Post your suggestions on how you think some cards should look like, especially old cards that needs to be raised to TGT value. The suggestions with the most votes/attention will replace the card in this gallery. This thread is just for fun, where we talk how cards would look like in an ideal world where Blizzard have monthly revisions to spice things up.
Revising cards take no time after Hearthcards.net introduced the amazing function "Import". Go to Hearthcards.net and click the "Import" icon in the Name Field. Write the name of the card you want to revise and it will pop up in a tab below.
You have there some cards that are very often used and you have buffed them O.o "5 mana summon 4 2/2 trees with charge"? 4? and dont die? is crazy, now its supernice and you buffed it
Great Job m8!! I'm really impressed by your post and by the huge amount of effort required do this type of work.
So i will post some feedbacks of my impression:
Thank you for a lot of useful feedback! I agree on several comments, especially your take on Imp-losion and Poisoned Blade. All this didn't take more than 45min, because Hearthcards.net have implemented an Import button in the card creator, to import information from cards already in the game.
Flame Leviathan's change to "put in your hand" is to make it trigger off Brewmaster, Echo of Medivh and Duplicate. But maybe the whole thing has to be reduced in mana cost and made into a useful body. Or make it neutral
Quartermaster got +1 health because the effect is moved from being a Battlecry to a constant effect on the minion that can be silenced. But maybe keep the Health and only make the effect.
Starving Buzzard is not exactly like the pre-nerf one, this one draw cards when a Beast dies, meaning they have to kill the hounds instead of sending them to face with Timber Wolf by their side. But maybe this has to be increased to like 3. Making the change from 2 to 5 was an absurd way to nerf it
Volcanic Lumberer: Has a nice concept but it's a bit op because it can stop any combo or otk deck, also I think the actual version is ok.
The rest is ok, recycle would be much better 4 mana as you made, 6 mana is just useless.
Huntards:
Starving Buzzard: As a 3 mana 2/2 I think it would be better, it was very insane in the past with 2/1 *everytime you summon a beast*, the way you made stills op.
Arcane Explosion as a 1 mana is very broken, maybe it still 2 mana deal 1 damage to all enemies? It's a not bad card but everybody prefer other bord cleaners.
Sorcerer's Apprentice: It's a nice concept but I prefer in this way, because you can combo with arcane missels etc.
Flamewaker: Just make it a 3/3 and it would be better.
Cone of Cold: It's good, the way it works now is bad, maybe deal 2 damage to a minion and 1 damage to adjacent minions and freeze them? Would be more balanced with same cost.
The others are very good, I really liked quartermaster and new version of bolvar(it can also become an insane card, but this only time can show us) .
Priest:
Mindgames: I don't know why you put it as a common, I really prefer it as an epic.
Holy Fire: Too much, 5 damage 6 health is enough, the card is already good.
Shadowform: In my opinion this should be 3 mana *change your hero power to deal 3 damage, if already in shadowform, deal 4 damage to a character* (4 damage not with hero power, 4 damage as a normal spell with target).
Betrayal: 1 mana is very cheap, I think the card should cost the same and have something more, maybe deal 1 damage / 2 damage to a minion and the effect?
Sinister Strike: 3 damage is enough. Gang Up as 2 mana is balanced, 1 mana is a bit op. (Maybe 2 mana put a copy in your hand and 2 in your deck maybe)
One-eyed Cheat: 5 mana sounds too much, I prefer this as a 3/2 or 4/1. In a pirate rogue the effect is very good for too much attack like this. You can also compare to magma rager.
Perdition's Blade: Good, I don't like this card too, maybe 3 mana 3/2 would be balanced.
Headcrack: I used to think this card is the worst spell in the game, but it has a lot of value, I think it should be 3 mana (like the actual) but you can choose any target you want, not only the enemy hero.
Poisoned Blade: This card is difficult to discuss, I thin the best way it's to make it 3 mana 1/4.
Dark Iron Skulker: 3 damage is too much, make it a 4/4 with same effect and it will be much better.
