Descent of Dragons Card List & Guide
Also damages the minions next to whomever it attacks.
Foe reaping is really not so different from harvest reaping, at the end of the day.
This could actually be really really sick with Dr. Boom, Mad Genius and Magnetic
And The Boomship
? nothing wrong with that whomever refers to the object aka the thing being attacked by the foe reaper (subject)
Did this card get removed?
It's from GVG, you can only see it in wild, arena and tavern brawl.
Thanks. It took me an embarrassing amount of time to figure out the filters.
This card is a lot of fun if you can get it into play w/o losing it before it has a chance to do it's thing. I have this in a shaman deck and try to support it with Ancestral Spirit. Makes quick work of an enemy board that has taunts in it. One time I added WF to it and completely cleared a full board.
If you buff Foe Reaper, does it also do the new damage to the minions next to it?
I don't see why it wouldn't, it doesn't say "6 damage" in the card text so its probably whatever his attack is at any time
Magnataur Alpha's big brother
You realize the odds of ever replicating that game-state are probably like ten billion to one?
I love his hat. he is killing like 50 minions and chilling with a straw hat.
8 mana 6/9. If it lives to attack, you get amazing value. Great, right?
Then you look at Gahz'rilla. 7 mana 6/9. If it lives to attack, win the game. And 'Rilla doesn't get played in constructed.
Sorry Foe Reaper.
the Foe Reaper almost always gets value the next turn, while Gahz'rilla need to take damage once before getting really strong. so in many cases gahz'rilla will take 2 turns to get value while foe reaper only takes 1
6/9 is perfect stats.Impervious to Big Game Hunter. Not bothered by LightBomb (deal damage to each minion = to its attack). Good way to hit minions protected by taunts or ones that are cloaked. Can choose to target a smaller minion w/o taking the damage it would if it attacked the bigger one directly. Impervious to AOE and most direct spells.
Interesting (and unexpected) interaction when attacking Imp Gang Boss. (the imp token spawns to the right, and takes the foe reaper hit, protecting whatever minion might have been to the Imp Gang Boss' right)
This guy was so OP when I was rank 22.
Unfortunately due to the fact that the aggro decks dominate hs, It can't be placed in constructed ranked games. If that change and we get a more control type of gameplay, then it will have many potentials.