged.
Deathrattle: Go Dormant for
4 turns.

Grommash Hellscream

Hideous Amalgamation

At the end of your turn, deal 1 damage to all enemies for each Corrupted Blood you control.

Kalecgos

Your first spell each turn costs (0).
Battlecry: Discover a spell.
Deathrattle: Go Dormant for 4 turns.

Living Lava

Whenever you cast a Fire spell, gain +2/+2.

Mordresh Fire Eye

Battlecry: If you've dealt 10
damage with your Hero Power
this game, deal 10 damage
to all enemies.@ ({0} left!)@ (Ready!)

You're not hardcore unless you died hardcore.

Nightmare Demon

Battlecry: Destroy all enemy minions.

Primordial Protector

Battlecry: Draw your
highest Cost spell.
Summon a random minion
with the same Cost.

I thought the "shape of water" meant something else.

Primordial Protector

Battlecry: Draw your
highest Cost spell.
Summon a random minion
with the same Cost.

I thought the "shape of water" meant something else.

Taintheart Tormenter

Taunt
Your opponent's spells cost (2) more.

Oh boo hoo, did someone's World Tree burn down?

Fever Pitch

Shoot three missiles at random minions that deal 2 damage each.

Party Up!

Summon five 2/2 Adventurers with random bonus effects.

Random? But what if we don't get a tank?

Ancient of Wind

Choose One -
Give your minions Rush; or Summon a 3/4 Hippogryph with Charge.

Cho'gall

Spellburst: The next spell
you cast this turn costs
Health instead of Mana.
Deathrattle: Go Dormant
for 2 turns.

Even after all this time, Gul'dan still makes Cho'gall go get donuts and coffee.

Death Speaker Blackthorn

Battlecry: Summon 3 Deathrattle minions that cost (5) or less from your deck.

He can speak death but has a hard time reading it.

Druid of the Plains

Taunt

Druid of the Plains

Rush
Frenzy: Transform into a 6/7 Kodo with Taunt.

Not to be confused with the aeronautically advanced Druid of the Planes.

Kargal Battlescar

Battlecry: Summon a
5/5 Lookout for each
Watch Post you've
summoned this game.

One if by land, two if by tree.

Maim Blackhand

Whenever a Dragon minion is played, lose 1 Attack.

Mutanus the Devourer

Battlecry: Eat a minion in
your opponent's hand.
Gain its stats.

As long as Naralex stays under the blanket, Mutanus can't get him.

Overlord Saurfang

Battlecry: Resurrect 2 friendly Frenzy minions. Deal 1 damage to all other minions.

Eats more than his fair share of sour candy.

Rend Blackhand

If a minion has (0) Attack, attack it.

Selfless Sidekick

Battlecry: Equip a random weapon from your deck.

"I got a real sense of humility from her when she bashed that quilboar's head in."

Zuluhed the Whacked

Battlecry: Give your minions +2/+2 and Lifesteal.

Zuluhed the Whacked

Equip Frostmourne

Hero Power
Equip Frostmourne.

Focusing Iris

Hero Power
Summon a Water Elemental. Increases each use.

Rain of Chaos

Hero Power
Summon two 6/6 Infernals.

Rain of Chaos

Hero Power
Summon two 6/6 Infernals.

Windrunner's Bow

After your hero attacks,
summon three reinforcements.

Power of Gul'dan

Draw 3 cards.
Outcast: Reduce their Cost by (3).

Strength and Honor!

Summon your allies.

Strength and Honor!_Copy

Summon your allies.

Barrens Scavenger

Taunt
Costs (1) while your deck
has 10 or fewer cards.

When the hundredth centaur dropped, so did her bracers.

Cenarius

Frenzy: Give your other minions +2/+2.
Deathrattle: Go Dormant for 2 turns.

Darnassian Nightsaber

Frenzy: Draw a spell from your deck.

Demonspawn

Taunt

Emerald Explorer

Taunt
Battlecry: Discover a Dragon.

Make it a double dragon!

Floecaster

Costs (2) less for each Frozen enemy.

His real name is Melvin, but he prefers his friends call him ... <sigh> ..."Floecaster."

Forgotten Clan Fighter

Frenzy: Deal 2 damage to the enemy Hero.

Forgotten Clan Shaman

Battlecry: Return all enemy minions to your opponent's hand.
Deathrattle: Shuffle this into your deck.