Edwin VanCleef: I prefer the actual way but yours is good too and don't die easy to bgh.
Kidnapper: With the combo this card is the same as "destroy a minion" and you also gain a copy of the minion, I only would want better stats on it, maybe 4 mana 3/3 or 5 mana 4/3, it has a big value but very bad body for its effect/cost.
Frost Shock: Maybe 2 damage to a minion, the value is very big for the cost.
Whirling Zap-o-matic: this card needs to be a 3/1. I don't know, maybe it loose a lot of value, making it rare is ok. Maybe even a 2/2 but it is not a big problem.
Winspeaker: Not a popular card but it's a bit op, 4/3 is ok for it.
Neptulon: Just make it overload 2 or a 7/8 body, it's very strong, it doesn't need buffs.
Charged Hammer: I think the best way for this card is make it a 4/2 or 3/3. Doesn't need to be a 2/3.
The Mistcaller: It is showing it's a very good card, maybe transform it into a 5 mana 3/4 or 6 mage 4/5. 5/5 nop.
Warlock:
Corruption: It's not popular but 0 mana is a way too much op, maybe 1 mana and one more effect.
All the cards untill felguard are very great in my opinion, very balanced and very good.
Fist of Jaraxxus: Just make it a 3 mana deal 4 damage, is better.
Imp-losion: It's a very good card, it doesn't need any buffs, maybe you can choose any character even enemy hero.
Voidcaller: Yes, costing (5) or less is good, but I think 3/4 is ok, maybe (4) or less.
Doomguard: Very strong card but it has a horrible drawback, 5/7 or 6/6 is ok for it.
Willfred FizzleBang: Make it 3/4, I think it's better, almost no one likes it :s
Warrior:
Arathi Weaponsmith: 4/3 is ok even 3/3 is ok, you equipe a 2/2 weapon. This is a lot of stuff.
Tinkmaster Overspark: This should be 4 mana 3/2 *Choose a minion, at the end of your turn transform it into a 1/1 squirrel or into a 5/5 devilsaur.
Abomination: Very op, same as chillmaw, but it's rare and it doesn't need the dragon to active.
Captain Greenskin: Just make it 5/5, 5/4 is too less, 6/5 is too much.
Leeroy Jenkins: Maybe it 4 mana 5/2 or the 5 mana version 6/4 or 6/3 but the idea of all of your turns is nice.
Hogger: Very, very broken, I think as a 6 mana 4/5 or your gnolls 2/3 would be better, as 5/4 is just insane.
Illidan Stormrage: as 7 mana 5/7 I think is better but is the same thing, good.
The Beast and Gruul: Very good both, maybe the beast 9/8, because a turn 6 with this is very hard to remove and also gruul too, but nice to see a good buff in gruul.
Nozdormu: Very very broken, I would want to see something like 8 mana 6/8, just this, the way you made is just insane op.
Onyxia: Same, it should be 8 mana 6/8 or 6/7 With maybe "your dragons have +1 attack".
Captain's Parrot: If you make a pirate deck this is the same of "draw 2 cards". Just buff +1 life in it and it would be better.
Gelbin Mekkatorque: Doesn't need mana cost change and doesn't need buffs in stats. He only needs best inventions, maybe a 6 mana 6/5. poultryizer (don't know the correct names) at the start of your turn transform an enemy minion into a 1/1 chicken. The chicken becomes 0/2, the machine that restores life 4 life to a friendly character, and the machine that buffs things buff a random friendly minion with +1 attack or +1 life at the end of your turn/each turn and with a better body maybe 0/5.
Gazlowe: Very insane body for the cost, in my opinion it can easily be a 6 mana 3/7 or 5 mana 3/6 or 3/5 with the text instead of 1 mana spells, 1 or less cost spells.
Toshley: It's a good card, very good body (don't die for bgh) and you gain 2 spare parts, maybe stay the same thing and "your spare parts cost 0"?
Mogor's Champion: I think 8/6 is better or a 9/5, 8/6 would balance it I think.
