12-2 Rogue deck. Solid 1-drops ad two Defias Ringleaders into Oil and taunter was pretty key. The few games that went late allowed Force-Tank Max into Kraken to take it down anyway.
Took me lot of runs to get 12 wins again, don't know why, but therefore it's a 12 - 0.
The deck had an insane early with nice 2 drops and Zombie Chow combined with the Flame Cannons.
In some games I run out of fuel in the end, one game was compeltely lucky because my opponent was a retard, but Blizzard saved my ass then. I did not use it for removal most of the times, more for freezing the big enemy minions while going for face.
While doing the declist I noticed I had an Boulderfist Ogre...never drawn, never played, never seen :D
The goal of this draft is to flood the board with low cost minions and surprise my opponent with an early Volcanic Drake or Volcanic Lumberer. There is also a fencing coach combo with savage combatant, which allows me to play combatant on turn 4 instead of 6 with a 3 damage hero attack. Living Roots and Volcanic Lumberer were the MVP’s this arena run.
This is my first 12-0 Arena run. It's an overall solid deck with few weak cards, and I was fortunate enough to draw on curve for nearly all 12 games. I didn't get any epics or legendaries, but 4 of the 5 rares (2x Darnassus Aspirant, Starfall and Stampeding Kodo are among the best cards a Druid could draft. With Starfall, 2 Wrath, and Starfire, I was able to protect my minions by eliminating my opponents threats using spells.
The MVPs, however, would have to be the 2 Druid of the Fang. With 7 other minions that are beasts, transform into beasts, or summon beasts, I was always able to get him into his 7/7 snake form, which is usually game-winning.
Another 12 win paladin run here. Felt great after the draft (coghammer is such a great card and a lot of early game value / divine shield) but id not think it would happen after starting 3-2.
2 losses came vs Paladins, first one to some mumbo jumbo Kel'Thuzad crap which I couldnt recover from, the other one was a close call where I made some bad plays earlygame. Think this could have easily gone 12-0 in the hands of a better player than me.
First time 12 wins with Rogue.
MVP was the 3 backstabs + Fencing Coach, so much tempo in the early game.
Reward was pretty good since I didn't actually have Acidmaw. (Fun note, got The Mistcaller from the reward pack, so yea, this was a great arena reward)
So, had a nice 12-1 run with my Paladin. The deck contains a video with the last 2 games, which proves the 12 wins and show the rewards. Funny thing is that i got 3 Old Murc-Eyes after i got Murloc Warleader from the pack.
Haven't really bothered doing write-ups for my 12-wins for a while now, just going to post a bunch of decks from within the last month or so for the people who collect data.
Went 12-2 with this Aggro-control Rogue deck today. And one of those 2 losses was because of the Unearthed Raptor+deathrattle minion combo (from my opponent) that freezed my game when I was better positioned, so it's actually a 12-1 for me.
This deck had a lot of 3-drops, but not as much 2-drops. thus, this deck tended to have the occasional slow start. If that happened, i was able to use my many board-clears and tempo-swing cards to swing the game back around. On at least two occasions, including my final game, I was able to chain Elemental Destruction to clear a large enemy board, and then use Big Game Hunter to take care of his big drop on the following turn despite the huge overload drawback.
2x Thunder Bluff Valiant, alongside all the other goodies I had, made most matches fairly simple, especially if I did not get a slow start.
It happened: a 12-win warrior. Have been snap-picking the class since the last wing came out, because it's the last class I was missing 12-wins on.
The expansion really helped me a lot, with both Fierce Monkey and Obsidian Destroyer helping a lot. I was expecting Gorehowl to carry, but it did surprisingly little. Summoning Stone was a dead drop in almost every run, because of my lack of spells, but the high card quality compensated. Only loss was against a paladin that had a Cult Master out I couldn't deal with because I didn't draw any of my weapons.
The style that got me to win was simple on most games: go for control until about my 5-drop with high quality minions, then switch to face, with the taunts from Master Jouster and Obsidian Destroyer, as well as the boost from Stormwind Champion protecting my minions.
