Class
Rarity
clear all

Avalanche

Attack a random enemy.
Repeat for each of your other characters.

Hail to the Lord 1

Deal 5 damage to the highest Health enemy. Repeat for each Ice Shard you control.

Hail to the Lord 3

Deal 10 damage to the highest Health enemy. Repeat for each Ice Shard you control.

Rime-fog Incantation 1

Enemies' next abilities are (2) Speed slower.

Shield Shatter

Deal 5 damage to all
minions. Costs (1) less
for each Armor you have.

"Is the shield being shattered or doing the shattering?" "Yes."

Frost Shock 1

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 2

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 3

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 4

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Shock 5

Deal {0} damage to an enemy. Their next ability gives them +{1} Frost Weakness for that turn.

Frost Volley 1

Passive: Whenever your characters play a Frost ability, cast Icicle 1 at a random enemy.

Frost Volley 2

Passive: Whenever your characters play a Frost ability, cast Icicle 2 at a random enemy.

Frost Volley 3

Passive: Whenever your characters play a Frost ability, cast Icicle 3 at a random enemy.

Frost Volley 4

Passive: Whenever your characters play a Frost ability, cast Icicle 4 at a random enemy.

Frost Volley 5

Passive: Whenever your characters play a Frost ability, cast Icicle 5 at a random enemy.

Build a Snowgre

Summon a 9/9 Snowgre that Freezes.

Biting Cold

Attack an enemy and deal 3 damage to its neighbors. Freeze those who have not cast a Fire ability this turn.

Frost Blast 1

Deal 1 damage to a random enemy. Repeat for each Frost ability you've cast this game.

Frost Blast 2

Deal 2 damage to a random enemy. Repeat for each Frost ability you've cast this game.

Frost Blast 3

Deal 3 damage to a random enemy. Repeat for each Frost ability you've cast this game.

Frost Blast 4

Deal 4 damage to a random enemy. Repeat for each Frost ability you've cast this game.

Frost Blast 5

Deal 5 damage to a random enemy. Repeat for each Frost ability you've cast this game.

Icicle Storm 3

Deal 8 damage to all enemies. If any are Frozen, deal 16 damage instead.

Icicle Storm 4

Deal 10 damage to all enemies. If any are Frozen, deal 20 damage instead.

Remorseless Winter

Start of Game: Freeze all enemies.

Shredding Spiral

Increase Attack by Frost Damage this turn.
Attack two different enemies.

Deep Freeze

Freeze an enemy. Summon two 3/6 Water Elementals.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Ashes of Outland
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jim Nelson
  • Collectible

"Dancing with the Satyrs… on Ice!"

Glacial Mysteries

Put one of each Secret from your deck into
the battlefield.

The secret is in the frosting.

Cone of Cold 1

Freeze an enemy and adjacent enemies and deal 1 damage to them.

Cone of Cold 2

Freeze an enemy and adjacent enemies and deal 2 damage to them.

Cone of Cold 3

Freeze an enemy and adjacent enemies and deal 3 damage to them.

Cone of Cold 4

Freeze an enemy and adjacent enemies and deal 4 damage to them.

Cone of Cold 5

Freeze an enemy and adjacent enemies and deal 5 damage to them.

Flurry

Deal 7 damage to 3 random enemy Mercs. They are (@) Speed slower next turn.

Ice Capsule 3

Restore 50 Health to this Merc and Freeze it.

Ice Capsule 5

Restore 150 Health to this Merc and Freeze it.

Icicle 1

Deal 4 damage
to a character.
If it's Frozen, deal 8 damage instead.@Deal 6 damage
to a character.
If it's Frozen, deal 10 damage instead.@Deal 7 damage
to a character.
If it's Frozen, deal 11 damage instead.@Deal 8 damage
to a character.
If it's Frozen, deal 12 damage instead.@Deal 9 damage
to a character.
If it's Frozen, deal 13 damage instead.

Icicle 2

Deal 8 damage
to a character.
If it's Frozen, deal 12 damage instead.@Deal 10 damage
to a character.
If it's Frozen, deal 14 damage instead.@Deal 11 damage
to a character.
If it's Frozen, deal 15 damage instead.@Deal 12 damage
to a character.
If it's Frozen, deal 16 damage instead.@Deal 13 damage
to a character.
If it's Frozen, deal 17 damage instead.