Icehowl: Agree with the cost of 8, but 10/10 is already good. Maybe a 11/11 for something different :DD.
The Skeleton Knight: You just made the worst legendary card (in my opinion) transform into one very insane card, this is just insane man. a "5/5" if you count the stats 7+3 = 10 "same" as 5/5 for its 4 mana cost and an amazing deathrattle. The only thing I want to this card is better stats. 5 mana 6/4 or even 6/5 or 7/4 with same effect, maybe 6 mana 6/5 with deathrattle: "reveal a minion... if your costs more, return this to your hand costing 2 less", maybe even a 5/5.
This is my opinion, all other cards are very balanced and some cards are very creative better than the originals that exist in hearthstone.
Post your suggestions on how you think some cards should look like, especially old cards that needs to be raised to TGT value. The suggestions with the most votes/attention will replace the card in this gallery. This thread is just for fun, where we talk how cards would look like in an ideal world where Blizzard have monthly revisions to spice things up.
Revising cards take no time after Hearthcards.net introduced the amazing function "Import". Go to Hearthcards.net and click the "Import" icon in the Name Field. Write the name of the card you want to revise and it will pop up in a tab below.
If all you want is to bitch and moan, not leaving a shred of constructive criticism or suggestion on how you think something should be, Hearthpwn have threads like this to avoid clogging up threads with useless comments that only waste people's time: http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-mega-salty
Claw | Wildwalker | Savagery | Nourish | Bite | Starfall
Dark Wispers | Recycle | Force of Nature | Starfire | Treant | Mech-Bear-Cat
Malorne | Volcanic Lumberer | Ironbark Protector | Knight of the Wild | Tree of Life
Bestial Wrath | Timber Wolf | Call Pet | Quick Shot | Hunter's Mark | King's Elekk
Powershot | Huffer | Starving Buzzard | Metaltooth Leaper | Stablemaster | Multi-Shot
Core Rager | Explosive Shot | Houndmaster | Gladiator's Longbow | Cobra Shot | Ball of Spiders
King Krush
Arcane Explosion | Cone of Cold | Sorcerer's Apprentice | Ethereal Arcanist | Flamewaker | Goblin Blastmage
Wee Spellstopper | Dragon's Breath | Flame Leviathan
Eye for an Eye | Repentance[/card] | Hand of Protection | Argent Lance | Redemption | Holy Light
Seal of Light | Hammer of Wrath | Divine Favor | Murloc Knight | Scarlet Purifier | Blessed Champion
Holy Wrath | Enter the Coliseum | Cobalt Guardian | Mysterious Challenger | Avenging Wrath | Bolvar Fordragon
Guardian of Kings | Lay on Hands | Quartermaster
Mind Vision | Mindgames | Shadowform | Lightspawn | Shadowbomber | Holy Fire
Shadowfiend
Cold Blood | Gang Up | Betrayal | Shiv | Sinister Strike | One-eyed Cheat
Perdition's Blade | Iron Sensei | Beneath the Grounds | Poisoned Blade | Headcrack | Sabotage
Master of Disguise | Ogre Ninja | Assassin's Blade | Trade Prince Gallywix | Dark Iron Skulker | Sprint
Edwin VanCleef | Kidnapper | Anub'arak
Forked Lightning | Whirling Zap-o-matic | Frost Shock | Far Sight | Vitality Totem | Frog |
Unbound Elemental | Windspeaker | Neptulon | Dunemaul Shaman | Siltfin Spiritwalker | Dust Devil
Charged Hammer | The Mistcaller
Sacrificial Pact | Demonfuse | Corruption | Succubus | Blood Imp | Drain Life
Sense Demons | Fist of Jaraxxus | Shadow Bolt | Imp-losion | Felguard | Summoning Portal
Voidcaller | Dark Bargain | Demonheart | Siphon Soul | Doomguard | Wilfred Fizzlebang
Tiny Knight of Evil | Pit Lord | Anima Golem | Void Crusher | Twisting Nether