Here is my 12-1 Rogue Deck. Lost my 10th Game when even after Mulligan had only a hand of 4 drops or higher. It vastly surpassed my expectations since it lacked many of the best Rogue cards (like Agent and Skulker) and only had single copies of other staples like backstab and ringleader. Having 5 different 1 health minions was also not planned but some of the choices I had were kinda blah.
The MVP of my Deck was Cold Blood. It personally won me probably 4-5 games (Cold Blood + Dragonhawk Rider to end 1 game, Cold Blood x2 + charging Buccaneer to end another, etc).
---------------------
Backstab Cold Blood x2 Buccaneer Clockwork Gnome x2 Southsea Deckhand Amani Berserker Bluegill Warrior Defias Ringleader Goblin Auto Barber Undercity Valiant Perdition's Blade Fan of Knives x2 Dragonhawk Rider Imp Master Ogre Brute Burly Rockjaw Trogg Dark Iron Dwarf x2 Twilight Drake Assassinate Pit Fighter Shado-Pan Rider x2 Piloted Sky Golem Captured Jormunger Force Tank Max Frost Giant
12-2 Rogue deck. Solid 1-drops ad two Defias Ringleaders into Oil and taunter was pretty key. The few games that went late allowed Force-Tank Max into Kraken to take it down anyway.
Took me lot of runs to get 12 wins again, don't know why, but therefore it's a 12 - 0.
The deck had an insane early with nice 2 drops and Zombie Chow combined with the Flame Cannons.
In some games I run out of fuel in the end, one game was compeltely lucky because my opponent was a retard, but Blizzard saved my ass then. I did not use it for removal most of the times, more for freezing the big enemy minions while going for face.
While doing the declist I noticed I had an Boulderfist Ogre...never drawn, never played, never seen :D
The goal of this draft is to flood the board with low cost minions and surprise my opponent with an early Volcanic Drake or Volcanic Lumberer. There is also a fencing coach combo with savage combatant, which allows me to play combatant on turn 4 instead of 6 with a 3 damage hero attack. Living Roots and Volcanic Lumberer were the MVP’s this arena run.
4x Top 150 arena player
#95 June 2017 6.80, #108 Aug 2017 7.67, #127 Feb 2018 Wildfest 7.7, #33 Nov 2018 7.53
HCT Challenger Finals qualifier: 2018 Season 1, 2, 3
Played the deck on stream starting from 6-0 :) You can see the rewards and gameplay on the vod here: http://www.twitch.tv/cashmere24/v/25719178
Cheers!
Got this one to 12 wins. It was kinda imba with four Si-7 agents.
Pick choices are here http://www.heartharena.com/arena-run/v8q324
This is my first 12-0 Arena run. It's an overall solid deck with few weak cards, and I was fortunate enough to draw on curve for nearly all 12 games. I didn't get any epics or legendaries, but 4 of the 5 rares (2x Darnassus Aspirant, Starfall and Stampeding Kodo are among the best cards a Druid could draft. With Starfall, 2 Wrath, and Starfire, I was able to protect my minions by eliminating my opponents threats using spells.
The MVPs, however, would have to be the 2 Druid of the Fang. With 7 other minions that are beasts, transform into beasts, or summon beasts, I was always able to get him into his 7/7 snake form, which is usually game-winning.
I went 12:2 with rogue. Big Game Hunter saved some of my games.
Another 12 win paladin run here. Felt great after the draft (coghammer is such a great card and a lot of early game value / divine shield) but id not think it would happen after starting 3-2.
No Frostbolts? No Problem :)
If you're happy and you know it... well that's good :)
Typically got lots of minions on the board and buffed them.
"We've done the impossible and that makes us mighty."
2 losses came vs Paladins, first one to some mumbo jumbo Kel'Thuzad crap which I couldnt recover from, the other one was a close call where I made some bad plays earlygame. Think this could have easily gone 12-0 in the hands of a better player than me.
First time 12 wins with Rogue.
MVP was the 3 backstabs + Fencing Coach, so much tempo in the early game.
