Galakrond's Awakening Adventure Guide & Card List
At the end of your turn, deal1 damage to this minion and summon a 1/1 Imp.
She would enjoy the job a lot more if she just could get the imps to QUIT BITING HER.
I really like this alongside Armorsmith and Battle Rage.
If you give Divine Shield to an Imp Master (for example by Hand of Protection or Argent Protector), at the end of the turn the Divine Shield will prevent the self damage and be removed. The Imp will be generated anyway.
It also works well as making sure you always have something to heal for holy champion
not u again -_-
Potentially useful in Priest decks where you can heal up the imp master, Druid decks where you can buff up the imps/imp mastery, and Paladin decks in combination with Avenge.