Upgrade! | Revenge | Rampage | Slam | Execute | Armorsmith
King's Defender | Frothing Berserker | Ogre Warmaul | Mortal Strike | Charge | Arathi Weaponsmith
Axe Flinger | Cleave | Screwjank Clunker | Crush | Siege Engine | Grommash Hellscream
Magnataur Alpha | Sea Reaver | Warsong Commander
Elven Archer | Frostwolf Grunt | Goldshire Footman | Novice Engineer | Voodoo Doctor | Bloodfen Raptor
Dalaran Mage | Silverback Patriarch | Ironforge Rifleman | Ogre Magi | Magma Rager | Booty Bay Bodyguard
Nightblade | Lord of the Arena | Stormpike Commando | Reckless Rocketeer | Archmage | Core Hound | Core Hound Pup
War Golem | Shieldbearer | Wisp | Young Dragonhawk | Bloodsail Corsair | Young Priestess
Mana Addict | Millhouse Manastorm | Mana Wraith | Nat Pagle | Master Swordsmith | Pint-Sized Summoner
Alarm-o-Bot | Scarlet Crusader | Demolisher | Tauren Warrior | Southsea Captain | Thrallmar Farseer
Big Game Hunter | Silvermoon Guardian | Tinkmaster Overspark | Abomination | Ancient Mage | Captain Greenskin
Leeroy Jenkins | Priestess of Elune | Gadgetzan Auctioneer | Illidan Stormrage | Hogger | The Beast
Gruul | Captain's Parrot | Nozdormu | Gelbin Mekkatorque | Onyxia | Undertaker
Mad Scientist | Stoneskin Gargoyle | Nerub'ar Weblord | Illuminator | Wailing Soul | Mini-Mage
Hemet Nesingwary | Blingtron 3000 | Madder Bomber | Mimiron's Head | Gnomish Experimenter | Gazlowe
Toshley | Foe Reaper 4000 | Majordomo Executus | Mekgineer Thermaplugg | Coliseum Manager | Boom Bot
Crowd Favorite | The Skeleton Knight | Mogor's Champion | Icehowl
Hearthpwn Community's Balancing of Cards.
Jesus, imagine if you accidentally closed your browser in the middle of writing up that.
EDIT: Just saw your note on 'Import'. Noice.
You have there some cards that are very often used and you have buffed them O.o "5 mana summon 4 2/2 trees with charge"? 4? and dont die? is crazy, now its supernice and you buffed it
Y-y-you gotta be kidding me!
Thank you for a lot of useful feedback! I agree on several comments, especially your take on Imp-losion and Poisoned Blade. All this didn't take more than 45min, because Hearthcards.net have implemented an Import button in the card creator, to import information from cards already in the game.
Flame Leviathan's change to "put in your hand" is to make it trigger off Brewmaster, Echo of Medivh and Duplicate. But maybe the whole thing has to be reduced in mana cost and made into a useful body. Or make it neutral
Quartermaster got +1 health because the effect is moved from being a Battlecry to a constant effect on the minion that can be silenced. But maybe keep the Health and only make the effect.
Starving Buzzard is not exactly like the pre-nerf one, this one draw cards when a Beast dies, meaning they have to kill the hounds instead of sending them to face with Timber Wolf by their side. But maybe this has to be increased to like 3. Making the change from 2 to 5 was an absurd way to nerf it
Hearthpwn Community's Balancing of Cards.
Man, most of the cards are insane broken, principal cards I want to talk about:
Druid:
Claw: Broken, Heroic Strike from warrior is 2 mana receive +4 attack this turn.
Force of Nature: Better the atual version
Ironbark Protector: Broken
Volcanic Lumberer: Has a nice concept but it's a bit op because it can stop any combo or otk deck, also I think the actual version is ok.
The rest is ok, recycle would be much better 4 mana as you made, 6 mana is just useless.
Huntards:
Starving Buzzard: As a 3 mana 2/2 I think it would be better, it was very insane in the past with 2/1 *everytime you summon a beast*, the way you made stills op.
