Card Clarifications
- If you opponent has no minions, you can still cast it to destroy their weapon. (Source)
Destroy a random enemy minion. Combo: And your opponent's weapon.
Rogues can't stand it. They know you planned it! They are going to set you straight!
is this any good tech against Pirate Warrior (as Miracle)?
turn 6 Blingtron 3000 + Preparation + Sabotage could make up for some sweet combo to gain a lot of tempo (or even turn 5 with The Coin, which is not that hard to have on rogue)
What happens if you play a card and then use this against a Tirion Fordring? Get's the Ashbringer destroyed?
It checks for weapon before the death resolves, so no, ashbringer stays alive.
Sabotage is a situational card, which with the right circumstances can turn the tide of the battle. It is a good idea to keep this card until your opponent has only valuable minions on board, or use its combo effect to destroy the opponent's weapon. Sabotage can be used with no enemy minions on the board, for destroying the enemy weapon, provided its Combo is activated.
Dat shining dagger......
Still have some potential , i will keep it for future meta .
If you use this and kill Acolyte of Pain and Death's Bite, the deathrattle goes off and damages acolyte granting your opponent a card before it dies.
Wasn't too happy when I found that out...
you are doing it wrong when you use a 4 mana spell to remove a 3 mana minion...
I can also guarantee you most warriors have bigger minions than acolyte of pain lol..
1) it was also killing a death's bite which warriors can get a ton of value out of, via pain card draw, patron spawns, frothing buffs, armorsmith armor
2) straight up killing it denies card draw which is worth it in a combo vs control match
you have a lot to learn about card games
an interesting comment at the end... thnx for noticing senpai I guess?
the eyes , the sword, the animator did a good job
1
"Best flavor text ever" - The beastie boys.
i have been playing last 2 weeks with a strange rogue that i make ... more aggro and controll board game without preps. !!i have winning alot agaisnt all matchups but against shaman paladin and warrior when the weapons get in game, give me a hard time to win the game( specially shaman doomhammer and because shaman had alot of board control and presence)! this may will helping me win more against that type of decks! and i agreed in rogue the fact of beeing on a random minion its not a problem because the worst scenario will be belcher with other any minion and you have allways 50 % of change if you had the sap you will avoid one opponent turn, and avoid minions and spells on killing the belcher for example! its like anubar if you control well your board you many times can choose the minion that came to your hand again.. in my point of view
Good for the Miracle Rogue vs Warrior matchup. Could be played over Harrison Jones or Acidic Swamp Ooze.
Good card for miracle rogue. Will help a lot against warrior and mirror match-up.
I really don't see this card being run in any kind of rogue deck.
Maybe a tempo rogue running prep :( But this card without prep is way too slow.
And the "flexibility" it seems to offer isn't a real one imo.
Because if you want to destroy the opponent's weapon you have to combo it, and it may waste the 1st effect. On the other hand the situation where the card is used at it's full potential is so ridiculously rare that running it hopping to see the situation happen may be a waste.
If the first effect was strong enough (keep in mind that deadly shot isn't run anywhere), it may be worth it to have it around, but sap/ooze/harrisson Jones already do the job. This card adds nothing.
To people that underestimate this card comparing it to deadly shot, you really need to factor in the class its associated with. When I expressed my opinion on Ancesstor's Call, I argued that the worst case scenario for the card, which is when it pulls out a big legendary for your opponent, is still beneficial, because Shaman has arguably the cheepest effective removal in the game and he can easily deal with anything big, and at that, on his terms. I said arguably, because the class, that can compete with Shaman in that regard is definately rogue.
You say the randomness of this card is too much of a downside. How much is it really of a downside in the context of rogue? Sure you dont have a one mana silence or a 3 mana hex, but backstab, dedaly poison, eviscerate, sap, blade flurry? Its very easy for rogue to minimize or even completely remove the randomness effect of this card and if you take a weapon with it, thats ultra value. Even without the combo, however, how can you say this card is worse than deadly shot when the only cheap effective removal hunters have is hunters mark which also requires a minion and... What? Arcane shot that nobody runs?
Pretty bad most of the time but it has the potential to win the game by itself in the right situation. Image if it killed a concealed Gadgetzan and destroyed an assassin's blade?
Do not know what to think about this card. From what i see, GvG is filled with beefy minions at low cost (meaning more often than not the boards will have about than 2-3 units). So the "random" in it is too rng for my liking. On the other hand with all the weapons sprouting about, the weapon removal is the main usage of this card with the creature removal being its "bonus".
Surely might fit some controlish rogue deck, but wouldn't use a 4(+X) mana spell in any form of miracle version.