Class
Rarity
clear all

Avalanche

Attack a random enemy.
Repeat for each of your other characters.

Hail to the Lord 1

Deal 5 damage to the highest Health enemy. Repeat for each Ice Shard you control.

Hail to the Lord 3

Deal 10 damage to the highest Health enemy. Repeat for each Ice Shard you control.

Rime-fog Incantation 1

Enemies' next abilities are (2) Speed slower.

Shield Shatter

Deal 5 damage to all
minions. Costs (1) less
for each Armor you have.

"Is the shield being shattered or doing the shattering?" "Yes."

Tsunami

Summon four
3/6 Water Elementals that Freeze. They attack random enemies.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Perils in Paradise
  • Spell School: Frost
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Patrik Bjorkstrom
  • Collectible

Hop in, the water's cold! And angry. And alive.

Frost Shock {0}

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 1

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 2

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 3

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 4

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Volley {0}

Passive: Whenever your characters play a Frost ability, cast Icicle 1 at a random enemy.

Build a Snowgre

Summon a 9/9 Snowgre that Freezes.

Biting Cold

Attack an enemy and deal 3 damage to its neighbors. Freeze those who have not cast a Fire ability this turn.

Freezing Volley {0}

Deal @ damage to a random enemy. Repeat for each Frost ability you've cast this game.

Icicle Storm 3

Deal 8 damage to all enemies. If any are Frozen, deal 16 damage instead.

Icicle Storm 4

Deal 10 damage to all enemies. If any are Frozen, deal 20 damage instead.

Remorseless Winter {0}

Start of Game: Freeze all enemies.

Shredding Spiral

Increase Attack by Frost Damage this turn.
Attack two different enemies.

Deep Freeze

Freeze an enemy. Summon two 3/6 Water Elementals.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Ashes of Outland
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jim Nelson
  • Collectible

"Dancing with the Satyrs… on Ice!"

Glacial Mysteries

Put one of each Secret from your deck into
the battlefield.

The secret is in the frosting.

Glacial Mysteries

Put one of each Secret from your deck into
the battlefield.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Removed From Core
  • Spell School: Frost
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Evgeniy Dlinnov
  • Collectible

The secret is in the frosting.

Cone of Cold {0}

Freeze an enemy and adjacent enemies and deal @ damage to them.

Flurry

Deal 7 damage to 3 random enemy Mercs. They are (@) Speed slower next turn.

Ice Capsule {0}

Restore 150 Health to this Merc and Freeze it.

Ice Capsule 3

Restore 50 Health to this Merc and Freeze it.

Icicle {0}

Deal {0} damage
to a character.
If it's Frozen, deal {1} damage instead.

Icicle 1

Deal {0} damage
to a character.
If it's Frozen, deal {1} damage instead.

Icicle 2

Deal {0} damage
to a character.
If it's Frozen, deal {1} damage instead.

Icicle 3

Deal {0} damage
to a character.
If it's Frozen, deal {1} damage instead.

Icicle 4

Deal {0} damage
to a character.
If it's Frozen, deal {1} damage instead.

Snowball {0}

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

Snowball 1

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

Snowball 2

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

Snowball 3

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

Snowball 4

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

The Frozen Bone {0}

Attack all enemies and slow them by (@) this turn. Deal damage to each equal to their highest Speed ability.

The Frozen Bone 1

Attack all enemies and slow them by (@) this turn. Deal damage to each equal to their highest Speed ability.

The Frozen Bone 2

Attack all enemies and slow them by (@) this turn. Deal damage to each equal to their highest Speed ability.

The Frozen Bone 3

Attack all enemies and slow them by (@) this turn. Deal damage to each equal to their highest Speed ability.

The Frozen Bone 4

Attack all enemies and slow them by (@) this turn. Deal damage to each equal to their highest Speed ability.

Windchill {0}

Deal @ damage to and Freeze all characters that have already acted.

Windchill 4

Deal @ damage to and Freeze all characters that have already acted.

Frost 1

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 2

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 3

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 4

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 5

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frostwyrm's Fury

Deal 5 damage. Freeze all enemy minions.
Summon a 5/5 Frostwyrm.

Terrible destruction, but minty fresh breath!

Frostwyrm's Fury

Deal 5 damage. Freeze all enemy minions.
Summon a 5/5 Frostwyrm.

Terrible destruction, but minty fresh breath!

Frostwyrm's Fury

Deal 5 damage. Freeze all enemy minions.
Summon a 5/5 Frostwyrm.

Terrible destruction, but minty fresh breath!

Cold Snap {0}

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 1

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 2

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 3

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 4

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Cryoblast {0}

Deal @ damage to an enemy. Deathblow: Freeze its neighbors.

Frostbolt {0}

Deal 15 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Frostbolt 1

Deal 3 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Frostbolt 2

Deal 7 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Frostbolt 3

Deal 11 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Frostbolt 4

Deal 13 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Ice Floes {0}

Deal @ damage.
Gain +3 Frost Damage.

Ice Floes 1

Deal @ damage.
Gain +1 Frost Damage.

Ice Floes 2

Deal @ damage.
Gain +2 Frost Damage.

Ice Floes 3

Deal @ damage.
Gain +3 Frost Damage.

Ice Floes 4

Deal @ damage.
Gain +3 Frost Damage.

Wave Crush {0}

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

Wave Crush 1

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

Wave Crush 2

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

Wave Crush 3

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

Wave Crush 4

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

We All Scream

Deal @ damage to all characters.

Blizzard

Deal 2 damage to all enemy minions and Freeze them.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Chris Seaman
  • Collectible

This spell can be very Entertaining.

Blizzard

Deal 2 damage to all enemy minions and Freeze them.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Core (2024)
  • Faction: Neutral
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Chris Seaman
  • Collectible

This spell can be very Entertaining.

Build a Snowbrute

Summon a 6/6 Snowbrute that Freezes. Add "Build a Snowgre" to your hand.

Deathborne

Deal 2 damage to all minions. Summon a 2/2 Volatile Skeleton
for each killed.

Kel'Thuzad thinks adding a silent 'e' at the end of words makes them sound cooler.

Glaciate

Discover an 8-Cost minion. Summon and Freeze it.

We now have a more accurate answer to the age-old question "What's cooler than being cool?"

Remembrance of Ice

Resurrect the minions
your Frost spells have killed this game.

Water has memory.

Blizzard {0}

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Blizzard {0}

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 1

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 1

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 2

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 2

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 3

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 3

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 4

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 4

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Cumulating Force

Attack an enemy. Gain +1 Frost Damage.

Evil Man's Best Friend {0}

Passive: If you have Arfus in play, at the start of combat, deal @ Frost Damage to all enemies.

Flurry {0}

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

Flurry 1

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

Flurry 2

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

Flurry 3

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

Flurry 4

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

Frigid Bark {0}

Give all enemies +@ Frost Weakness. Your next Frost ability casts twice.

Frigid Bark 1

Give all enemies +@ Frost Weakness. Your next Frost ability casts twice.

Frigid Bark 2

Give all enemies +@ Frost Weakness. Your next Frost ability casts twice.

Frigid Bark 3

Give all enemies +@ Frost Weakness. Your next Frost ability casts twice.