Class
Rarity
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Avalanche

Attack a random enemy.
Repeat for each of your other characters.

Hail to the Lord 1

Deal 5 damage to the highest Health enemy. Repeat for each Ice Shard you control.

Hail to the Lord 3

Deal 10 damage to the highest Health enemy. Repeat for each Ice Shard you control.

Rime-fog Incantation 1

Enemies' next abilities are (2) Speed slower.

Shield Shatter

Deal 5 damage to all
minions. Costs (1) less
for each Armor you have.

"Is the shield being shattered or doing the shattering?" "Yes."

Frost Shock {0}

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 1

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 2

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 3

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 4

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Volley {0}

Passive: Whenever your characters play a Frost ability, cast Icicle 1 at a random enemy.

Build a Snowgre

Summon a 9/9 Snowgre that Freezes.

Biting Cold

Attack an enemy and deal 3 damage to its neighbors. Freeze those who have not cast a Fire ability this turn.

Freezing Volley {0}

Deal @ damage to a random enemy. Repeat for each Frost ability you've cast this game.

Icicle Storm 3

Deal 8 damage to all enemies. If any are Frozen, deal 16 damage instead.

Icicle Storm 4

Deal 10 damage to all enemies. If any are Frozen, deal 20 damage instead.

Remorseless Winter {0}

Start of Game: Freeze all enemies.

Shredding Spiral

Increase Attack by Frost Damage this turn.
Attack two different enemies.

Deep Freeze

Freeze an enemy. Summon two 3/6 Water Elementals.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Ashes of Outland
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jim Nelson
  • Collectible

"Dancing with the Satyrs… on Ice!"

Glacial Mysteries

Put one of each Secret from your deck into
the battlefield.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Removed From Core
  • Spell School: Frost
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Evgeniy Dlinnov
  • Collectible

The secret is in the frosting.

Glacial Mysteries

Put one of each Secret from your deck into
the battlefield.

The secret is in the frosting.

Cone of Cold {0}

Freeze an enemy and adjacent enemies and deal @ damage to them.

Flurry

Deal 7 damage to 3 random enemy Mercs. They are (@) Speed slower next turn.

Ice Capsule {0}

Restore 150 Health to this Merc and Freeze it.

Ice Capsule 3

Restore 50 Health to this Merc and Freeze it.

Icicle {0}

Deal {0} damage
to a character.
If it's Frozen, deal {1} damage instead.

Icicle 1

Deal {0} damage
to a character.
If it's Frozen, deal {1} damage instead.

Icicle 2

Deal {0} damage
to a character.
If it's Frozen, deal {1} damage instead.

Icicle 3

Deal {0} damage
to a character.
If it's Frozen, deal {1} damage instead.

Icicle 4

Deal {0} damage
to a character.
If it's Frozen, deal {1} damage instead.

Snowball {0}

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

Snowball 1

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

Snowball 2

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

Snowball 3

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

Snowball 4

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

The Frozen Bone {0}

Attack all enemies and slow them by (@) this turn. Deal damage to each equal to their highest Speed ability.

The Frozen Bone 1

Attack all enemies and slow them by (@) this turn. Deal damage to each equal to their highest Speed ability.

The Frozen Bone 2

Attack all enemies and slow them by (@) this turn. Deal damage to each equal to their highest Speed ability.

The Frozen Bone 3

Attack all enemies and slow them by (@) this turn. Deal damage to each equal to their highest Speed ability.

The Frozen Bone 4

Attack all enemies and slow them by (@) this turn. Deal damage to each equal to their highest Speed ability.

Windchill {0}

Deal @ damage to and Freeze all characters that have already acted.

Windchill 4

Deal @ damage to and Freeze all characters that have already acted.

Frost 1

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 2

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 3

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 4

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 5

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frostwyrm's Fury

Deal 5 damage. Freeze all enemy minions.
Summon a 5/5 Frostwyrm.

Terrible destruction, but minty fresh breath!

Frostwyrm's Fury

Deal 5 damage. Freeze all enemy minions.
Summon a 5/5 Frostwyrm.

Terrible destruction, but minty fresh breath!

Frostwyrm's Fury

Deal 5 damage. Freeze all enemy minions.
Summon a 5/5 Frostwyrm.

Terrible destruction, but minty fresh breath!

Cold Snap {0}

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 1

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 2

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 3

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 4

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Cryoblast {0}

Deal @ damage to an enemy. Deathblow: Freeze its neighbors.

Frostbolt {0}

Deal 15 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Frostbolt 1

Deal 3 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Frostbolt 2

Deal 7 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Frostbolt 3

Deal 11 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Frostbolt 4

Deal 13 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Ice Floes {0}

Deal @ damage.
Gain +3 Frost Damage.

Ice Floes 1

Deal @ damage.
Gain +1 Frost Damage.

Ice Floes 2

Deal @ damage.
Gain +2 Frost Damage.

Ice Floes 3

Deal @ damage.
Gain +3 Frost Damage.

Ice Floes 4

Deal @ damage.
Gain +3 Frost Damage.

Wave Crush {0}

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

Wave Crush 1

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

Wave Crush 2

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

Wave Crush 3

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

Wave Crush 4

Deal {0} damage to an enemy. If they have already acted, give them +{1} Nature Weakness.

We All Scream

Deal @ damage to all characters.

Blizzard

Deal 2 damage to all enemy minions and Freeze them.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Chris Seaman
  • Collectible

This spell can be very Entertaining.

Blizzard

Deal 2 damage to all enemy minions and Freeze them.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Core (2023)
  • Faction: Neutral
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Chris Seaman
  • Collectible

This spell can be very Entertaining.

Build a Snowbrute

Summon a 6/6 Snowbrute that Freezes. Add "Build a Snowgre" to your hand.

Deathborne

Deal 2 damage to all minions. Summon a 2/2 Volatile Skeleton
for each killed.

Kel'Thuzad thinks adding a silent 'e' at the end of words makes them sound cooler.

Glaciate

Discover an 8-Cost minion. Summon and Freeze it.

We now have a more accurate answer to the age-old question "What's cooler than being cool?"

Remembrance of Ice

Resurrect the minions
your Frost spells have killed this game.

Water has memory.

Blizzard {0}

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Blizzard {0}

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 1

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 1

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 2

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 2

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 3

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 3

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 4

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 4

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Cumulating Force

Attack an enemy. Gain +1 Frost Damage.

Evil Man's Best Friend {0}

Passive: If you have Arfus in play, at the start of combat, deal @ Frost Damage to all enemies.

Flurry {0}

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

Flurry 1

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

Flurry 2

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

Flurry 3

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

Flurry 4

Shoot three missiles at
random enemies that deal
@ damage each and slow
for (1) Speed next turn.

Frigid Bark {0}

Give all enemies +@ Frost Weakness. Your next Frost ability casts twice.

Frigid Bark 1

Give all enemies +@ Frost Weakness. Your next Frost ability casts twice.

Frigid Bark 2

Give all enemies +@ Frost Weakness. Your next Frost ability casts twice.

Frigid Bark 3

Give all enemies +@ Frost Weakness. Your next Frost ability casts twice.

Frigid Bark 4

Give all enemies +@ Frost Weakness. Your next Frost ability casts twice.