Blood Imp

Card Text
Stealth. At the end of your
turn, give another random
friendly minion +1 Health.
Flavor Text
Imps are content to hide and viciously taunt everyone nearby.
Card Sounds
Stealth. At the end of your
turn, give another random
friendly minion +1 Health.
Imps are content to hide and viciously taunt everyone nearby.
DOES HE HAVE TO?
Sure send the little guy! i like his voice so much, so any chance i get i try to buff him :D
Im going to try this out in my aggro warlock deck to see if it's worth it. Seems like great value, only downsides i see is an enemy knife juggler and having a useless body on board where there could be a minion if you have a full board.
i used to think this card was ridiculously OP... like, I thought it was the best card in the game. To clarify, it was post-nerf.
I like golden animation
Imo, this card is pretty awful since the overnerf it was subjected to. I could live with the fact that it's just a Young Priestess with Stealth, but zero Attack? You can't even get rid of this chump without using another card to buff it, and that's ridiculous. I'd rather they just removed it from the game, as it now serves to weaken Bane of Doom. RIP, Blood Imp. We had some good times, back in the day.
This is kind of like an unsung hero in my deck. The extra HP is really good early game where it gives you nearly double the trades.
we all hate u