You know why the servers are unstable? Because all you dipshits keep hammering them!
There are over 40 million registered accounts for Hearhstone. Let's assume that about a third of them don't even play the game very often. That's still roughly 25 million. How do you stress test 25 million users?
Sit down. Shut the fuck up. Play another game until they sort the mess out.
This has got to be one of the dumbest post I've ever read. "Their servers are unstable because you want to play their game! If you don't to play, their server will be stable." LOL. Of course it is hard to sustain a large demand, but that's part of their job. If they fail at it, it should be reflected by our complaints.
Do not disenchant anything below playable amount until you know exactly what you will craft with that dust.
With that said, even if you plans for crafting I think Icehowl is still barely on the line. I would probably keep him around as there are foreseeable control decks that could use him. There must be some worst legendaries to give the axe to if you really need the dust.
Probably Secret Pally is the most consistent. Control Warrior is in an interesting spot, it completely dominates any deck designed to beat Secret Pally, but it isn't favored against Secret Pally (or mid-range for that matter). Honestly, right now I am starting my day with Tempo Mage to beat the Pally's I expect to see, but if I see a ladder full of other decks I switch to Control Warrior.
This is by far the worst Tavern Brawl. Every game takes FOREVER. I just wanted one win for my pack and because I lost the first two games it was basically 20 minutes wasted already.
12-2 Rogue deck. Solid 1-drops ad two Defias Ringleaders into Oil and taunter was pretty key. The few games that went late allowed Force-Tank Max into Kraken to take it down anyway.
Arena. I have a 10/14 Temple enforcer, a mad bomber and a mechanical yeti. Opponent has The Beast and Scavenging Hyena at 4/3.
As soon as he drops the beast I think "Obviously gonna kill that with my enforcer." Instantly once it is my turn I slam my enforcer into The Beast and instantly slam my mad bomber in the Hyena. DERP. I watch the animation catch up and see my Bomber suicde into a 6/4 Hyena. I give up my Yeti as well :(
The worst part is, I made two mistake. Best play was to kill Hyena first, but even after killing the beast first if I waited for animation I could have just lost the yeti and saved the bomber.
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2
FIRST TRY THANK YOU!!!!
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sweet. Won first try by controlling board until opponent fatigued. definitely helped that she gave herself doomsayer on a full board.
1
Tavern Brawl is down for me, says it will be back in one day.
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Do not disenchant anything below playable amount until you know exactly what you will craft with that dust.
With that said, even if you plans for crafting I think Icehowl is still barely on the line. I would probably keep him around as there are foreseeable control decks that could use him. There must be some worst legendaries to give the axe to if you really need the dust.
0
Probably Secret Pally is the most consistent. Control Warrior is in an interesting spot, it completely dominates any deck designed to beat Secret Pally, but it isn't favored against Secret Pally (or mid-range for that matter). Honestly, right now I am starting my day with Tempo Mage to beat the Pally's I expect to see, but if I see a ladder full of other decks I switch to Control Warrior.
1
This is by far the worst Tavern Brawl. Every game takes FOREVER. I just wanted one win for my pack and because I lost the first two games it was basically 20 minutes wasted already.
0
12-2 Rogue deck. Solid 1-drops ad two Defias Ringleaders into Oil and taunter was pretty key. The few games that went late allowed Force-Tank Max into Kraken to take it down anyway.
2
Perfectly Balanced
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My first and only is Hogger. Will prob swap soon for a Justicar.
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Best line in the guide: " Turn 2 is correct to play Darnassus Aspirant but, to contrast this minion, now Warriors run 2xFiery War Axe."
Yep. We all remember how Warriors never ran x2 Fiery War Axe before that darn Aspirant showed up.
0
I reached rank 5 and thus no longer care about my rank, but want to play some fun decks on the ladder for the rest of the season. Suggestions?
Right now I am running this:
It works out more often than it might look at first, and is very fun. Other suggestions totally welcome!
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Arena. I have a 10/14 Temple enforcer, a mad bomber and a mechanical yeti. Opponent has The Beast and Scavenging Hyena at 4/3.
As soon as he drops the beast I think "Obviously gonna kill that with my enforcer." Instantly once it is my turn I slam my enforcer into The Beast and instantly slam my mad bomber in the Hyena. DERP. I watch the animation catch up and see my Bomber suicde into a 6/4 Hyena. I give up my Yeti as well :(
The worst part is, I made two mistake. Best play was to kill Hyena first, but even after killing the beast first if I waited for animation I could have just lost the yeti and saved the bomber.
I lost the game.
0
Trying out this deck (with Thaurissan instead of Justicar) and laddering up. Thanks!
Any advice for playing against Dragon Priest? It is literally the only deck that has beaten me so far.
Also, please write a mulligan guide and strategy guide!
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I think a lot posters do not realize this thread is in the Arena forum.