Forgotten Clan Shaman

Battlecry: Return all enemy minions to your opponent's hand.

Kresh, Lord of Turtling

Frenzy: Gain 8 Armor. Deathrattle: Equip a 2/5 Turtle Spike.

Never should have flushed him.

Lady Anacondra

Your Nature spells
cost (2) less.

Do you think she got her name before or after she turned into a snake?

Lightshower Elemental

Taunt
Deathrattle: Restore 8 Health
to all friendly characters.

The forecast calls for light showers, but you won’t need an umbrella.

Priestess Tyrande

Spellburst: Restore 2 Health
to all friendly characters.
Deathrattle: Go Dormant for 2 turns.

Soulwringer

Battlecry: For each Soul Fragment in your deck, summon a 3/3 Soul with Rush.@ (@)

Spirit of Air

Can't be targeted by spells.
Deathrattle: Restore 2 Health to all friendly characters.

Spirit of Earth

Taunt
Deathrattle: Restore 2 Health to all friendly characters.

Spirit of Fire

Immune to Fire spells. At the end
of your turn, deal 1 damage
to all enemy minions.
Deathrattle: Restore 2 Health to
all friendly characters.

Spirit of the Wilds

Immune to Nature spells.
At the start of your turn, give a
random friendly minion +1/+1.
Deathrattle: Restore 2 Health
to all friendly characters.

Spirit of Water

Immune to Frost spells.
At the start of your turn, restore
1 Health to itself.
Deathrattle: Restore 2 Health to
all friendly characters.

Stealer of Souls

After you draw a card, change its Cost to Health instead of Mana.

The tooth fairy gig didn't work out.

Suspicious Elemental

Battlecry: Deal 2 damage to all enemy Elementals.

Tamed Thunder Lizard

Rush

Taurajo Brave

Frenzy: Destroy a random enemy minion.

  • Type: Minion
  • Rarity: Rare
  • Set: Forged in the Barrens
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: L. Lullabi & K. Turovec
  • Collectible

"He's brave, but splinters will make any Tauren cry."

Tyrande Whisperwind

Battlecry: Choose a character.
If it's friendly, Restore 8 Health.
If it's an enemy, deal 8 damage.
Deathrattle: Go Dormant
for 2 turns.

Ultraxion

At the start of your turn,
give your minions +2 Attack.
Deathrattle: Advance fight.

Varok Saurfang

Battlecry: Deal 3 damage to the enemy hero.

Cataclysm

Hero Power
Destroy the left-most enemy
minion, card in your opponent's
hand, and top card
of their deck.

Equip Warglaives

Hero Power
Equip the Warglaives of Azzinoth.

Equip Warglaives

Hero Power
Equip the Warglaives of Azzinoth.

Samuro's Blade

Also damages the minions next to whomever your hero attacks.

Against All Odds

Destroy ALL
odd-Attack minions.

Time to EVEN out the playing field.

Arrival In Orgrimmar

Add two Champions of the Horde to your hand.
They cost (1).

Refreshing Spring Water

Draw 2 cards.
Refresh 2 Mana Crystals for each spell drawn.

"Mana" is just another name for "electrolytes."

Storm Rage

Deal fatal damage to Mannoroth and all enemy minions.

Barak Kodobane

Battlecry: Draw a 1, 2,
and 3-Cost spell.

They say he's a pro at horseback archery.

Barrens Blacksmith

Frenzy: Give your other minions +2/+2.

  • Type: Minion
  • Rarity: Epic
  • Set: Forged in the Barrens
  • Tier: 3
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Ursula Dorada
  • Collectible

"Maybe someday you’ll make it to Gadgetzan, kid."

Bru'kan

At the end of your turn, deal 1-2
damage to all enemy minions.
Deathrattle: Go Dormant
for 2 turns.

Bubbling Fissure

Can't attack.
Deathrattle: Advance fight.

Bubbling Fissure

Can't attack.
Deathrattle: Advance fight.

Bubbling Fissure

Can't attack.
Deathrattle: Advance fight.

Burning Blade Acolyte

Deathrattle: Summon a 5/8 Demonspawn
with Taunt.

  • Type: Minion
  • Rarity: Rare
  • Set: Forged in the Barrens
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Mauricio Herrera
  • Collectible

Wields a disappointingly normal looking blade.

Burning Tendon

Whenever your hero takes damage on your turn, gain +2/+2.