Explosive Shot and King Krush are a bit op, but the rest is ok.
Mage:
Arcane Explosion as a 1 mana is very broken, maybe it still 2 mana deal 1 damage to all enemies? It's a not bad card but everybody prefer other bord cleaners.
Sorcerer's Apprentice: It's a nice concept but I prefer in this way, because you can combo with arcane missels etc.
Flamewaker: Just make it a 3/3 and it would be better.
Cone of Cold: It's good, the way it works now is bad, maybe deal 2 damage to a minion and 1 damage to adjacent minions and freeze them? Would be more balanced with same cost.
Goblin Blastmage: Totally agree
Paladin:
Argent Lance: I think the card would be op, the way it's now it's ok but no one uses it because everybody plays secretin so they don't need it.
Scarlet Purifier: I think 3 damage is ok, 4 maybe is too much.
Murloc Knight as rare: Yes!
Cobalt Guardian: Extremelly broken, infinite divine shield in your turn, I think transforming it into a 5/5 or a 6/4 is enough.
Lay on Hands: 9 or 10 health is enough, it's a good card, it doesn't need buffs.
Guardian of Kings: 5/6 is too much, 5/5 is ok.
The others are very good, I really liked quartermaster and new version of bolvar(it can also become an insane card, but this only time can show us) .
Priest:
Mindgames: I don't know why you put it as a common, I really prefer it as an epic.
Holy Fire: Too much, 5 damage 6 health is enough, the card is already good.
Shadowform: In my opinion this should be 3 mana *change your hero power to deal 3 damage, if already in shadowform, deal 4 damage to a character* (4 damage not with hero power, 4 damage as a normal spell with target).
Rogue:
Cold Blood: Don't need changes
Betrayal: 1 mana is very cheap, I think the card should cost the same and have something more, maybe deal 1 damage / 2 damage to a minion and the effect?
Sinister Strike: 3 damage is enough. Gang Up as 2 mana is balanced, 1 mana is a bit op. (Maybe 2 mana put a copy in your hand and 2 in your deck maybe)
One-eyed Cheat: 5 mana sounds too much, I prefer this as a 3/2 or 4/1. In a pirate rogue the effect is very good for too much attack like this. You can also compare to magma rager.
Perdition's Blade: Good, I don't like this card too, maybe 3 mana 3/2 would be balanced.
Headcrack: I used to think this card is the worst spell in the game, but it has a lot of value, I think it should be 3 mana (like the actual) but you can choose any target you want, not only the enemy hero.
Poisoned Blade: This card is difficult to discuss, I thin the best way it's to make it 3 mana 1/4.
Dark Iron Skulker: 3 damage is too much, make it a 4/4 with same effect and it will be much better.
Edwin VanCleef: I prefer the actual way but yours is good too and don't die easy to bgh.
Kidnapper: With the combo this card is the same as "destroy a minion" and you also gain a copy of the minion, I only would want better stats on it, maybe 4 mana 3/3 or 5 mana 4/3, it has a big value but very bad body for its effect/cost.
Editing latter
Maybe... nah nah nah nah
Part two:
Shaman:
Forked Lightning: Lovely
Frost Shock: Maybe 2 damage to a minion, the value is very big for the cost.
Whirling Zap-o-matic: this card needs to be a 3/1. I don't know, maybe it loose a lot of value, making it rare is ok. Maybe even a 2/2 but it is not a big problem.
Winspeaker: Not a popular card but it's a bit op, 4/3 is ok for it.
Neptulon: Just make it overload 2 or a 7/8 body, it's very strong, it doesn't need buffs.
Charged Hammer: I think the best way for this card is make it a 4/2 or 3/3. Doesn't need to be a 2/3.
The Mistcaller: It is showing it's a very good card, maybe transform it into a 5 mana 3/4 or 6 mage 4/5. 5/5 nop.
Warlock:
Corruption: It's not popular but 0 mana is a way too much op, maybe 1 mana and one more effect.
