Post your suggestions on how you think some cards should look like, especially old cards that needs to be raised to TGT value. The suggestions with the most votes/attention will replace the card in this gallery. This thread is just for fun, where we talk how cards would look like in an ideal world where Blizzard have monthly revisions to spice things up.
Revising cards take no time after Hearthcards.net introduced the amazing function "Import". Go to Hearthcards.net and click the "Import" icon in the Name Field. Write the name of the card you want to revise and it will pop up in a tab below.
Great Job m8!! I'm really impressed by your post and by the huge amount of effort required do this type of work.
So i will post some feedbacks of my impression:
Thank you for a lot of useful feedback! I agree on several comments, especially your take on Imp-losion and Poisoned Blade. All this didn't take more than 45min, because Hearthcards.net have implemented an Import button in the card creator, to import information from cards already in the game.
Quartermaster got +1 health because the effect is moved from being a Battlecry to a constant effect on the minion that can be silenced. But maybe keep the Health and only make the effect.
Starving Buzzard is not exactly like the pre-nerf one, this one draw cards when a Beast dies, meaning they have to kill the hounds instead of sending them to face with Timber Wolf by their side. But maybe this has to be increased to like 3. Making the change from 2 to 5 was an absurd way to nerf it
The others are very good, I really liked quartermaster and new version of bolvar(it can also become an insane card, but this only time can show us) .
Mindgames: I don't know why you put it as a common, I really prefer it as an epic.
Holy Fire: Too much, 5 damage 6 health is enough, the card is already good.
Shadowform: In my opinion this should be 3 mana *change your hero power to deal 3 damage, if already in shadowform, deal 4 damage to a character* (4 damage not with hero power, 4 damage as a normal spell with target).
Betrayal: 1 mana is very cheap, I think the card should cost the same and have something more, maybe deal 1 damage / 2 damage to a minion and the effect?
Sinister Strike: 3 damage is enough. Gang Up as 2 mana is balanced, 1 mana is a bit op. (Maybe 2 mana put a copy in your hand and 2 in your deck maybe)
One-eyed Cheat: 5 mana sounds too much, I prefer this as a 3/2 or 4/1. In a pirate rogue the effect is very good for too much attack like this. You can also compare to magma rager.
Perdition's Blade: Good, I don't like this card too, maybe 3 mana 3/2 would be balanced.
Headcrack: I used to think this card is the worst spell in the game, but it has a lot of value, I think it should be 3 mana (like the actual) but you can choose any target you want, not only the enemy hero.
Poisoned Blade: This card is difficult to discuss, I thin the best way it's to make it 3 mana 1/4.
Dark Iron Skulker: 3 damage is too much, make it a 4/4 with same effect and it will be much better.
Edwin VanCleef: I prefer the actual way but yours is good too and don't die easy to bgh.
Kidnapper: With the combo this card is the same as "destroy a minion" and you also gain a copy of the minion, I only would want better stats on it, maybe 4 mana 3/3 or 5 mana 4/3, it has a big value but very bad body for its effect/cost.
The Beast and Gruul: Very good both, maybe the beast 9/8, because a turn 6 with this is very hard to remove and also gruul too, but nice to see a good buff in gruul.
Nozdormu: Very very broken, I would want to see something like 8 mana 6/8, just this, the way you made is just insane op.
Onyxia: Same, it should be 8 mana 6/8 or 6/7 With maybe "your dragons have +1 attack".
Captain's Parrot: If you make a pirate deck this is the same of "draw 2 cards". Just buff +1 life in it and it would be better.
Gelbin Mekkatorque: Doesn't need mana cost change and doesn't need buffs in stats. He only needs best inventions, maybe a 6 mana 6/5. poultryizer (don't know the correct names) at the start of your turn transform an enemy minion into a 1/1 chicken. The chicken becomes 0/2, the machine that restores life 4 life to a friendly character, and the machine that buffs things buff a random friendly minion with +1 attack or +1 life at the end of your turn/each turn and with a better body maybe 0/5.
Icehowl: Agree with the cost of 8, but 10/10 is already good. Maybe a 11/11 for something different :DD.
The Skeleton Knight: You just made the worst legendary card (in my opinion) transform into one very insane card, this is just insane man. a "5/5" if you count the stats 7+3 = 10 "same" as 5/5 for its 4 mana cost and an amazing deathrattle. The only thing I want to this card is better stats. 5 mana 6/4 or even 6/5 or 7/4 with same effect, maybe 6 mana 6/5 with deathrattle: "reveal a minion... if your costs more, return this to your hand costing 2 less", maybe even a 5/5.
This is my opinion, all other cards are very balanced and some cards are very creative better than the originals that exist in hearthstone.