Icicle 3

Deal 12 damage
to a character.
If it's Frozen, deal 16 damage instead.@Deal 14 damage
to a character.
If it's Frozen, deal 18 damage instead.@Deal 15 damage
to a character.
If it's Frozen, deal 19 damage instead.@Deal 16 damage
to a character.
If it's Frozen, deal 20 damage instead.@Deal 17 damage
to a character.
If it's Frozen, deal 21 damage instead.

Icicle 4

Deal 13 damage
to a character.
If it's Frozen, deal 22 damage instead.@Deal 15 damage
to a character.
If it's Frozen, deal 24 damage instead.@Deal 16 damage
to a character.
If it's Frozen, deal 25 damage instead.@Deal 17 damage
to a character.
If it's Frozen, deal 26 damage instead.@Deal 18 damage
to a character.
If it's Frozen, deal 27 damage instead.

Icicle 5

Deal 14 damage
to a character.
If it's Frozen, deal 24 damage instead.@Deal 16 damage
to a character.
If it's Frozen, deal 26 damage instead.@Deal 17 damage
to a character.
If it's Frozen, deal 27 damage instead.@Deal 18 damage
to a character.
If it's Frozen, deal 28 damage instead.@Deal 19 damage
to a character.
If it's Frozen, deal 29 damage instead.

Snowball 1

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

Snowball 2

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

Snowball 3

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

Snowball 4

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

Snowball 5

Deal {0} damage. Damage increases by +{1} each time another Frost ability is cast. Resets after use.

Windchill 4

Deal @ damage to and Freeze all characters that have already acted.

Windchill 5

Deal @ damage to and Freeze all characters that have already acted.

Frost 1

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 2

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 3

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 4

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Frost 5

Deal {0} damage to all enemies. Gain +{1} Frost Damage.

Cold Snap 1

Deal 2 damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 2

Deal 4 damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 3

Deal 6 damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 4

Deal 7 damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 5

Deal 8 damage
to all enemies.
Deathblow: Freeze
all enemies.

Frostbolt 1

Deal 3 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Frostbolt 2

Deal 7 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Frostbolt 3

Deal 11 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Frostbolt 4

Deal 13 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Frostbolt 5

Deal 15 damage
to an enemy.
If it has not acted yet, Freeze it this turn.

Ice Floes 1

Deal 4 damage.
Gain +1 Frost Damage.

Ice Floes 2

Deal 7 damage.
Gain +2 Frost Damage.

Ice Floes 3

Deal 10 damage.
Gain +3 Frost Damage.

Ice Floes 4

Deal 11 damage.
Gain +3 Frost Damage.

Ice Floes 5

Deal 12 damage.
Gain +3 Frost Damage.

Wave Crush 1

Deal 8 damage to an enemy. If they have already acted, give them +3 Nature Weakness.

Wave Crush 2

Deal 9 damage to an enemy. If they have already acted, give them +3 Nature Weakness.

Wave Crush 3

Deal 10 damage to an enemy. If they have already acted, give them +4 Nature Weakness.

Wave Crush 4

Deal 12 damage to an enemy. If they have already acted, give them +4 Nature Weakness.

Wave Crush 5

Deal 14 damage to an enemy. If they have already acted, give them +5 Nature Weakness.

We All Scream

Deal @ damage to all characters.

Blizzard

Deal 2 damage to all enemy minions and Freeze them.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Core (2022)
  • Faction: Neutral
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Chris Seaman
  • Collectible

This spell can be very Entertaining.

Blizzard

Deal 2 damage to all enemy minions and Freeze them.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Chris Seaman
  • Collectible

This spell can be very Entertaining.

Build a Snowbrute

Summon a 6/6 Snowbrute that Freezes. Add "Build a Snowgre" to your hand.

Deathborne

Deal 2 damage to all minions. Summon a 2/2 Volatile Skeleton
for each killed.

Kel'Thuzad thinks adding a silent 'e' at the end of words makes them sound cooler.

Glaciate

Discover an 8-Cost minion. Summon and Freeze it.

We now have a more accurate answer to the age-old question "What's cooler than being cool?"

Cumulating Force

Attack an enemy. Gain +1 Frost Damage.