Reward was pretty good since I didn't actually have Acidmaw. (Fun note, got The Mistcaller from the reward pack, so yea, this was a great arena reward)
So, had a nice 12-1 run with my Paladin. The deck contains a video with the last 2 games, which proves the 12 wins and show the rewards. Funny thing is that i got 3 Old Murc-Eyes after i got Murloc Warleader from the pack.
Haven't really bothered doing write-ups for my 12-wins for a while now, just going to post a bunch of decks from within the last month or so for the people who collect data.
http://imgur.com/a/fdlkr
http://imgur.com/a/OYS9r
Decks are from both EU and NA, 3 Rogues, 2 Paladins, a Hunter and a Shaman.
Went 12-2 with this Aggro-control Rogue deck today. And one of those 2 losses was because of the Unearthed Raptor+deathrattle minion combo (from my opponent) that freezed my game when I was better positioned, so it's actually a 12-1 for me.
My 4th 12-0, and my first as shaman:
This deck had a lot of 3-drops, but not as much 2-drops. thus, this deck tended to have the occasional slow start. If that happened, i was able to use my many board-clears and tempo-swing cards to swing the game back around. On at least two occasions, including my final game, I was able to chain Elemental Destruction to clear a large enemy board, and then use Big Game Hunter to take care of his big drop on the following turn despite the huge overload drawback.
2x Thunder Bluff Valiant, alongside all the other goodies I had, made most matches fairly simple, especially if I did not get a slow start.
It happened: a 12-win warrior. Have been snap-picking the class since the last wing came out, because it's the last class I was missing 12-wins on.
The expansion really helped me a lot, with both Fierce Monkey and Obsidian Destroyer helping a lot. I was expecting Gorehowl to carry, but it did surprisingly little. Summoning Stone was a dead drop in almost every run, because of my lack of spells, but the high card quality compensated. Only loss was against a paladin that had a Cult Master out I couldn't deal with because I didn't draw any of my weapons.
Obvious quality cards include Zombie Chow, the weapons, Knife Juggler + Haunted Creeper and my solid 5-drops. Surprise value came from Raging Worgen and Axe Flinger because of the activators that gave me the reach I needed to compensate for the lack of draws. Finally, Tomb Spider is insane, both because of the chance to draw Fierce Monkey and because stealth or charge beasts Jungle Panther, Stranglethorn Tiger, Stonetusk Boar can give the reach needed.
The style that got me to win was simple on most games: go for control until about my 5-drop with high quality minions, then switch to face, with the taunts from Master Jouster and Obsidian Destroyer, as well as the boost from Stormwind Champion protecting my minions.
First time ever 12-0!
Could not have done it without BGH.
Here is my 12-1 Rogue Deck. Lost my 10th Game when even after Mulligan had only a hand of 4 drops or higher. It vastly surpassed my expectations since it lacked many of the best Rogue cards (like Agent and Skulker) and only had single copies of other staples like backstab and ringleader. Having 5 different 1 health minions was also not planned but some of the choices I had were kinda blah.
The MVP of my Deck was Cold Blood. It personally won me probably 4-5 games (Cold Blood + Dragonhawk Rider to end 1 game, Cold Blood x2 + charging Buccaneer to end another, etc).
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Backstab
Cold Blood x2
Buccaneer
Clockwork Gnome x2
Southsea Deckhand
Amani Berserker
Bluegill Warrior
Defias Ringleader
Goblin Auto Barber
Undercity Valiant
Perdition's Blade
Fan of Knives x2
Dragonhawk Rider
Imp Master
Ogre Brute
Burly Rockjaw Trogg
Dark Iron Dwarf x2
Twilight Drake
Assassinate
Pit Fighter
Shado-Pan Rider x2
Piloted Sky Golem
Captured Jormunger
Force Tank Max
Frost Giant
Hate that you can't screenshot decklist at 12 wins on mobile. Got my first one yesterday.
http://www.heartharena.com/arena-run/d60f84
First 12 wins run. Just a solid paladin deck. The amount of warlocks was a bit suprising.