All the cards untill felguard are very great in my opinion, very balanced and very good.
Fist of Jaraxxus: Just make it a 3 mana deal 4 damage, is better.
Imp-losion: It's a very good card, it doesn't need any buffs, maybe you can choose any character even enemy hero.
Voidcaller: Yes, costing (5) or less is good, but I think 3/4 is ok, maybe (4) or less.
Doomguard: Very strong card but it has a horrible drawback, 5/7 or 6/6 is ok for it.
Willfred FizzleBang: Make it 3/4, I think it's better, almost no one likes it :s
Warrior:
Arathi Weaponsmith: 4/3 is ok even 3/3 is ok, you equipe a 2/2 weapon. This is a lot of stuff.
Crush: Bad in my opinion.
Neutrals:
Core Hound: Maybe 2/3 core hound pup? More balanced.
Wargolem: Lovely
Thrallmar Farseer: Good but you need to upgrade its rarity (maybe rare or epic) because of its effect.
Big Game Hunter: 3/2 is ok but I think as epic is ok too.
Tinkmaster Overspark: This should be 4 mana 3/2 *Choose a minion, at the end of your turn transform it into a 1/1 squirrel or into a 5/5 devilsaur.
Abomination: Very op, same as chillmaw, but it's rare and it doesn't need the dragon to active.
Captain Greenskin: Just make it 5/5, 5/4 is too less, 6/5 is too much.
Leeroy Jenkins: Maybe it 4 mana 5/2 or the 5 mana version 6/4 or 6/3 but the idea of all of your turns is nice.
Hogger: Very, very broken, I think as a 6 mana 4/5 or your gnolls 2/3 would be better, as 5/4 is just insane.
Illidan Stormrage: as 7 mana 5/7 I think is better but is the same thing, good.
The Beast and Gruul: Very good both, maybe the beast 9/8, because a turn 6 with this is very hard to remove and also gruul too, but nice to see a good buff in gruul.
Nozdormu: Very very broken, I would want to see something like 8 mana 6/8, just this, the way you made is just insane op.
Onyxia: Same, it should be 8 mana 6/8 or 6/7 With maybe "your dragons have +1 attack".
Captain's Parrot: If you make a pirate deck this is the same of "draw 2 cards". Just buff +1 life in it and it would be better.
Gelbin Mekkatorque: Doesn't need mana cost change and doesn't need buffs in stats. He only needs best inventions, maybe a 6 mana 6/5. poultryizer (don't know the correct names) at the start of your turn transform an enemy minion into a 1/1 chicken. The chicken becomes 0/2, the machine that restores life 4 life to a friendly character, and the machine that buffs things buff a random friendly minion with +1 attack or +1 life at the end of your turn/each turn and with a better body maybe 0/5.
Boom Bot: 2-3 damage for me is ok.
Gazlowe: Very insane body for the cost, in my opinion it can easily be a 6 mana 3/7 or 5 mana 3/6 or 3/5 with the text instead of 1 mana spells, 1 or less cost spells.
Toshley: It's a good card, very good body (don't die for bgh) and you gain 2 spare parts, maybe stay the same thing and "your spare parts cost 0"?
Mogor's Champion: I think 8/6 is better or a 9/5, 8/6 would balance it I think.
Icehowl: Agree with the cost of 8, but 10/10 is already good. Maybe a 11/11 for something different :DD.
The Skeleton Knight: You just made the worst legendary card (in my opinion) transform into one very insane card, this is just insane man. a "5/5" if you count the stats 7+3 = 10 "same" as 5/5 for its 4 mana cost and an amazing deathrattle. The only thing I want to this card is better stats. 5 mana 6/4 or even 6/5 or 7/4 with same effect, maybe 6 mana 6/5 with deathrattle: "reveal a minion... if your costs more, return this to your hand costing 2 less", maybe even a 5/5.
This is my opinion, all other cards are very balanced and some cards are very creative better than the originals that exist in hearthstone.
Maybe... nah nah nah nah