Flurry 1

Shoot three missiles at
random enemies that deal
3 damage each and slow
for (1) Speed next turn.@Shoot three missiles at
random enemies that deal
4 damage each and slow
for (1) Speed next turn.@Shoot three missiles at
random enemies that deal
5 damage each and slow
for (1) Speed next turn.@Shoot three missiles at
random enemies that deal
6 damage each and slow
for (1) Speed next turn.@Shoot three missiles at
random enemies that deal
7 damage each and slow
for (1) Speed next turn.

Flurry 2

Shoot three missiles at
random enemies that deal
4 damage each and slow
for (1) Speed next turn.@Shoot three missiles at
random enemies that deal
5 damage each and slow
for (1) Speed next turn.@Shoot three missiles at
random enemies that deal
6 damage each and slow
for (1) Speed next turn.@Shoot three missiles at
random enemies that deal
7 damage each and slow
for (1) Speed next turn.@Shoot three missiles at
random enemies that deal
8 damage each and slow
for (1) Speed next turn.

Flurry 3

Shoot three missiles at
random enemies that deal
5 damage each and slow
for (2) Speed next turn.@Shoot three missiles at
random enemies that deal
6 damage each and slow
for (2) Speed next turn.@Shoot three missiles at
random enemies that deal
7 damage each and slow
for (2) Speed next turn.@Shoot three missiles at
random enemies that deal
8 damage each and slow
for (2) Speed next turn.@Shoot three missiles at
random enemies that deal
9 damage each and slow
for (2) Speed next turn.

Flurry 4

Shoot three missiles at
random enemies that deal
6 damage each and slow
for (2) Speed next turn.@Shoot three missiles at
random enemies that deal
7 damage each and slow
for (2) Speed next turn.@Shoot three missiles at
random enemies that deal
8 damage each and slow
for (2) Speed next turn.@Shoot three missiles at
random enemies that deal
9 damage each and slow
for (2) Speed next turn.@Shoot three missiles at
random enemies that deal
10 damage each and slow
for (2) Speed next turn.

Flurry 5

Shoot three missiles at
random enemies that deal
7 damage each and slow
for (2) Speed next turn.@Shoot three missiles at
random enemies that deal
8 damage each and slow
for (2) Speed next turn.@Shoot three missiles at
random enemies that deal
9 damage each and slow
for (2) Speed next turn.@Shoot three missiles at
random enemies that deal
10 damage each and slow
for (2) Speed next turn.@Shoot three missiles at
random enemies that deal
11 damage each and slow
for (2) Speed next turn.

Frostbite 1

Attack an enemy.
The ability it cast this turn is permanently
(1) Speed slower. @Attack an enemy.
The abilities the enemy and
its neighbors cast this
turn are permanently
(1) Speed slower.

Frostbite 2

Attack an enemy.
The ability it cast this turn is permanently
(2) Speed slower. @Attack an enemy.
The abilities the enemy and
its neighbors cast this
turn are permanently
(2) Speed slower.

Frostbite 3

Attack an enemy.
The ability it cast this turn is permanently
(3) Speed slower. @Attack an enemy.
The abilities the enemy and
its neighbors cast this
turn are permanently
(3) Speed slower.

Frostbite 4

Attack an enemy.
The ability it cast this turn is permanently
(4) Speed slower. @Attack an enemy.
The abilities the enemy and
its neighbors cast this
turn are permanently
(4) Speed slower.

Frostbite 5

Attack an enemy.
The ability it cast this turn is permanently
(5) Speed slower. @Attack an enemy.
The abilities the enemy and
its neighbors cast this
turn are permanently
(5) Speed slower.

Frostshield 1

Gain Taunt this turn.
After an enemy Attacks this
Merc, Freeze it until the
end of next turn.

Hail Storm 1

Deal {0} damage to a random enemy. Repeat {1} time.

Hail Storm 2

Deal {0} damage to a random enemy. Repeat {1} times.

Hail Storm 3

Deal {0} damage to a random enemy. Repeat {1} times.

Hail Storm 4

Deal {0} damage to a random enemy. Repeat {1} times.

Hail Storm 5

Deal {0} damage to a random enemy. Repeat {1} times.

Ice Lance 1

Freeze a character this turn.
If it was already Frozen, deal 10 damage instead.

Ice Lance 2

Freeze a character this turn.
If it was already Frozen, deal 15 damage instead.

Ice Lance 3

Freeze a character this turn.
If it was already Frozen, deal 20 damage instead.

Ice Lance 4

Freeze a character this turn.
If it was already Frozen, deal 23 damage instead.